virtualx-engine/editor/gui/editor_zoom_widget.h

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/**************************************************************************/
/* editor_zoom_widget.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_ZOOM_WIDGET_H
#define EDITOR_ZOOM_WIDGET_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
class EditorZoomWidget : public HBoxContainer {
GDCLASS(EditorZoomWidget, HBoxContainer);
Button *zoom_minus = nullptr;
Button *zoom_reset = nullptr;
Button *zoom_plus = nullptr;
float zoom = 1.0;
float min_zoom = 1.0 / 128;
float max_zoom = 128.0;
void _update_zoom_label();
void _button_zoom_minus();
void _button_zoom_reset();
void _button_zoom_plus();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
EditorZoomWidget();
float get_zoom();
void set_zoom(float p_zoom);
void set_zoom_by_increments(int p_increment_count, bool p_integer_only = false);
float get_min_zoom();
float get_max_zoom();
// It's best to setup simultaneously, so min < max can be checked easily.
void setup_zoom_limits(float p_min, float p_max);
// Sets the shortcut context for the zoom buttons. By default their context is this EditorZoomWidget control.
void set_shortcut_context(Node *p_node) const;
};
#endif // EDITOR_ZOOM_WIDGET_H