2022-06-21 02:08:33 +02:00
|
|
|
/*************************************************************************/
|
|
|
|
/* utilities.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifdef GLES3_ENABLED
|
|
|
|
|
|
|
|
#include "utilities.h"
|
|
|
|
#include "config.h"
|
|
|
|
#include "light_storage.h"
|
|
|
|
#include "material_storage.h"
|
|
|
|
#include "mesh_storage.h"
|
|
|
|
#include "particles_storage.h"
|
|
|
|
#include "texture_storage.h"
|
|
|
|
|
|
|
|
using namespace GLES3;
|
|
|
|
|
|
|
|
Utilities *Utilities::singleton = nullptr;
|
|
|
|
|
|
|
|
Utilities::Utilities() {
|
|
|
|
singleton = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
Utilities::~Utilities() {
|
|
|
|
singleton = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<uint8_t> Utilities::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) {
|
|
|
|
Vector<uint8_t> ret;
|
|
|
|
ret.resize(p_buffer_size);
|
|
|
|
glBindBuffer(p_target, p_buffer);
|
|
|
|
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
|
|
{
|
|
|
|
uint8_t *w = ret.ptrw();
|
|
|
|
glGetBufferSubData(p_target, 0, p_buffer_size, w);
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
void *data = glMapBufferRange(p_target, 0, p_buffer_size, GL_MAP_READ_BIT);
|
|
|
|
ERR_FAIL_NULL_V(data, Vector<uint8_t>());
|
|
|
|
{
|
|
|
|
uint8_t *w = ret.ptrw();
|
|
|
|
memcpy(w, data, p_buffer_size);
|
|
|
|
}
|
|
|
|
glUnmapBuffer(p_target);
|
|
|
|
#endif
|
|
|
|
glBindBuffer(p_target, 0);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* INSTANCES */
|
|
|
|
|
|
|
|
RS::InstanceType Utilities::get_base_type(RID p_rid) const {
|
|
|
|
if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
|
|
|
return RS::INSTANCE_MESH;
|
|
|
|
} else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
|
|
|
return RS::INSTANCE_MULTIMESH;
|
|
|
|
} else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
|
|
|
|
return RS::INSTANCE_LIGHT;
|
2022-08-01 01:20:24 +02:00
|
|
|
} else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
|
|
|
|
return RS::INSTANCE_LIGHTMAP;
|
2022-06-21 02:08:33 +02:00
|
|
|
}
|
|
|
|
return RS::INSTANCE_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Utilities::free(RID p_rid) {
|
|
|
|
if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
|
|
|
|
GLES3::TextureStorage::get_singleton()->render_target_free(p_rid);
|
|
|
|
return true;
|
|
|
|
} else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) {
|
|
|
|
GLES3::TextureStorage::get_singleton()->texture_free(p_rid);
|
|
|
|
return true;
|
|
|
|
} else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
|
|
|
|
GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
|
|
|
|
return true;
|
|
|
|
} else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
|
|
|
|
GLES3::MaterialStorage::get_singleton()->shader_free(p_rid);
|
|
|
|
return true;
|
|
|
|
} else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) {
|
|
|
|
GLES3::MaterialStorage::get_singleton()->material_free(p_rid);
|
|
|
|
return true;
|
|
|
|
} else if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
|
|
|
GLES3::MeshStorage::get_singleton()->mesh_free(p_rid);
|
|
|
|
return true;
|
|
|
|
} else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
|
|
|
GLES3::MeshStorage::get_singleton()->multimesh_free(p_rid);
|
|
|
|
return true;
|
|
|
|
} else if (GLES3::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
|
|
|
|
GLES3::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
|
|
|
|
return true;
|
|
|
|
} else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
|
|
|
|
GLES3::LightStorage::get_singleton()->light_free(p_rid);
|
|
|
|
return true;
|
2022-08-01 01:20:24 +02:00
|
|
|
} else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
|
|
|
|
GLES3::LightStorage::get_singleton()->lightmap_free(p_rid);
|
|
|
|
return true;
|
2022-06-21 02:08:33 +02:00
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
else if (reflection_probe_owner.owns(p_rid)) {
|
|
|
|
// delete the texture
|
|
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
|
|
|
|
reflection_probe->instance_remove_deps();
