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/**************************************************************************/
/* navigation.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# include "navigation.h"
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# include "servers/navigation_server.h"
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Vector < Vector3 > Navigation : : get_simple_path ( const Vector3 & p_start , const Vector3 & p_end , bool p_optimize ) const {
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WARN_DEPRECATED_MSG ( " 'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will be removed in a future version. Use 'NavigationServer.map_get_path()' instead. " ) ;
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return NavigationServer : : get_singleton ( ) - > map_get_path ( map , p_start , p_end , p_optimize , navigation_layers ) ;
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}
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String Navigation : : get_configuration_warning ( ) const {
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String warning = Spatial : : get_configuration_warning ( ) ;
if ( warning ! = String ( ) ) {
warning + = " \n \n " ;
}
warning + = TTR ( " 'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will be removed in a future version. Use 'NavigationServer.map_get_path()' instead. " ) ;
return warning ;
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}
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Vector3 Navigation : : get_closest_point_to_segment ( const Vector3 & p_from , const Vector3 & p_to , bool p_use_collision ) const {
return NavigationServer : : get_singleton ( ) - > map_get_closest_point_to_segment ( map , p_from , p_to , p_use_collision ) ;
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}
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Vector3 Navigation : : get_closest_point ( const Vector3 & p_point ) const {
return NavigationServer : : get_singleton ( ) - > map_get_closest_point ( map , p_point ) ;
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}
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Vector3 Navigation : : get_closest_point_normal ( const Vector3 & p_point ) const {
return NavigationServer : : get_singleton ( ) - > map_get_closest_point_normal ( map , p_point ) ;
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}
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RID Navigation : : get_closest_point_owner ( const Vector3 & p_point ) const {
return NavigationServer : : get_singleton ( ) - > map_get_closest_point_owner ( map , p_point ) ;
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}
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void Navigation : : set_up_vector ( const Vector3 & p_up ) {
up = p_up ;
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NavigationServer : : get_singleton ( ) - > map_set_up ( map , up ) ;
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}
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Vector3 Navigation : : get_up_vector ( ) const {
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return up ;
}
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void Navigation : : set_cell_size ( float p_cell_size ) {
cell_size = p_cell_size ;
NavigationServer : : get_singleton ( ) - > map_set_cell_size ( map , cell_size ) ;
}
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void Navigation : : set_cell_height ( float p_cell_height ) {
cell_height = p_cell_height ;
NavigationServer : : get_singleton ( ) - > map_set_cell_height ( map , cell_height ) ;
}
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void Navigation : : set_edge_connection_margin ( float p_edge_connection_margin ) {
edge_connection_margin = p_edge_connection_margin ;
NavigationServer : : get_singleton ( ) - > map_set_edge_connection_margin ( map , edge_connection_margin ) ;
}
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void Navigation : : set_navigation_layers ( uint32_t p_navigation_layers ) {
navigation_layers = p_navigation_layers ;
}
uint32_t Navigation : : get_navigation_layers ( ) const {
return navigation_layers ;
}
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void Navigation : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " get_rid " ) , & Navigation : : get_rid ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_simple_path " , " start " , " end " , " optimize " ) , & Navigation : : get_simple_path , DEFVAL ( true ) ) ;
ClassDB : : bind_method ( D_METHOD ( " get_closest_point_to_segment " , " start " , " end " , " use_collision " ) , & Navigation : : get_closest_point_to_segment , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " get_closest_point " , " to_point " ) , & Navigation : : get_closest_point ) ;
ClassDB : : bind_method ( D_METHOD ( " get_closest_point_normal " , " to_point " ) , & Navigation : : get_closest_point_normal ) ;
ClassDB : : bind_method ( D_METHOD ( " get_closest_point_owner " , " to_point " ) , & Navigation : : get_closest_point_owner ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_up_vector " , " up " ) , & Navigation : : set_up_vector ) ;
ClassDB : : bind_method ( D_METHOD ( " get_up_vector " ) , & Navigation : : get_up_vector ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_cell_size " , " cell_size " ) , & Navigation : : set_cell_size ) ;
ClassDB : : bind_method ( D_METHOD ( " get_cell_size " ) , & Navigation : : get_cell_size ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_cell_height " , " cell_height " ) , & Navigation : : set_cell_height ) ;
ClassDB : : bind_method ( D_METHOD ( " get_cell_height " ) , & Navigation : : get_cell_height ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_edge_connection_margin " , " margin " ) , & Navigation : : set_edge_connection_margin ) ;
ClassDB : : bind_method ( D_METHOD ( " get_edge_connection_margin " ) , & Navigation : : get_edge_connection_margin ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_navigation_layers " , " navigation_layers " ) , & Navigation : : set_navigation_layers ) ;
ClassDB : : bind_method ( D_METHOD ( " get_navigation_layers " ) , & Navigation : : get_navigation_layers ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 , " up_vector " ) , " set_up_vector " , " get_up_vector " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " cell_size " ) , " set_cell_size " , " get_cell_size " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " cell_height " ) , " set_cell_height " , " get_cell_height " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " edge_connection_margin " ) , " set_edge_connection_margin " , " get_edge_connection_margin " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " navigation_layers " , PROPERTY_HINT_LAYERS_3D_NAVIGATION ) , " set_navigation_layers " , " get_navigation_layers " ) ;
ADD_SIGNAL ( MethodInfo ( " map_changed " , PropertyInfo ( Variant : : _RID , " map " ) ) ) ;
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}
void Navigation : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_READY : {
NavigationServer : : get_singleton ( ) - > map_set_active ( map , true ) ;
} break ;
case NOTIFICATION_EXIT_TREE : {
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// FIXME 3.5 with this old navigation node only
// if the node gets deleted this exit causes annoying error prints in debug
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// It tries to deactivate a map that itself has sent a free command to the server.
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//NavigationServer::get_singleton()->map_set_active(map, false);
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} break ;
}
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}
Navigation : : Navigation ( ) {
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map = NavigationServer : : get_singleton ( ) - > map_create ( ) ;
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NavigationServer : : get_singleton ( ) - > map_set_active ( map , true ) ;
NavigationServer : : get_singleton ( ) - > map_set_up ( map , get_up_vector ( ) ) ;
NavigationServer : : get_singleton ( ) - > map_set_cell_size ( map , get_cell_size ( ) ) ;
NavigationServer : : get_singleton ( ) - > map_set_cell_height ( map , get_cell_height ( ) ) ;
NavigationServer : : get_singleton ( ) - > map_set_edge_connection_margin ( map , get_edge_connection_margin ( ) ) ;
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}
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Navigation : : ~ Navigation ( ) {
NavigationServer : : get_singleton ( ) - > free ( map ) ;
}