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/**************************************************************************/
/* physics_server_3d_wrap_mt.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* the following conditions: */
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/**************************************************************************/
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# ifndef PHYSICS_SERVER_3D_WRAP_MT_H
# define PHYSICS_SERVER_3D_WRAP_MT_H
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# include "core/config/project_settings.h"
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# include "core/object/worker_thread_pool.h"
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# include "core/os/thread.h"
# include "core/templates/command_queue_mt.h"
# include "servers/physics_server_3d.h"
# ifdef DEBUG_SYNC
# define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
# else
# define SYNC_DEBUG
# endif
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# ifdef DEBUG_ENABLED
# define MAIN_THREAD_SYNC_WARN WARN_PRINT("Call to " + String(__FUNCTION__) + " causing PhysicsServer3D synchronizations on every frame. This significantly affects performance.");
# endif
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class PhysicsServer3DWrapMT : public PhysicsServer3D {
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mutable PhysicsServer3D * physics_server_3d = nullptr ;
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mutable CommandQueueMT command_queue ;
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Thread : : ID server_thread = Thread : : UNASSIGNED_ID ;
WorkerThreadPool : : TaskID server_task_id = WorkerThreadPool : : INVALID_TASK_ID ;
bool exit = false ;
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bool create_thread = false ;
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void _assign_mt_ids ( WorkerThreadPool : : TaskID p_pump_task_id ) ;
void _thread_exit ( ) ;
void _thread_step ( real_t p_delta ) ;
void _thread_loop ( ) ;
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public :
# define ServerName PhysicsServer3D
# define ServerNameWrapMT PhysicsServer3DWrapMT
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# define server_name physics_server_3d
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# define WRITE_ACTION
# include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
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FUNCRID ( world_boundary_shape )
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FUNCRID ( separation_ray_shape )
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FUNCRID ( sphere_shape )
FUNCRID ( box_shape )
FUNCRID ( capsule_shape )
FUNCRID ( cylinder_shape )
FUNCRID ( convex_polygon_shape )
FUNCRID ( concave_polygon_shape )
FUNCRID ( heightmap_shape )
FUNCRID ( custom_shape )
FUNC2 ( shape_set_data , RID , const Variant & ) ;
FUNC2 ( shape_set_custom_solver_bias , RID , real_t ) ;
FUNC2 ( shape_set_margin , RID , real_t )
FUNC1RC ( real_t , shape_get_margin , RID )
FUNC1RC ( ShapeType , shape_get_type , RID ) ;
FUNC1RC ( Variant , shape_get_data , RID ) ;
FUNC1RC ( real_t , shape_get_custom_solver_bias , RID ) ;
#if 0
//these work well, but should be used from the main thread only
bool shape_collide ( RID p_shape_A , const Transform & p_xform_A , const Vector3 & p_motion_A , RID p_shape_B , const Transform & p_xform_B , const Vector3 & p_motion_B , Vector3 * r_results , int p_result_max , int & r_result_count ) {
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ERR_FAIL_COND_V ( ! Thread : : is_main_thread ( ) , false ) ;
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return physics_server_3d - > shape_collide ( p_shape_A , p_xform_A , p_motion_A , p_shape_B , p_xform_B , p_motion_B , r_results , p_result_max , r_result_count ) ;
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}
# endif
/* SPACE API */
FUNCRID ( space ) ;
FUNC2 ( space_set_active , RID , bool ) ;
FUNC1RC ( bool , space_is_active , RID ) ;
FUNC3 ( space_set_param , RID , SpaceParameter , real_t ) ;
FUNC2RC ( real_t , space_get_param , RID , SpaceParameter ) ;
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectSpaceState3D * space_get_direct_state ( RID p_space ) override {
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ERR_FAIL_COND_V ( ! Thread : : is_main_thread ( ) , nullptr ) ;
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return physics_server_3d - > space_get_direct_state ( p_space ) ;
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}
FUNC2 ( space_set_debug_contacts , RID , int ) ;
virtual Vector < Vector3 > space_get_contacts ( RID p_space ) const override {
