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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "MultiplayerSynchronizer" inherits= "Node" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
</brief_description>
<description >
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The [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way.
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</description>
<tutorials >
</tutorials>
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<methods >
<method name= "add_visibility_filter" >
<return type= "void" />
<argument index= "0" name= "filter" type= "Callable" />
<description >
</description>
</method>
<method name= "get_visibility_for" qualifiers= "const" >
<return type= "bool" />
<argument index= "0" name= "peer" type= "int" />
<description >
</description>
</method>
<method name= "remove_visibility_filter" >
<return type= "void" />
<argument index= "0" name= "filter" type= "Callable" />
<description >
</description>
</method>
<method name= "set_visibility_for" >
<return type= "void" />
<argument index= "0" name= "peer" type= "int" />
<argument index= "1" name= "visible" type= "bool" />
<description >
</description>
</method>
<method name= "update_visibility" >
<return type= "void" />
<argument index= "0" name= "for_peer" type= "int" default= "0" />
<description >
</description>
</method>
</methods>
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<members >
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<member name= "public_visibility" type= "bool" setter= "set_visibility_public" getter= "is_visibility_public" default= "true" >
</member>
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<member name= "replication_config" type= "SceneReplicationConfig" setter= "set_replication_config" getter= "get_replication_config" >
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</member>
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<member name= "replication_interval" type= "float" setter= "set_replication_interval" getter= "get_replication_interval" default= "0.0" >
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</member>
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<member name= "root_path" type= "NodePath" setter= "set_root_path" getter= "get_root_path" default= "NodePath("..")" >
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</member>
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<member name= "visibility_update_mode" type= "int" setter= "set_visibility_update_mode" getter= "get_visibility_update_mode" enum= "MultiplayerSynchronizer.VisibilityUpdateMode" default= "0" >
</member>
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</members>
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<signals >
<signal name= "visibility_changed" >
<argument index= "0" name= "for_peer" type= "int" />
<description >
</description>
</signal>
</signals>
<constants >
<constant name= "VISIBILITY_PROCESS_IDLE" value= "0" enum= "VisibilityUpdateMode" >
</constant>
<constant name= "VISIBILITY_PROCESS_PHYSICS" value= "1" enum= "VisibilityUpdateMode" >
</constant>
<constant name= "VISIBILITY_PROCESS_NONE" value= "2" enum= "VisibilityUpdateMode" >
</constant>
</constants>
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</class>