2020-12-12 13:06:59 +01:00
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_meshoptimizer = env_modules.Clone()
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# Thirdparty source files
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2020-12-17 16:01:36 +01:00
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thirdparty_obj = []
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2020-12-12 13:06:59 +01:00
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thirdparty_dir = "#thirdparty/meshoptimizer/"
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thirdparty_sources = [
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"allocator.cpp",
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"clusterizer.cpp",
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"indexcodec.cpp",
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"indexgenerator.cpp",
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"overdrawanalyzer.cpp",
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"overdrawoptimizer.cpp",
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"simplifier.cpp",
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"spatialorder.cpp",
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"stripifier.cpp",
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"vcacheanalyzer.cpp",
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"vcacheoptimizer.cpp",
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"vertexcodec.cpp",
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"vertexfilter.cpp",
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"vfetchanalyzer.cpp",
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"vfetchoptimizer.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_thirdparty = env_meshoptimizer.Clone()
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env_thirdparty.disable_warnings()
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2020-12-17 16:01:36 +01:00
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_meshoptimizer.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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2020-12-12 13:06:59 +01:00
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2020-12-17 16:01:36 +01:00
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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