325 lines
9.7 KiB
C++
325 lines
9.7 KiB
C++
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#include "btReducedDeformableBodySolver.h"
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#include "btReducedDeformableBody.h"
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btReducedDeformableBodySolver::btReducedDeformableBodySolver()
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{
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m_ascendOrder = true;
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m_reducedSolver = true;
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m_dampingAlpha = 0;
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m_dampingBeta = 0;
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m_gravity = btVector3(0, 0, 0);
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}
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void btReducedDeformableBodySolver::setGravity(const btVector3& gravity)
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{
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m_gravity = gravity;
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}
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void btReducedDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody*>& bodies, btScalar dt)
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{
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m_softBodies.copyFromArray(bodies);
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bool nodeUpdated = updateNodes();
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if (nodeUpdated)
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{
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m_dv.resize(m_numNodes, btVector3(0, 0, 0));
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m_ddv.resize(m_numNodes, btVector3(0, 0, 0));
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m_residual.resize(m_numNodes, btVector3(0, 0, 0));
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m_backupVelocity.resize(m_numNodes, btVector3(0, 0, 0));
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}
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// need to setZero here as resize only set value for newly allocated items
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for (int i = 0; i < m_numNodes; ++i)
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{
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m_dv[i].setZero();
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m_ddv[i].setZero();
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m_residual[i].setZero();
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}
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if (dt > 0)
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{
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m_dt = dt;
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}
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m_objective->reinitialize(nodeUpdated, dt);
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int N = bodies.size();
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if (nodeUpdated)
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{
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m_staticConstraints.resize(N);
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m_nodeRigidConstraints.resize(N);
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// m_faceRigidConstraints.resize(N);
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}
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for (int i = 0; i < N; ++i)
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{
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m_staticConstraints[i].clear();
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m_nodeRigidConstraints[i].clear();
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// m_faceRigidConstraints[i].clear();
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}
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
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rsb->m_contactNodesList.clear();
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}
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// set node index offsets
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int sum = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
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rsb->m_nodeIndexOffset = sum;
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sum += rsb->m_nodes.size();
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}
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btDeformableBodySolver::updateSoftBodies();
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}
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void btReducedDeformableBodySolver::predictMotion(btScalar solverdt)
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{
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applyExplicitForce(solverdt);
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// predict new mesh location
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predictReduceDeformableMotion(solverdt);
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//TODO: check if there is anything missed from btDeformableBodySolver::predictDeformableMotion
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}
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void btReducedDeformableBodySolver::predictReduceDeformableMotion(btScalar solverdt)
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{
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
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if (!rsb->isActive())
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{
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continue;
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}
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// clear contacts variables
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rsb->m_nodeRigidContacts.resize(0);
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rsb->m_faceRigidContacts.resize(0);
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rsb->m_faceNodeContacts.resize(0);
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// calculate inverse mass matrix for all nodes
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for (int j = 0; j < rsb->m_nodes.size(); ++j)
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{
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if (rsb->m_nodes[j].m_im > 0)
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{
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rsb->m_nodes[j].m_effectiveMass_inv = rsb->m_nodes[j].m_effectiveMass.inverse();
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}
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}
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// rigid motion: t, R at time^*
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rsb->predictIntegratedTransform(solverdt, rsb->getInterpolationWorldTransform());
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// update reduced dofs at time^*
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// rsb->updateReducedDofs(solverdt);
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// update local moment arm at time^*
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// rsb->updateLocalMomentArm();
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// rsb->updateExternalForceProjectMatrix(true);
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// predict full space velocity at time^* (needed for constraints)
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rsb->mapToFullVelocity(rsb->getInterpolationWorldTransform());
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// update full space nodal position at time^*
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rsb->mapToFullPosition(rsb->getInterpolationWorldTransform());
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// update bounding box
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rsb->updateBounds();
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// update tree
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rsb->updateNodeTree(true, true);
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if (!rsb->m_fdbvt.empty())
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{
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rsb->updateFaceTree(true, true);
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}
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}
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}
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void btReducedDeformableBodySolver::applyExplicitForce(btScalar solverdt)
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{
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
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// apply gravity to the rigid frame, get m_linearVelocity at time^*
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rsb->applyRigidGravity(m_gravity, solverdt);
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if (!rsb->isReducedModesOFF())
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{
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// add internal force (elastic force & damping force)
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rsb->applyReducedElasticForce(rsb->m_reducedDofsBuffer);
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rsb->applyReducedDampingForce(rsb->m_reducedVelocityBuffer);
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// get reduced velocity at time^*
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rsb->updateReducedVelocity(solverdt);
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}
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// apply damping (no need at this point)
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// rsb->applyDamping(solverdt);
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}
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}
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void btReducedDeformableBodySolver::applyTransforms(btScalar timeStep)
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{
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
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// rigid motion
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rsb->proceedToTransform(timeStep, true);
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if (!rsb->isReducedModesOFF())
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{
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// update reduced dofs for time^n+1
