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/*************************************************************************/
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/* navigation_region_3d.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
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# include "navigation_region_3d.h"
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# include "mesh_instance_3d.h"
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# include "servers/navigation_server_3d.h"
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void NavigationRegion3D : : set_enabled ( bool p_enabled ) {
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if ( enabled = = p_enabled ) {
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return ;
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}
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enabled = p_enabled ;
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if ( ! is_inside_tree ( ) ) {
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return ;
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}
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if ( ! enabled ) {
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NavigationServer3D : : get_singleton ( ) - > region_set_map ( region , RID ( ) ) ;
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} else {
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NavigationServer3D : : get_singleton ( ) - > region_set_map ( region , get_world_3d ( ) - > get_navigation_map ( ) ) ;
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}
if ( debug_view ) {
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MeshInstance3D * dm = Object : : cast_to < MeshInstance3D > ( debug_view ) ;
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if ( is_enabled ( ) ) {
dm - > set_material_override ( get_tree ( ) - > get_debug_navigation_material ( ) ) ;
} else {
dm - > set_material_override ( get_tree ( ) - > get_debug_navigation_disabled_material ( ) ) ;
}
}
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update_gizmos ( ) ;
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}
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bool NavigationRegion3D : : is_enabled ( ) const {
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return enabled ;
}
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void NavigationRegion3D : : set_layers ( uint32_t p_layers ) {
NavigationServer3D : : get_singleton ( ) - > region_set_layers ( region , p_layers ) ;
}
uint32_t NavigationRegion3D : : get_layers ( ) const {
return NavigationServer3D : : get_singleton ( ) - > region_get_layers ( region ) ;
}
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RID NavigationRegion3D : : get_region_rid ( ) const {
return region ;
}
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/////////////////////////////
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void NavigationRegion3D : : _notification ( int p_what ) {
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switch ( p_what ) {
case NOTIFICATION_ENTER_TREE : {
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if ( enabled ) {
NavigationServer3D : : get_singleton ( ) - > region_set_map ( region , get_world_3d ( ) - > get_navigation_map ( ) ) ;
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}
if ( navmesh . is_valid ( ) & & get_tree ( ) - > is_debugging_navigation_hint ( ) ) {
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MeshInstance3D * dm = memnew ( MeshInstance3D ) ;
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dm - > set_mesh ( navmesh - > get_debug_mesh ( ) ) ;
if ( is_enabled ( ) ) {
dm - > set_material_override ( get_tree ( ) - > get_debug_navigation_material ( ) ) ;
} else {
dm - > set_material_override ( get_tree ( ) - > get_debug_navigation_disabled_material ( ) ) ;
}
add_child ( dm ) ;
debug_view = dm ;
}
} break ;
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case NOTIFICATION_TRANSFORM_CHANGED : {
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NavigationServer3D : : get_singleton ( ) - > region_set_transform ( region , get_global_transform ( ) ) ;
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} break ;
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case NOTIFICATION_EXIT_TREE : {
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NavigationServer3D : : get_singleton ( ) - > region_set_map ( region , RID ( ) ) ;
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if ( debug_view ) {
debug_view - > queue_delete ( ) ;
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debug_view = nullptr ;
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}
} break ;
}
}
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void NavigationRegion3D : : set_navigation_mesh ( const Ref < NavigationMesh > & p_navmesh ) {
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if ( p_navmesh = = navmesh ) {
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return ;
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}
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if ( navmesh . is_valid ( ) ) {
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navmesh - > disconnect ( " changed " , callable_mp ( this , & NavigationRegion3D : : _navigation_changed ) ) ;
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}
navmesh = p_navmesh ;
if ( navmesh . is_valid ( ) ) {
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navmesh - > connect ( " changed " , callable_mp ( this , & NavigationRegion3D : : _navigation_changed ) ) ;
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}
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NavigationServer3D : : get_singleton ( ) - > region_set_navmesh ( region , p_navmesh ) ;
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if ( debug_view & & navmesh . is_valid ( ) ) {
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Object : : cast_to < MeshInstance3D > ( debug_view ) - > set_mesh ( navmesh - > get_debug_mesh ( ) ) ;
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}
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emit_signal ( SNAME ( " navigation_mesh_changed " ) ) ;
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update_gizmos ( ) ;
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update_configuration_warnings ( ) ;
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}
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Ref < NavigationMesh > NavigationRegion3D : : get_navigation_mesh ( ) const {
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return navmesh ;
}
struct BakeThreadsArgs {