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ERR_FAIL_COND_V ( ! Thread : : is_main_thread ( ) , Vector < Vector3 > ( ) ) ;
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return physics_server_3d - > space_get_contacts ( p_space ) ;
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}
virtual int space_get_contact_count ( RID p_space ) const override {
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ERR_FAIL_COND_V ( ! Thread : : is_main_thread ( ) , 0 ) ;
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return physics_server_3d - > space_get_contact_count ( p_space ) ;
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}
/* AREA API */
//FUNC0RID(area);
FUNCRID ( area ) ;
FUNC2 ( area_set_space , RID , RID ) ;
FUNC1RC ( RID , area_get_space , RID ) ;
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FUNC4 ( area_add_shape , RID , RID , const Transform3D & , bool ) ;
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FUNC3 ( area_set_shape , RID , int , RID ) ;
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FUNC3 ( area_set_shape_transform , RID , int , const Transform3D & ) ;
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FUNC3 ( area_set_shape_disabled , RID , int , bool ) ;
FUNC1RC ( int , area_get_shape_count , RID ) ;
FUNC2RC ( RID , area_get_shape , RID , int ) ;
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FUNC2RC ( Transform3D , area_get_shape_transform , RID , int ) ;
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FUNC2 ( area_remove_shape , RID , int ) ;
FUNC1 ( area_clear_shapes , RID ) ;
FUNC2 ( area_attach_object_instance_id , RID , ObjectID ) ;
FUNC1RC ( ObjectID , area_get_object_instance_id , RID ) ;
FUNC3 ( area_set_param , RID , AreaParameter , const Variant & ) ;
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FUNC2 ( area_set_transform , RID , const Transform3D & ) ;
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FUNC2RC ( Variant , area_get_param , RID , AreaParameter ) ;
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FUNC1RC ( Transform3D , area_get_transform , RID ) ;
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FUNC2 ( area_set_collision_layer , RID , uint32_t ) ;
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FUNC1RC ( uint32_t , area_get_collision_layer , RID ) ;
FUNC2 ( area_set_collision_mask , RID , uint32_t ) ;
FUNC1RC ( uint32_t , area_get_collision_mask , RID ) ;
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FUNC2 ( area_set_monitorable , RID , bool ) ;
FUNC2 ( area_set_ray_pickable , RID , bool ) ;
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FUNC2 ( area_set_monitor_callback , RID , const Callable & ) ;
FUNC2 ( area_set_area_monitor_callback , RID , const Callable & ) ;
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/* BODY API */
//FUNC2RID(body,BodyMode,bool);
FUNCRID ( body )
FUNC2 ( body_set_space , RID , RID ) ;
FUNC1RC ( RID , body_get_space , RID ) ;
FUNC2 ( body_set_mode , RID , BodyMode ) ;
FUNC1RC ( BodyMode , body_get_mode , RID ) ;
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FUNC4 ( body_add_shape , RID , RID , const Transform3D & , bool ) ;
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FUNC3 ( body_set_shape , RID , int , RID ) ;
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FUNC3 ( body_set_shape_transform , RID , int , const Transform3D & ) ;
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FUNC1RC ( int , body_get_shape_count , RID ) ;
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FUNC2RC ( Transform3D , body_get_shape_transform , RID , int ) ;
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FUNC2RC ( RID , body_get_shape , RID , int ) ;
FUNC3 ( body_set_shape_disabled , RID , int , bool ) ;
FUNC2 ( body_remove_shape , RID , int ) ;
FUNC1 ( body_clear_shapes , RID ) ;
FUNC2 ( body_attach_object_instance_id , RID , ObjectID ) ;
FUNC1RC ( ObjectID , body_get_object_instance_id , RID ) ;
FUNC2 ( body_set_enable_continuous_collision_detection , RID , bool ) ;
FUNC1RC ( bool , body_is_continuous_collision_detection_enabled , RID ) ;
FUNC2 ( body_set_collision_layer , RID , uint32_t ) ;
FUNC1RC ( uint32_t , body_get_collision_layer , RID ) ;
FUNC2 ( body_set_collision_mask , RID , uint32_t ) ;
FUNC1RC ( uint32_t , body_get_collision_mask , RID ) ;
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FUNC2 ( body_set_collision_priority , RID , real_t ) ;
FUNC1RC ( real_t , body_get_collision_priority , RID ) ;
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FUNC2 ( body_set_user_flags , RID , uint32_t ) ;
FUNC1RC ( uint32_t , body_get_user_flags , RID ) ;
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FUNC3 ( body_set_param , RID , BodyParameter , const Variant & ) ;
