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/**************************************************************************/
/* animation_tree.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
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# ifndef ANIMATION_TREE_H
# define ANIMATION_TREE_H
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# include "animation_mixer.h"
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# include "scene/resources/animation.h"
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# define HUGE_LENGTH 31540000 // 31540000 seconds mean 1 year... is it too long? It must be longer than any Animation length and Transition xfade time to prevent time inversion for AnimationNodeStateMachine.
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class AnimationNodeBlendTree ;
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class AnimationNodeStartState ;
class AnimationNodeEndState ;
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class AnimationTree ;
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class AnimationNode : public Resource {
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GDCLASS ( AnimationNode , Resource ) ;
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public :
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friend class AnimationTree ;
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enum FilterAction {
FILTER_IGNORE ,
FILTER_PASS ,
FILTER_STOP ,
FILTER_BLEND
} ;
struct Input {
String name ;
} ;
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bool closable = false ;
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Vector < Input > inputs ;
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HashMap < NodePath , bool > filter ;
bool filter_enabled = false ;
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// Temporary state for blending process which needs to be stored in each AnimationNodes.
struct NodeState {
StringName base_path ;
AnimationNode * parent = nullptr ;
Vector < StringName > connections ;
Vector < real_t > track_weights ;
} node_state ;
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// Temporary state for blending process which needs to be started in the AnimationTree, pass through the AnimationNodes, and then return to the AnimationTree.
struct ProcessState {
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AnimationTree * tree = nullptr ;
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HashMap < NodePath , int > track_map ; // TODO: Is there a better way to manage filter/tracks?
bool is_testing = false ;
bool valid = false ;
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String invalid_reasons ;
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uint64_t last_pass = 0 ;
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} * process_state = nullptr ;
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Array _get_filters ( ) const ;
void _set_filters ( const Array & p_filters ) ;
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friend class AnimationNodeBlendTree ;
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double _blend_node ( Ref < AnimationNode > p_node , const StringName & p_subpath , AnimationNode * p_new_parent , AnimationMixer : : PlaybackInfo p_playback_info , FilterAction p_filter = FILTER_IGNORE , bool p_sync = true , bool p_test_only = false , real_t * r_activity = nullptr ) ;
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double _pre_process ( ProcessState * p_process_state , AnimationMixer : : PlaybackInfo p_playback_info , bool p_test_only = false ) ;
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protected :
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virtual double _process ( const AnimationMixer : : PlaybackInfo p_playback_info , bool p_test_only = false ) ;
double process ( const AnimationMixer : : PlaybackInfo p_playback_info , bool p_test_only = false ) ;
void blend_animation ( const StringName & p_animation , AnimationMixer : : PlaybackInfo p_playback_info ) ;
double blend_node ( Ref < AnimationNode > p_node , const StringName & p_subpath , AnimationMixer : : PlaybackInfo p_playback_info , FilterAction p_filter = FILTER_IGNORE , bool p_sync = true , bool p_test_only = false ) ;
double blend_input ( int p_input , AnimationMixer : : PlaybackInfo p_playback_info , FilterAction p_filter = FILTER_IGNORE , bool p_sync = true , bool p_test_only = false ) ;
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// Bind-able methods to expose for compatibility, moreover AnimationMixer::PlaybackInfo is not exposed.
void blend_animation_ex ( const StringName & p_animation , double p_time , double p_delta , bool p_seeked , bool p_is_external_seeking , real_t p_blend , Animation : : LoopedFlag p_looped_flag = Animation : : LOOPED_FLAG_NONE ) ;
double blend_node_ex ( const StringName & p_sub_path , Ref < AnimationNode > p_node , double p_time , bool p_seek , bool p_is_external_seeking , real_t p_blend , FilterAction p_filter = FILTER_IGNORE , bool p_sync = true , bool p_test_only = false ) ;
double blend_input_ex ( int p_input , double p_time , bool p_seek , bool p_is_external_seeking , real_t p_blend , FilterAction p_filter = FILTER_IGNORE , bool p_sync = true , bool p_test_only = false ) ;
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void make_invalid ( const String & p_reason ) ;
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AnimationTree * get_animation_tree ( ) const ;
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static void _bind_methods ( ) ;
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void _validate_property ( PropertyInfo & p_property ) const ;
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GDVIRTUAL0RC ( Dictionary , _get_child_nodes )
GDVIRTUAL0RC ( Array , _get_parameter_list )
GDVIRTUAL1RC ( Ref < AnimationNode > , _get_child_by_name , StringName )
GDVIRTUAL1RC ( Variant , _get_parameter_default_value , StringName )
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GDVIRTUAL1RC ( bool , _is_parameter_read_only , StringName )
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GDVIRTUAL4RC ( double , _process , double , bool , bool , bool )
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GDVIRTUAL0RC ( String , _get_caption )
GDVIRTUAL0RC ( bool , _has_filter )
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public :
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virtual void get_parameter_list ( List < PropertyInfo > * r_list ) const ;
virtual Variant get_parameter_default_value ( const StringName & p_parameter ) const ;
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virtual bool is_parameter_read_only ( const StringName & p_parameter ) const ;
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void set_parameter ( const StringName & p_name , const Variant & p_value ) ;
Variant get_parameter ( const StringName & p_name ) const ;
struct ChildNode {
StringName name ;
Ref < AnimationNode > node ;
} ;
virtual void get_child_nodes ( List < ChildNode > * r_child_nodes ) ;
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virtual String get_caption ( ) const ;
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virtual bool add_input ( const String & p_name ) ;
virtual void remove_input ( int p_index ) ;
virtual bool set_input_name ( int p_input , const String & p_name ) ;
virtual String get_input_name ( int p_input ) const ;
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int get_input_count ( ) const ;
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int find_input ( const String & p_name ) const ;
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void set_filter_path ( const NodePath & p_path , bool p_enable ) ;
bool is_path_filtered ( const NodePath & p_path ) const ;
void set_filter_enabled ( bool p_enable ) ;
bool is_filter_enabled ( ) const ;
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void set_closable ( bool p_closable ) ;
bool is_closable ( ) const ;
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virtual bool has_filter ( ) const ;
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virtual Ref < AnimationNode > get_child_by_name ( const StringName & p_name ) const ;
Ref < AnimationNode > find_node_by_path ( const String & p_name ) const ;
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AnimationNode ( ) ;
} ;
VARIANT_ENUM_CAST ( AnimationNode : : FilterAction )
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// Root node does not allow inputs.
