2021-05-20 12:49:33 +02:00
|
|
|
// Copyright 2009-2021 Intel Corporation
|
2020-12-19 14:50:20 +01:00
|
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "curveNv.h"
|
|
|
|
#include "curveNi_intersector.h"
|
|
|
|
|
|
|
|
namespace embree
|
|
|
|
{
|
|
|
|
namespace isa
|
|
|
|
{
|
|
|
|
template<int M>
|
|
|
|
struct CurveNvIntersector1 : public CurveNiIntersector1<M>
|
|
|
|
{
|
|
|
|
typedef CurveNv<M> Primitive;
|
|
|
|
typedef CurvePrecalculations1 Precalculations;
|
|
|
|
|
|
|
|
template<typename Intersector, typename Epilog>
|
|
|
|
static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
|
|
|
|
{
|
|
|
|
vfloat<M> tNear;
|
|
|
|
vbool<M> valid = CurveNiIntersector1<M>::intersect(ray,prim,tNear);
|
|
|
|
|
|
|
|
const size_t N = prim.N;
|
|
|
|
size_t mask = movemask(valid);
|
|
|
|
while (mask)
|
|
|
|
{
|
|
|
|
const size_t i = bscf(mask);
|
|
|
|
STAT3(normal.trav_prims,1,1,1);
|
|
|
|
const unsigned int geomID = prim.geomID(N);
|
|
|
|
const unsigned int primID = prim.primID(N)[i];
|
|
|
|
const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID);
|
|
|
|
const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]);
|
|
|
|
const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]);
|
|
|
|
const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]);
|
|
|
|
const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]);
|
|
|
|
|
|
|
|
size_t mask1 = mask;
|
|
|
|
const size_t i1 = bscf(mask1);
|
|
|
|
if (mask) {
|
|
|
|
prefetchL1(&prim.vertices(i1,N)[0]);
|
|
|
|
prefetchL1(&prim.vertices(i1,N)[4]);
|
|
|
|
if (mask1) {
|
|
|
|
const size_t i2 = bsf(mask1);
|
|
|
|
prefetchL2(&prim.vertices(i2,N)[0]);
|
|
|
|
prefetchL2(&prim.vertices(i2,N)[4]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID));
|
|
|
|
mask &= movemask(tNear <= vfloat<M>(ray.tfar));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename Intersector, typename Epilog>
|
|
|
|
static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
|
|
|
|
{
|
|
|
|
vfloat<M> tNear;
|
|
|
|
vbool<M> valid = CurveNiIntersector1<M>::intersect(ray,prim,tNear);
|
|
|
|
|
|
|
|
const size_t N = prim.N;
|
|
|
|
size_t mask = movemask(valid);
|
|
|
|
while (mask)
|
|
|
|
{
|
|
|
|
const size_t i = bscf(mask);
|
|
|
|
STAT3(shadow.trav_prims,1,1,1);
|
|
|
|
const unsigned int geomID = prim.geomID(N);
|
|
|
|
const unsigned int primID = prim.primID(N)[i];
|
|
|
|
const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID);
|
|
|
|
const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]);
|
|
|
|
const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]);
|
|
|
|
const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]);
|
|
|
|
const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]);
|
|
|
|
|
|
|
|
size_t mask1 = mask;
|
|
|
|
const size_t i1 = bscf(mask1);
|
|
|
|
if (mask) {
|
|
|
|
prefetchL1(&prim.vertices(i1,N)[0]);
|
|
|
|
prefetchL1(&prim.vertices(i1,N)[4]);
|
|
|
|
if (mask1) {
|
|
|
|
const size_t i2 = bsf(mask1);
|
|
|
|
prefetchL2(&prim.vertices(i2,N)[0]);
|
|
|
|
prefetchL2(&prim.vertices(i2,N)[4]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
mask &= movemask(tNear <= vfloat<M>(ray.tfar));
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
template<int M, int K>
|
|
|
|
struct CurveNvIntersectorK : public CurveNiIntersectorK<M,K>
|
|
|
|
{
|
|
|
|
typedef CurveNv<M> Primitive;
|
|
|
|
typedef CurvePrecalculationsK<K> Precalculations;
|
|
|
|
|
|
|
|
template<typename Intersector, typename Epilog>
|
|
|
|
static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
|
|
|
|
{
|
|
|
|
vfloat<M> tNear;
|
|
|
|
vbool<M> valid = CurveNiIntersectorK<M,K>::intersect(ray,k,prim,tNear);
|
|
|
|
|
|
|
|
const size_t N = prim.N;
|
|
|
|
size_t mask = movemask(valid);
|
|
|
|
while (mask)
|
|
|
|
{
|
|
|
|
const size_t i = bscf(mask);
|
|
|
|
STAT3(normal.trav_prims,1,1,1);
|
|
|
|
const unsigned int geomID = prim.geomID(N);
|
|
|
|
const unsigned int primID = prim.primID(N)[i];
|
|
|
|
const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID);
|
|
|
|
const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]);
|
|
|
|
const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]);
|
|
|
|
const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]);
|
|
|
|
const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]);
|
|
|
|
|
|
|
|
size_t mask1 = mask;
|
|
|
|
const size_t i1 = bscf(mask1);
|
|
|
|
if (mask) {
|
|
|
|
prefetchL1(&prim.vertices(i1,N)[0]);
|
|
|
|
prefetchL1(&prim.vertices(i1,N)[4]);
|
|
|
|
if (mask1) {
|
|
|
|
const size_t i2 = bsf(mask1);
|
|
|
|
prefetchL2(&prim.vertices(i2,N)[0]);
|
|
|
|
prefetchL2(&prim.vertices(i2,N)[4]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID));
|
|
|
|
mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename Intersector, typename Epilog>
|
|
|
|
static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
|
|
|
|
{
|
|
|
|
vfloat<M> tNear;
|
|
|
|
vbool<M> valid = CurveNiIntersectorK<M,K>::intersect(ray,k,prim,tNear);
|
|
|
|
|
|
|
|
const size_t N = prim.N;
|
|
|
|
size_t mask = movemask(valid);
|
|
|
|
while (mask)
|
|
|
|
{
|
|
|
|
const size_t i = bscf(mask);
|
|
|
|
STAT3(shadow.trav_prims,1,1,1);
|
|
|
|
const unsigned int geomID = prim.geomID(N);
|
|
|
|
const unsigned int primID = prim.primID(N)[i];
|
|
|
|
const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID);
|
|
|
|
const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]);
|
|
|
|
const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]);
|
|
|
|
const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]);
|
|
|
|
const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]);
|
|
|
|
|
|
|
|
size_t mask1 = mask;
|
|
|
|
const size_t i1 = bscf(mask1);
|
|
|
|
if (mask) {
|
|
|
|
prefetchL1(&prim.vertices(i1,N)[0]);
|
|
|
|
prefetchL1(&prim.vertices(i1,N)[4]);
|
|
|
|
if (mask1) {
|
|
|
|
const size_t i2 = bsf(mask1);
|
|
|
|
prefetchL2(&prim.vertices(i2,N)[0]);
|
|
|
|
prefetchL2(&prim.vertices(i2,N)[4]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|