2024-02-20 15:56:59 +01:00
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/**************************************************************************/
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/* xr_hand_modifier_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "xr_hand_modifier_3d.h"
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#include "scene/3d/skeleton_3d.h"
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#include "servers/xr/xr_pose.h"
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#include "servers/xr_server.h"
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void XRHandModifier3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_hand_tracker", "tracker_name"), &XRHandModifier3D::set_hand_tracker);
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ClassDB::bind_method(D_METHOD("get_hand_tracker"), &XRHandModifier3D::get_hand_tracker);
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ClassDB::bind_method(D_METHOD("set_target", "target"), &XRHandModifier3D::set_target);
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ClassDB::bind_method(D_METHOD("get_target"), &XRHandModifier3D::get_target);
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ClassDB::bind_method(D_METHOD("set_bone_update", "bone_update"), &XRHandModifier3D::set_bone_update);
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ClassDB::bind_method(D_METHOD("get_bone_update"), &XRHandModifier3D::get_bone_update);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "hand_tracker", PROPERTY_HINT_ENUM_SUGGESTION, "/user/left,/user/right"), "set_hand_tracker", "get_hand_tracker");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_target", "get_target");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_update", PROPERTY_HINT_ENUM, "Full,Rotation Only"), "set_bone_update", "get_bone_update");
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BIND_ENUM_CONSTANT(BONE_UPDATE_FULL);
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BIND_ENUM_CONSTANT(BONE_UPDATE_ROTATION_ONLY);
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BIND_ENUM_CONSTANT(BONE_UPDATE_MAX);
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}
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void XRHandModifier3D::set_hand_tracker(const StringName &p_tracker_name) {
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tracker_name = p_tracker_name;
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}
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StringName XRHandModifier3D::get_hand_tracker() const {
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return tracker_name;
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}
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void XRHandModifier3D::set_target(const NodePath &p_target) {
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target = p_target;
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if (is_inside_tree()) {
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_get_joint_data();
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}
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}
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NodePath XRHandModifier3D::get_target() const {
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return target;
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}
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void XRHandModifier3D::set_bone_update(BoneUpdate p_bone_update) {
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ERR_FAIL_INDEX(p_bone_update, BONE_UPDATE_MAX);
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bone_update = p_bone_update;
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}
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XRHandModifier3D::BoneUpdate XRHandModifier3D::get_bone_update() const {
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return bone_update;
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}
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Skeleton3D *XRHandModifier3D::get_skeleton() {
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if (!has_node(target)) {
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return nullptr;
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}
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Node *node = get_node(target);
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if (!node) {
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return nullptr;
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}
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Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
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return skeleton;
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}
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void XRHandModifier3D::_get_joint_data() {
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// Table of bone names for different rig types.
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static const String bone_names[XRHandTracker::HAND_JOINT_MAX] = {
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"Palm",
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"Hand",
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"ThumbMetacarpal",
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"ThumbProximal",
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"ThumbDistal",
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"ThumbTip",
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"IndexMetacarpal",
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"IndexProximal",
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"IndexIntermediate",
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"IndexDistal",
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"IndexTip",
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"MiddleMetacarpal",
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"MiddleProximal",
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"MiddleIntermediate",
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"MiddleDistal",
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"MiddleTip",
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"RingMetacarpal",
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"RingProximal",
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"RingIntermediate",
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"RingDistal",
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"RingTip",
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"LittleMetacarpal",
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"LittleProximal",
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"LittleIntermediate",
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"LittleDistal",
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"LittleTip",
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};
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static const String bone_name_format[2] = {
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"Left<bone>",
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"Right<bone>",
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};
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// reset JIC
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for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
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joints[i].bone = -1;
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joints[i].parent_joint = -1;
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}
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Skeleton3D *skeleton = get_skeleton();
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if (!skeleton) {
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return;
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}
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XRServer *xr_server = XRServer::get_singleton();
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if (!xr_server) {
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return;
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}
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Ref<XRHandTracker> tracker = xr_server->get_hand_tracker(tracker_name);
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if (tracker.is_null()) {
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return;
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}
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XRHandTracker::Hand hand = tracker->get_hand();
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// Find the skeleton-bones associated with each joint.
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int bones[XRHandTracker::HAND_JOINT_MAX];
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for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
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// Construct the expected bone name.
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String bone_name = bone_name_format[hand].replace("<bone>", bone_names[i]);
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// Find the skeleton bone.
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bones[i] = skeleton->find_bone(bone_name);
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if (bones[i] == -1) {
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WARN_PRINT(vformat("Couldn't obtain bone for %s", bone_name));
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}
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}
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// Assemble the joint relationship to the available skeleton bones.
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for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
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// Get the skeleton bone (skip if not found).
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const int bone = bones[i];
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if (bone == -1) {
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continue;
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}
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// Find the parent skeleton-bone.
