2017-08-01 14:30:58 +02:00
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
2019-01-03 14:26:51 +01:00
static const char * solverSetup2CL =
" /* \n "
" Copyright (c) 2012 Advanced Micro Devices, Inc. \n "
" This software is provided 'as-is', without any express or implied warranty. \n "
" In no event will the authors be held liable for any damages arising from the use of this software. \n "
" Permission is granted to anyone to use this software for any purpose, \n "
" including commercial applications, and to alter it and redistribute it freely, \n "
" subject to the following restrictions: \n "
" 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. \n "
" 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. \n "
" 3. This notice may not be removed or altered from any source distribution. \n "
" */ \n "
" //Originally written by Takahiro Harada \n "
" #ifndef B3_CONTACT4DATA_H \n "
" #define B3_CONTACT4DATA_H \n "
" #ifndef B3_FLOAT4_H \n "
" #define B3_FLOAT4_H \n "
" #ifndef B3_PLATFORM_DEFINITIONS_H \n "
" #define B3_PLATFORM_DEFINITIONS_H \n "
" struct MyTest \n "
" { \n "
" int bla; \n "
" }; \n "
" #ifdef __cplusplus \n "
" #else \n "
" //keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX \n "
" #define B3_LARGE_FLOAT 1e18f \n "
" #define B3_INFINITY 1e18f \n "
" #define b3Assert(a) \n "
" #define b3ConstArray(a) __global const a* \n "
" #define b3AtomicInc atomic_inc \n "
" #define b3AtomicAdd atomic_add \n "
" #define b3Fabs fabs \n "
" #define b3Sqrt native_sqrt \n "
" #define b3Sin native_sin \n "
" #define b3Cos native_cos \n "
" #define B3_STATIC \n "
" #endif \n "
" #endif \n "
" #ifdef __cplusplus \n "
" #else \n "
" typedef float4 b3Float4; \n "
" #define b3Float4ConstArg const b3Float4 \n "
" #define b3MakeFloat4 (float4) \n "
" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1) \n "
" { \n "
" float4 a1 = b3MakeFloat4(v0.xyz,0.f); \n "
" float4 b1 = b3MakeFloat4(v1.xyz,0.f); \n "
" return dot(a1, b1); \n "
" } \n "
" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1) \n "
" { \n "
" float4 a1 = b3MakeFloat4(v0.xyz,0.f); \n "
" float4 b1 = b3MakeFloat4(v1.xyz,0.f); \n "
" return cross(a1, b1); \n "
" } \n "
" #define b3MinFloat4 min \n "
" #define b3MaxFloat4 max \n "
" #define b3Normalized(a) normalize(a) \n "
" #endif \n "
" \n "
" inline bool b3IsAlmostZero(b3Float4ConstArg v) \n "
" { \n "
" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n "
" return false; \n "
" return true; \n "
" } \n "
" inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut ) \n "
" { \n "
" float maxDot = -B3_INFINITY; \n "
" int i = 0; \n "
" int ptIndex = -1; \n "
" for( i = 0; i < vecLen; i++ ) \n "
" { \n "
" float dot = b3Dot3F4(vecArray[i],vec); \n "
" \n "
" if( dot > maxDot ) \n "
" { \n "
" maxDot = dot; \n "
" ptIndex = i; \n "
" } \n "
" } \n "
" b3Assert(ptIndex>=0); \n "
" if (ptIndex<0) \n "
" { \n "
" ptIndex = 0; \n "
" } \n "
" *dotOut = maxDot; \n "
" return ptIndex; \n "
" } \n "
" #endif //B3_FLOAT4_H \n "
" typedef struct b3Contact4Data b3Contact4Data_t; \n "
