virtualx-engine/thirdparty/embree-aarch64/kernels/geometry/intersector_epilog.h

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2021-04-20 18:38:09 +02:00
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/ray.h"
#include "../common/context.h"
#include "filter.h"
namespace embree
{
namespace isa
{
template<int M>
struct UVIdentity {
__forceinline void operator() (vfloat<M>& u, vfloat<M>& v) const {}
};
template<bool filter>
struct Intersect1Epilog1
{
RayHit& ray;
IntersectContext* context;
const unsigned int geomID;
const unsigned int primID;
__forceinline Intersect1Epilog1(RayHit& ray,
IntersectContext* context,
const unsigned int geomID,
const unsigned int primID)
: ray(ray), context(context), geomID(geomID), primID(primID) {}
template<typename Hit>
__forceinline bool operator() (Hit& hit) const
{
/* ray mask test */
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
if ((geometry->mask & ray.mask) == 0) return false;
#endif
hit.finalize();
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
HitK<1> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng);
const float old_t = ray.tfar;
ray.tfar = hit.t;
bool found = runIntersectionFilter1(geometry,ray,context,h);
if (!found) ray.tfar = old_t;
return found;
}
}
#endif
/* update hit information */
ray.tfar = hit.t;
ray.Ng = hit.Ng;
ray.u = hit.u;
ray.v = hit.v;
ray.primID = primID;
ray.geomID = geomID;
instance_id_stack::copy(context->user->instID, ray.instID);
return true;
}
};
template<bool filter>
struct Occluded1Epilog1
{
Ray& ray;
IntersectContext* context;
const unsigned int geomID;
const unsigned int primID;
__forceinline Occluded1Epilog1(Ray& ray,
IntersectContext* context,
const unsigned int geomID,
const unsigned int primID)
: ray(ray), context(context), geomID(geomID), primID(primID) {}
template<typename Hit>
__forceinline bool operator() (Hit& hit) const
{
/* ray mask test */
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
if ((geometry->mask & ray.mask) == 0) return false;
#endif
hit.finalize();
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) {
HitK<1> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng);
const float old_t = ray.tfar;
ray.tfar = hit.t;
const bool found = runOcclusionFilter1(geometry,ray,context,h);
if (!found) ray.tfar = old_t;
return found;
}
}
#endif
return true;
}
};
template<int K, bool filter>
struct Intersect1KEpilog1
{
RayHitK<K>& ray;
size_t k;
IntersectContext* context;
const unsigned int geomID;
const unsigned int primID;
__forceinline Intersect1KEpilog1(RayHitK<K>& ray, size_t k,
IntersectContext* context,
const unsigned int geomID,
const unsigned int primID)
: ray(ray), k(k), context(context), geomID(geomID), primID(primID) {}
template<typename Hit>
__forceinline bool operator() (Hit& hit) const
{
/* ray mask test */
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
if ((geometry->mask & ray.mask[k]) == 0)
return false;
#endif
hit.finalize();
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
HitK<K> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng);
const float old_t = ray.tfar[k];
ray.tfar[k] = hit.t;
const bool found = any(runIntersectionFilter(vbool<K>(1<<k),geometry,ray,context,h));
if (!found) ray.tfar[k] = old_t;
return found;
}
}
#endif
/* update hit information */
ray.tfar[k] = hit.t;
ray.Ng.x[k] = hit.Ng.x;
ray.Ng.y[k] = hit.Ng.y;
ray.Ng.z[k] = hit.Ng.z;
ray.u[k] = hit.u;
ray.v[k] = hit.v;
ray.primID[k] = primID;
ray.geomID[k] = geomID;
instance_id_stack::copy<const unsigned*, vuint<K>*, const size_t&>(context->user->instID, ray.instID, k);
