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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "InputEventJoypadMotion" inherits= "InputEvent" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Represents axis motions (such as joystick or analog triggers) from a gamepad.
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</brief_description>
<description >
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Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time. For gamepad buttons, see [InputEventJoypadButton].
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</description>
<tutorials >
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<link title= "Using InputEvent" > $DOCS_URL/tutorials/inputs/inputevent.html</link>
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</tutorials>
<members >
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<member name= "axis" type= "int" setter= "set_axis" getter= "get_axis" enum= "JoyAxis" default= "0" >
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Axis identifier. Use one of the [enum JoyAxis] axis constants.
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</member>
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<member name= "axis_value" type= "float" setter= "set_axis_value" getter= "get_axis_value" default= "0.0" >
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Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
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</member>
</members>
</class>