" struct b3Contact4Data \n "
" { \n "
" b3Float4 m_worldPosB[4]; \n "
" // b3Float4 m_localPosA[4]; \n "
" // b3Float4 m_localPosB[4]; \n "
" b3Float4 m_worldNormalOnB; // w: m_nPoints \n "
" unsigned short m_restituitionCoeffCmp; \n "
" unsigned short m_frictionCoeffCmp; \n "
" int m_batchIdx; \n "
" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr \n "
" int m_bodyBPtrAndSignBit; \n "
" int m_childIndexA; \n "
" int m_childIndexB; \n "
" int m_unused1; \n "
" int m_unused2; \n "
" }; \n "
" inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact) \n "
" { \n "
" return (int)contact->m_worldNormalOnB.w; \n "
" }; \n "
" inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints) \n "
" { \n "
" contact->m_worldNormalOnB.w = (float)numPoints; \n "
" }; \n "
" #endif //B3_CONTACT4DATA_H \n "
" #pragma OPENCL EXTENSION cl_amd_printf : enable \n "
" #pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable \n "
" #pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable \n "
" #pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable \n "
" #pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable \n "
" #ifdef cl_ext_atomic_counters_32 \n "
" #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable \n "
" #else \n "
" #define counter32_t volatile global int* \n "
" #endif \n "
" typedef unsigned int u32; \n "
" typedef unsigned short u16; \n "
" typedef unsigned char u8; \n "
" #define GET_GROUP_IDX get_group_id(0) \n "
" #define GET_LOCAL_IDX get_local_id(0) \n "
" #define GET_GLOBAL_IDX get_global_id(0) \n "
" #define GET_GROUP_SIZE get_local_size(0) \n "
" #define GET_NUM_GROUPS get_num_groups(0) \n "
" #define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE) \n "
" #define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE) \n "
" #define AtomInc(x) atom_inc(&(x)) \n "
" #define AtomInc1(x, out) out = atom_inc(&(x)) \n "
" #define AppendInc(x, out) out = atomic_inc(x) \n "
" #define AtomAdd(x, value) atom_add(&(x), value) \n "
" #define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value ) \n "
" #define AtomXhg(x, value) atom_xchg ( &(x), value ) \n "
" #define SELECT_UINT4( b, a, condition ) select( b,a,condition ) \n "
" #define make_float4 (float4) \n "
" #define make_float2 (float2) \n "
" #define make_uint4 (uint4) \n "
" #define make_int4 (int4) \n "
" #define make_uint2 (uint2) \n "
" #define make_int2 (int2) \n "
" #define max2 max \n "
" #define min2 min \n "
" /////////////////////////////////////// \n "
" // Vector \n "
" /////////////////////////////////////// \n "
" __inline \n "
" float fastDiv(float numerator, float denominator) \n "
" { \n "
" return native_divide(numerator, denominator); \n "
" // return numerator/denominator; \n "
" } \n "
" __inline \n "
" float4 fastDiv4(float4 numerator, float4 denominator) \n "
" { \n "
" return native_divide(numerator, denominator); \n "
" } \n "
" __inline \n "
" float fastSqrtf(float f2) \n "
" { \n "
" return native_sqrt(f2); \n "
" // return sqrt(f2); \n "
" } \n "
