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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Thread" inherits= "RefCounted" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
A unit of execution in a process.
</brief_description>
<description >
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A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
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[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
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</description>
<tutorials >
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<link title= "Using multiple threads" > $DOCS_URL/tutorials/performance/using_multiple_threads.html</link>
<link title= "Thread-safe APIs" > $DOCS_URL/tutorials/performance/thread_safe_apis.html</link>
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<link title= "3D Voxel Demo" > https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
<methods >
<method name= "get_id" qualifiers= "const" >
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<return type= "String" />
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<description >
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Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string.
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</description>
</method>
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<method name= "is_alive" qualifiers= "const" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] if this [Thread] is currently running. This is useful for determining if [method wait_to_finish] can be called without blocking the calling thread.
To check if a [Thread] is joinable, use [method is_started].
</description>
</method>
<method name= "is_started" qualifiers= "const" >
<return type= "bool" />
<description >
Returns [code]true[/code] if this [Thread] has been started. Once started, this will return [code]true[/code] until it is joined using [method wait_to_finish]. For checking if a [Thread] is still executing its task, use [method is_alive].
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</description>
</method>
<method name= "start" >
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<return type= "int" enum= "Error" />
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<param index= "0" name= "callable" type= "Callable" />
<param index= "1" name= "priority" type= "int" enum= "Thread.Priority" default= "1" />
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<description >
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Starts a new [Thread] that calls [code]callable[/code].
If the method takes some arguments, you can pass them using [method Callable.bind].
The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
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Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.
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</description>
</method>
<method name= "wait_to_finish" >
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<return type= "Variant" />
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<description >
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Joins the [Thread] and waits for it to finish. Returns the output of the [Callable] passed to [method start].
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Should either be used when you want to retrieve the value returned from the method called by the [Thread] or before freeing the instance that contains the [Thread].
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To determine if this can be called without blocking the calling thread, check if [method is_alive] is [code]false[/code].
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[b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you want to use it again you will have to create a new instance of it.
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</description>
</method>
</methods>
<constants >
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<constant name= "PRIORITY_LOW" value= "0" enum= "Priority" >
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A thread running with lower priority than normally.
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</constant>
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<constant name= "PRIORITY_NORMAL" value= "1" enum= "Priority" >
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A thread with a standard priority.
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</constant>
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<constant name= "PRIORITY_HIGH" value= "2" enum= "Priority" >
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A thread running with higher priority than normally.
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</constant>
</constants>
</class>