FUNC2RC ( Variant , body_get_param , RID , BodyParameter ) ;
FUNC1 ( body_reset_mass_properties , RID ) ;
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FUNC3 ( body_set_state , RID , BodyState , const Variant & ) ;
FUNC2RC ( Variant , body_get_state , RID , BodyState ) ;
FUNC2 ( body_apply_torque_impulse , RID , const Vector3 & ) ;
FUNC2 ( body_apply_central_impulse , RID , const Vector3 & ) ;
FUNC3 ( body_apply_impulse , RID , const Vector3 & , const Vector3 & ) ;
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FUNC2 ( body_apply_central_force , RID , const Vector3 & ) ;
FUNC3 ( body_apply_force , RID , const Vector3 & , const Vector3 & ) ;
FUNC2 ( body_apply_torque , RID , const Vector3 & ) ;
FUNC2 ( body_add_constant_central_force , RID , const Vector3 & ) ;
FUNC3 ( body_add_constant_force , RID , const Vector3 & , const Vector3 & ) ;
FUNC2 ( body_add_constant_torque , RID , const Vector3 & ) ;
FUNC2 ( body_set_constant_force , RID , const Vector3 & ) ;
FUNC1RC ( Vector3 , body_get_constant_force , RID ) ;
FUNC2 ( body_set_constant_torque , RID , const Vector3 & ) ;
FUNC1RC ( Vector3 , body_get_constant_torque , RID ) ;
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FUNC2 ( body_set_axis_velocity , RID , const Vector3 & ) ;
FUNC3 ( body_set_axis_lock , RID , BodyAxis , bool ) ;
FUNC2RC ( bool , body_is_axis_locked , RID , BodyAxis ) ;
FUNC2 ( body_add_collision_exception , RID , RID ) ;
FUNC2 ( body_remove_collision_exception , RID , RID ) ;
FUNC2S ( body_get_collision_exceptions , RID , List < RID > * ) ;
FUNC2 ( body_set_max_contacts_reported , RID , int ) ;
FUNC1RC ( int , body_get_max_contacts_reported , RID ) ;
FUNC2 ( body_set_contacts_reported_depth_threshold , RID , real_t ) ;
FUNC1RC ( real_t , body_get_contacts_reported_depth_threshold , RID ) ;
FUNC2 ( body_set_omit_force_integration , RID , bool ) ;
FUNC1RC ( bool , body_is_omitting_force_integration , RID ) ;
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FUNC2 ( body_set_state_sync_callback , RID , const Callable & ) ;
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FUNC3 ( body_set_force_integration_callback , RID , const Callable & , const Variant & ) ;
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FUNC2 ( body_set_ray_pickable , RID , bool ) ;
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bool body_test_motion ( RID p_body , const MotionParameters & p_parameters , MotionResult * r_result = nullptr ) override {
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ERR_FAIL_COND_V ( ! Thread : : is_main_thread ( ) , false ) ;
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return physics_server_3d - > body_test_motion ( p_body , p_parameters , r_result ) ;
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}
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectBodyState3D * body_get_direct_state ( RID p_body ) override {
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ERR_FAIL_COND_V ( ! Thread : : is_main_thread ( ) , nullptr ) ;
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return physics_server_3d - > body_get_direct_state ( p_body ) ;
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}
/* SOFT BODY API */
FUNCRID ( soft_body )
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FUNC2 ( soft_body_update_rendering_server , RID , PhysicsServer3DRenderingServerHandler * )
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FUNC2 ( soft_body_set_space , RID , RID )
FUNC1RC ( RID , soft_body_get_space , RID )
FUNC2 ( soft_body_set_ray_pickable , RID , bool ) ;
FUNC2 ( soft_body_set_collision_layer , RID , uint32_t )
FUNC1RC ( uint32_t , soft_body_get_collision_layer , RID )
FUNC2 ( soft_body_set_collision_mask , RID , uint32_t )
FUNC1RC ( uint32_t , soft_body_get_collision_mask , RID )
FUNC2 ( soft_body_add_collision_exception , RID , RID )
FUNC2 ( soft_body_remove_collision_exception , RID , RID )
FUNC2S ( soft_body_get_collision_exceptions , RID , List < RID > * )
FUNC3 ( soft_body_set_state , RID , BodyState , const Variant & ) ;
FUNC2RC ( Variant , soft_body_get_state , RID , BodyState ) ;
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FUNC2 ( soft_body_set_transform , RID , const Transform3D & ) ;
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FUNC2 ( soft_body_set_simulation_precision , RID , int ) ;
FUNC1RC ( int , soft_body_get_simulation_precision , RID ) ;
FUNC2 ( soft_body_set_total_mass , RID , real_t ) ;
FUNC1RC ( real_t , soft_body_get_total_mass , RID ) ;
FUNC2 ( soft_body_set_linear_stiffness , RID , real_t ) ;
FUNC1RC ( real_t , soft_body_get_linear_stiffness , RID ) ;
FUNC2 ( soft_body_set_pressure_coefficient , RID , real_t ) ;
FUNC1RC ( real_t , soft_body_get_pressure_coefficient , RID ) ;
