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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "NetworkedMultiplayerPeer" inherits= "PacketPeer" category= "Core" version= "3.1" >
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<brief_description >
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A high-level network interface to simplify multiplayer interactions.
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</brief_description>
<description >
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Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
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</description>
<tutorials >
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<link > http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link>
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</tutorials>
<demos >
</demos>
<methods >
<method name= "get_connection_status" qualifiers= "const" >
<return type= "int" enum= "NetworkedMultiplayerPeer.ConnectionStatus" >
</return>
<description >
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Returns the current state of the connection. See [enum ConnectionStatus].
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</description>
</method>
<method name= "get_packet_peer" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the ID of the [code]NetworkedMultiplayerPeer[/code] who sent the most recent packet.
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</description>
</method>
<method name= "get_unique_id" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the ID of this [code]NetworkedMultiplayerPeer[/code].
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</description>
</method>
<method name= "poll" >
<return type= "void" >
</return>
<description >
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Waits up to 1 second to receive a new network event.
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</description>
</method>
<method name= "set_target_peer" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
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Sets the peer to which packets will be sent.
The [code]id[/code] can be one of: [code]TARGET_PEER_BROADCAST[/code] to send to all connected peers, [code]TARGET_PEER_SERVER[/code] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. Default: [code]TARGET_PEER_BROADCAST[/code]
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</description>
</method>
</methods>
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<members >
<member name= "refuse_new_connections" type= "bool" setter= "set_refuse_new_connections" getter= "is_refusing_new_connections" >
If [code]true[/code] this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
</member>
<member name= "transfer_mode" type= "int" setter= "set_transfer_mode" getter= "get_transfer_mode" enum= "NetworkedMultiplayerPeer.TransferMode" >
The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
</member>
</members>
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<signals >
<signal name= "connection_failed" >
<description >
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Emitted when a connection attempt fails.
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</description>
</signal>
<signal name= "connection_succeeded" >
<description >
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Emitted when a connection attempt succeeds.
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</description>
</signal>
<signal name= "peer_connected" >
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
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Emitted by the server when a client connects.
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</description>
</signal>
<signal name= "peer_disconnected" >
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
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Emitted by the server when a client disconnects.
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</description>
</signal>
<signal name= "server_disconnected" >
<description >
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Emitted by clients when the server disconnects.
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</description>
</signal>
</signals>
<constants >
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<constant name= "TRANSFER_MODE_UNRELIABLE" value= "0" enum= "TransferMode" >
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Packets are sent via unordered UDP packets.
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</constant>
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<constant name= "TRANSFER_MODE_UNRELIABLE_ORDERED" value= "1" enum= "TransferMode" >
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Packets are sent via ordered UDP packets.
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</constant>
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<constant name= "TRANSFER_MODE_RELIABLE" value= "2" enum= "TransferMode" >
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Packets are sent via TCP packets.
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</constant>
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<constant name= "CONNECTION_DISCONNECTED" value= "0" enum= "ConnectionStatus" >
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The ongoing connection disconnected.
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</constant>
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<constant name= "CONNECTION_CONNECTING" value= "1" enum= "ConnectionStatus" >
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A connection attempt is ongoing.
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</constant>
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<constant name= "CONNECTION_CONNECTED" value= "2" enum= "ConnectionStatus" >
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The connection attempt succeeded.
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</constant>
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<constant name= "TARGET_PEER_BROADCAST" value= "0" >
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Packets are sent to the server and then redistributed to other peers.
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</constant>
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<constant name= "TARGET_PEER_SERVER" value= "1" >
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Packets are sent to the server alone.
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</constant>
</constants>
</class>