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/*************************************************************************/
/* gl_view.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# import <UIKit / UIKit.h>
# import <OpenGLES / EAGL.h>
# import <OpenGLES / ES1 / gl.h>
# import <OpenGLES / ES1 / glext.h>
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# import <MediaPlayer / MediaPlayer.h>
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# import <AVFoundation / AVFoundation.h>
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# define USE_CADISPLAYLINK 1 //iOS version 3.1+ is required
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@ protocol GLViewDelegate ;
@ interface GLView : UIView < UIKeyInput >
{
@ private
// The pixel dimensions of the backbuffer
GLint backingWidth ;
GLint backingHeight ;
EAGLContext * context ;
// OpenGL names for the renderbuffer and framebuffers used to render to this view
GLuint viewRenderbuffer , viewFramebuffer ;
// OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist)
GLuint depthRenderbuffer ;
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# if USE_CADISPLAYLINK
// CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15
CADisplayLink * displayLink ;
# else
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// An animation timer that, when animation is started, will periodically call -drawView at the given rate.
NSTimer * animationTimer ;
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# endif
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NSTimeInterval animationInterval ;
// Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer.
id < GLViewDelegate > delegate ;
// Flag to denote that the -setupView method of a delegate has been called.
// Resets to NO whenever the delegate changes.
BOOL delegateSetup ;
BOOL active ;
float screen_scale ;
}
@ property ( nonatomic , assign ) id < GLViewDelegate > delegate ;
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// AVPlayer-related properties
@ property ( strong , nonatomic ) AVAsset * avAsset ;
@ property ( strong , nonatomic ) AVPlayerItem * avPlayerItem ;
@ property ( strong , nonatomic ) AVPlayer * avPlayer ;
@ property ( strong , nonatomic ) AVPlayerLayer * avPlayerLayer ;
// Old videoplayer properties
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@ property ( strong , nonatomic ) MPMoviePlayerController * moviePlayerController ;
@ property ( strong , nonatomic ) UIWindow * backgroundWindow ;
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- ( void ) startAnimation ;
- ( void ) stopAnimation ;
- ( void ) drawView ;
- ( BOOL ) canBecomeFirstResponder ;
- ( void ) open_keyboard ;
- ( void ) hide_keyboard ;
- ( void ) deleteBackward ;
- ( BOOL ) hasText ;
- ( void ) insertText : ( NSString * ) p_text ;
- ( id ) initGLES ;
- ( BOOL ) createFramebuffer ;
- ( void ) destroyFramebuffer ;
@ property NSTimeInterval animationInterval ;
@ end
@ protocol GLViewDelegate < NSObject >
@ required
// Draw with OpenGL ES
- ( void ) drawView : ( GLView * ) view ;
@ optional
// Called whenever you need to do some initialization before rendering.
- ( void ) setupView : ( GLView * ) view ;
@ end