virtualx-engine/platform/iphone/gl_view.mm

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/*************************************************************************/
/* gl_view.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import "gl_view.h"
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#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "os_iphone.h"
#include "servers/audio_server.h"
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#import <OpenGLES/EAGLDrawable.h>
#import <QuartzCore/QuartzCore.h>
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/*
@interface GLView (private)
- (id)initGLES;
- (BOOL)createFramebuffer;
- (void)destroyFramebuffer;
@end
*/
int gl_view_base_fb;
static String keyboard_text;
static GLView *_instance = NULL;
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static bool video_found_error = false;
static bool video_playing = false;
static float video_previous_volume = 0.0f;
static CMTime video_current_time;
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void _show_keyboard(String);
void _hide_keyboard();
bool _play_video(String, float, String, String);
bool _is_video_playing();
void _pause_video();
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void _focus_out_video();
void _unpause_video();
void _stop_video();
CGFloat _points_to_pixels(CGFloat);
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void _show_keyboard(String p_existing) {
keyboard_text = p_existing;
printf("instance on show is %p\n", _instance);
[_instance open_keyboard];
};
void _hide_keyboard() {
printf("instance on hide is %p\n", _instance);
[_instance hide_keyboard];
keyboard_text = "";
};
iPhone X support and iOS-related fixes Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331. (cherry picked from commit 1d9a3a9b1c9ef7db26e53c8aeaab731992cffd6e)
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Rect2 _get_ios_window_safe_area(float p_window_width, float p_window_height) {
UIEdgeInsets insets = UIEdgeInsetsMake(0, 0, 0, 0);
if (_instance != nil && [_instance respondsToSelector:@selector(safeAreaInsets)]) {
insets = [_instance safeAreaInsets];
}
ERR_FAIL_COND_V(insets.left < 0 || insets.top < 0 || insets.right < 0 || insets.bottom < 0,
Rect2(0, 0, p_window_width, p_window_height));
return Rect2(insets.left, insets.top, p_window_width - insets.right - insets.left, p_window_height - insets.bottom - insets.top);
}
bool _play_video(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
p_path = ProjectSettings::get_singleton()->globalize_path(p_path);
NSString *file_path = [[[NSString alloc] initWithUTF8String:p_path.utf8().get_data()] autorelease];
_instance.avAsset = [AVAsset assetWithURL:[NSURL fileURLWithPath:file_path]];
_instance.avPlayerItem = [[AVPlayerItem alloc] initWithAsset:_instance.avAsset];
[_instance.avPlayerItem addObserver:_instance forKeyPath:@"status" options:0 context:nil];
_instance.avPlayer = [[AVPlayer alloc] initWithPlayerItem:_instance.avPlayerItem];
_instance.avPlayerLayer = [AVPlayerLayer playerLayerWithPlayer:_instance.avPlayer];
[_instance.avPlayer addObserver:_instance forKeyPath:@"status" options:0 context:nil];
[[NSNotificationCenter defaultCenter]
addObserver:_instance
selector:@selector(playerItemDidReachEnd:)
name:AVPlayerItemDidPlayToEndTimeNotification
object:[_instance.avPlayer currentItem]];
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[_instance.avPlayer addObserver:_instance forKeyPath:@"rate" options:NSKeyValueObservingOptionNew context:0];
[_instance.avPlayerLayer setFrame:_instance.bounds];
[_instance.layer addSublayer:_instance.avPlayerLayer];
[_instance.avPlayer play];
AVMediaSelectionGroup *audioGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicAudible];
NSMutableArray *allAudioParams = [NSMutableArray array];
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for (id track in audioGroup.options) {
NSString *language = [[track locale] localeIdentifier];
NSLog(@"subtitle lang: %@", language);
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if ([language isEqualToString:[NSString stringWithUTF8String:p_audio_track.utf8()]]) {
AVMutableAudioMixInputParameters *audioInputParams = [AVMutableAudioMixInputParameters audioMixInputParameters];
[audioInputParams setVolume:p_volume atTime:kCMTimeZero];
[audioInputParams setTrackID:[track trackID]];
[allAudioParams addObject:audioInputParams];
AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix];
[audioMix setInputParameters:allAudioParams];
[_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:audioGroup];
[_instance.avPlayer.currentItem setAudioMix:audioMix];
