2017-07-28 02:32:08 +02:00
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/*************************************************************************/
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2020-08-13 17:24:39 +02:00
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/* game_center_module.cpp */
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2017-07-28 02:32:08 +02:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2020-01-01 11:16:22 +01:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2017-07-28 02:32:08 +02:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2020-08-13 17:24:39 +02:00
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#include "game_center_module.h"
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2017-07-28 02:32:08 +02:00
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2020-08-13 17:24:39 +02:00
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#include "core/config/engine.h"
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2017-07-28 02:32:08 +02:00
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2020-08-13 17:24:39 +02:00
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#include "game_center.h"
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2017-07-28 02:32:08 +02:00
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2020-08-13 17:24:39 +02:00
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GameCenter *game_center;
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void register_gamecenter_types() {
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game_center = memnew(GameCenter);
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Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
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2017-07-28 02:32:08 +02:00
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}
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2020-08-13 17:24:39 +02:00
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void unregister_gamecenter_types() {
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if (game_center) {
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memdelete(game_center);
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}
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2017-07-28 02:32:08 +02:00
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}
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