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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SegmentShape2D" inherits= "Shape2D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Segment shape resource for 2D physics.
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</brief_description>
<description >
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2D segment shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. Consists of two points, [code]a[/code] and [code]b[/code].
[b]Performance:[/b] Being a primitive collision shape, [SegmentShape2D] is fast to check collisions against (though not as fast as [CircleShape2D]).
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</description>
<tutorials >
</tutorials>
<members >
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<member name= "a" type= "Vector2" setter= "set_a" getter= "get_a" default= "Vector2(0, 0)" >
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The segment's first point position.
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</member>
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<member name= "b" type= "Vector2" setter= "set_b" getter= "get_b" default= "Vector2(0, 10)" >
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The segment's second point position.
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</member>
</members>
</class>