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break;
}
}
AVMediaSelectionGroup *subtitlesGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicLegible];
NSArray *useableTracks = [AVMediaSelectionGroup mediaSelectionOptionsFromArray:subtitlesGroup.options withoutMediaCharacteristics:[NSArray arrayWithObject:AVMediaCharacteristicContainsOnlyForcedSubtitles]];
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for (id track in useableTracks) {
NSString *language = [[track locale] localeIdentifier];
NSLog(@"subtitle lang: %@", language);
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if ([language isEqualToString:[NSString stringWithUTF8String:p_subtitle_track.utf8()]]) {
[_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:subtitlesGroup];
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break;
}
}
video_playing = true;
return true;
}
bool _is_video_playing() {
if (_instance.avPlayer.error) {
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printf("Error during playback\n");
}
return (_instance.avPlayer.rate > 0 && !_instance.avPlayer.error);
}
void _pause_video() {
video_current_time = _instance.avPlayer.currentTime;
[_instance.avPlayer pause];
video_playing = false;
}
void _focus_out_video() {
printf("focus out pausing video\n");
[_instance.avPlayer pause];
};
void _unpause_video() {
[_instance.avPlayer play];
video_playing = true;
};
void _stop_video() {
[_instance.avPlayer pause];
[_instance.avPlayerLayer removeFromSuperlayer];
_instance.avPlayer = nil;
video_playing = false;
}
CGFloat _points_to_pixels(CGFloat points) {
float pixelPerInch;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
pixelPerInch = 132;
} else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
pixelPerInch = 163;
} else {
pixelPerInch = 160;
}
CGFloat pointsPerInch = 72.0;
return (points / pointsPerInch * pixelPerInch);
}
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@implementation GLView
@synthesize animationInterval;
static const int max_touches = 8;
static UITouch *touches[max_touches];
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static void init_touches() {
for (int i = 0; i < max_touches; i++) {
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touches[i] = NULL;
};
};
static int get_touch_id(UITouch *p_touch) {
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int first = -1;
for (int i = 0; i < max_touches; i++) {
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if (first == -1 && touches[i] == NULL) {
first = i;
continue;
};
if (touches[i] == p_touch)
return i;
};
if (first != -1) {
touches[first] = p_touch;
return first;
};
return -1;
};
static int remove_touch(UITouch *p_touch) {
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int remaining = 0;
for (int i = 0; i < max_touches; i++) {
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if (touches[i] == NULL)
continue;
if (touches[i] == p_touch)
touches[i] = NULL;
else
++remaining;
};
return remaining;
};
static int get_first_id(UITouch *p_touch) {
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for (int i = 0; i < max_touches; i++) {
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if (touches[i] != NULL)
return i;
};
return -1;
};
static void clear_touches() {
for (int i = 0; i < max_touches; i++) {
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touches[i] = NULL;
};
};
// Implement this to override the default layer class (which is [CALayer class]).
// We do this so that our view will be backed by a layer that is capable of OpenGL ES rendering.
+ (Class)layerClass {
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return [CAEAGLLayer class];
}
//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
- (id)initWithCoder:(NSCoder *)coder {
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active = FALSE;
if ((self = [super initWithCoder:coder])) {
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self = [self initGLES];
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}
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return self;
}
- (id)initGLES {
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// Get our backing layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
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// Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color.
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary
dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:FALSE],
kEAGLDrawablePropertyRetainedBacking,
kEAGLColorFormatRGBA8,
kEAGLDrawablePropertyColorFormat,
nil];
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// Create our EAGLContext, and if successful make it current and create our framebuffer.