return true;
}
};
template<int K, bool filter>
struct Occluded1KEpilog1
{
RayK<K>& ray;
size_t k;
IntersectContext* context;
const unsigned int geomID;
const unsigned int primID;
__forceinline Occluded1KEpilog1(RayK<K>& ray, size_t k,
IntersectContext* context,
const unsigned int geomID,
const unsigned int primID)
: ray(ray), k(k), context(context), geomID(geomID), primID(primID) {}
template<typename Hit>
__forceinline bool operator() (Hit& hit) const
{
/* ray mask test */
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
if ((geometry->mask & ray.mask[k]) == 0)
return false;
#endif
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) {
hit.finalize();
HitK<K> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng);
const float old_t = ray.tfar[k];
ray.tfar[k] = hit.t;
const bool found = any(runOcclusionFilter(vbool<K>(1<<k),geometry,ray,context,h));
if (!found) ray.tfar[k] = old_t;
return found;
}
}
#endif
return true;
}
};
template<int M, int Mx, bool filter>
struct Intersect1EpilogM
{
RayHit& ray;
IntersectContext* context;
const vuint<M>& geomIDs;
const vuint<M>& primIDs;
__forceinline Intersect1EpilogM(RayHit& ray,
IntersectContext* context,
const vuint<M>& geomIDs,
const vuint<M>& primIDs)
: ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs) {}
template<typename Hit>
__forceinline bool operator() (const vbool<Mx>& valid_i, Hit& hit) const
{
Scene* scene MAYBE_UNUSED = context->scene;
vbool<Mx> valid = valid_i;
if (Mx > M) valid &= (1<<M)-1;
hit.finalize();
size_t i = select_min(valid,hit.vt);
unsigned int geomID = geomIDs[i];
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK)
bool foundhit = false;
goto entry;
while (true)
{
if (unlikely(none(valid))) return foundhit;
i = select_min(valid,hit.vt);
geomID = geomIDs[i];
entry:
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
/* goto next hit if mask test fails */
if ((geometry->mask & ray.mask) == 0) {
clear(valid,i);
continue;
}
#endif
#if defined(EMBREE_FILTER_FUNCTION)
/* call intersection filter function */
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
const Vec2f uv = hit.uv(i);
HitK<1> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i));
const float old_t = ray.tfar;
ray.tfar = hit.t(i);
const bool found = runIntersectionFilter1(geometry,ray,context,h);
if (!found) ray.tfar = old_t;
foundhit |= found;
clear(valid,i);
valid &= hit.vt <= ray.tfar; // intersection filters may modify tfar value
continue;
}
}
#endif
break;
}
#endif
/* update hit information */
const Vec2f uv = hit.uv(i);
ray.tfar = hit.vt[i];
ray.Ng.x = hit.vNg.x[i];
ray.Ng.y = hit.vNg.y[i];
ray.Ng.z = hit.vNg.z[i];
ray.u = uv.x;
ray.v = uv.y;
ray.primID = primIDs[i];
ray.geomID = geomID;
instance_id_stack::copy(context->user->instID, ray.instID);
return true;
}
};
#if 0 && defined(__AVX512F__) // do not enable, this reduced frequency for BVH4
template<int M, bool filter>
struct Intersect1EpilogM<M,16,filter>
{
static const size_t Mx = 16;
RayHit& ray;
IntersectContext* context;
const vuint<M>& geomIDs;
const vuint<M>& primIDs;
__forceinline Intersect1EpilogM(RayHit& ray,
IntersectContext* context,
const vuint<M>& geomIDs,
const vuint<M>& primIDs)
: ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs) {}
template<typename Hit>
__forceinline bool operator() (const vbool<Mx>& valid_i, Hit& hit) const
{
Scene* MAYBE_UNUSED scene = context->scene;
vbool<Mx> valid = valid_i;
if (Mx > M) valid &= (1<<M)-1;
hit.finalize();
size_t i = select_min(valid,hit.vt);
