74 lines
3 KiB
C++
74 lines
3 KiB
C++
|
/**************************************************************************/
|
||
|
/* lod.h */
|
||
|
/**************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/**************************************************************************/
|
||
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/**************************************************************************/
|
||
|
|
||
|
#ifndef LOD_H
|
||
|
#define LOD_H
|
||
|
|
||
|
#include "spatial.h"
|
||
|
|
||
|
class LOD : public Spatial {
|
||
|
GDCLASS(LOD, Spatial);
|
||
|
|
||
|
struct LODChild {
|
||
|
float distance;
|
||
|
int32_t child_id;
|
||
|
};
|
||
|
|
||
|
struct Data {
|
||
|
LocalVector<LODChild> lod_children;
|
||
|
int32_t current_lod_child = 0;
|
||
|
float hysteresis = 1.0f;
|
||
|
int32_t queue_id = 0;
|
||
|
const Spatial *current_lod_node = nullptr;
|
||
|
bool registered = false;
|
||
|
} data;
|
||
|
|
||
|
friend class LODManager;
|
||
|
bool _lod_update(float p_camera_dist_squared);
|
||
|
void _lod_pre_save();
|
||
|
void _update_child_distances();
|
||
|
|
||
|
void _lod_register();
|
||
|
void _lod_unregister();
|
||
|
|
||
|
protected:
|
||
|
void _notification(int p_what);
|
||
|
static void _bind_methods();
|
||
|
|
||
|
public:
|
||
|
void set_hysteresis(real_t p_distance);
|
||
|
real_t get_hysteresis() const { return data.hysteresis; }
|
||
|
|
||
|
void set_lod_priority(int p_priority);
|
||
|
int get_lod_priority() const { return data.queue_id; }
|
||
|
};
|
||
|
|
||
|
#endif // LOD_H
|