476 lines
13 KiB
HTML
476 lines
13 KiB
HTML
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<!DOCTYPE html>
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<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
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<head>
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<meta charset='utf-8' />
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<meta name='viewport' content='width=device-width, user-scalable=no' />
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<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
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<title></title>
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<style type='text/css'>
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body {
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touch-action: none;
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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background-color: black;
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overflow: hidden;
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}
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#canvas, #gameCanvas {
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display: block;
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margin: 0;
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color: white;
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}
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#canvas:focus, #gameCanvas:focus {
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outline: none;
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}
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.godot {
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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/* Status display
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* ============== */
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-progress {
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width: 366px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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}
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@media only screen and (orientation:portrait) {
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#status-progress {
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width: 61.8%;
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}
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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transition: width 0.5s linear;
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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visibility: visible;
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position: relative;
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}
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#status-indeterminate > div {
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width: 4.5px;
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height: 0;
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border-style: solid;
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border-width: 9px 3px 0 3px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 21px;
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position: absolute;
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}
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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#status-notice {
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margin: 0 100px;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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}
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</style>
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</head>
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<body>
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<div id="tabs-buttons">
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<button id="btn-tab-loader" class="tab-btn" onclick="showTab('loader')">Loader</button>
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<button id="btn-tab-editor" class="tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
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<button id="btn-close-editor" class="close-btn" disabled="disabled" onclick="closeEditor()">X</button>
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<button id="btn-tab-game" class="tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
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<button id="btn-close-game" class="close-btn" disabled="disabled" onclick="closeGame()">X</button>
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</div>
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<div id='tabs'>
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<div id='tab-loader'>
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<div style="color: white;" id="persistence">
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<label for="videoMode" style="display: none;">Select video driver:</label><br />
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<select id="videoMode" style="display: none;">
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<option value="GLES2" selected="selected">WebGL</option>
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<option value="GLES3">WebGL 2</option>
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</select>
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<br />
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<label for="zip-file">Preload project zip: </label><input id="zip-file" type="file" id="files" name="files"/>
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<br />
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<button id="startButton">Start Godot Editor</button>
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<br />
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<br />
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<button onclick="clearPersistence()">Clear persistent data</button>
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</div>
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</div>
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<div id='tab-editor' style="display: none;">
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<canvas id='editor-canvas' tabindex="1">
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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</div>
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<div id='tab-game' style="display: none;">
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<canvas id='game-canvas' tabindex="2">
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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</div>
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<div id='tab-status' style="display: none;">
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<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
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<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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<div id='status-notice' class='godot' style='display: none;'></div>
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</div>
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</div>
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<script type='text/javascript' src='godot.tools.js'></script>
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<script type='text/javascript'>//<![CDATA[
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var engine = new Engine;
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var game = null;
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var setStatusMode;
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var setStatusNotice;
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var video_driver = "GLES2";
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function clearPersistence() {
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function deleteDB(path) {
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return new Promise(function(resolve, reject) {
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var req = indexedDB.deleteDatabase(path);
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req.onsuccess = function() {
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resolve();
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};
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req.onerror = function(err) {
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reject(err);
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};
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req.onblocked = function(err) {
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reject(err);
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}
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});
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}
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if (!window.confirm("Are you sure you want to delete all the locally stored files?")) {
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return;
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}
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Promise.all([
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deleteDB("/home/web_user/projects"),
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deleteDB("/home/web_user/.config")
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]).then(function(results) {
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alert("Done.");
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}).catch(function (err) {
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alert("Error deleting local files. Please retry after reloading the page.");
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});
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}
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function selectVideoMode() {
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var select = document.getElementById('videoMode');
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video_driver = select.selectedOptions[0].value;
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}
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var tabs = [
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document.getElementById('tab-loader'),
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document.getElementById('tab-editor'),
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document.getElementById('tab-game')
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]
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function showTab(name) {
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tabs.forEach(function (elem) {
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if (elem.id == 'tab-' + name) {
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elem.style.display = 'block';
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} else {
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elem.style.display = 'none';
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}
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});
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}
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function setButtonEnabled(id, enabled) {
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if (enabled) {
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document.getElementById(id).disabled = "";
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} else {
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document.getElementById(id).disabled = "disabled";
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}
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}
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function setLoaderEnabled(enabled) {
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setButtonEnabled('btn-tab-loader', enabled);
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setButtonEnabled('btn-tab-editor', !enabled);
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setButtonEnabled('btn-close-editor', !enabled);
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}
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function setGameTabEnabled(enabled) {
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setButtonEnabled('btn-tab-game', enabled);
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setButtonEnabled('btn-close-game', enabled);
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}
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function closeGame() {
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if (game) {
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game.requestQuit();
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}