unsigned int geomID = geomIDs[i];
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK)
bool foundhit = false;
goto entry;
while (true)
{
if (unlikely(none(valid))) return foundhit;
i = select_min(valid,hit.vt);
geomID = geomIDs[i];
entry:
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
/* goto next hit if mask test fails */
if ((geometry->mask & ray.mask) == 0) {
clear(valid,i);
continue;
}
#endif
#if defined(EMBREE_FILTER_FUNCTION)
/* call intersection filter function */
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
const Vec2f uv = hit.uv(i);
HitK<1> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i));
const float old_t = ray.tfar;
ray.tfar = hit.t(i);
const bool found = runIntersectionFilter1(geometry,ray,context,h);
if (!found) ray.tfar = old_t;
foundhit |= found;
clear(valid,i);
valid &= hit.vt <= ray.tfar; // intersection filters may modify tfar value
continue;
}
}
#endif
break;
}
#endif
vbool<Mx> finalMask(((unsigned int)1 << i));
ray.update(finalMask,hit.vt,hit.vu,hit.vv,hit.vNg.x,hit.vNg.y,hit.vNg.z,geomID,primIDs);
instance_id_stack::foreach([&](unsigned level)
{
ray.instID[level] = context->user->instID[level];
return (context->user->instID[level] != RTC_INVALID_GEOMETRY_ID);
});
return true;
}
};
#endif
template<int M, int Mx, bool filter>
struct Occluded1EpilogM
{
Ray& ray;
IntersectContext* context;
const vuint<M>& geomIDs;
const vuint<M>& primIDs;
__forceinline Occluded1EpilogM(Ray& ray,
IntersectContext* context,
const vuint<M>& geomIDs,
const vuint<M>& primIDs)
: ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs) {}
template<typename Hit>
__forceinline bool operator() (const vbool<Mx>& valid_i, Hit& hit) const
{
Scene* scene MAYBE_UNUSED = context->scene;
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK)
if (unlikely(filter))
hit.finalize(); /* called only once */
vbool<Mx> valid = valid_i;
if (Mx > M) valid &= (1<<M)-1;
size_t m=movemask(valid);
goto entry;
while (true)
{
if (unlikely(m == 0)) return false;
entry:
size_t i=bsf(m);
const unsigned int geomID = geomIDs[i];
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
/* goto next hit if mask test fails */
if ((geometry->mask & ray.mask) == 0) {
m=btc(m,i);
continue;
}
#endif
#if defined(EMBREE_FILTER_FUNCTION)
/* if we have no filter then the test passed */
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
{
const Vec2f uv = hit.uv(i);
HitK<1> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i));
const float old_t = ray.tfar;
ray.tfar = hit.t(i);
if (runOcclusionFilter1(geometry,ray,context,h)) return true;
ray.tfar = old_t;
m=btc(m,i);
continue;
}
}
#endif
break;
}
#endif
return true;
}
};
template<int M, bool filter>
struct Intersect1EpilogMU
{
RayHit& ray;
IntersectContext* context;
const unsigned int geomID;
const unsigned int primID;
__forceinline Intersect1EpilogMU(RayHit& ray,
IntersectContext* context,
const unsigned int geomID,
const unsigned int primID)
: ray(ray), context(context), geomID(geomID), primID(primID) {}
template<typename Hit>
__forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const
{
/* ray mask test */
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
if ((geometry->mask & ray.mask) == 0) return false;
#endif
vbool<M> valid = valid_i;
hit.finalize();
size_t i = select_min(valid,hit.vt);
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter()))
{
bool foundhit = false;
while (true)
{
/* call intersection filter function */
Vec2f uv = hit.uv(i);
const float old_t = ray.tfar;
ray.tfar = hit.t(i);