|
|
|
|
|
|
|
|
reflection_probe_owner.free(p_rid);
|
|
|
|
memdelete(reflection_probe);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
} else if (lightmap_capture_data_owner.owns(p_rid)) {
|
|
|
|
// delete the texture
|
|
|
|
LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get_or_null(p_rid);
|
|
|
|
lightmap_capture->instance_remove_deps();
|
|
|
|
|
|
|
|
lightmap_capture_data_owner.free(p_rid);
|
|
|
|
memdelete(lightmap_capture);
|
|
|
|
return true;
|
|
|
|
|
|
|
|
} else if (canvas_occluder_owner.owns(p_rid)) {
|
|
|
|
CanvasOccluder *co = canvas_occluder_owner.get_or_null(p_rid);
|
|
|
|
if (co->index_id) {
|
|
|
|
glDeleteBuffers(1, &co->index_id);
|
|
|
|
}
|
|
|
|
if (co->vertex_id) {
|
|
|
|
glDeleteBuffers(1, &co->vertex_id);
|
|
|
|
}
|
|
|
|
|
|
|
|
canvas_occluder_owner.free(p_rid);
|
|
|
|
memdelete(co);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
} else if (canvas_light_shadow_owner.owns(p_rid)) {
|
|
|
|
CanvasLightShadow *cls = canvas_light_shadow_owner.get_or_null(p_rid);
|
|
|
|
glDeleteFramebuffers(1, &cls->fbo);
|
|
|
|
glDeleteRenderbuffers(1, &cls->depth);
|
|
|
|
glDeleteTextures(1, &cls->distance);
|
|
|
|
canvas_light_shadow_owner.free(p_rid);
|
|
|
|
memdelete(cls);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
/* DEPENDENCIES */
|
|
|
|
|
|
|
|
void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
|
|
|
|
if (MeshStorage::get_singleton()->owns_mesh(p_base)) {
|
|
|
|
Mesh *mesh = MeshStorage::get_singleton()->get_mesh(p_base);
|
|
|
|
p_instance->update_dependency(&mesh->dependency);
|
|
|
|
} else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) {
|
|
|
|
MultiMesh *multimesh = MeshStorage::get_singleton()->get_multimesh(p_base);
|
|
|
|
p_instance->update_dependency(&multimesh->dependency);
|
|
|
|
if (multimesh->mesh.is_valid()) {
|
|
|
|
base_update_dependency(multimesh->mesh, p_instance);
|
|
|
|
}
|
|
|
|
} else if (LightStorage::get_singleton()->owns_light(p_base)) {
|
|
|
|
Light *l = LightStorage::get_singleton()->get_light(p_base);
|
|
|
|
p_instance->update_dependency(&l->dependency);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* VISIBILITY NOTIFIER */
|
|
|
|
|
|
|
|
RID Utilities::visibility_notifier_allocate() {
|
|
|
|
return RID();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Utilities::visibility_notifier_initialize(RID p_notifier) {
|
|
|
|
}
|
|
|
|
|
|
|
|
void Utilities::visibility_notifier_free(RID p_notifier) {
|
|
|
|
}
|
|
|
|
|
|
|
|
void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
|
|
|
|
}
|
|
|
|
|
|
|
|
void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
|
|
|
|
}
|
|
|
|
|
|
|
|
AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const {
|
|
|
|
return AABB();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
|
|
|
|
}
|
|
|
|
|
|
|
|
/* TIMING */
|
|
|
|
|
|
|
|
//void Utilities::render_info_begin_capture() {
|
|
|
|
// info.snap = info.render;
|
|
|
|
//}
|
|
|
|
|
|
|
|
//void Utilities::render_info_end_capture() {
|
|
|
|
// info.snap.object_count = info.render.object_count - info.snap.object_count;
|
|
|
|
// info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
|
|
|
|
// info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
|
|
|
|
// info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
|
|
|
|
// info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
|
|
|
|
// info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
|
|
|
|
// info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
|
|
|
|
// info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
|
|
|
|
//}
|
|
|
|
|
|
|
|
//int Utilities::get_captured_render_info(RS::RenderInfo p_info) {
|
|
|
|
// switch (p_info) {
|
|
|
|
// case RS::INFO_OBJECTS_IN_FRAME: {
|
|
|
|
// return info.snap.object_count;
|
|
|
|
// } break;
|
|
|
|
// case RS::INFO_VERTICES_IN_FRAME: {
|
|
|
|
// return info.snap.vertices_count;
|
|
|
|
// } break;
|
|
|
|
// case RS::INFO_MATERIAL_CHANGES_IN_FRAME: {
|
|
|
|
// return info.snap.material_switch_count;
|
|
|
|
// } break;
|
|
|
|