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class AnimationRootNode : public AnimationNode {
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GDCLASS ( AnimationRootNode , AnimationNode ) ;
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protected :
virtual void _tree_changed ( ) ;
virtual void _animation_node_renamed ( const ObjectID & p_oid , const String & p_old_name , const String & p_new_name ) ;
virtual void _animation_node_removed ( const ObjectID & p_oid , const StringName & p_node ) ;
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public :
AnimationRootNode ( ) { }
} ;
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class AnimationNodeStartState : public AnimationRootNode {
GDCLASS ( AnimationNodeStartState , AnimationRootNode ) ;
} ;
class AnimationNodeEndState : public AnimationRootNode {
GDCLASS ( AnimationNodeEndState , AnimationRootNode ) ;
} ;
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class AnimationTree : public AnimationMixer {
GDCLASS ( AnimationTree , AnimationMixer ) ;
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# ifndef DISABLE_DEPRECATED
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public :
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enum AnimationProcessCallback {
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ANIMATION_PROCESS_PHYSICS ,
ANIMATION_PROCESS_IDLE ,
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ANIMATION_PROCESS_MANUAL ,
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} ;
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# endif // DISABLE_DEPRECATED
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private :
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Ref < AnimationRootNode > root_animation_node ;
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NodePath advance_expression_base_node = NodePath ( String ( " . " ) ) ;
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AnimationNode : : ProcessState process_state ;
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uint64_t process_pass = 1 ;
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bool started = true ;
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friend class AnimationNode ;
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List < PropertyInfo > properties ;
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HashMap < StringName , HashMap < StringName , StringName > > property_parent_map ;
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HashMap < ObjectID , StringName > property_reference_map ;
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HashMap < StringName , Pair < Variant , bool > > property_map ; // Property value and read-only flag.
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bool properties_dirty = true ;
void _update_properties ( ) ;
void _update_properties_for_node ( const String & p_base_path , Ref < AnimationNode > p_node ) ;
void _tree_changed ( ) ;
void _animation_node_renamed ( const ObjectID & p_oid , const String & p_old_name , const String & p_new_name ) ;
void _animation_node_removed ( const ObjectID & p_oid , const StringName & p_node ) ;
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struct Activity {
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uint64_t last_pass = 0 ;
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real_t activity = 0.0 ;
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} ;
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HashMap < StringName , Vector < Activity > > input_activity_map ;
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HashMap < StringName , Vector < Activity > * > input_activity_map_get ;
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NodePath animation_player ;
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void _setup_animation_player ( ) ;
void _animation_player_changed ( ) ;
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bool _set ( const StringName & p_name , const Variant & p_value ) ;
bool _get ( const StringName & p_name , Variant & r_ret ) const ;
void _get_property_list ( List < PropertyInfo > * p_list ) const ;
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virtual void _validate_property ( PropertyInfo & p_property ) const override ;
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void _notification ( int p_what ) ;
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static void _bind_methods ( ) ;
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virtual void _set_active ( bool p_active ) override ;
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// Make animation instances.
virtual bool _blend_pre_process ( double p_delta , int p_track_count , const HashMap < NodePath , int > & p_track_map ) override ;
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# ifndef DISABLE_DEPRECATED
void _set_process_callback_bind_compat_80813 ( AnimationProcessCallback p_mode ) ;
AnimationProcessCallback _get_process_callback_bind_compat_80813 ( ) const ;
void _set_tree_root_bind_compat_80813 ( const Ref < AnimationNode > & p_root ) ;
Ref < AnimationNode > _get_tree_root_bind_compat_80813 ( ) const ;
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static void _bind_compatibility_methods ( ) ;
# endif // DISABLE_DEPRECATED
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public :
void set_animation_player ( const NodePath & p_path ) ;
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NodePath get_animation_player ( ) const ;
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void set_root_animation_node ( const Ref < AnimationRootNode > & p_animation_node ) ;
Ref < AnimationRootNode > get_root_animation_node ( ) const ;
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void set_advance_expression_base_node ( const NodePath & p_path ) ;
NodePath get_advance_expression_base_node ( ) const ;
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PackedStringArray get_configuration_warnings ( ) const override ;
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bool is_state_invalid ( ) const ;
String get_invalid_state_reason ( ) const ;
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real_t get_connection_activity ( const StringName & p_path , int p_connection ) const ;
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uint64_t get_last_process_pass ( ) const ;
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AnimationTree ( ) ;
~ AnimationTree ( ) ;
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} ;
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# ifndef DISABLE_DEPRECATED
VARIANT_ENUM_CAST ( AnimationTree : : AnimationProcessCallback ) ;
# endif // DISABLE_DEPRECATED
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# endif // ANIMATION_TREE_H