" __inline \n "
" float fastRSqrt(float f2) \n "
" { \n "
" return native_rsqrt(f2); \n "
" } \n "
" __inline \n "
" float fastLength4(float4 v) \n "
" { \n "
" return fast_length(v); \n "
" } \n "
" __inline \n "
" float4 fastNormalize4(float4 v) \n "
" { \n "
" return fast_normalize(v); \n "
" } \n "
" __inline \n "
" float sqrtf(float a) \n "
" { \n "
" // return sqrt(a); \n "
" return native_sqrt(a); \n "
" } \n "
" __inline \n "
" float4 cross3(float4 a, float4 b) \n "
" { \n "
" return cross(a,b); \n "
" } \n "
" __inline \n "
" float dot3F4(float4 a, float4 b) \n "
" { \n "
" float4 a1 = make_float4(a.xyz,0.f); \n "
" float4 b1 = make_float4(b.xyz,0.f); \n "
" return dot(a1, b1); \n "
" } \n "
" __inline \n "
" float length3(const float4 a) \n "
" { \n "
" return sqrtf(dot3F4(a,a)); \n "
" } \n "
" __inline \n "
" float dot4(const float4 a, const float4 b) \n "
" { \n "
" return dot( a, b ); \n "
" } \n "
" // for height \n "
" __inline \n "
" float dot3w1(const float4 point, const float4 eqn) \n "
" { \n "
" return dot3F4(point,eqn) + eqn.w; \n "
" } \n "
" __inline \n "
" float4 normalize3(const float4 a) \n "
" { \n "
" float4 n = make_float4(a.x, a.y, a.z, 0.f); \n "
" return fastNormalize4( n ); \n "
" // float length = sqrtf(dot3F4(a, a)); \n "
" // return 1.f/length * a; \n "
" } \n "
" __inline \n "
" float4 normalize4(const float4 a) \n "
" { \n "
" float length = sqrtf(dot4(a, a)); \n "
" return 1.f/length * a; \n "
" } \n "
" __inline \n "
" float4 createEquation(const float4 a, const float4 b, const float4 c) \n "
" { \n "
" float4 eqn; \n "
" float4 ab = b-a; \n "
" float4 ac = c-a; \n "
" eqn = normalize3( cross3(ab, ac) ); \n "
" eqn.w = -dot3F4(eqn,a); \n "
" return eqn; \n "
" } \n "
" /////////////////////////////////////// \n "
" // Matrix3x3 \n "
" /////////////////////////////////////// \n "
" typedef struct \n "
" { \n "
" float4 m_row[3]; \n "
" }Matrix3x3; \n "
" __inline \n "
" Matrix3x3 mtZero(); \n "
" __inline \n "
" Matrix3x3 mtIdentity(); \n "
" __inline \n "
" Matrix3x3 mtTranspose(Matrix3x3 m); \n "
" __inline \n "
" Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b); \n "
" __inline \n "
" float4 mtMul1(Matrix3x3 a, float4 b); \n "
" __inline \n "
" float4 mtMul3(float4 a, Matrix3x3 b); \n "
" __inline \n "
" Matrix3x3 mtZero() \n "
" { \n "
" Matrix3x3 m; \n "
" m.m_row[0] = (float4)(0.f); \n "
" m.m_row[1] = (float4)(0.f); \n "
" m.m_row[2] = (float4)(0.f); \n "
" return m; \n "
" } \n "
" __inline \n "
" Matrix3x3 mtIdentity() \n "
" { \n "
" Matrix3x3 m; \n "
" m.m_row[0] = (float4)(1,0,0,0); \n "
" m.m_row[1] = (float4)(0,1,0,0); \n "
" m.m_row[2] = (float4)(0,0,1,0); \n "
" return m; \n "
" } \n "
" __inline \n "
" Matrix3x3 mtTranspose(Matrix3x3 m) \n "
" { \n "
" Matrix3x3 out; \n "
" out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f); \n "
" out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f); \n "
" out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f); \n "
" return out; \n "
" } \n "
" __inline \n "
" Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b) \n "
" { \n "
" Matrix3x3 transB; \n "
" transB = mtTranspose( b ); \n "
" Matrix3x3 ans; \n "
" // why this doesn't run when 0ing in the for{} \n "
" a.m_row[0].w = 0.f; \n "
" a.m_row[1].w = 0.f; \n "
" a.m_row[2].w = 0.f; \n "
" for(int i=0; i<3; i++) \n "
" { \n "
" // a.m_row[i].w = 0.f; \n "
" ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]); \n "
" ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]); \n "
" ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]); \n "
" ans.m_row[i].w = 0.f; \n "
" } \n "
" return ans; \n "
" } \n "
" __inline \n "
" float4 mtMul1(Matrix3x3 a, float4 b) \n "
" { \n "
" float4 ans; \n "
" ans.x = dot3F4( a.m_row[0], b ); \n "
" ans.y = dot3F4( a.m_row[1], b ); \n "
" ans.z = dot3F4( a.m_row[2], b ); \n "
" ans.w = 0.f; \n "
" return ans; \n "
" } \n "
" __inline \n "
" float4 mtMul3(float4 a, Matrix3x3 b) \n "
" { \n "
" float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0); \n "
" float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0); \n "
" float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0); \n "
" float4 ans; \n "
" ans.x = dot3F4( a, colx ); \n "
" ans.y = dot3F4( a, coly ); \n "
" ans.z = dot3F4( a, colz ); \n "
" return ans; \n "
" } \n "
" /////////////////////////////////////// \n "
" // Quaternion \n "
" /////////////////////////////////////// \n "
" typedef float4 Quaternion; \n "
" __inline \n "
" Quaternion qtMul(Quaternion a, Quaternion b); \n "
" __inline \n "
" Quaternion qtNormalize(Quaternion in); \n "
" __inline \n "
" float4 qtRotate(Quaternion q, float4 vec); \n "
" __inline \n "
" Quaternion qtInvert(Quaternion q); \n "
" __inline \n "
" Quaternion qtMul(Quaternion a, Quaternion b) \n "
" { \n "
" Quaternion ans; \n "
" ans = cross3( a, b ); \n "
" ans += a.w*b+b.w*a; \n "
" // ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z); \n "
" ans.w = a.w*b.w - dot3F4(a, b); \n "
" return ans; \n "
" } \n "
" __inline \n "
" Quaternion qtNormalize(Quaternion in) \n "
" { \n "
" return fastNormalize4(in); \n "
" // in /= length( in ); \n "
" // return in; \n "
" } \n "
" __inline \n "
" float4 qtRotate(Quaternion q, float4 vec) \n "
" { \n "
" Quaternion qInv = qtInvert( q ); \n "
" float4 vcpy = vec; \n "
" vcpy.w = 0.f; \n "
" float4 out = qtMul(qtMul(q,vcpy),qInv); \n "
" return out; \n "
" } \n "
" __inline \n "
" Quaternion qtInvert(Quaternion q) \n "
" { \n "
" return (Quaternion)(-q.xyz, q.w); \n "
" } \n "
" __inline \n "
" float4 qtInvRotate(const Quaternion q, float4 vec) \n "
" { \n "
" return qtRotate( qtInvert( q ), vec ); \n "
" } \n "
" #define WG_SIZE 64 \n "
" typedef struct \n "
" { \n "
" float4 m_pos; \n "
" Quaternion m_quat; \n "
" float4 m_linVel; \n "
" float4 m_angVel; \n "
" u32 m_shapeIdx; \n "
" float m_invMass; \n "
" float m_restituitionCoeff; \n "
" float m_frictionCoeff; \n "
" } Body; \n "
" typedef struct \n "
" { \n "
" Matrix3x3 m_invInertia; \n "
" Matrix3x3 m_initInvInertia; \n "
" } Shape; \n "
" typedef struct \n "
