virtualx-engine/platform/javascript/javascript_main.cpp

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/*************************************************************************/
/* javascript_main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "emscripten.h"
#include "io/resource_loader.h"
#include "main/main.h"
#include "os_javascript.h"
#include <GL/glut.h>
#include <string.h>
OS_JavaScript *os = NULL;
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static void _gfx_init(void *ud, bool gl2, int w, int h, bool fs) {
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glutInitWindowSize(w, h);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("godot");
}
static uint32_t _mouse_button_mask = 0;
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static void _glut_mouse_button(int button, int state, int x, int y) {
InputEvent ev;
ev.type = InputEvent::MOUSE_BUTTON;
switch (button) {
case GLUT_LEFT_BUTTON: ev.mouse_button.button_index = BUTTON_LEFT; break;
case GLUT_MIDDLE_BUTTON: ev.mouse_button.button_index = BUTTON_MIDDLE; break;
case GLUT_RIGHT_BUTTON: ev.mouse_button.button_index = BUTTON_RIGHT; break;
case 3: ev.mouse_button.button_index = BUTTON_WHEEL_UP; break;
case 4: ev.mouse_button.button_index = BUTTON_WHEEL_DOWN; break;
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}
ev.mouse_button.pressed = state == GLUT_DOWN;
ev.mouse_button.x = x;
ev.mouse_button.y = y;
ev.mouse_button.global_x = x;
ev.mouse_button.global_y = y;
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if (ev.mouse_button.button_index < 4) {
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if (ev.mouse_button.pressed) {
_mouse_button_mask |= 1 << (ev.mouse_button.button_index - 1);
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} else {
_mouse_button_mask &= ~(1 << (ev.mouse_button.button_index - 1));
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}
}
ev.mouse_button.button_mask = _mouse_button_mask;
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uint32_t m = glutGetModifiers();
ev.mouse_button.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
ev.mouse_button.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
ev.mouse_button.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
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os->push_input(ev);
if (ev.mouse_button.button_index == BUTTON_WHEEL_UP || ev.mouse_button.button_index == BUTTON_WHEEL_DOWN) {
// GLUT doesn't send release events for mouse wheel, so send manually
ev.mouse_button.pressed = false;
os->push_input(ev);
}
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}
static int _glut_prev_x = 0;
static int _glut_prev_y = 0;
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static void _glut_mouse_motion(int x, int y) {
InputEvent ev;
ev.type = InputEvent::MOUSE_MOTION;
ev.mouse_motion.button_mask = _mouse_button_mask;
ev.mouse_motion.x = x;
ev.mouse_motion.y = y;
ev.mouse_motion.global_x = x;
ev.mouse_motion.global_y = y;
ev.mouse_motion.relative_x = x - _glut_prev_x;
ev.mouse_motion.relative_y = y - _glut_prev_y;
_glut_prev_x = x;
_glut_prev_y = y;
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uint32_t m = glutGetModifiers();
ev.mouse_motion.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
ev.mouse_motion.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
ev.mouse_motion.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
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os->push_input(ev);
}
static void _gfx_idle() {
glutPostRedisplay();
}
int start_step = 0;
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static void _godot_draw(void) {
if (start_step == 1) {
start_step = 2;
Main::start();
os->main_loop_begin();
}
if (start_step == 2) {
os->main_loop_iterate();
}
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glutSwapBuffers();
}
extern "C" {
void main_after_fs_sync() {
start_step = 1;
}
}
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int main(int argc, char *argv[]) {
/* Initialize the window */
printf("let it go dude!\n");
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glutInit(&argc, argv);
os = new OS_JavaScript(argv[0], _gfx_init, NULL, NULL);
Error err = Main::setup(argv[0], argc - 1, &argv[1]);
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ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
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glutMouseFunc(_glut_mouse_button);
glutMotionFunc(_glut_mouse_motion);
glutPassiveMotionFunc(_glut_mouse_motion);
/* Set up glut callback functions */
glutIdleFunc(_gfx_idle);
// glutReshapeFunc(gears_reshape);
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glutDisplayFunc(_godot_draw);
//glutSpecialFunc(gears_special);
//mount persistent file system
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/* clang-format off */
EM_ASM(
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
// sync from persistent state into memory and then
// run the 'main_after_fs_sync' function
FS.syncfs(true, function(err) {
if (err) {
Module.setStatus('Failed to load persistent data\nPlease allow (third-party) cookies');
Module.printErr('Failed to populate IDB file system: ' + err.message);
Module.exit();
} else {
Module.print('Successfully populated IDB file system');
ccall('main_after_fs_sync', 'void', []);
}
});
);
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/* clang-format on */
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glutMainLoop();
return 0;
}
/*
*
*09] <azakai|2__> reduz: yes, define TOTAL_MEMORY on Module. for example var Module = { TOTAL_MEMORY: 12345.. }; before the main
*
*/