HitK<1> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i));
const bool found = runIntersectionFilter1(geometry,ray,context,h);
if (!found) ray.tfar = old_t;
foundhit |= found;
clear(valid,i);
valid &= hit.vt <= ray.tfar; // intersection filters may modify tfar value
if (unlikely(none(valid))) break;
i = select_min(valid,hit.vt);
}
return foundhit;
}
#endif
/* update hit information */
const Vec2f uv = hit.uv(i);
const Vec3fa Ng = hit.Ng(i);
ray.tfar = hit.t(i);
ray.Ng.x = Ng.x;
ray.Ng.y = Ng.y;
ray.Ng.z = Ng.z;
ray.u = uv.x;
ray.v = uv.y;
ray.primID = primID;
ray.geomID = geomID;
instance_id_stack::copy(context->user->instID, ray.instID);
return true;
}
};
template<int M, bool filter>
struct Occluded1EpilogMU
{
Ray& ray;
IntersectContext* context;
const unsigned int geomID;
const unsigned int primID;
__forceinline Occluded1EpilogMU(Ray& ray,
IntersectContext* context,
const unsigned int geomID,
const unsigned int primID)
: ray(ray), context(context), geomID(geomID), primID(primID) {}
template<typename Hit>
__forceinline bool operator() (const vbool<M>& valid, Hit& hit) const
{
/* ray mask test */
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
if ((geometry->mask & ray.mask) == 0) return false;
#endif
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
{
hit.finalize();
for (size_t m=movemask(valid), i=bsf(m); m!=0; m=btc(m,i), i=bsf(m))
{
const Vec2f uv = hit.uv(i);
const float old_t = ray.tfar;
ray.tfar = hit.t(i);
HitK<1> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i));
if (runOcclusionFilter1(geometry,ray,context,h)) return true;
ray.tfar = old_t;
}
return false;
}
#endif
return true;
}
};
template<int M, int K, bool filter>
struct IntersectKEpilogM
{
RayHitK<K>& ray;
IntersectContext* context;
const vuint<M>& geomIDs;
const vuint<M>& primIDs;
const size_t i;
__forceinline IntersectKEpilogM(RayHitK<K>& ray,
IntersectContext* context,
const vuint<M>& geomIDs,
const vuint<M>& primIDs,
size_t i)
: ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs), i(i) {}
template<typename Hit>
__forceinline vbool<K> operator() (const vbool<K>& valid_i, const Hit& hit) const
{
Scene* scene MAYBE_UNUSED = context->scene;
vfloat<K> u, v, t;
Vec3vf<K> Ng;
vbool<K> valid = valid_i;
std::tie(u,v,t,Ng) = hit();
const unsigned int geomID = geomIDs[i];
const unsigned int primID = primIDs[i];
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
/* ray masking test */
#if defined(EMBREE_RAY_MASK)
valid &= (geometry->mask & ray.mask) != 0;
if (unlikely(none(valid))) return false;
#endif
/* occlusion filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
HitK<K> h(context->user,geomID,primID,u,v,Ng);
const vfloat<K> old_t = ray.tfar;
ray.tfar = select(valid,t,ray.tfar);
const vbool<K> m_accept = runIntersectionFilter(valid,geometry,ray,context,h);
ray.tfar = select(m_accept,ray.tfar,old_t);
return m_accept;
}
}
#endif
/* update hit information */
vfloat<K>::store(valid,&ray.tfar,t);
vfloat<K>::store(valid,&ray.Ng.x,Ng.x);
vfloat<K>::store(valid,&ray.Ng.y,Ng.y);
vfloat<K>::store(valid,&ray.Ng.z,Ng.z);
vfloat<K>::store(valid,&ray.u,u);
vfloat<K>::store(valid,&ray.v,v);
vuint<K>::store(valid,&ray.primID,primID);
vuint<K>::store(valid,&ray.geomID,geomID);
instance_id_stack::copy<const unsigned*, vuint<K>*, const vbool<K>&>(context->user->instID, ray.instID, valid);
return valid;
}
};
template<int M, int K, bool filter>
struct OccludedKEpilogM
{
vbool<K>& valid0;
RayK<K>& ray;
IntersectContext* context;
const vuint<M>& geomIDs;
const vuint<M>& primIDs;