" { \n "
" float4 m_linear; \n "
" float4 m_worldPos[4]; \n "
" float4 m_center; \n "
" float m_jacCoeffInv[4]; \n "
" float m_b[4]; \n "
" float m_appliedRambdaDt[4]; \n "
" float m_fJacCoeffInv[2]; \n "
" float m_fAppliedRambdaDt[2]; \n "
" u32 m_bodyA; \n "
" u32 m_bodyB; \n "
" int m_batchIdx; \n "
" u32 m_paddings[1]; \n "
" } Constraint4; \n "
" typedef struct \n "
" { \n "
" int m_nConstraints; \n "
" int m_start; \n "
" int m_batchIdx; \n "
" int m_nSplit; \n "
" // int m_paddings[1]; \n "
" } ConstBuffer; \n "
" typedef struct \n "
" { \n "
" int m_solveFriction; \n "
" int m_maxBatch; // long batch really kills the performance \n "
" int m_batchIdx; \n "
" int m_nSplit; \n "
" // int m_paddings[1]; \n "
" } ConstBufferBatchSolve; \n "
" \n "
" typedef struct \n "
" { \n "
" int m_valInt0; \n "
" int m_valInt1; \n "
" int m_valInt2; \n "
" int m_valInt3; \n "
" float m_val0; \n "
" float m_val1; \n "
" float m_val2; \n "
" float m_val3; \n "
" } SolverDebugInfo; \n "
" // others \n "
" __kernel \n "
" __attribute__((reqd_work_group_size(WG_SIZE,1,1))) \n "
" void ReorderContactKernel(__global struct b3Contact4Data* in, __global struct b3Contact4Data* out, __global int2* sortData, int4 cb ) \n "
" { \n "
" int nContacts = cb.x; \n "
" int gIdx = GET_GLOBAL_IDX; \n "
" if( gIdx < nContacts ) \n "
" { \n "
" int srcIdx = sortData[gIdx].y; \n "
" out[gIdx] = in[srcIdx]; \n "
" } \n "
" } \n "
" __kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1))) \n "
" void SetDeterminismSortDataChildShapeB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataOut, int nContacts) \n "
" { \n "
" int gIdx = GET_GLOBAL_IDX; \n "
" if( gIdx < nContacts ) \n "
" { \n "
" int2 sd; \n "
" sd.x = contactsIn[gIdx].m_childIndexB; \n "
" sd.y = gIdx; \n "
" sortDataOut[gIdx] = sd; \n "
" } \n "
" } \n "
" __kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1))) \n "
" void SetDeterminismSortDataChildShapeA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts) \n "
" { \n "
" int gIdx = GET_GLOBAL_IDX; \n "
" if( gIdx < nContacts ) \n "
" { \n "
" int2 sdIn; \n "
" sdIn = sortDataInOut[gIdx]; \n "
" int2 sdOut; \n "
" sdOut.x = contactsIn[sdIn.y].m_childIndexA; \n "
" sdOut.y = sdIn.y; \n "
" sortDataInOut[gIdx] = sdOut; \n "
" } \n "
" } \n "
" __kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1))) \n "
" void SetDeterminismSortDataBodyA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts) \n "
" { \n "
" int gIdx = GET_GLOBAL_IDX; \n "
" if( gIdx < nContacts ) \n "
" { \n "
" int2 sdIn; \n "
" sdIn = sortDataInOut[gIdx]; \n "
" int2 sdOut; \n "
" sdOut.x = contactsIn[sdIn.y].m_bodyAPtrAndSignBit; \n "
" sdOut.y = sdIn.y; \n "
" sortDataInOut[gIdx] = sdOut; \n "
" } \n "
" } \n "
" __kernel \n "
" __attribute__((reqd_work_group_size(WG_SIZE,1,1))) \n "
" void SetDeterminismSortDataBodyB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts) \n "
" { \n "
" int gIdx = GET_GLOBAL_IDX; \n "
" if( gIdx < nContacts ) \n "
" { \n "
" int2 sdIn; \n "
" sdIn = sortDataInOut[gIdx]; \n "
