virtualx-engine/platform/linuxbsd/context_gl_x11.cpp

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/*************************************************************************/
/* context_gl_x11.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "context_gl_x11.h"
#ifdef X11_ENABLED
#if defined(OPENGL_ENABLED)
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
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#define GLX_GLXEXT_PROTOTYPES
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#include <GL/glx.h>
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#include <GL/glxext.h>
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
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struct ContextGL_X11_Private {
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::GLXContext glx_context;
};
void ContextGL_X11::release_current() {
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glXMakeCurrent(x11_display, None, nullptr);
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}
void ContextGL_X11::make_current() {
glXMakeCurrent(x11_display, x11_window, p->glx_context);
}
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void ContextGL_X11::swap_buffers() {
glXSwapBuffers(x11_display, x11_window);
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}
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static bool ctxErrorOccurred = false;
static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
ctxErrorOccurred = true;
return 0;
}
static void set_class_hint(Display *p_display, Window p_window) {
XClassHint *classHint;
/* set the name and class hints for the window manager to use */
classHint = XAllocClassHint();
if (classHint) {
classHint->res_name = (char *)"Godot_Engine";
classHint->res_class = (char *)"Godot";
}
XSetClassHint(p_display, p_window, classHint);
XFree(classHint);
}
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Error ContextGL_X11::initialize() {
//const char *extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
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GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
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ERR_FAIL_COND_V(!glXCreateContextAttribsARB, ERR_UNCONFIGURED);
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static int visual_attribs[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_DOUBLEBUFFER, true,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DEPTH_SIZE, 24,
None
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};
static int visual_attribs_layered[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_DOUBLEBUFFER, true,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None
};
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int fbcount;
GLXFBConfig fbconfig = 0;
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XVisualInfo *vi = nullptr;
XSetWindowAttributes swa;
swa.event_mask = StructureNotifyMask;
swa.border_pixel = 0;
unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
if (OS::get_singleton()->is_layered_allowed()) {
GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
for (int i = 0; i < fbcount; i++) {
vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]);
if (!vi)
continue;
XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual);
if (!pict_format) {
XFree(vi);
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vi = nullptr;
continue;
}
fbconfig = fbc[i];
if (pict_format->direct.alphaMask > 0) {
break;
}
}
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XFree(fbc);
ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED);
swa.background_pixmap = None;
swa.background_pixel = 0;
swa.border_pixmap = None;
valuemask |= CWBackPixel;
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} else {
GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
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vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
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fbconfig = fbc[0];
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XFree(fbc);
}
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int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler);
switch (context_type) {
case GLES_2_0_COMPATIBLE: {
p->glx_context = glXCreateNewContext(x11_display, fbconfig, GLX_RGBA_TYPE, 0, true);
ERR_FAIL_COND_V(!p->glx_context, ERR_UNCONFIGURED);
} break;
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}
swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
XStoreName(x11_display, x11_window, "Godot Engine");
ERR_FAIL_COND_V(!x11_window, ERR_UNCONFIGURED);
set_class_hint(x11_display, x11_window);
XMapWindow(x11_display, x11_window);
XSync(x11_display, False);
XSetErrorHandler(oldHandler);
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glXMakeCurrent(x11_display, x11_window, p->glx_context);
XFree(vi);
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return OK;
}
int ContextGL_X11::get_window_width() {
XWindowAttributes xwa;
XGetWindowAttributes(x11_display, x11_window, &xwa);
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return xwa.width;
}
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int ContextGL_X11::get_window_height() {
XWindowAttributes xwa;
XGetWindowAttributes(x11_display, x11_window, &xwa);
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return xwa.height;
}
void ContextGL_X11::set_use_vsync(bool p_use) {
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static bool setup = false;
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static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr;
static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
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if (!setup) {
setup = true;
String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
if (extensions.find("GLX_EXT_swap_control") != -1)
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
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if (extensions.find("GLX_MESA_swap_control") != -1)
glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
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if (extensions.find("GLX_SGI_swap_control") != -1)
glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
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}
int val = p_use ? 1 : 0;
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if (glXSwapIntervalMESA) {
glXSwapIntervalMESA(val);
} else if (glXSwapIntervalSGI) {
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glXSwapIntervalSGI(val);
} else if (glXSwapIntervalEXT) {
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GLXDrawable drawable = glXGetCurrentDrawable();
glXSwapIntervalEXT(x11_display, drawable, val);
} else
return;
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use_vsync = p_use;
}
bool ContextGL_X11::is_using_vsync() const {
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return use_vsync;
}
ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type) :
x11_window(p_x11_window) {
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default_video_mode = p_default_video_mode;
x11_display = p_x11_display;
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context_type = p_context_type;
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double_buffer = false;
direct_render = false;
glx_minor = glx_major = 0;
p = memnew(ContextGL_X11_Private);
p->glx_context = 0;
use_vsync = false;
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}
ContextGL_X11::~ContextGL_X11() {
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release_current();
glXDestroyContext(x11_display, p->glx_context);
memdelete(p);
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}
#endif
#endif