2020-12-22 23:29:48 +01:00
|
|
|
<?xml version="1.0" encoding="UTF-8" ?>
|
2022-02-14 14:18:53 +01:00
|
|
|
<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
2020-12-22 23:29:48 +01:00
|
|
|
<brief_description>
|
|
|
|
FBX 3D asset importer.
|
|
|
|
</brief_description>
|
|
|
|
<description>
|
|
|
|
This is an FBX 3D asset importer with full support for most FBX features.
|
|
|
|
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
|
|
|
|
[codeblock]
|
|
|
|
- Smoothing Groups
|
|
|
|
- Smooth Mesh
|
|
|
|
- Triangluate (for meshes with blend shapes)
|
|
|
|
- Bake Animation
|
|
|
|
- Resample All
|
|
|
|
- Deformed Models
|
|
|
|
- Skins
|
|
|
|
- Blend Shapes
|
|
|
|
- Curve Filters
|
|
|
|
- Constant Key Reducer
|
|
|
|
- Auto Tangents Only
|
|
|
|
- *Do not check* Constraints (as it will break the file)
|
|
|
|
- Can check Embed Media (embeds textures into the exported FBX file)
|
|
|
|
- Note that when importing embedded media, the texture and mesh will be a single immutable file.
|
|
|
|
- You will have to re-export then re-import the FBX if the texture has changed.
|
|
|
|
- Units: Centimeters
|
|
|
|
- Up Axis: Y
|
|
|
|
- Binary format in FBX 2017
|
|
|
|
[/codeblock]
|
|
|
|
</description>
|
|
|
|
<tutorials>
|
|
|
|
</tutorials>
|
|
|
|
</class>
|