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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "TileSetAtlasSource" inherits= "TileSetSource" version= "4.0" >
<brief_description >
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Exposes a 2D atlas texture as a set of tiles for a [TileSet] resource.
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</brief_description>
<description >
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An atlas is a grid of tiles laid out on a texture. Each tile in the grid must be exposed using [method create_tile]. Those tiles are then indexed using their coordinates in the grid.
Each tile can also have a size in the grid coordinates, making it more or less cells in the atlas.
Alternatives version of a tile can be created using [method create_alternative_tile], which are then indexed using an alternative ID. The main tile (the one in the grid), is accessed with an alternative ID equal to 0.
Each tile alternate has a set of properties that is defined by the source's [TileSet] layers. Those properties are stored in a TileData object that can be accessed and modified using [method get_tile_data].
As TileData properties are stored directly in the TileSetAtlasSource resource, their properties might also be set using [code]TileSetAtlasSource.set("< coords_x> :< coords_y> /< alternative_id> /< tile_data_property> ")[/code].
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "clear_tiles_outside_texture" >
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<return type= "void" />
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<description >
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Clears all tiles that are defined outside the texture boundaries.
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</description>
</method>
<method name= "create_alternative_tile" >
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<return type= "int" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "alternative_id_override" type= "int" default= "-1" />
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<description >
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Creates an alternative tile for the tile at coords [code]atlas_coords[/code]. If [code]alternative_id_override[/code] is -1, give it an automatically generated unique ID, or assigns it the given ID otherwise.
Returns the new alternative identifier, or -1 if the alternative could not be created with a provided [code]alternative_id_override[/code].
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</description>
</method>
<method name= "create_tile" >
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<return type= "void" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "size" type= "Vector2i" default= "Vector2i(1, 1)" />
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<description >
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Creates a new tile at coords [code]atlas_coords[/code] with size [code]size[/code].
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</description>
</method>
<method name= "get_atlas_grid_size" qualifiers= "const" >
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<return type= "Vector2i" />
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<description >
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Returns the atlas grid size, which depends on how many tiles can fit in the texture. It thus depends on the Texture's size, the atlas [code]margins[/code] the tiles' [code]texture_region_size[/code].
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</description>
</method>
<method name= "get_next_alternative_tile_id" qualifiers= "const" >
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<return type= "int" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
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<description >
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Returns the alternative ID a following call to [method create_alternative_tile] would return.
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</description>
</method>
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<method name= "get_tile_animation_columns" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<description >
Returns how many columns the tile at [code]atlas_coords[/code] has in its animation layout.
</description>
</method>
<method name= "get_tile_animation_frame_duration" qualifiers= "const" >
<return type= "float" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "frame_index" type= "int" />
<description >
Returns the animation frame duration of frame [code]frame_index[/code] for the tile at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name= "get_tile_animation_frames_count" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<description >
Returns how many animation frames has the tile at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name= "get_tile_animation_separation" qualifiers= "const" >
<return type= "Vector2i" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<description >
Returns the separation (as in the atlas grid) between each frame of an animated tile at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name= "get_tile_animation_speed" qualifiers= "const" >
<return type= "float" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<description >
Returns the animation speed of the tile at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name= "get_tile_animation_total_duration" qualifiers= "const" >
<return type= "float" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<description >
Returns the sum of the sum of the frame durations of the tile at coordinates [code]atlas_coords[/code]. This value needs to be divided by the animation speed to get the actual animation loop duration.
</description>
</method>
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<method name= "get_tile_at_coords" qualifiers= "const" >
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<return type= "Vector2i" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
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<description >
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If there is a tile covering the [code]atlas_coords[/code] coordinates, returns the top-left coordinates of the tile (thus its coordinate ID). Returns [code]Vector2i(-1, -1)[/code] otherwise.
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</description>
</method>
<method name= "get_tile_data" qualifiers= "const" >
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<return type= "Object" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
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<argument index= "1" name= "alternative_tile" type= "int" />
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<description >
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Returns the [TileData] object for the given atlas coordinates and alternative ID.
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</description>
</method>
<method name= "get_tile_size_in_atlas" qualifiers= "const" >
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<return type= "Vector2i" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
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<description >
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Returns the size of the tile (in the grid coordinates system) at coordinates [code]atlas_coords[/code].
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</description>
</method>
<method name= "get_tile_texture_region" qualifiers= "const" >
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<return type= "Rect2i" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
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<argument index= "1" name= "frame" type= "int" default= "0" />
<description >
Returns a tile's texture region in the atlas texture. For animated tiles, a [code]frame[/code] argument might be provided for the different frames of the animation.
