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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "BaseButton" inherits= "Control" category= "Core" version= "3.2" >
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<brief_description >
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Base class for different kinds of buttons.
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</brief_description>
<description >
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BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "_pressed" qualifiers= "virtual" >
<return type= "void" >
</return>
<description >
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Called when the button is pressed.
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</description>
</method>
<method name= "_toggled" qualifiers= "virtual" >
<return type= "void" >
</return>
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<argument index= "0" name= "button_pressed" type= "bool" >
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</argument>
<description >
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Called when the button is toggled (only if toggle_mode is active).
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</description>
</method>
<method name= "get_draw_mode" qualifiers= "const" >
<return type= "int" enum= "BaseButton.DrawMode" >
</return>
<description >
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Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.
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</description>
</method>
<method name= "is_hovered" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
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</description>
</method>
</methods>
<members >
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<member name= "action_mode" type= "int" setter= "set_action_mode" getter= "get_action_mode" enum= "BaseButton.ActionMode" >
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Determines when the button is considered clicked, one of the ACTION_MODE_* constants.
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</member>
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<member name= "button_mask" type= "int" setter= "set_button_mask" getter= "get_button_mask" >
Binary mask to choose which mouse buttons this button will respond to.
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To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
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</member>
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<member name= "disabled" type= "bool" setter= "set_disabled" getter= "is_disabled" >
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If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
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</member>
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<member name= "enabled_focus_mode" type= "int" setter= "set_enabled_focus_mode" getter= "get_enabled_focus_mode" enum= "Control.FocusMode" >
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Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
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</member>
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<member name= "group" type= "ButtonGroup" setter= "set_button_group" getter= "get_button_group" >
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[ButtonGroup] associated to the button.
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</member>
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<member name= "keep_pressed_outside" type= "bool" setter= "set_keep_pressed_outside" getter= "is_keep_pressed_outside" >
If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. Default value: [code]false[/code].
</member>
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<member name= "pressed" type= "bool" setter= "set_pressed" getter= "is_pressed" >
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If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
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</member>
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<member name= "shortcut" type= "ShortCut" setter= "set_shortcut" getter= "get_shortcut" >
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[ShortCut] associated to the button.
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</member>
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<member name= "shortcut_in_tooltip" type= "bool" setter= "set_shortcut_in_tooltip" getter= "is_shortcut_in_tooltip_enabled" >
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If [code]true[/code], the button will add information about its shortcut in the tooltip.
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</member>
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<member name= "toggle_mode" type= "bool" setter= "set_toggle_mode" getter= "is_toggle_mode" >
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If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
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</member>
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</members>
<signals >
<signal name= "button_down" >
<description >
Emitted when the button starts being held down.
</description>
</signal>
<signal name= "button_up" >
<description >
Emitted when the button stops being held down.
</description>
</signal>
<signal name= "pressed" >
<description >
This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise).
</description>
</signal>
<signal name= "toggled" >
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<argument index= "0" name= "button_pressed" type= "bool" >
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</argument>
<description >
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This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]button_pressed[/i] argument.
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</description>
</signal>
</signals>
<constants >
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<constant name= "DRAW_NORMAL" value= "0" enum= "DrawMode" >
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The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
</constant>
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<constant name= "DRAW_PRESSED" value= "1" enum= "DrawMode" >
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The state of buttons are pressed.
</constant>
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<constant name= "DRAW_HOVER" value= "2" enum= "DrawMode" >
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The state of buttons are hovered.
</constant>
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<constant name= "DRAW_DISABLED" value= "3" enum= "DrawMode" >
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The state of buttons are disabled.
</constant>
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<constant name= "DRAW_HOVER_PRESSED" value= "4" enum= "DrawMode" >
</constant>
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<constant name= "ACTION_MODE_BUTTON_PRESS" value= "0" enum= "ActionMode" >
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Require just a press to consider the button clicked.
</constant>
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<constant name= "ACTION_MODE_BUTTON_RELEASE" value= "1" enum= "ActionMode" >
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Require a press and a subsequent release before considering the button clicked.
</constant>
</constants>
</class>