FUNC2 ( soft_body_set_damping_coefficient , RID , real_t ) ;
FUNC1RC ( real_t , soft_body_get_damping_coefficient , RID ) ;
FUNC2 ( soft_body_set_drag_coefficient , RID , real_t ) ;
FUNC1RC ( real_t , soft_body_get_drag_coefficient , RID ) ;
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FUNC2 ( soft_body_set_mesh , RID , RID ) ;
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FUNC1RC ( AABB , soft_body_get_bounds , RID ) ;
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FUNC3 ( soft_body_move_point , RID , int , const Vector3 & ) ;
FUNC2RC ( Vector3 , soft_body_get_point_global_position , RID , int ) ;
FUNC1 ( soft_body_remove_all_pinned_points , RID ) ;
FUNC3 ( soft_body_pin_point , RID , int , bool ) ;
FUNC2RC ( bool , soft_body_is_point_pinned , RID , int ) ;
/* JOINT API */
FUNCRID ( joint )
FUNC1 ( joint_clear , RID )
FUNC5 ( joint_make_pin , RID , RID , const Vector3 & , RID , const Vector3 & )
FUNC3 ( pin_joint_set_param , RID , PinJointParam , real_t )
FUNC2RC ( real_t , pin_joint_get_param , RID , PinJointParam )
FUNC2 ( pin_joint_set_local_a , RID , const Vector3 & )
FUNC1RC ( Vector3 , pin_joint_get_local_a , RID )
FUNC2 ( pin_joint_set_local_b , RID , const Vector3 & )
FUNC1RC ( Vector3 , pin_joint_get_local_b , RID )
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FUNC5 ( joint_make_hinge , RID , RID , const Transform3D & , RID , const Transform3D & )
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FUNC7 ( joint_make_hinge_simple , RID , RID , const Vector3 & , const Vector3 & , RID , const Vector3 & , const Vector3 & )
FUNC3 ( hinge_joint_set_param , RID , HingeJointParam , real_t )
FUNC2RC ( real_t , hinge_joint_get_param , RID , HingeJointParam )
FUNC3 ( hinge_joint_set_flag , RID , HingeJointFlag , bool )
FUNC2RC ( bool , hinge_joint_get_flag , RID , HingeJointFlag )
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FUNC5 ( joint_make_slider , RID , RID , const Transform3D & , RID , const Transform3D & )
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FUNC3 ( slider_joint_set_param , RID , SliderJointParam , real_t )
FUNC2RC ( real_t , slider_joint_get_param , RID , SliderJointParam )
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FUNC5 ( joint_make_cone_twist , RID , RID , const Transform3D & , RID , const Transform3D & )
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FUNC3 ( cone_twist_joint_set_param , RID , ConeTwistJointParam , real_t )
FUNC2RC ( real_t , cone_twist_joint_get_param , RID , ConeTwistJointParam )
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FUNC5 ( joint_make_generic_6dof , RID , RID , const Transform3D & , RID , const Transform3D & )
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FUNC4 ( generic_6dof_joint_set_param , RID , Vector3 : : Axis , G6DOFJointAxisParam , real_t )
FUNC3RC ( real_t , generic_6dof_joint_get_param , RID , Vector3 : : Axis , G6DOFJointAxisParam )
FUNC4 ( generic_6dof_joint_set_flag , RID , Vector3 : : Axis , G6DOFJointAxisFlag , bool )
FUNC3RC ( bool , generic_6dof_joint_get_flag , RID , Vector3 : : Axis , G6DOFJointAxisFlag )
FUNC1RC ( JointType , joint_get_type , RID ) ;
FUNC2 ( joint_set_solver_priority , RID , int ) ;
FUNC1RC ( int , joint_get_solver_priority , RID ) ;
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FUNC2 ( joint_disable_collisions_between_bodies , RID , bool ) ;
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FUNC1RC ( bool , joint_is_disabled_collisions_between_bodies , RID ) ;
/* MISC */
FUNC1 ( free , RID ) ;
FUNC1 ( set_active , bool ) ;
virtual void init ( ) override ;
virtual void step ( real_t p_step ) override ;
virtual void sync ( ) override ;
virtual void end_sync ( ) override ;
virtual void flush_queries ( ) override ;
virtual void finish ( ) override ;
virtual bool is_flushing_queries ( ) const override {
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return physics_server_3d - > is_flushing_queries ( ) ;
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}
int get_process_info ( ProcessInfo p_info ) override {
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return physics_server_3d - > get_process_info ( p_info ) ;
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}
PhysicsServer3DWrapMT ( PhysicsServer3D * p_contained , bool p_create_thread ) ;
~ PhysicsServer3DWrapMT ( ) ;
# undef ServerNameWrapMT
# undef ServerName
# undef server_name
# undef WRITE_ACTION
} ;
# ifdef DEBUG_SYNC
# undef DEBUG_SYNC
# endif
# undef SYNC_DEBUG
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# ifdef DEBUG_ENABLED
# undef MAIN_THREAD_SYNC_WARN
# endif
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# endif // PHYSICS_SERVER_3D_WRAP_MT_H