</description>
</method>
<method name= "has_room_for_tile" qualifiers= "const" >
<return type= "bool" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "size" type= "Vector2i" />
<argument index= "2" name= "animation_columns" type= "int" />
<argument index= "3" name= "animation_separation" type= "Vector2i" />
<argument index= "4" name= "frames_count" type= "int" />
<argument index= "5" name= "ignored_tile" type= "Vector2i" default= "Vector2i(-1, -1)" />
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<description >
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Returns whether there is enough room in an atlas to create/modify a tile with the given properties. If [code]ignored_tile[/code] is provided, act as is the given tile was not present in the atlas. This may be used when you want to modify a tile's properties.
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</description>
</method>
<method name= "has_tiles_outside_texture" >
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<return type= "bool" />
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<description >
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Returns if this atlas has tiles outside of its texture.
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</description>
</method>
<method name= "move_tile_in_atlas" >
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<return type= "void" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "new_atlas_coords" type= "Vector2i" default= "Vector2i(-1, -1)" />
<argument index= "2" name= "new_size" type= "Vector2i" default= "Vector2i(-1, -1)" />
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<description >
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Move the tile and its alternatives at the [code]atlas_coords[/code] coordinates to the [code]new_atlas_coords[/code] coordinates with the [code]new_size[/code] size. This functions will fail if a tile is already present in the given area.
If [code]new_atlas_coords[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's coordinates. If [code]new_size[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's size.
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To avoid an error, first check if a move is possible using [method has_room_for_tile].
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</description>
</method>
<method name= "remove_alternative_tile" >
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<return type= "void" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "alternative_tile" type= "int" />
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<description >
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Remove a tile's alternative with alternative ID [code]alternative_tile[/code].
Calling this function with [code]alternative_tile[/code] equals to 0 will fail, as the base tile alternative cannot be removed.
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</description>
</method>
<method name= "remove_tile" >
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<return type= "void" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
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<description >
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Remove a tile and its alternative at coordinates [code]atlas_coords[/code].
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</description>
</method>
<method name= "set_alternative_tile_id" >
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<return type= "void" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "alternative_tile" type= "int" />
<argument index= "2" name= "new_id" type= "int" />
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<description >
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Change a tile's alternative ID from [code]alternative_tile[/code] to [code]new_id[/code].
Calling this function with [code]alternative_id[/code] equals to 0 will fail, as the base tile alternative cannot be moved.
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</description>
</method>
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<method name= "set_tile_animation_columns" >
<return type= "void" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "frame_columns" type= "int" />
<description >
Sets the number of columns in the animation layout of the tile at coordinates [code]atlas_coords[/code]. If set to 0, then the different frames of the animation are laid out as a single horizontal line in the atlas.
</description>
</method>
<method name= "set_tile_animation_frame_duration" >
<return type= "void" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "frame_index" type= "int" />
<argument index= "2" name= "duration" type= "float" />
<description >
Sets the animation frame duration of frame [code]frame_index[/code] for the tile at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name= "set_tile_animation_frames_count" >
<return type= "void" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "frames_count" type= "int" />
<description >
Sets how many animation frames the tile at coordinates [code]atlas_coords[/code] has.
</description>
</method>
<method name= "set_tile_animation_separation" >
<return type= "void" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "separation" type= "Vector2i" />
<description >
Sets the margin (in grid tiles) between each tile in the animation layout of the tile at coordinates [code]atlas_coords[/code] has.
</description>
</method>
<method name= "set_tile_animation_speed" >
<return type= "void" />
<argument index= "0" name= "atlas_coords" type= "Vector2i" />
<argument index= "1" name= "speed" type= "float" />
<description >
Sets the animation speed of the tile at coordinates [code]atlas_coords[/code] has.
</description>
</method>
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</methods>
<members >
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<member name= "margins" type= "Vector2i" setter= "set_margins" getter= "get_margins" default= "Vector2i(0, 0)" >
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Margins, in pixels, to offset the origin of the grid in the texture.
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</member>
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<member name= "separation" type= "Vector2i" setter= "set_separation" getter= "get_separation" default= "Vector2i(0, 0)" >
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Separation, in pixels, between each tile texture region of the grid.
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</member>
<member name= "texture" type= "Texture2D" setter= "set_texture" getter= "get_texture" >
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The atlas texture.
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</member>
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<member name= "texture_region_size" type= "Vector2i" setter= "set_texture_region_size" getter= "get_texture_region_size" default= "Vector2i(16, 16)" >
The base tile size in the texture (in pixel). This size must be bigger than the TileSet's [code]tile_size[/code] value.
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</member>
</members>
</class>