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/**************************************************************************/
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/* visible_on_screen_notifier_3d.cpp */
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/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/**************************************************************************/
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# include "visible_on_screen_notifier_3d.h"
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# include "scene/scene_string_names.h"
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void VisibleOnScreenNotifier3D : : _visibility_enter ( ) {
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if ( ! is_inside_tree ( ) | | Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
return ;
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}
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on_screen = true ;
emit_signal ( SceneStringNames : : get_singleton ( ) - > screen_entered ) ;
_screen_enter ( ) ;
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}
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void VisibleOnScreenNotifier3D : : _visibility_exit ( ) {
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if ( ! is_inside_tree ( ) | | Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
return ;
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}
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on_screen = false ;
emit_signal ( SceneStringNames : : get_singleton ( ) - > screen_exited ) ;
_screen_exit ( ) ;
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}
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void VisibleOnScreenNotifier3D : : set_aabb ( const AABB & p_aabb ) {
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if ( aabb = = p_aabb ) {
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return ;
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}
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aabb = p_aabb ;
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RS : : get_singleton ( ) - > visibility_notifier_set_aabb ( get_base ( ) , aabb ) ;
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update_gizmos ( ) ;
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}
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AABB VisibleOnScreenNotifier3D : : get_aabb ( ) const {
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return aabb ;
}
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bool VisibleOnScreenNotifier3D : : is_on_screen ( ) const {
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return on_screen ;
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}
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void VisibleOnScreenNotifier3D : : _notification ( int p_what ) {
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switch ( p_what ) {
case NOTIFICATION_ENTER_TREE :
case NOTIFICATION_EXIT_TREE : {
on_screen = false ;
} break ;
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}
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}
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PackedStringArray VisibleOnScreenNotifier3D : : get_configuration_warnings ( ) const {
PackedStringArray warnings = VisualInstance3D : : get_configuration_warnings ( ) ;
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if ( OS : : get_singleton ( ) - > get_current_rendering_method ( ) = = " gl_compatibility " ) {
warnings . push_back ( RTR ( " VisibleOnScreenNotifier3D nodes are not supported when using the GL Compatibility backend yet. Support will be added in a future release. " ) ) ;
}
return warnings ;
}
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void VisibleOnScreenNotifier3D : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " set_aabb " , " rect " ) , & VisibleOnScreenNotifier3D : : set_aabb ) ;
ClassDB : : bind_method ( D_METHOD ( " is_on_screen " ) , & VisibleOnScreenNotifier3D : : is_on_screen ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : AABB , " aabb " , PROPERTY_HINT_NONE , " suffix:m " ) , " set_aabb " , " get_aabb " ) ;
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ADD_SIGNAL ( MethodInfo ( " screen_entered " ) ) ;
ADD_SIGNAL ( MethodInfo ( " screen_exited " ) ) ;
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}
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VisibleOnScreenNotifier3D : : VisibleOnScreenNotifier3D ( ) {
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RID notifier = RS : : get_singleton ( ) - > visibility_notifier_create ( ) ;
RS : : get_singleton ( ) - > visibility_notifier_set_aabb ( notifier , aabb ) ;
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RS : : get_singleton ( ) - > visibility_notifier_set_callbacks ( notifier , callable_mp ( this , & VisibleOnScreenNotifier3D : : _visibility_enter ) , callable_mp ( this , & VisibleOnScreenNotifier3D : : _visibility_exit ) ) ;
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set_base ( notifier ) ;
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}
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VisibleOnScreenNotifier3D : : ~ VisibleOnScreenNotifier3D ( ) {
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RID base_old = get_base ( ) ;
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set_base ( RID ( ) ) ;
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ERR_FAIL_NULL ( RenderingServer : : get_singleton ( ) ) ;