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rsb->updateReducedDofs(timeStep);
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// update local moment arm for time^n+1
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rsb->updateLocalMomentArm();
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rsb->updateExternalForceProjectMatrix(true);
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}
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// update mesh nodal positions for time^n+1
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rsb->mapToFullPosition(rsb->getRigidTransform());
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// update mesh nodal velocity
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rsb->mapToFullVelocity(rsb->getRigidTransform());
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// end of time step clean up and update
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rsb->endOfTimeStepZeroing();
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// update the rendering mesh
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rsb->interpolateRenderMesh();
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}
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}
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void btReducedDeformableBodySolver::setConstraints(const btContactSolverInfo& infoGlobal)
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{
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
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if (!rsb->isActive())
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{
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continue;
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}
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// set fixed constraints
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for (int j = 0; j < rsb->m_fixedNodes.size(); ++j)
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{
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int i_node = rsb->m_fixedNodes[j];
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if (rsb->m_nodes[i_node].m_im == 0)
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{
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for (int k = 0; k < 3; ++k)
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{
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btVector3 dir(0, 0, 0);
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dir[k] = 1;
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btReducedDeformableStaticConstraint static_constraint(rsb, &rsb->m_nodes[i_node], rsb->getRelativePos(i_node), rsb->m_x0[i_node], dir, infoGlobal, m_dt);
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m_staticConstraints[i].push_back(static_constraint);
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}
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}
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}
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btAssert(rsb->m_fixedNodes.size() * 3 == m_staticConstraints[i].size());
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// set Deformable Node vs. Rigid constraint
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for (int j = 0; j < rsb->m_nodeRigidContacts.size(); ++j)
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{
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const btSoftBody::DeformableNodeRigidContact& contact = rsb->m_nodeRigidContacts[j];
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// skip fixed points
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if (contact.m_node->m_im == 0)
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{
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continue;
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}
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btReducedDeformableNodeRigidContactConstraint constraint(rsb, contact, infoGlobal, m_dt);
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m_nodeRigidConstraints[i].push_back(constraint);
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rsb->m_contactNodesList.push_back(contact.m_node->index - rsb->m_nodeIndexOffset);
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}
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// std::cout << "contact node list size: " << rsb->m_contactNodesList.size() << "\n";
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// std::cout << "#contact nodes: " << m_nodeRigidConstraints[i].size() << "\n";
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}
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}
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btScalar btReducedDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal)
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{
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btScalar residualSquare = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btAlignedObjectArray<int> m_orderNonContactConstraintPool;
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btAlignedObjectArray<int> m_orderContactConstraintPool;
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btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
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// shuffle the order of applying constraint
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m_orderNonContactConstraintPool.resize(m_staticConstraints[i].size());
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m_orderContactConstraintPool.resize(m_nodeRigidConstraints[i].size());
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if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
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{
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// fixed constraint order
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for (int j = 0; j < m_staticConstraints[i].size(); ++j)
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{
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m_orderNonContactConstraintPool[j] = m_ascendOrder ? j : m_staticConstraints[i].size() - 1 - j;
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}
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// contact constraint order
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for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
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{
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m_orderContactConstraintPool[j] = m_ascendOrder ? j : m_nodeRigidConstraints[i].size() - 1 - j;
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}
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m_ascendOrder = m_ascendOrder ? false : true;
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}
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else
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{
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for (int j = 0; j < m_staticConstraints[i].size(); ++j)
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{
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m_orderNonContactConstraintPool[j] = j;
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}
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// contact constraint order
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for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
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{
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m_orderContactConstraintPool[j] = j;
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}
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}
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// handle fixed constraint
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for (int k = 0; k < m_staticConstraints[i].size(); ++k)
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{
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btReducedDeformableStaticConstraint& constraint = m_staticConstraints[i][m_orderNonContactConstraintPool[k]];
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btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
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residualSquare = btMax(residualSquare, localResidualSquare);
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}
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// handle contact constraint
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// node vs rigid contact
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// std::cout << "!!#contact_nodes: " << m_nodeRigidConstraints[i].size() << '\n';
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for (int k = 0; k < m_nodeRigidConstraints[i].size(); ++k)
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{
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btReducedDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[i][m_orderContactConstraintPool[k]];
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btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
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residualSquare = btMax(residualSquare, localResidualSquare);
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}
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// face vs rigid contact
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// for (int k = 0; k < m_faceRigidConstraints[i].size(); ++k)
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// {
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// btReducedDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[i][k];
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// btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
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// residualSquare = btMax(residualSquare, localResidualSquare);
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// }
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}
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return residualSquare;
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}
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void btReducedDeformableBodySolver::deformableBodyInternalWriteBack()
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{
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// reduced deformable update
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
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rsb->applyInternalVelocityChanges();
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}
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m_ascendOrder = true;
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}
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