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NavigationRegion3D * nav_region = nullptr ;
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} ;
void _bake_navigation_mesh ( void * p_user_data ) {
BakeThreadsArgs * args = static_cast < BakeThreadsArgs * > ( p_user_data ) ;
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if ( args - > nav_region - > get_navigation_mesh ( ) . is_valid ( ) ) {
Ref < NavigationMesh > nav_mesh = args - > nav_region - > get_navigation_mesh ( ) - > duplicate ( ) ;
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NavigationServer3D : : get_singleton ( ) - > region_bake_navmesh ( nav_mesh , args - > nav_region ) ;
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args - > nav_region - > call_deferred ( SNAME ( " _bake_finished " ) , nav_mesh ) ;
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memdelete ( args ) ;
} else {
ERR_PRINT ( " Can't bake the navigation mesh if the `NavigationMesh` resource doesn't exist " ) ;
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args - > nav_region - > call_deferred ( SNAME ( " _bake_finished " ) , Ref < NavigationMesh > ( ) ) ;
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memdelete ( args ) ;
}
}
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void NavigationRegion3D : : bake_navigation_mesh ( bool p_on_thread ) {
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ERR_FAIL_COND_MSG ( bake_thread . is_started ( ) , " Unable to start another bake request. The navigation mesh bake thread is already baking a navigation mesh. " ) ;
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BakeThreadsArgs * args = memnew ( BakeThreadsArgs ) ;
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args - > nav_region = this ;
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if ( p_on_thread & & ! OS : : get_singleton ( ) - > can_use_threads ( ) ) {
WARN_PRINT ( " NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads. "
" \n As a fallback the navigation mesh will bake on the main thread which can cause framerate issues. " ) ;
}
if ( p_on_thread & & OS : : get_singleton ( ) - > can_use_threads ( ) ) {
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bake_thread . start ( _bake_navigation_mesh , args ) ;
} else {
_bake_navigation_mesh ( args ) ;
}
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}
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void NavigationRegion3D : : _bake_finished ( Ref < NavigationMesh > p_nav_mesh ) {
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set_navigation_mesh ( p_nav_mesh ) ;
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bake_thread . wait_to_finish ( ) ;
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emit_signal ( SNAME ( " bake_finished " ) ) ;
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}
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TypedArray < String > NavigationRegion3D : : get_configuration_warnings ( ) const {
TypedArray < String > warnings = Node : : get_configuration_warnings ( ) ;
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if ( is_visible_in_tree ( ) & & is_inside_tree ( ) ) {
if ( ! navmesh . is_valid ( ) ) {
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warnings . push_back ( RTR ( " A NavigationMesh resource must be set or created for this node to work. " ) ) ;
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}
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}
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return warnings ;
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}
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void NavigationRegion3D : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " set_navigation_mesh " , " navmesh " ) , & NavigationRegion3D : : set_navigation_mesh ) ;
ClassDB : : bind_method ( D_METHOD ( " get_navigation_mesh " ) , & NavigationRegion3D : : get_navigation_mesh ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_enabled " , " enabled " ) , & NavigationRegion3D : : set_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " is_enabled " ) , & NavigationRegion3D : : is_enabled ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_layers " , " layers " ) , & NavigationRegion3D : : set_layers ) ;
ClassDB : : bind_method ( D_METHOD ( " get_layers " ) , & NavigationRegion3D : : get_layers ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_region_rid " ) , & NavigationRegion3D : : get_region_rid ) ;
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ClassDB : : bind_method ( D_METHOD ( " bake_navigation_mesh " , " on_thread " ) , & NavigationRegion3D : : bake_navigation_mesh , DEFVAL ( true ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " _bake_finished " , " nav_mesh " ) , & NavigationRegion3D : : _bake_finished ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " navmesh " , PROPERTY_HINT_RESOURCE_TYPE , " NavigationMesh " ) , " set_navigation_mesh " , " get_navigation_mesh " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " enabled " ) , " set_enabled " , " is_enabled " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " layers " , PROPERTY_HINT_LAYERS_3D_NAVIGATION ) , " set_layers " , " get_layers " ) ;
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ADD_SIGNAL ( MethodInfo ( " navigation_mesh_changed " ) ) ;
ADD_SIGNAL ( MethodInfo ( " bake_finished " ) ) ;
}
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void NavigationRegion3D : : _navigation_changed ( ) {
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update_gizmos ( ) ;
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update_configuration_warnings ( ) ;
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}
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NavigationRegion3D : : NavigationRegion3D ( ) {
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set_notify_transform ( true ) ;
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region = NavigationServer3D : : get_singleton ( ) - > region_create ( ) ;
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}
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NavigationRegion3D : : ~ NavigationRegion3D ( ) {
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if ( navmesh . is_valid ( ) ) {
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navmesh - > disconnect ( " changed " , callable_mp ( this , & NavigationRegion3D : : _navigation_changed ) ) ;
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}
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NavigationServer3D : : get_singleton ( ) - > free ( region ) ;
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}