const size_t i;
__forceinline OccludedKEpilogM(vbool<K>& valid0,
RayK<K>& ray,
IntersectContext* context,
const vuint<M>& geomIDs,
const vuint<M>& primIDs,
size_t i)
: valid0(valid0), ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs), i(i) {}
template<typename Hit>
__forceinline vbool<K> operator() (const vbool<K>& valid_i, const Hit& hit) const
{
vbool<K> valid = valid_i;
/* ray masking test */
Scene* scene MAYBE_UNUSED = context->scene;
const unsigned int geomID = geomIDs[i];
const unsigned int primID = primIDs[i];
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
valid &= (geometry->mask & ray.mask) != 0;
if (unlikely(none(valid))) return valid;
#endif
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
{
vfloat<K> u, v, t;
Vec3vf<K> Ng;
std::tie(u,v,t,Ng) = hit();
HitK<K> h(context->user,geomID,primID,u,v,Ng);
const vfloat<K> old_t = ray.tfar;
ray.tfar = select(valid,t,ray.tfar);
valid = runOcclusionFilter(valid,geometry,ray,context,h);
ray.tfar = select(valid,ray.tfar,old_t);
}
}
#endif
/* update occlusion */
valid0 = valid0 & !valid;
return valid;
}
};
template<int M, int K, bool filter>
struct IntersectKEpilogMU
{
RayHitK<K>& ray;
IntersectContext* context;
const unsigned int geomID;
const unsigned int primID;
__forceinline IntersectKEpilogMU(RayHitK<K>& ray,
IntersectContext* context,
const unsigned int geomID,
const unsigned int primID)
: ray(ray), context(context), geomID(geomID), primID(primID) {}
template<typename Hit>
__forceinline vbool<K> operator() (const vbool<K>& valid_org, const Hit& hit) const
{
vbool<K> valid = valid_org;
vfloat<K> u, v, t;
Vec3vf<K> Ng;
std::tie(u,v,t,Ng) = hit();
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
/* ray masking test */
#if defined(EMBREE_RAY_MASK)
valid &= (geometry->mask & ray.mask) != 0;
if (unlikely(none(valid))) return false;
#endif
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
HitK<K> h(context->user,geomID,primID,u,v,Ng);
const vfloat<K> old_t = ray.tfar;
ray.tfar = select(valid,t,ray.tfar);
const vbool<K> m_accept = runIntersectionFilter(valid,geometry,ray,context,h);
ray.tfar = select(m_accept,ray.tfar,old_t);
return m_accept;
}
}
#endif
/* update hit information */
vfloat<K>::store(valid,&ray.tfar,t);
vfloat<K>::store(valid,&ray.Ng.x,Ng.x);
vfloat<K>::store(valid,&ray.Ng.y,Ng.y);
vfloat<K>::store(valid,&ray.Ng.z,Ng.z);
vfloat<K>::store(valid,&ray.u,u);
vfloat<K>::store(valid,&ray.v,v);
vuint<K>::store(valid,&ray.primID,primID);
vuint<K>::store(valid,&ray.geomID,geomID);
instance_id_stack::copy<const unsigned*, vuint<K>*, const vbool<K>&>(context->user->instID, ray.instID, valid);
return valid;
}
};
template<int M, int K, bool filter>
struct OccludedKEpilogMU
{
vbool<K>& valid0;
RayK<K>& ray;
IntersectContext* context;
const unsigned int geomID;
const unsigned int primID;
__forceinline OccludedKEpilogMU(vbool<K>& valid0,
RayK<K>& ray,
IntersectContext* context,
const unsigned int geomID,
const unsigned int primID)
: valid0(valid0), ray(ray), context(context), geomID(geomID), primID(primID) {}
template<typename Hit>
__forceinline vbool<K> operator() (const vbool<K>& valid_i, const Hit& hit) const
{
vbool<K> valid = valid_i;
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
valid &= (geometry->mask & ray.mask) != 0;
if (unlikely(none(valid))) return false;
#endif
/* occlusion filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
{
vfloat<K> u, v, t;
Vec3vf<K> Ng;
std::tie(u,v,t,Ng) = hit();
HitK<K> h(context->user,geomID,primID,u,v,Ng);
const vfloat<K> old_t = ray.tfar;