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context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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if (!context || ![EAGLContext setCurrentContext:context] || ![self createFramebuffer]) {
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[self release];
return nil;
}
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// Default the animation interval to 1/60th of a second.
animationInterval = 1.0 / 60.0;
return self;
}
- (id<GLViewDelegate>)delegate {
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return delegate;
}
// Update the delegate, and if it needs a -setupView: call, set our internal flag so that it will be called.
- (void)setDelegate:(id<GLViewDelegate>)d {
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delegate = d;
delegateSetup = ![delegate respondsToSelector:@selector(setupView:)];
}
@synthesize useCADisplayLink;
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// If our view is resized, we'll be asked to layout subviews.
// This is the perfect opportunity to also update the framebuffer so that it is
// the same size as our display area.
- (void)layoutSubviews {
//printf("HERE\n");
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[EAGLContext setCurrentContext:context];
[self destroyFramebuffer];
[self createFramebuffer];
[self drawView];
[self drawView];
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}
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- (BOOL)createFramebuffer {
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// Generate IDs for a framebuffer object and a color renderbuffer
UIScreen *mainscr = [UIScreen mainScreen];
printf("******** screen size %i, %i\n", (int)mainscr.currentMode.size.width, (int)mainscr.currentMode.size.height);
iPhone X support and iOS-related fixes Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331. (cherry picked from commit 1d9a3a9b1c9ef7db26e53c8aeaab731992cffd6e)
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self.contentScaleFactor = mainscr.nativeScale;
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glGenFramebuffersOES(1, &viewFramebuffer);
glGenRenderbuffersOES(1, &viewRenderbuffer);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
// This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer)
// allowing us to draw into a buffer that will later be rendered to screen wherever the layer is (which corresponds with our view).
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[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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// For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer.
glGenRenderbuffersOES(1, &depthRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
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NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
return NO;
}
if (OS::get_singleton()) {
OS::VideoMode vm;
vm.fullscreen = true;
vm.width = backingWidth;
vm.height = backingHeight;
vm.resizable = false;
OS::get_singleton()->set_video_mode(vm);
OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer);
};
gl_view_base_fb = viewFramebuffer;
return YES;
}
// Clean up any buffers we have allocated.
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- (void)destroyFramebuffer {
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glDeleteFramebuffersOES(1, &viewFramebuffer);
viewFramebuffer = 0;
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
viewRenderbuffer = 0;
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if (depthRenderbuffer) {
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glDeleteRenderbuffersOES(1, &depthRenderbuffer);
depthRenderbuffer = 0;
}
}
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- (void)startAnimation {
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if (active)
return;
active = TRUE;
printf("start animation!\n");
if (useCADisplayLink) {
// Approximate frame rate
// assumes device refreshes at 60 fps
int frameInterval = (int)floor(animationInterval * 60.0f);
displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
[displayLink setFrameInterval:frameInterval];
// Setup DisplayLink in main thread
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
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} else {
animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
}
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if (video_playing) {
_unpause_video();
}
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}
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- (void)stopAnimation {
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if (!active)
return;
active = FALSE;
printf("******** stop animation!\n");
if (useCADisplayLink) {
[displayLink invalidate];
displayLink = nil;
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} else {
[animationTimer invalidate];
animationTimer = nil;
}
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clear_touches();
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if (video_playing) {
// save position
}
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}
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- (void)setAnimationInterval:(NSTimeInterval)interval {
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animationInterval = interval;
if ((useCADisplayLink && displayLink) || (!useCADisplayLink && animationTimer)) {
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[self stopAnimation];
[self startAnimation];
}
}
// Updates the OpenGL view when the timer fires
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- (void)drawView {
if (useCADisplayLink) {
// Pause the CADisplayLink to avoid recursion
[displayLink setPaused:YES];
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// Process all input events
while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource)
;
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// We are good to go, resume the CADisplayLink
[displayLink setPaused:NO];
}
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if (!active) {
printf("draw view not active!\n");
return;
};
// Make sure that you are drawing to the current context
[EAGLContext setCurrentContext:context];
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// If our drawing delegate needs to have the view setup, then call -setupView: and flag that it won't need to be called again.
