2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-01-26 16:01:49 +01:00
<class name= "StaticBody2D" inherits= "PhysicsBody2D" version= "3.2" >
2017-09-12 22:42:36 +02:00
<brief_description >
2019-06-22 01:04:47 +02:00
Static body for 2D physics.
2017-09-12 22:42:36 +02:00
</brief_description>
<description >
2019-06-22 01:04:47 +02:00
Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
2017-09-23 18:28:16 +02:00
Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
2019-06-29 21:22:15 +02:00
<member name= "bounce" type= "float" setter= "set_bounce" getter= "get_bounce" >
2017-09-23 18:28:16 +02:00
The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
2019-06-30 13:07:32 +02:00
Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override].
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "constant_angular_velocity" type= "float" setter= "set_constant_angular_velocity" getter= "get_constant_angular_velocity" default= "0.0" >
2019-06-22 01:04:47 +02:00
The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "constant_linear_velocity" type= "Vector2" setter= "set_constant_linear_velocity" getter= "get_constant_linear_velocity" default= "Vector2( 0, 0 )" >
2019-06-22 01:04:47 +02:00
The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 21:22:15 +02:00
<member name= "friction" type= "float" setter= "set_friction" getter= "get_friction" >
2017-09-23 18:28:16 +02:00
The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
2019-06-30 13:07:32 +02:00
Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
2017-09-12 22:42:36 +02:00
</member>
2019-07-15 20:42:47 +02:00
<member name= "physics_material_override" type= "PhysicsMaterial" setter= "set_physics_material_override" getter= "get_physics_material_override" >
2019-10-06 20:54:58 +02:00
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
2018-07-26 11:56:21 +02:00
</member>
2017-09-12 22:42:36 +02:00
</members>
<constants >
</constants>
</class>