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RS : : get_singleton ( ) - > free ( base_old ) ;
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}
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//////////////////////////////////////
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void VisibleOnScreenEnabler3D : : _screen_enter ( ) {
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_update_enable_mode ( true ) ;
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}
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void VisibleOnScreenEnabler3D : : _screen_exit ( ) {
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_update_enable_mode ( false ) ;
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}
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void VisibleOnScreenEnabler3D : : set_enable_mode ( EnableMode p_mode ) {
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enable_mode = p_mode ;
if ( is_inside_tree ( ) ) {
_update_enable_mode ( is_on_screen ( ) ) ;
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}
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}
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VisibleOnScreenEnabler3D : : EnableMode VisibleOnScreenEnabler3D : : get_enable_mode ( ) {
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return enable_mode ;
}
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void VisibleOnScreenEnabler3D : : set_enable_node_path ( NodePath p_path ) {
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if ( enable_node_path = = p_path ) {
return ;
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}
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enable_node_path = p_path ;
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if ( enable_node_path . is_empty ( ) ) {
node_id = ObjectID ( ) ;
return ;
}
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if ( is_inside_tree ( ) & & ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
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node_id = ObjectID ( ) ;
Node * node = get_node ( enable_node_path ) ;
if ( node ) {
node_id = node - > get_instance_id ( ) ;
_update_enable_mode ( is_on_screen ( ) ) ;
}
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}
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}
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NodePath VisibleOnScreenEnabler3D : : get_enable_node_path ( ) {
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return enable_node_path ;
}
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void VisibleOnScreenEnabler3D : : _update_enable_mode ( bool p_enable ) {
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Node * node = static_cast < Node * > ( ObjectDB : : get_instance ( node_id ) ) ;
if ( node ) {
if ( p_enable ) {
switch ( enable_mode ) {
case ENABLE_MODE_INHERIT : {
node - > set_process_mode ( PROCESS_MODE_INHERIT ) ;
} break ;
case ENABLE_MODE_ALWAYS : {
node - > set_process_mode ( PROCESS_MODE_ALWAYS ) ;
} break ;
case ENABLE_MODE_WHEN_PAUSED : {
node - > set_process_mode ( PROCESS_MODE_WHEN_PAUSED ) ;
} break ;
}
} else {
node - > set_process_mode ( PROCESS_MODE_DISABLED ) ;
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}
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}
}
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void VisibleOnScreenEnabler3D : : _notification ( int p_what ) {
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switch ( p_what ) {
case NOTIFICATION_ENTER_TREE : {
if ( Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
return ;
}
node_id = ObjectID ( ) ;
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if ( enable_node_path . is_empty ( ) ) {
return ;
}
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Node * node = get_node ( enable_node_path ) ;
if ( node ) {
node_id = node - > get_instance_id ( ) ;
node - > set_process_mode ( PROCESS_MODE_DISABLED ) ;
}
} break ;
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case NOTIFICATION_EXIT_TREE : {
node_id = ObjectID ( ) ;
} break ;
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}
}
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void VisibleOnScreenEnabler3D : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " set_enable_mode " , " mode " ) , & VisibleOnScreenEnabler3D : : set_enable_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " get_enable_mode " ) , & VisibleOnScreenEnabler3D : : get_enable_mode ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_enable_node_path " , " path " ) , & VisibleOnScreenEnabler3D : : set_enable_node_path ) ;
ClassDB : : bind_method ( D_METHOD ( " get_enable_node_path " ) , & VisibleOnScreenEnabler3D : : get_enable_node_path ) ;
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ADD_GROUP ( " Enabling " , " enable_ " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " enable_mode " , PROPERTY_HINT_ENUM , " Inherit,Always,When Paused " ) , " set_enable_mode " , " get_enable_mode " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : NODE_PATH , " enable_node_path " ) , " set_enable_node_path " , " get_enable_node_path " ) ;
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BIND_ENUM_CONSTANT ( ENABLE_MODE_INHERIT ) ;
BIND_ENUM_CONSTANT ( ENABLE_MODE_ALWAYS ) ;
BIND_ENUM_CONSTANT ( ENABLE_MODE_WHEN_PAUSED ) ;
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}
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VisibleOnScreenEnabler3D : : VisibleOnScreenEnabler3D ( ) {
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}