2014-02-10 02:10:30 +01:00
/**************************************************************************/
/* thread.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2018-01-05 00:50:27 +01:00
2022-03-14 12:36:06 +01:00
# include "platform_config.h"
2021-09-25 02:23:36 +02:00
// Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
// to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h`
2021-09-16 02:48:04 +02:00
// Overriding the platform implementation is required in some proprietary platforms
2021-09-25 02:23:36 +02:00
# ifdef PLATFORM_THREAD_OVERRIDE
# include "platform_thread.h"
2021-09-16 02:48:04 +02:00
# else
2022-10-03 10:57:36 +02:00
2014-02-10 02:10:30 +01:00
# ifndef THREAD_H
# define THREAD_H
2022-10-03 10:57:36 +02:00
# include "core/templates/safe_refcount.h"
2018-09-11 18:13:45 +02:00
# include "core/typedefs.h"
2023-11-17 20:44:38 +01:00
# ifdef MINGW_ENABLED
# define MINGW_STDTHREAD_REDUNDANCY_WARNING
# include "thirdparty/mingw-std-threads/mingw.thread.h"
# define THREADING_NAMESPACE mingw_stdthread
# else
2021-01-19 13:29:41 +01:00
# include <thread>
2023-11-17 20:44:38 +01:00
# define THREADING_NAMESPACE std
# endif
2021-01-19 13:29:41 +01:00
class String ;
2014-02-10 02:10:30 +01:00
class Thread {
public :
2021-01-19 13:29:41 +01:00
typedef void ( * Callback ) ( void * p_userdata ) ;
typedef uint64_t ID ;
2023-04-22 15:34:16 +02:00
enum : ID {
UNASSIGNED_ID = 0 ,
MAIN_ID = 1
} ;
2014-02-10 02:10:30 +01:00
enum Priority {
PRIORITY_LOW ,
PRIORITY_NORMAL ,
PRIORITY_HIGH
} ;
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
struct Settings {
Priority priority ;
Settings ( ) { priority = PRIORITY_NORMAL ; }
} ;
2016-03-09 00:00:52 +01:00
2022-08-24 11:33:52 +02:00
struct PlatformFunctions {
Error ( * set_name ) ( const String & ) = nullptr ;
void ( * set_priority ) ( Thread : : Priority ) = nullptr ;
void ( * init ) ( ) = nullptr ;
void ( * wrapper ) ( Thread : : Callback , void * ) = nullptr ;
void ( * term ) ( ) = nullptr ;
} ;
2021-01-19 13:29:41 +01:00
private :
friend class Main ;
2014-02-10 02:10:30 +01:00
2023-04-22 15:34:16 +02:00
ID id = UNASSIGNED_ID ;
static SafeNumeric < uint64_t > id_counter ;
2021-01-19 13:29:41 +01:00
static thread_local ID caller_id ;
2023-11-17 20:44:38 +01:00
THREADING_NAMESPACE : : thread thread ;
2014-02-10 02:10:30 +01:00
2023-02-22 22:49:48 +01:00
static void callback ( ID p_caller_id , const Settings & p_settings , Thread : : Callback p_callback , void * p_userdata ) ;
2014-02-10 02:10:30 +01:00
2022-08-24 11:33:52 +02:00
static PlatformFunctions platform_functions ;
2016-03-09 00:00:52 +01:00
2023-04-22 15:34:16 +02:00
static void make_main_thread ( ) { caller_id = MAIN_ID ; }
static void release_main_thread ( ) { caller_id = UNASSIGNED_ID ; }
2017-03-05 16:44:50 +01:00
public :
2022-08-24 11:33:52 +02:00
static void _set_platform_functions ( const PlatformFunctions & p_functions ) ;
2021-01-19 13:29:41 +01:00
_FORCE_INLINE_ ID get_id ( ) const { return id ; }
// get the ID of the caller thread
2023-04-22 15:34:16 +02:00
_FORCE_INLINE_ static ID get_caller_id ( ) {
if ( unlikely ( caller_id = = UNASSIGNED_ID ) ) {
caller_id = id_counter . increment ( ) ;
}
return caller_id ;
}
2021-01-19 13:29:41 +01:00
// get the ID of the main thread
2023-04-22 15:34:16 +02:00
_FORCE_INLINE_ static ID get_main_id ( ) { return MAIN_ID ; }
2016-02-01 00:22:38 +01:00
2023-04-10 18:45:53 +02:00
_FORCE_INLINE_ static bool is_main_thread ( ) { return caller_id = = MAIN_ID ; } // Gain a tiny bit of perf here because there is no need to validate caller_id here, because only main thread will be set as 1.
2016-02-01 00:22:38 +01:00
static Error set_name ( const String & p_name ) ;
2016-03-09 00:00:52 +01:00
2023-03-05 01:09:18 +01:00
ID start ( Thread : : Callback p_callback , void * p_user , const Settings & p_settings = Settings ( ) ) ;
2021-01-19 13:29:41 +01:00
bool is_started ( ) const ;
///< waits until thread is finished, and deallocates it.
void wait_to_finish ( ) ;
2021-03-09 07:40:30 +01:00
Thread ( ) ;
2021-01-19 13:29:41 +01:00
~ Thread ( ) ;
2014-02-10 02:10:30 +01:00
} ;
2020-03-25 11:10:34 +01:00
# endif // THREAD_H
2022-07-23 23:41:51 +02:00
2021-09-25 02:23:36 +02:00
# endif // PLATFORM_THREAD_OVERRIDE