2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2023-07-05 22:07:03 +02:00
<class name= "AudioEffectReverb" inherits= "AudioEffect" version= "4.2" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2017-09-12 22:42:36 +02:00
<brief_description >
2019-06-22 01:04:47 +02:00
Adds a reverberation audio effect to an Audio bus.
2017-09-12 22:42:36 +02:00
</brief_description>
<description >
2022-06-20 01:11:11 +02:00
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
2022-06-20 01:11:11 +02:00
<link title= "Audio buses" > $DOCS_URL/tutorials/audio/audio_buses.html</link>
2020-10-01 10:34:47 +02:00
<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
2017-09-12 22:42:36 +02:00
</tutorials>
<members >
2019-06-29 12:38:01 +02:00
<member name= "damping" type= "float" setter= "set_damping" getter= "get_damping" default= "0.5" >
2019-06-29 15:24:23 +02:00
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "dry" type= "float" setter= "set_dry" getter= "get_dry" default= "1.0" >
2019-06-29 15:24:23 +02:00
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "hipass" type= "float" setter= "set_hpf" getter= "get_hpf" default= "0.0" >
2019-06-29 15:24:23 +02:00
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "predelay_feedback" type= "float" setter= "set_predelay_feedback" getter= "get_predelay_feedback" default= "0.4" >
2019-06-29 15:24:23 +02:00
Output percent of predelay. Value can range from 0 to 1.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "predelay_msec" type= "float" setter= "set_predelay_msec" getter= "get_predelay_msec" default= "150.0" >
2019-06-29 15:24:23 +02:00
Time between the original signal and the early reflections of the reverb signal, in milliseconds.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "room_size" type= "float" setter= "set_room_size" getter= "get_room_size" default= "0.8" >
2019-06-29 15:24:23 +02:00
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "spread" type= "float" setter= "set_spread" getter= "get_spread" default= "1.0" >
2019-06-29 15:24:23 +02:00
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "wet" type= "float" setter= "set_wet" getter= "get_wet" default= "0.5" >
2019-06-29 15:24:23 +02:00
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
2017-09-12 22:42:36 +02:00
</member>
</members>
</class>