ray.tfar = select(valid,t,ray.tfar);
valid = runOcclusionFilter(valid,geometry,ray,context,h);
ray.tfar = select(valid,ray.tfar,old_t);
}
}
#endif
/* update occlusion */
valid0 = valid0 & !valid;
return valid;
}
};
template<int M, int Mx, int K, bool filter>
struct Intersect1KEpilogM
{
RayHitK<K>& ray;
size_t k;
IntersectContext* context;
const vuint<M>& geomIDs;
const vuint<M>& primIDs;
__forceinline Intersect1KEpilogM(RayHitK<K>& ray, size_t k,
IntersectContext* context,
const vuint<M>& geomIDs,
const vuint<M>& primIDs)
: ray(ray), k(k), context(context), geomIDs(geomIDs), primIDs(primIDs) {}
template<typename Hit>
__forceinline bool operator() (const vbool<Mx>& valid_i, Hit& hit) const
{
Scene* scene MAYBE_UNUSED = context->scene;
vbool<Mx> valid = valid_i;
hit.finalize();
if (Mx > M) valid &= (1<<M)-1;
size_t i = select_min(valid,hit.vt);
assert(i<M);
unsigned int geomID = geomIDs[i];
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK)
bool foundhit = false;
goto entry;
while (true)
{
if (unlikely(none(valid))) return foundhit;
i = select_min(valid,hit.vt);
assert(i<M);
geomID = geomIDs[i];
entry:
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
/* goto next hit if mask test fails */
if ((geometry->mask & ray.mask[k]) == 0) {
clear(valid,i);
continue;
}
#endif
#if defined(EMBREE_FILTER_FUNCTION)
/* call intersection filter function */
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
assert(i<M);
const Vec2f uv = hit.uv(i);
HitK<K> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i));
const float old_t = ray.tfar[k];
ray.tfar[k] = hit.t(i);
const bool found = any(runIntersectionFilter(vbool<K>(1<<k),geometry,ray,context,h));
if (!found) ray.tfar[k] = old_t;
foundhit = foundhit | found;
clear(valid,i);
valid &= hit.vt <= ray.tfar[k]; // intersection filters may modify tfar value
continue;
}
}
#endif
break;
}
#endif
assert(i<M);
/* update hit information */
#if 0 && defined(__AVX512F__) // do not enable, this reduced frequency for BVH4
ray.updateK(i,k,hit.vt,hit.vu,hit.vv,vfloat<Mx>(hit.vNg.x),vfloat<Mx>(hit.vNg.y),vfloat<Mx>(hit.vNg.z),geomID,vuint<Mx>(primIDs));
#else
const Vec2f uv = hit.uv(i);
ray.tfar[k] = hit.t(i);
ray.Ng.x[k] = hit.vNg.x[i];
ray.Ng.y[k] = hit.vNg.y[i];
ray.Ng.z[k] = hit.vNg.z[i];
ray.u[k] = uv.x;
ray.v[k] = uv.y;
ray.primID[k] = primIDs[i];
ray.geomID[k] = geomID;
instance_id_stack::copy<const unsigned*, vuint<K>*, const size_t&>(context->user->instID, ray.instID, k);
#endif
return true;
}
};
template<int M, int Mx, int K, bool filter>
struct Occluded1KEpilogM
{
RayK<K>& ray;
size_t k;
IntersectContext* context;
const vuint<M>& geomIDs;
const vuint<M>& primIDs;
__forceinline Occluded1KEpilogM(RayK<K>& ray, size_t k,
IntersectContext* context,
const vuint<M>& geomIDs,
const vuint<M>& primIDs)
: ray(ray), k(k), context(context), geomIDs(geomIDs), primIDs(primIDs) {}
template<typename Hit>
__forceinline bool operator() (const vbool<Mx>& valid_i, Hit& hit) const
{
Scene* scene MAYBE_UNUSED = context->scene;
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK)
if (unlikely(filter))
hit.finalize(); /* called only once */
vbool<Mx> valid = valid_i;
if (Mx > M) valid &= (1<<M)-1;
size_t m=movemask(valid);
goto entry;
while (true)
{
if (unlikely(m == 0)) return false;
entry:
size_t i=bsf(m);
const unsigned int geomID = geomIDs[i];
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
/* goto next hit if mask test fails */
if ((geometry->mask & ray.mask[k]) == 0) {
m=btc(m,i);
continue;
}
#endif