if (!delegateSetup) {
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[delegate setupView:self];
delegateSetup = YES;
}
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
[delegate drawView:self];
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
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#ifdef DEBUG_ENABLED
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GLenum err = glGetError();
if (err)
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NSLog(@"%x error", err);
#endif
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *tlist = [[event allTouches] allObjects];
for (unsigned int i = 0; i < [tlist count]; i++) {
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if ([touches containsObject:[tlist objectAtIndex:i]]) {
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UITouch *touch = [tlist objectAtIndex:i];
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if (touch.phase != UITouchPhaseBegan)
continue;
int tid = get_touch_id(touch);
ERR_FAIL_COND(tid == -1);
CGPoint touchPoint = [touch locationInView:self];
OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1);
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};
};
}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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NSArray *tlist = [[event allTouches] allObjects];
for (unsigned int i = 0; i < [tlist count]; i++) {
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if ([touches containsObject:[tlist objectAtIndex:i]]) {
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UITouch *touch = [tlist objectAtIndex:i];
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if (touch.phase != UITouchPhaseMoved)
continue;
int tid = get_touch_id(touch);
ERR_FAIL_COND(tid == -1);
CGPoint touchPoint = [touch locationInView:self];
CGPoint prev_point = [touch previousLocationInView:self];
OSIPhone::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor);
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};
};
}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *tlist = [[event allTouches] allObjects];
for (unsigned int i = 0; i < [tlist count]; i++) {
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if ([touches containsObject:[tlist objectAtIndex:i]]) {
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UITouch *touch = [tlist objectAtIndex:i];
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if (touch.phase != UITouchPhaseEnded)
continue;
int tid = get_touch_id(touch);
ERR_FAIL_COND(tid == -1);
remove_touch(touch);
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CGPoint touchPoint = [touch locationInView:self];
OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false);
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};
};
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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OSIPhone::get_singleton()->touches_cancelled();
clear_touches();
};
- (BOOL)canBecomeFirstResponder {
return YES;
};
- (void)open_keyboard {
//keyboard_text = p_existing;
[self becomeFirstResponder];
};
- (void)hide_keyboard {
//keyboard_text = p_existing;
[self resignFirstResponder];
};
- (void)keyboardOnScreen:(NSNotification *)notification {
NSDictionary *info = notification.userInfo;
NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
CGRect rawFrame = [value CGRectValue];
CGRect keyboardFrame = [self convertRect:rawFrame fromView:nil];
OSIPhone::get_singleton()->set_virtual_keyboard_height(_points_to_pixels(keyboardFrame.size.height));
}
- (void)keyboardHidden:(NSNotification *)notification {
OSIPhone::get_singleton()->set_virtual_keyboard_height(0);
}
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- (void)deleteBackward {
if (keyboard_text.length())
keyboard_text.erase(keyboard_text.length() - 1, 1);
OSIPhone::get_singleton()->key(KEY_BACKSPACE, true);
};
- (BOOL)hasText {
return keyboard_text.length() ? YES : NO;
};
- (void)insertText:(NSString *)p_text {
String character;
character.parse_utf8([p_text UTF8String]);
keyboard_text = keyboard_text + character;
OSIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0], true);
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printf("inserting text with character %i\n", character[0]);
};
- (void)audioRouteChangeListenerCallback:(NSNotification *)notification {
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printf("*********** route changed!\n");
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NSDictionary *interuptionDict = notification.userInfo;
NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue];
switch (routeChangeReason) {
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case AVAudioSessionRouteChangeReasonNewDeviceAvailable: {
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NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable");
NSLog(@"Headphone/Line plugged in");
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}; break;
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case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: {
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NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable");
NSLog(@"Headphone/Line was pulled. Resuming video play....");
if (_is_video_playing()) {
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
[_instance.avPlayer play]; // NOTE: change this line according your current player implementation