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const int parent_bone = skeleton->get_bone_parent(bone);
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if (parent_bone == -1) {
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// If no parent skeleton-bone exists then drive this relative to palm joint.
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joints[i].bone = bone;
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joints[i].parent_joint = XRHandTracker::HAND_JOINT_PALM;
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continue;
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}
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// Find the joint associated with the parent skeleton-bone.
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for (int j = 0; j < XRHandTracker::HAND_JOINT_MAX; ++j) {
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if (bones[j] == parent_bone) {
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// If a parent joint is found then drive this bone relative to it.
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joints[i].bone = bone;
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joints[i].parent_joint = j;
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break;
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}
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}
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}
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}
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void XRHandModifier3D::_update_skeleton() {
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Skeleton3D *skeleton = get_skeleton();
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if (!skeleton) {
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return;
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}
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XRServer *xr_server = XRServer::get_singleton();
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if (!xr_server) {
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return;
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}
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Ref<XRHandTracker> tracker = xr_server->get_hand_tracker(tracker_name);
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if (tracker.is_null()) {
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return;
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}
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2024-03-04 05:08:23 +01:00
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// Get the world and skeleton scale.
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const float ws = xr_server->get_world_scale();
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const float ss = skeleton->get_motion_scale();
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2024-02-20 15:56:59 +01:00
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// We cache our transforms so we can quickly calculate local transforms.
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bool has_valid_data[XRHandTracker::HAND_JOINT_MAX];
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Transform3D transforms[XRHandTracker::HAND_JOINT_MAX];
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Transform3D inv_transforms[XRHandTracker::HAND_JOINT_MAX];
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if (tracker->get_has_tracking_data()) {
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for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
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BitField<XRHandTracker::HandJointFlags> flags = tracker->get_hand_joint_flags((XRHandTracker::HandJoint)joint);
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has_valid_data[joint] = flags.has_flag(XRHandTracker::HAND_JOINT_FLAG_ORIENTATION_VALID);
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if (has_valid_data[joint]) {
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transforms[joint] = tracker->get_hand_joint_transform((XRHandTracker::HandJoint)joint);
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transforms[joint].origin *= ss;
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inv_transforms[joint] = transforms[joint].inverse();
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}
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}
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if (has_valid_data[XRHandTracker::HAND_JOINT_PALM]) {
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for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
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// Get the skeleton bone (skip if none).
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const int bone = joints[joint].bone;
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if (bone == -1) {
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continue;
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}
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// Calculate the relative relationship to the parent bone joint.
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const int parent_joint = joints[joint].parent_joint;
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const Transform3D relative_transform = inv_transforms[parent_joint] * transforms[joint];
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// Update the bone position if enabled by update mode.
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if (bone_update == BONE_UPDATE_FULL) {
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skeleton->set_bone_pose_position(joints[joint].bone, relative_transform.origin);
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}
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// Always update the bone rotation.
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skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(relative_transform.basis));
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}
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2024-03-04 05:08:23 +01:00
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// Transform to the skeleton pose. This uses the HAND_JOINT_PALM position without skeleton-scaling, as it
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// must be positioned to match the physical hand location. It is scaled with the world space to match
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// the scaling done to the camera and eyes.
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set_transform(
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tracker->get_hand_joint_transform(XRHandTracker::HAND_JOINT_PALM) * ws);
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2024-02-20 15:56:59 +01:00
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set_visible(true);
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} else {
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set_visible(false);
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}
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} else {
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set_visible(false);
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}
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}
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void XRHandModifier3D::_tracker_changed(StringName p_tracker_name, const Ref<XRHandTracker> &p_tracker) {
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if (tracker_name == p_tracker_name) {
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_get_joint_data();
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}
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}
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void XRHandModifier3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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XRServer *xr_server = XRServer::get_singleton();
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if (xr_server) {
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xr_server->connect("hand_tracker_added", callable_mp(this, &XRHandModifier3D::_tracker_changed));
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xr_server->connect("hand_tracker_updated", callable_mp(this, &XRHandModifier3D::_tracker_changed));
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xr_server->connect("hand_tracker_removed", callable_mp(this, &XRHandModifier3D::_tracker_changed).bind(Ref<XRHandTracker>()));
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}
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_get_joint_data();
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set_process_internal(true);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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XRServer *xr_server = XRServer::get_singleton();
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if (xr_server) {
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xr_server->disconnect("hand_tracker_added", callable_mp(this, &XRHandModifier3D::_tracker_changed));
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xr_server->disconnect("hand_tracker_updated", callable_mp(this, &XRHandModifier3D::_tracker_changed));
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xr_server->disconnect("hand_tracker_removed", callable_mp(this, &XRHandModifier3D::_tracker_changed).bind(Ref<XRHandTracker>()));
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}
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set_process_internal(false);
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for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
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joints[i].bone = -1;
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joints[i].parent_joint = -1;
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}
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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_update_skeleton();
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} break;
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default: {
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} break;
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}
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}
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