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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GDExtension" inherits= "Resource" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A native library for GDExtension.
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</brief_description>
<description >
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The [GDExtension] resource type represents a [url=https://en.wikipedia.org/wiki/Shared_library]shared library[/url] which can expand the functionality of the engine. The [GDExtensionManager] singleton is responsible for loading, reloading, and unloading [GDExtension] resources.
[b]Note:[/b] GDExtension itself is not a scripting language and has no relation to [GDScript] resources.
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</description>
<tutorials >
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<link title= "GDExtension overview" > $DOCS_URL/tutorials/scripting/gdextension/what_is_gdextension.html</link>
<link title= "GDExtension example in C++" > $DOCS_URL/tutorials/scripting/gdextension/gdextension_cpp_example.html</link>
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</tutorials>
<methods >
<method name= "close_library" >
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<return type= "void" />
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<description >
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Closes the current library.
[b]Note:[/b] You normally should not call this method directly. This is handled automatically by [method GDExtensionManager.unload_extension].
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</description>
</method>
<method name= "get_minimum_library_initialization_level" qualifiers= "const" >
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<return type= "int" enum= "GDExtension.InitializationLevel" />
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<description >
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Returns the lowest level required for this extension to be properly initialized (see the [enum InitializationLevel] enum).
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</description>
</method>
<method name= "initialize_library" >
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<return type= "void" />
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<param index= "0" name= "level" type= "int" enum= "GDExtension.InitializationLevel" />
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<description >
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Initializes the library bound to this GDextension at the given initialization [param level].
[b]Note:[/b] You normally should not call this method directly. This is handled automatically by [method GDExtensionManager.load_extension].
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</description>
</method>
<method name= "is_library_open" qualifiers= "const" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] if this extension's library has been opened.
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</description>
</method>
<method name= "open_library" >
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<return type= "int" enum= "Error" />
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<param index= "0" name= "path" type= "String" />
<param index= "1" name= "entry_symbol" type= "String" />
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<description >
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Opens the library at the specified [param path].
[b]Note:[/b] You normally should not call this method directly. This is handled automatically by [method GDExtensionManager.load_extension].
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</description>
</method>
</methods>
<constants >
<constant name= "INITIALIZATION_LEVEL_CORE" value= "0" enum= "InitializationLevel" >
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The library is initialized at the same time as the core features of the engine.
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</constant>
<constant name= "INITIALIZATION_LEVEL_SERVERS" value= "1" enum= "InitializationLevel" >
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The library is initialized at the same time as the engine's servers (such as [RenderingServer] or [PhysicsServer3D]).
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</constant>
<constant name= "INITIALIZATION_LEVEL_SCENE" value= "2" enum= "InitializationLevel" >
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The library is initialized at the same time as the engine's scene-related classes.
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</constant>
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<constant name= "INITIALIZATION_LEVEL_EDITOR" value= "3" enum= "InitializationLevel" >
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The library is initialized at the same time as the engine's editor classes. Only happens when loading the GDExtension in the editor.
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</constant>
</constants>
</class>