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/*************************************************************************/
/* canvas_layer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "canvas_layer.h"
# include "viewport.h"
void CanvasLayer : : set_layer ( int p_xform ) {
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layer = p_xform ;
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if ( viewport . is_valid ( ) )
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VisualServer : : get_singleton ( ) - > viewport_set_canvas_layer ( viewport , canvas - > get_canvas ( ) , layer ) ;
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}
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int CanvasLayer : : get_layer ( ) const {
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return layer ;
}
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void CanvasLayer : : set_transform ( const Transform2D & p_xform ) {
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transform = p_xform ;
locrotscale_dirty = true ;
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if ( viewport . is_valid ( ) )
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VisualServer : : get_singleton ( ) - > viewport_set_canvas_transform ( viewport , canvas - > get_canvas ( ) , transform ) ;
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}
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Transform2D CanvasLayer : : get_transform ( ) const {
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return transform ;
}
void CanvasLayer : : _update_xform ( ) {
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transform . set_rotation_and_scale ( rot , scale ) ;
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transform . set_origin ( ofs ) ;
if ( viewport . is_valid ( ) )
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VisualServer : : get_singleton ( ) - > viewport_set_canvas_transform ( viewport , canvas - > get_canvas ( ) , transform ) ;
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}
void CanvasLayer : : _update_locrotscale ( ) {
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ofs = transform . elements [ 2 ] ;
rot = transform . get_rotation ( ) ;
scale = transform . get_scale ( ) ;
locrotscale_dirty = false ;
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}
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void CanvasLayer : : set_offset ( const Vector2 & p_offset ) {
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if ( locrotscale_dirty )
_update_locrotscale ( ) ;
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ofs = p_offset ;
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_update_xform ( ) ;
}
Vector2 CanvasLayer : : get_offset ( ) const {
if ( locrotscale_dirty )
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const_cast < CanvasLayer * > ( this ) - > _update_locrotscale ( ) ;
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return ofs ;
}
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void CanvasLayer : : set_rotation ( real_t p_radians ) {
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if ( locrotscale_dirty )
_update_locrotscale ( ) ;
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rot = p_radians ;
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_update_xform ( ) ;
}
real_t CanvasLayer : : get_rotation ( ) const {
if ( locrotscale_dirty )
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const_cast < CanvasLayer * > ( this ) - > _update_locrotscale ( ) ;
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return rot ;
}
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void CanvasLayer : : set_rotationd ( real_t p_degrees ) {
set_rotation ( Math : : deg2rad ( p_degrees ) ) ;
}
real_t CanvasLayer : : get_rotationd ( ) const {
return Math : : rad2deg ( get_rotation ( ) ) ;
}
// Kept for compatibility after rename to {s,g}et_rotationd.
// Could be removed after a couple releases.
void CanvasLayer : : _set_rotationd ( real_t p_degrees ) {
WARN_PRINT ( " Deprecated method CanvasLayer._set_rotationd(): This method was renamed to set_rotationd. Please adapt your code accordingly, as the old method will be obsoleted. " ) ;
set_rotationd ( p_degrees ) ;
}
real_t CanvasLayer : : _get_rotationd ( ) const {
WARN_PRINT ( " Deprecated method CanvasLayer._get_rotationd(): This method was renamed to get_rotationd. Please adapt your code accordingly, as the old method will be obsoleted. " ) ;
return get_rotationd ( ) ;
}
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void CanvasLayer : : set_scale ( const Vector2 & p_scale ) {
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if ( locrotscale_dirty )
_update_locrotscale ( ) ;
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scale = p_scale ;
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_update_xform ( ) ;
}
Vector2 CanvasLayer : : get_scale ( ) const {
if ( locrotscale_dirty )
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const_cast < CanvasLayer * > ( this ) - > _update_locrotscale ( ) ;
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return scale ;
}
Ref < World2D > CanvasLayer : : get_world_2d ( ) const {
return canvas ;
}
void CanvasLayer : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE : {
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if ( custom_viewport & & ObjectDB : : get_instance ( custom_viewport_id ) ) {
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vp = custom_viewport ;
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} else {
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vp = Node : : get_viewport ( ) ;
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}
ERR_FAIL_COND ( ! vp ) ;
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viewport = vp - > get_viewport_rid ( ) ;
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VisualServer : : get_singleton ( ) - > viewport_attach_canvas ( viewport , canvas - > get_canvas ( ) ) ;
VisualServer : : get_singleton ( ) - > viewport_set_canvas_layer ( viewport , canvas - > get_canvas ( ) , layer ) ;
VisualServer : : get_singleton ( ) - > viewport_set_canvas_transform ( viewport , canvas - > get_canvas ( ) , transform ) ;