NSLog(@"resumed play");
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});
};
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}; break;
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case AVAudioSessionRouteChangeReasonCategoryChange: {
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// called at start - also when other audio wants to play
NSLog(@"AVAudioSessionRouteChangeReasonCategoryChange");
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}; break;
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}
}
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// When created via code however, we get initWithFrame
- (id)initWithFrame:(CGRect)frame {
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self = [super initWithFrame:frame];
_instance = self;
printf("after init super %p\n", self);
if (self != nil) {
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self = [self initGLES];
printf("after init gles %p\n", self);
}
init_touches();
self.multipleTouchEnabled = YES;
iPhone X support and iOS-related fixes Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331. (cherry picked from commit 1d9a3a9b1c9ef7db26e53c8aeaab731992cffd6e)
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self.autocorrectionType = UITextAutocorrectionTypeNo;
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printf("******** adding observer for sound routing changes\n");
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(audioRouteChangeListenerCallback:)
name:AVAudioSessionRouteChangeNotification
object:nil];
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printf("******** adding observer for keyboard show/hide\n");
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardOnScreen:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardHidden:)
name:UIKeyboardDidHideNotification
object:nil];
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//self.autoresizesSubviews = YES;
//[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
return self;
}
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//- (BOOL)automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers {
// return YES;
//}
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//- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
// return YES;
//}
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// Stop animating and release resources when they are no longer needed.
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- (void)dealloc {
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[self stopAnimation];
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if ([EAGLContext currentContext] == context) {
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[EAGLContext setCurrentContext:nil];
}
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[context release];
context = nil;
[super dealloc];
}
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- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
if (object == _instance.avPlayerItem && [keyPath isEqualToString:@"status"]) {
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if (_instance.avPlayerItem.status == AVPlayerStatusFailed || _instance.avPlayer.status == AVPlayerStatusFailed) {
_stop_video();
video_found_error = true;
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}
if (_instance.avPlayer.status == AVPlayerStatusReadyToPlay &&
_instance.avPlayerItem.status == AVPlayerItemStatusReadyToPlay &&
CMTIME_COMPARE_INLINE(video_current_time, ==, kCMTimeZero)) {
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//NSLog(@"time: %@", video_current_time);
[_instance.avPlayer seekToTime:video_current_time];
video_current_time = kCMTimeZero;
}
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}
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if (object == _instance.avPlayer && [keyPath isEqualToString:@"rate"]) {
NSLog(@"Player playback rate changed: %.5f", _instance.avPlayer.rate);
if (_is_video_playing() && _instance.avPlayer.rate == 0.0 && !_instance.avPlayer.error) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
[_instance.avPlayer play]; // NOTE: change this line according your current player implementation
NSLog(@"resumed play");
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});
NSLog(@" . . . PAUSED (or just started)");
}
}
}
- (void)playerItemDidReachEnd:(NSNotification *)notification {
_stop_video();
}
/*
- (void)moviePlayBackDidFinish:(NSNotification*)notification {
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NSNumber* reason = [[notification userInfo] objectForKey:MPMoviePlayerPlaybackDidFinishReasonUserInfoKey];
switch ([reason intValue]) {
case MPMovieFinishReasonPlaybackEnded:
//NSLog(@"Playback Ended");
break;
case MPMovieFinishReasonPlaybackError:
//NSLog(@"Playback Error");
video_found_error = true;
break;
case MPMovieFinishReasonUserExited:
//NSLog(@"User Exited");
video_found_error = true;
break;
default:
//NSLog(@"Unsupported reason!");
break;
}
MPMoviePlayerController *player = [notification object];
[[NSNotificationCenter defaultCenter]
removeObserver:self
name:MPMoviePlayerPlaybackDidFinishNotification
object:player];
[_instance.moviePlayerController stop];
[_instance.moviePlayerController.view removeFromSuperview];
//[[MPMusicPlayerController applicationMusicPlayer] setVolume: video_previous_volume];
video_playing = false;
}
*/
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@end