88 lines
4 KiB
C++
88 lines
4 KiB
C++
|
/*************************************************************************/
|
||
|
/* btRayShape.h */
|
||
|
/* Author: AndreaCatania */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* http://www.godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
|
||
|
/// IMPORTANT The class name and filename was created by following Bullet writing rules for an easy (eventually ) porting to bullet
|
||
|
/// This shape is a custom shape that is not present to Bullet physics engine
|
||
|
#ifndef BTRAYSHAPE_H
|
||
|
#define BTRAYSHAPE_H
|
||
|
|
||
|
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
|
||
|
|
||
|
/// Ray shape around z axis
|
||
|
ATTRIBUTE_ALIGNED16(class)
|
||
|
btRayShape : public btConvexInternalShape {
|
||
|
|
||
|
btScalar m_length;
|
||
|
/// The default axis is the z
|
||
|
btVector3 m_shapeAxis;
|
||
|
|
||
|
btTransform m_cacheSupportPoint;
|
||
|
btScalar m_cacheScaledLength;
|
||
|
|
||
|
public:
|
||
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||
|
|
||
|
btRayShape(btScalar length);
|
||
|
virtual ~btRayShape();
|
||
|
|
||
|
void setLength(btScalar p_length);
|
||
|
btScalar getLength() const { return m_length; }
|
||
|
|
||
|
const btTransform &getSupportPoint() const { return m_cacheSupportPoint; }
|
||
|
const btScalar &getScaledLength() const { return m_cacheScaledLength; }
|
||
|
|
||
|
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const;
|
||
|
#ifndef __SPU__
|
||
|
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const;
|
||
|
#endif //#ifndef __SPU__
|
||
|
|
||
|
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const;
|
||
|
|
||
|
///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
|
||
|
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const;
|
||
|
|
||
|
#ifndef __SPU__
|
||
|
virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
|
||
|
|
||
|
virtual const char *getName() const {
|
||
|
return "RayZ";
|
||
|
}
|
||
|
#endif //__SPU__
|
||
|
|
||
|
virtual int getNumPreferredPenetrationDirections() const;
|
||
|
virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const;
|
||
|
|
||
|
private:
|
||
|
void reload_cache();
|
||
|
};
|
||
|
|
||
|
#endif // BTRAYSHAPE_H
|