2017-03-05 15:47:28 +01:00
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/**************************************************************************/
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2017-08-27 21:07:15 +02:00
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/* shortcut.h */
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2017-03-05 15:47:28 +01:00
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-05 00:50:27 +01:00
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2017-08-27 21:07:15 +02:00
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#ifndef SHORTCUT_H
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#define SHORTCUT_H
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2016-06-05 02:31:29 +02:00
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2020-03-01 23:14:37 +01:00
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#include "core/input/input_event.h"
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2020-11-07 23:33:38 +01:00
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#include "core/io/resource.h"
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2016-06-05 02:31:29 +02:00
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2020-09-09 21:53:24 +02:00
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class Shortcut : public Resource {
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GDCLASS(Shortcut, Resource);
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2016-06-05 02:31:29 +02:00
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2021-06-21 03:34:50 +02:00
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Array events;
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2016-06-05 02:31:29 +02:00
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protected:
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static void _bind_methods();
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public:
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2021-06-21 03:34:50 +02:00
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void set_events(const Array &p_events);
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Array get_events() const;
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void set_events_list(const List<Ref<InputEvent>> *p_events);
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2021-08-03 17:27:45 +02:00
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bool matches_event(const Ref<InputEvent> &p_event) const;
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bool has_valid_event() const;
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2016-06-05 02:31:29 +02:00
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String get_as_text() const;
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2021-06-21 03:34:50 +02:00
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static bool is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2);
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};
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2022-07-23 23:41:51 +02:00
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2017-08-27 21:07:15 +02:00
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#endif // SHORTCUT_H
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