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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "InputEventMouseMotion" inherits= "InputEventMouse" version= "4.0" >
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<brief_description >
Input event type for mouse motion events.
</brief_description>
<description >
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Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input].
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
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</tutorials>
<methods >
</methods>
<members >
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<member name= "pressure" type= "float" setter= "set_pressure" getter= "get_pressure" default= "0.0" >
Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code].
</member>
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<member name= "relative" type= "Vector2" setter= "set_relative" getter= "get_relative" default= "Vector2( 0, 0 )" >
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The mouse position relative to the previous position (position at the last frame).
[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
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</member>
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<member name= "speed" type= "Vector2" setter= "set_speed" getter= "get_speed" default= "Vector2( 0, 0 )" >
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The mouse speed in pixels per second.
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</member>
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<member name= "tilt" type= "Vector2" setter= "set_tilt" getter= "get_tilt" default= "Vector2( 0, 0 )" >
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Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
</member>
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</members>
<constants >
</constants>
</class>