// case RS::INFO_SHADER_CHANGES_IN_FRAME: {
|
|
|
|
// return info.snap.shader_rebind_count;
|
|
|
|
// } break;
|
|
|
|
// case RS::INFO_SURFACE_CHANGES_IN_FRAME: {
|
|
|
|
// return info.snap.surface_switch_count;
|
|
|
|
// } break;
|
|
|
|
// case RS::INFO_DRAW_CALLS_IN_FRAME: {
|
|
|
|
// return info.snap.draw_call_count;
|
|
|
|
// } break;
|
|
|
|
// /*
|
|
|
|
// case RS::INFO_2D_ITEMS_IN_FRAME: {
|
|
|
|
// return info.snap._2d_item_count;
|
|
|
|
// } break;
|
|
|
|
// case RS::INFO_2D_DRAW_CALLS_IN_FRAME: {
|
|
|
|
// return info.snap._2d_draw_call_count;
|
|
|
|
// } break;
|
|
|
|
// */
|
|
|
|
// default: {
|
|
|
|
// return get_render_info(p_info);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
|
|
|
|
//int Utilities::get_render_info(RS::RenderInfo p_info) {
|
|
|
|
// switch (p_info) {
|
|
|
|
// case RS::INFO_OBJECTS_IN_FRAME:
|
|
|
|
// return info.render_final.object_count;
|
|
|
|
// case RS::INFO_VERTICES_IN_FRAME:
|
|
|
|
// return info.render_final.vertices_count;
|
|
|
|
// case RS::INFO_MATERIAL_CHANGES_IN_FRAME:
|
|
|
|
// return info.render_final.material_switch_count;
|
|
|
|
// case RS::INFO_SHADER_CHANGES_IN_FRAME:
|
|
|
|
// return info.render_final.shader_rebind_count;
|
|
|
|
// case RS::INFO_SURFACE_CHANGES_IN_FRAME:
|
|
|
|
// return info.render_final.surface_switch_count;
|
|
|
|
// case RS::INFO_DRAW_CALLS_IN_FRAME:
|
|
|
|
// return info.render_final.draw_call_count;
|
|
|
|
// /*
|
|
|
|
// case RS::INFO_2D_ITEMS_IN_FRAME:
|
|
|
|
// return info.render_final._2d_item_count;
|
|
|
|
// case RS::INFO_2D_DRAW_CALLS_IN_FRAME:
|
|
|
|
// return info.render_final._2d_draw_call_count;
|
|
|
|
//*/
|
|
|
|
// case RS::INFO_USAGE_VIDEO_MEM_TOTAL:
|
|
|
|
// return 0; //no idea
|
|
|
|
// case RS::INFO_VIDEO_MEM_USED:
|
|
|
|
// return info.vertex_mem + info.texture_mem;
|
|
|
|
// case RS::INFO_TEXTURE_MEM_USED:
|
|
|
|
// return info.texture_mem;
|
|
|
|
// case RS::INFO_VERTEX_MEM_USED:
|
|
|
|
// return info.vertex_mem;
|
|
|
|
// default:
|
|
|
|
// return 0; //no idea either
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
|
|
|
|
/* MISC */
|
|
|
|
|
|
|
|
void Utilities::update_dirty_resources() {
|
2022-04-03 18:56:43 +02:00
|
|
|
MaterialStorage::get_singleton()->_update_global_shader_uniforms();
|
2022-06-21 02:08:33 +02:00
|
|
|
MaterialStorage::get_singleton()->_update_queued_materials();
|
|
|
|
//MeshStorage::get_singleton()->_update_dirty_skeletons();
|
|
|
|
MeshStorage::get_singleton()->_update_dirty_multimeshes();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Utilities::set_debug_generate_wireframes(bool p_generate) {
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Utilities::has_os_feature(const String &p_feature) const {
|
|
|
|
Config *config = Config::get_singleton();
|
|
|
|
if (!config) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p_feature == "rgtc") {
|
|
|
|
return config->rgtc_supported;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p_feature == "s3tc") {
|
|
|
|
return config->s3tc_supported;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p_feature == "bptc") {
|
|
|
|
return config->bptc_supported;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p_feature == "etc" || p_feature == "etc2") {
|
|
|
|
return config->etc2_supported;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Utilities::update_memory_info() {
|
|
|
|
}
|
|
|
|
|
|
|
|
uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
String Utilities::get_video_adapter_name() const {
|
|
|
|
return (const char *)glGetString(GL_RENDERER);
|
|
|
|
}
|
|
|
|
|
|
|
|
String Utilities::get_video_adapter_vendor() const {
|
|
|
|
return (const char *)glGetString(GL_VENDOR);
|
|
|
|
}
|
|
|
|
|
|
|
|
RenderingDevice::DeviceType Utilities::get_video_adapter_type() const {
|
|
|
|
return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER;
|
|
|
|
}
|
|
|
|
|
|
|
|
String Utilities::get_video_adapter_api_version() const {
|
|
|
|
return (const char *)glGetString(GL_VERSION);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // GLES3_ENABLED
|