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}
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function closeEditor() {
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closeGame();
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if (engine) {
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engine.requestQuit();
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}
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}
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function startEditor(zip) {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const persistentPaths = ['/home/web_user/.config', '/home/web_user/projects'];
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var editorCanvas = document.getElementById('editor-canvas');
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var gameCanvas = document.getElementById('game-canvas');
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var initializing = true;
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var statusMode = 'hidden';
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showTab('status');
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var animationCallbacks = [];
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function animate(time) {
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animationCallbacks.forEach(callback => callback(time));
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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function adjustCanvasDimensions() {
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var scale = window.devicePixelRatio || 1;
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var header = document.getElementById('tabs-buttons');
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var headerHeight = header.offsetHeight + 1;
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var width = window.innerWidth;
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var height = window.innerHeight - headerHeight;
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editorCanvas.width = width * scale;
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editorCanvas.height = height * scale;
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editorCanvas.style.width = width + "px";
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editorCanvas.style.height = height + "px";
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}
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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setStatusMode = function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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return;
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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elem.style.display = 'none';
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});
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animationCallbacks = animationCallbacks.filter(function(value) {
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return (value != animateStatusIndeterminate);
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});
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switch (mode) {
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case 'progress':
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statusProgress.style.display = 'block';
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break;
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case 'indeterminate':
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statusIndeterminate.style.display = 'block';
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animationCallbacks.push(animateStatusIndeterminate);
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break;
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case 'notice':
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statusNotice.style.display = 'block';
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break;
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case 'hidden':
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break;
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default:
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throw new Error('Invalid status mode');
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}
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statusMode = mode;
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}
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function animateStatusIndeterminate(ms) {
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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child.style.borderTopColor = '';
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});
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statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
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}
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}
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setStatusNotice = function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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var lines = text.split('\n');
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lines.forEach((line) => {
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statusNotice.appendChild(document.createTextNode(line));
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statusNotice.appendChild(document.createElement('br'));
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});
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};
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engine.setProgressFunc((current, total) => {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 100);
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}
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} else {
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setStatusMode('indeterminate');
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}
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});
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engine.setPersistentPaths(persistentPaths);
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engine.setOnExecute(function(args) {
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const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
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const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
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const is_game = !is_editor && !is_project_manager;
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if (is_project_manager) {
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args.push('--video-driver', video_driver);
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}
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if (is_game) {
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if (game) {
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console.error("A game is already running. Close it first");
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return;
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}
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setGameTabEnabled(true);
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game = new Engine();
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game.setPersistentPaths(persistentPaths);
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game.setUnloadAfterInit(false);
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game.setOnExecute(engine.onExecute);
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game.setCanvas(gameCanvas);
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game.setCanvasResizedOnStart(true);
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game.setOnExit(function() {
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setGameTabEnabled(false);
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showTab('editor');
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game = null;
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});
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showTab('game');
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game.init().then(function() {
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requestAnimationFrame(function() {
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game.start.apply(game, args).then(function() {
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gameCanvas.focus();
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});
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});
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});
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} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
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engine.setOnExit(function(code) {
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setLoaderEnabled(true);
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setTimeout(function() {
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engine.init().then(function() {
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setLoaderEnabled(false);
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engine.setOnExit(function() {
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showTab('loader');
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setLoaderEnabled(true);
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});
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engine.start.apply(engine, args);
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});
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}, 0);
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engine.setOnExit(null);
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});
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}
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});
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function displayFailureNotice(err) {
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var msg = err.message || err;
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console.error(msg);
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setStatusNotice(msg);
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setStatusMode('notice');
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initializing = false;
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};
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if (!Engine.isWebGLAvailable()) {
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displayFailureNotice('WebGL not available');
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(editorCanvas);
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engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
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engine.init('godot.tools').then(function() {
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if (zip) {
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engine.copyToFS("/home/web_user/preload.zip", zip);
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}
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try {
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// Avoid user creating project in the persistent root folder.
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engine.copyToFS("/home/web_user/projects/keep", new Uint8Array());
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} catch(e) {
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// File exists
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}
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//selectVideoMode();
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showTab('editor');
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setLoaderEnabled(false);
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engine.setOnExit(function() {
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showTab('loader');
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setLoaderEnabled(true);
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});
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|
engine.start('--video-driver', video_driver).then(function() {
|
||
|
setStatusMode('hidden');
|
||
|
initializing = false;
|
||
|
});
|
||
|
}).catch(displayFailureNotice);
|
||
|
}
|
||
|
};
|
||
|
document.getElementById("startButton").onclick = function() {
|
||
|
preloadZip(document.getElementById('zip-file')).then(function(zip) {
|
||
|
startEditor(zip);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
function preloadZip(target) {
|
||
|
return new Promise(function(resolve, reject) {
|
||
|
if (target.files.length > 0) {
|
||
|
target.files[0].arrayBuffer().then(function(data) {
|
||
|
resolve(data);
|
||
|
});
|
||
|
} else {
|
||
|
resolve();
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
//]]></script>
|
||
|
</body>
|
||
|
</html>
|