" int2 sdOut; \n "
" sdOut.x = contactsIn[sdIn.y].m_bodyBPtrAndSignBit; \n "
" sdOut.y = sdIn.y; \n "
" sortDataInOut[gIdx] = sdOut; \n "
" } \n "
" } \n "
" typedef struct \n "
" { \n "
" int m_nContacts; \n "
" int m_staticIdx; \n "
" float m_scale; \n "
" int m_nSplit; \n "
" } ConstBufferSSD; \n "
" __constant const int gridTable4x4[] = \n "
" { \n "
" 0,1,17,16, \n "
" 1,2,18,19, \n "
" 17,18,32,3, \n "
" 16,19,3,34 \n "
" }; \n "
" __constant const int gridTable8x8[] = \n "
" { \n "
" 0, 2, 3, 16, 17, 18, 19, 1, \n "
" 66, 64, 80, 67, 82, 81, 65, 83, \n "
" 131,144,128,130,147,129,145,146, \n "
" 208,195,194,192,193,211,210,209, \n "
" 21, 22, 23, 5, 4, 6, 7, 20, \n "
" 86, 85, 69, 87, 70, 68, 84, 71, \n "
" 151,133,149,150,135,148,132,134, \n "
" 197,27,214,213,212,199,198,196 \n "
" \n "
" }; \n "
" #define USE_SPATIAL_BATCHING 1 \n "
" #define USE_4x4_GRID 1 \n "
" __kernel \n "
" __attribute__((reqd_work_group_size(WG_SIZE,1,1))) \n "
" void SetSortDataKernel(__global struct b3Contact4Data* gContact, __global Body* gBodies, __global int2* gSortDataOut, \n "
" int nContacts,float scale,int4 nSplit,int staticIdx) \n "
" { \n "
" int gIdx = GET_GLOBAL_IDX; \n "
" \n "
" if( gIdx < nContacts ) \n "
" { \n "
" int aPtrAndSignBit = gContact[gIdx].m_bodyAPtrAndSignBit; \n "
" int bPtrAndSignBit = gContact[gIdx].m_bodyBPtrAndSignBit; \n "
" int aIdx = abs(aPtrAndSignBit ); \n "
" int bIdx = abs(bPtrAndSignBit); \n "
" bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx); \n "
" bool bStatic = (bPtrAndSignBit<0) ||(bPtrAndSignBit==staticIdx); \n "
" #if USE_SPATIAL_BATCHING \n "
" int idx = (aStatic)? bIdx: aIdx; \n "
" float4 p = gBodies[idx].m_pos; \n "
" int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (nSplit.x-1); \n "
" int yIdx = (int)((p.y-((p.y<0.f)?1.f:0.f))*scale) & (nSplit.y-1); \n "
" int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (nSplit.z-1); \n "
" int newIndex = (xIdx+yIdx*nSplit.x+zIdx*nSplit.x*nSplit.y); \n "
" \n "
" #else//USE_SPATIAL_BATCHING \n "
" #if USE_4x4_GRID \n "
" int aa = aIdx&3; \n "
" int bb = bIdx&3; \n "
" if (aStatic) \n "
" aa = bb; \n "
" if (bStatic) \n "
" bb = aa; \n "
" int gridIndex = aa + bb*4; \n "
" int newIndex = gridTable4x4[gridIndex]; \n "
" #else//USE_4x4_GRID \n "
" int aa = aIdx&7; \n "
" int bb = bIdx&7; \n "
" if (aStatic) \n "
" aa = bb; \n "
" if (bStatic) \n "
" bb = aa; \n "
" int gridIndex = aa + bb*8; \n "
" int newIndex = gridTable8x8[gridIndex]; \n "
" #endif//USE_4x4_GRID \n "
" #endif//USE_SPATIAL_BATCHING \n "
" gSortDataOut[gIdx].x = newIndex; \n "
" gSortDataOut[gIdx].y = gIdx; \n "
" } \n "
" else \n "
" { \n "
" gSortDataOut[gIdx].x = 0xffffffff; \n "
" } \n "
" } \n "
" __kernel \n "
" __attribute__((reqd_work_group_size(WG_SIZE,1,1))) \n "
" void CopyConstraintKernel(__global struct b3Contact4Data* gIn, __global struct b3Contact4Data* gOut, int4 cb ) \n "
" { \n "
" int gIdx = GET_GLOBAL_IDX; \n "
" if( gIdx < cb.x ) \n "
" { \n "
" gOut[gIdx] = gIn[gIdx]; \n "
" } \n "
" } \n " ;