#if defined(EMBREE_FILTER_FUNCTION)
/* execute occlusion filer */
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
{
const Vec2f uv = hit.uv(i);
const float old_t = ray.tfar[k];
ray.tfar[k] = hit.t(i);
HitK<K> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i));
if (any(runOcclusionFilter(vbool<K>(1<<k),geometry,ray,context,h))) return true;
ray.tfar[k] = old_t;
m=btc(m,i);
continue;
}
}
#endif
break;
}
#endif
return true;
}
};
template<int M, int K, bool filter>
struct Intersect1KEpilogMU
{
RayHitK<K>& ray;
size_t k;
IntersectContext* context;
const unsigned int geomID;
const unsigned int primID;
__forceinline Intersect1KEpilogMU(RayHitK<K>& ray, size_t k,
IntersectContext* context,
const unsigned int geomID,
const unsigned int primID)
: ray(ray), k(k), context(context), geomID(geomID), primID(primID) {}
template<typename Hit>
__forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const
{
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
/* ray mask test */
if ((geometry->mask & ray.mask[k]) == 0)
return false;
#endif
/* finalize hit calculation */
vbool<M> valid = valid_i;
hit.finalize();
size_t i = select_min(valid,hit.vt);
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter()))
{
bool foundhit = false;
while (true)
{
const Vec2f uv = hit.uv(i);
const float old_t = ray.tfar[k];
ray.tfar[k] = hit.t(i);
HitK<K> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i));
const bool found = any(runIntersectionFilter(vbool<K>(1<<k),geometry,ray,context,h));
if (!found) ray.tfar[k] = old_t;
foundhit = foundhit | found;
clear(valid,i);
valid &= hit.vt <= ray.tfar[k]; // intersection filters may modify tfar value
if (unlikely(none(valid))) break;
i = select_min(valid,hit.vt);
}
return foundhit;
}
}
#endif
/* update hit information */
#if 0 && defined(__AVX512F__) // do not enable, this reduced frequency for BVH4
const Vec3fa Ng = hit.Ng(i);
ray.updateK(i,k,hit.vt,hit.vu,hit.vv,vfloat<M>(Ng.x),vfloat<M>(Ng.y),vfloat<M>(Ng.z),geomID,vuint<M>(primID));
#else
const Vec2f uv = hit.uv(i);
const Vec3fa Ng = hit.Ng(i);
ray.tfar[k] = hit.t(i);
ray.Ng.x[k] = Ng.x;
ray.Ng.y[k] = Ng.y;
ray.Ng.z[k] = Ng.z;
ray.u[k] = uv.x;
ray.v[k] = uv.y;
ray.primID[k] = primID;
ray.geomID[k] = geomID;
instance_id_stack::copy<const unsigned*, vuint<K>*, const size_t&>(context->user->instID, ray.instID, k);
#endif
return true;
}
};
template<int M, int K, bool filter>
struct Occluded1KEpilogMU
{
RayK<K>& ray;
size_t k;
IntersectContext* context;
const unsigned int geomID;
const unsigned int primID;
__forceinline Occluded1KEpilogMU(RayK<K>& ray, size_t k,
IntersectContext* context,
const unsigned int geomID,
const unsigned int primID)
: ray(ray), k(k), context(context), geomID(geomID), primID(primID) {}
template<typename Hit>
__forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const
{
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
#if defined(EMBREE_RAY_MASK)
/* ray mask test */
if ((geometry->mask & ray.mask[k]) == 0)
return false;
#endif
/* intersection filter test */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter) {
if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
{
hit.finalize();
for (size_t m=movemask(valid_i), i=bsf(m); m!=0; m=btc(m,i), i=bsf(m))
{
const Vec2f uv = hit.uv(i);
const float old_t = ray.tfar[k];
ray.tfar[k] = hit.t(i);
HitK<K> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i));
if (any(runOcclusionFilter(vbool<K>(1<<k),geometry,ray,context,h))) return true;
ray.tfar[k] = old_t;
}
return false;
}
}
#endif
return true;
}
};
}
}