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} break ;
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case NOTIFICATION_EXIT_TREE : {
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VisualServer : : get_singleton ( ) - > viewport_remove_canvas ( viewport , canvas - > get_canvas ( ) ) ;
viewport = RID ( ) ;
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} break ;
}
}
Size2 CanvasLayer : : get_viewport_size ( ) const {
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if ( ! is_inside_tree ( ) )
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return Size2 ( 1 , 1 ) ;
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Rect2 r = vp - > get_visible_rect ( ) ;
return r . size ;
}
RID CanvasLayer : : get_viewport ( ) const {
return viewport ;
}
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void CanvasLayer : : set_custom_viewport ( Node * p_viewport ) {
ERR_FAIL_NULL ( p_viewport ) ;
if ( is_inside_tree ( ) ) {
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VisualServer : : get_singleton ( ) - > viewport_remove_canvas ( viewport , canvas - > get_canvas ( ) ) ;
viewport = RID ( ) ;
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}
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custom_viewport = Object : : cast_to < Viewport > ( p_viewport ) ;
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if ( custom_viewport ) {
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custom_viewport_id = custom_viewport - > get_instance_id ( ) ;
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} else {
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custom_viewport_id = 0 ;
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}
if ( is_inside_tree ( ) ) {
if ( custom_viewport )
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vp = custom_viewport ;
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else
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vp = Node : : get_viewport ( ) ;
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viewport = vp - > get_viewport_rid ( ) ;
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VisualServer : : get_singleton ( ) - > viewport_attach_canvas ( viewport , canvas - > get_canvas ( ) ) ;
VisualServer : : get_singleton ( ) - > viewport_set_canvas_layer ( viewport , canvas - > get_canvas ( ) , layer ) ;
VisualServer : : get_singleton ( ) - > viewport_set_canvas_transform ( viewport , canvas - > get_canvas ( ) , transform ) ;
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}
}
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Node * CanvasLayer : : get_custom_viewport ( ) const {
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return custom_viewport ;
}
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void CanvasLayer : : reset_sort_index ( ) {
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sort_index = 0 ;
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}
int CanvasLayer : : get_sort_index ( ) {
return sort_index + + ;
}
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void CanvasLayer : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " set_layer " , " layer " ) , & CanvasLayer : : set_layer ) ;
ClassDB : : bind_method ( D_METHOD ( " get_layer " ) , & CanvasLayer : : get_layer ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_transform " , " transform " ) , & CanvasLayer : : set_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " get_transform " ) , & CanvasLayer : : get_transform ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_offset " , " offset " ) , & CanvasLayer : : set_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " get_offset " ) , & CanvasLayer : : get_offset ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_rotation " , " radians " ) , & CanvasLayer : : set_rotation ) ;
ClassDB : : bind_method ( D_METHOD ( " get_rotation " ) , & CanvasLayer : : get_rotation ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_rotationd " , " degrees " ) , & CanvasLayer : : set_rotationd ) ;
ClassDB : : bind_method ( D_METHOD ( " get_rotationd " ) , & CanvasLayer : : get_rotationd ) ;
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// TODO: Obsolete those two methods (old name) properly (GH-4397)
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ClassDB : : bind_method ( D_METHOD ( " _set_rotationd " , " degrees " ) , & CanvasLayer : : _set_rotationd ) ;
ClassDB : : bind_method ( D_METHOD ( " _get_rotationd " ) , & CanvasLayer : : _get_rotationd ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_scale " , " scale " ) , & CanvasLayer : : set_scale ) ;
ClassDB : : bind_method ( D_METHOD ( " get_scale " ) , & CanvasLayer : : get_scale ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_custom_viewport " , " viewport " ) , & CanvasLayer : : set_custom_viewport ) ;
ClassDB : : bind_method ( D_METHOD ( " get_custom_viewport " ) , & CanvasLayer : : get_custom_viewport ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_world_2d " ) , & CanvasLayer : : get_world_2d ) ;
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//ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasLayer::get_viewport);
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " layer " , PROPERTY_HINT_RANGE , " -128,128,1 " ) , " set_layer " , " get_layer " ) ;
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//ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_RANGE),"set_transform","get_transform") ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR2 , " offset " ) , " set_offset " , " get_offset " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " rotation " ) , " set_rotationd " , " get_rotationd " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR2 , " scale " ) , " set_scale " , " get_scale " ) ;
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}
CanvasLayer : : CanvasLayer ( ) {
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vp = NULL ;
scale = Vector2 ( 1 , 1 ) ;
rot = 0 ;
locrotscale_dirty = false ;
layer = 1 ;
canvas = Ref < World2D > ( memnew ( World2D ) ) ;
custom_viewport = NULL ;
custom_viewport_id = 0 ;
sort_index = 0 ;
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}