virtualx-engine/core/doc_data.h

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/*************************************************************************/
/* doc_data.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef DOC_DATA_H
#define DOC_DATA_H
#include "core/io/xml_parser.h"
#include "core/templates/map.h"
#include "core/variant/variant.h"
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struct ScriptMemberInfo {
PropertyInfo propinfo;
String doc_string;
StringName setter;
StringName getter;
bool has_default_value = false;
Variant default_value;
};
class DocData {
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public:
struct ArgumentDoc {
String name;
String type;
String enumeration;
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String default_value;
bool operator<(const ArgumentDoc &p_arg) const {
if (name == p_arg.name) {
return type < p_arg.type;
}
return name < p_arg.name;
}
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};
struct MethodDoc {
String name;
String return_type;
String return_enum;
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String qualifiers;
String description;
Vector<ArgumentDoc> arguments;
Vector<int> errors_returned;
bool operator<(const MethodDoc &p_method) const {
if (name == p_method.name) {
// Must be a constructor since there is no overloading.
// We want this arbitrary order for a class "Foo":
// - 1. Default constructor: Foo()
// - 2. Copy constructor: Foo(Foo)
// - 3+. Other constructors Foo(Bar, ...) based on first argument's name
if (arguments.size() == 0 || p_method.arguments.size() == 0) { // 1.
return arguments.size() < p_method.arguments.size();
}
if (arguments[0].type == return_type || p_method.arguments[0].type == p_method.return_type) { // 2.
return (arguments[0].type == return_type) || (p_method.arguments[0].type != p_method.return_type);
}
return arguments[0] < p_method.arguments[0];
}
return name < p_method.name;
}
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};
struct ConstantDoc {
String name;
String value;
bool is_value_valid = false;
String enumeration;
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String description;
bool operator<(const ConstantDoc &p_const) const {
return name < p_const.name;
}
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};
struct EnumDoc {
String name = "@unnamed_enum";
String description;
Vector<DocData::ConstantDoc> values;
};
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struct PropertyDoc {
String name;
String type;
String enumeration;
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String description;
String setter, getter;
String default_value;
bool overridden = false;
bool operator<(const PropertyDoc &p_prop) const {
return name < p_prop.name;
}
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};
struct ThemeItemDoc {
String name;
String type;
String data_type;
String description;
String default_value;
bool operator<(const ThemeItemDoc &p_theme_item) const {
return name < p_theme_item.name;
}
};
struct TutorialDoc {
String link;
String title;
};
struct ClassDoc {
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String name;
String inherits;
String category;
String brief_description;
String description;
Vector<TutorialDoc> tutorials;
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Vector<MethodDoc> methods;
Vector<MethodDoc> signals;
Vector<ConstantDoc> constants;
Map<String, String> enums;
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Vector<PropertyDoc> properties;
Vector<ThemeItemDoc> theme_properties;
bool is_script_doc = false;
String script_path;
bool operator<(const ClassDoc &p_class) const {
return name < p_class.name;
}
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};
static void return_doc_from_retinfo(DocData::MethodDoc &p_method, const PropertyInfo &p_retinfo);
static void argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const PropertyInfo &p_arginfo);
static void property_doc_from_scriptmemberinfo(DocData::PropertyDoc &p_property, const ScriptMemberInfo &p_memberinfo);
static void method_doc_from_methodinfo(DocData::MethodDoc &p_method, const MethodInfo &p_methodinfo, const String &p_desc);
static void constant_doc_from_variant(DocData::ConstantDoc &p_const, const StringName &p_name, const Variant &p_value, const String &p_desc);
static void signal_doc_from_methodinfo(DocData::MethodDoc &p_signal, const MethodInfo &p_methodinfo, const String &p_desc);
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};
#endif // DOC_DATA_H