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/**************************************************************************/
/* utilities.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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# ifndef UTILITIES_GLES3_H
# define UTILITIES_GLES3_H
# ifdef GLES3_ENABLED
# include "servers/rendering/storage/utilities.h"
# include "platform_config.h"
# ifndef OPENGL_INCLUDE_H
# include <GLES3/gl3.h>
# else
# include OPENGL_INCLUDE_H
# endif
namespace GLES3 {
class Utilities : public RendererUtilities {
private :
static Utilities * singleton ;
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struct ResourceAllocation {
# ifdef DEV_ENABLED
String name ;
# endif
uint32_t size = 0 ;
} ;
HashMap < GLuint , ResourceAllocation > buffer_allocs_cache ;
HashMap < GLuint , ResourceAllocation > texture_allocs_cache ;
uint64_t buffer_mem_cache = 0 ;
uint64_t texture_mem_cache = 0 ;
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public :
static Utilities * get_singleton ( ) { return singleton ; }
Utilities ( ) ;
~ Utilities ( ) ;
// Buffer size is specified in bytes
static Vector < uint8_t > buffer_get_data ( GLenum p_target , GLuint p_buffer , uint32_t p_buffer_size ) ;
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// Allocate memory with glBufferData. Does not handle resizing.
_FORCE_INLINE_ void buffer_allocate_data ( GLenum p_target , GLuint p_id , uint32_t p_size , const void * p_data , GLenum p_usage , String p_name = " " ) {
glBufferData ( p_target , p_size , p_data , p_usage ) ;
buffer_mem_cache + = p_size ;
# ifdef DEV_ENABLED
ERR_FAIL_COND_MSG ( buffer_allocs_cache . has ( p_id ) , " trying to allocate buffer with name " + p_name + " but ID already used by " + buffer_allocs_cache [ p_id ] . name ) ;
# endif
ResourceAllocation resource_allocation ;
resource_allocation . size = p_size ;
# ifdef DEV_ENABLED
resource_allocation . name = p_name + " : " + itos ( ( uint64_t ) p_id ) ;
# endif
buffer_allocs_cache [ p_id ] = resource_allocation ;
}
_FORCE_INLINE_ void buffer_free_data ( GLuint p_id ) {
ERR_FAIL_COND ( ! buffer_allocs_cache . has ( p_id ) ) ;
glDeleteBuffers ( 1 , & p_id ) ;
buffer_mem_cache - = buffer_allocs_cache [ p_id ] . size ;
buffer_allocs_cache . erase ( p_id ) ;
}
// Records that data was allocated for state tracking purposes.
_FORCE_INLINE_ void texture_allocated_data ( GLuint p_id , uint32_t p_size , String p_name = " " ) {
texture_mem_cache + = p_size ;
# ifdef DEV_ENABLED
ERR_FAIL_COND_MSG ( texture_allocs_cache . has ( p_id ) , " trying to allocate texture with name " + p_name + " but ID already used by " + texture_allocs_cache [ p_id ] . name ) ;
# endif
ResourceAllocation resource_allocation ;
resource_allocation . size = p_size ;
# ifdef DEV_ENABLED
resource_allocation . name = p_name + " : " + itos ( ( uint64_t ) p_id ) ;
# endif
texture_allocs_cache [ p_id ] = resource_allocation ;
}
_FORCE_INLINE_ void texture_free_data ( GLuint p_id ) {
ERR_FAIL_COND ( ! texture_allocs_cache . has ( p_id ) ) ;
glDeleteTextures ( 1 , & p_id ) ;
texture_mem_cache - = texture_allocs_cache [ p_id ] . size ;
texture_allocs_cache . erase ( p_id ) ;
}
_FORCE_INLINE_ void texture_resize_data ( GLuint p_id , uint32_t p_size ) {
ERR_FAIL_COND ( ! texture_allocs_cache . has ( p_id ) ) ;
texture_mem_cache - = texture_allocs_cache [ p_id ] . size ;
texture_mem_cache + = p_size ;
texture_allocs_cache [ p_id ] . size = p_size ;
}
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/* INSTANCES */
virtual RS : : InstanceType get_base_type ( RID p_rid ) const override ;
virtual bool free ( RID p_rid ) override ;
/* DEPENDENCIES */
virtual void base_update_dependency ( RID p_base , DependencyTracker * p_instance ) override ;
/* VISIBILITY NOTIFIER */
virtual RID visibility_notifier_allocate ( ) override ;
virtual void visibility_notifier_initialize ( RID p_notifier ) override ;
virtual void visibility_notifier_free ( RID p_notifier ) override ;
virtual void visibility_notifier_set_aabb ( RID p_notifier , const AABB & p_aabb ) override ;
virtual void visibility_notifier_set_callbacks ( RID p_notifier , const Callable & p_enter_callbable , const Callable & p_exit_callable ) override ;
virtual AABB visibility_notifier_get_aabb ( RID p_notifier ) const override ;
virtual void visibility_notifier_call ( RID p_notifier , bool p_enter , bool p_deferred ) override ;
/* TIMING */
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# define MAX_QUERIES 256
# define FRAME_COUNT 3
struct Frame {
GLuint queries [ MAX_QUERIES ] ;
TightLocalVector < String > timestamp_names ;
TightLocalVector < uint64_t > timestamp_cpu_values ;
uint32_t timestamp_count = 0 ;
TightLocalVector < String > timestamp_result_names ;
TightLocalVector < uint64_t > timestamp_cpu_result_values ;
TightLocalVector < uint64_t > timestamp_result_values ;
uint32_t timestamp_result_count = 0 ;
uint64_t index = 0 ;
} ;
const uint32_t max_timestamp_query_elements = MAX_QUERIES ;
Frame frames [ FRAME_COUNT ] ; // Frames for capturing timestamps. We use 3 so we don't need to wait for commands to complete
uint32_t frame = 0 ;
virtual void capture_timestamps_begin ( ) override ;
virtual void capture_timestamp ( const String & p_name ) override ;
virtual uint32_t get_captured_timestamps_count ( ) const override ;
virtual uint64_t get_captured_timestamps_frame ( ) const override ;
virtual uint64_t get_captured_timestamp_gpu_time ( uint32_t p_index ) const override ;
virtual uint64_t get_captured_timestamp_cpu_time ( uint32_t p_index ) const override ;
virtual String get_captured_timestamp_name ( uint32_t p_index ) const override ;
void _capture_timestamps_begin ( ) ;
void capture_timestamps_end ( ) ;
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/* MISC */
virtual void update_dirty_resources ( ) override ;
virtual void set_debug_generate_wireframes ( bool p_generate ) override ;
virtual bool has_os_feature ( const String & p_feature ) const override ;
virtual void update_memory_info ( ) override ;
virtual uint64_t get_rendering_info ( RS : : RenderingInfo p_info ) override ;
virtual String get_video_adapter_name ( ) const override ;
virtual String get_video_adapter_vendor ( ) const override ;
virtual RenderingDevice : : DeviceType get_video_adapter_type ( ) const override ;
virtual String get_video_adapter_api_version ( ) const override ;
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virtual Size2i get_maximum_viewport_size ( ) const override ;
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} ;
} // namespace GLES3
# endif // GLES3_ENABLED
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# endif // UTILITIES_GLES3_H