virtualx-engine/modules/interactive_music/audio_stream_interactive.cpp

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/**************************************************************************/
/* audio_stream_interactive.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "audio_stream_interactive.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
AudioStreamInteractive::AudioStreamInteractive() {
}
Ref<AudioStreamPlayback> AudioStreamInteractive::instantiate_playback() {
Ref<AudioStreamPlaybackInteractive> playback_transitioner;
playback_transitioner.instantiate();
playback_transitioner->stream = Ref<AudioStreamInteractive>(this);
return playback_transitioner;
}
String AudioStreamInteractive::get_stream_name() const {
return "Transitioner";
}
void AudioStreamInteractive::set_clip_count(int p_count) {
ERR_FAIL_COND(p_count < 0 || p_count > MAX_CLIPS);
AudioServer::get_singleton()->lock();
if (p_count < clip_count) {
// Removing should stop players.
version++;
}
#ifdef TOOLS_ENABLED
stream_name_cache = "";
if (p_count < clip_count) {
for (int i = 0; i < clip_count; i++) {
if (clips[i].auto_advance_next_clip >= p_count) {
clips[i].auto_advance_next_clip = 0;
clips[i].auto_advance = AUTO_ADVANCE_DISABLED;
}
}
for (KeyValue<TransitionKey, Transition> &K : transition_map) {
if (K.value.filler_clip >= p_count) {
K.value.use_filler_clip = false;
K.value.filler_clip = 0;
}
}
if (initial_clip >= p_count) {
initial_clip = 0;
}
}
#endif
clip_count = p_count;
AudioServer::get_singleton()->unlock();
notify_property_list_changed();
emit_signal(SNAME("parameter_list_changed"));
}
void AudioStreamInteractive::set_initial_clip(int p_clip) {
ERR_FAIL_INDEX(p_clip, clip_count);
initial_clip = p_clip;
}
int AudioStreamInteractive::get_initial_clip() const {
return initial_clip;
}
int AudioStreamInteractive::get_clip_count() const {
return clip_count;
}
void AudioStreamInteractive::set_clip_name(int p_clip, const StringName &p_name) {
ERR_FAIL_INDEX(p_clip, MAX_CLIPS);
clips[p_clip].name = p_name;
}
StringName AudioStreamInteractive::get_clip_name(int p_clip) const {
ERR_FAIL_COND_V(p_clip < -1 || p_clip >= MAX_CLIPS, StringName());
if (p_clip == CLIP_ANY) {
return RTR("All Clips");
}
return clips[p_clip].name;
}
void AudioStreamInteractive::set_clip_stream(int p_clip, const Ref<AudioStream> &p_stream) {
ERR_FAIL_INDEX(p_clip, MAX_CLIPS);
AudioServer::get_singleton()->lock();
if (clips[p_clip].stream.is_valid()) {
version++;
}
clips[p_clip].stream = p_stream;
AudioServer::get_singleton()->unlock();
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (clips[p_clip].name == StringName() && p_stream.is_valid()) {
String n;
if (!clips[p_clip].stream->get_name().is_empty()) {
n = clips[p_clip].stream->get_name().replace(",", " ");
} else if (clips[p_clip].stream->get_path().is_resource_file()) {
n = clips[p_clip].stream->get_path().get_file().get_basename().replace(",", " ");
n = n.capitalize();
}
if (n != "") {
clips[p_clip].name = n;
}
}
}
#endif
#ifdef TOOLS_ENABLED
stream_name_cache = "";
notify_property_list_changed(); // Hints change if stream changes.
emit_signal(SNAME("parameter_list_changed"));
#endif
}
Ref<AudioStream> AudioStreamInteractive::get_clip_stream(int p_clip) const {
ERR_FAIL_INDEX_V(p_clip, MAX_CLIPS, Ref<AudioStream>());
return clips[p_clip].stream;
}
void AudioStreamInteractive::set_clip_auto_advance(int p_clip, AutoAdvanceMode p_mode) {
ERR_FAIL_INDEX(p_clip, MAX_CLIPS);
ERR_FAIL_INDEX(p_mode, 3);
clips[p_clip].auto_advance = p_mode;
notify_property_list_changed();
}
AudioStreamInteractive::AutoAdvanceMode AudioStreamInteractive::get_clip_auto_advance(int p_clip) const {
ERR_FAIL_INDEX_V(p_clip, MAX_CLIPS, AUTO_ADVANCE_DISABLED);
return clips[p_clip].auto_advance;
}
void AudioStreamInteractive::set_clip_auto_advance_next_clip(int p_clip, int p_index) {
ERR_FAIL_INDEX(p_clip, MAX_CLIPS);
clips[p_clip].auto_advance_next_clip = p_index;
}
int AudioStreamInteractive::get_clip_auto_advance_next_clip(int p_clip) const {
ERR_FAIL_INDEX_V(p_clip, MAX_CLIPS, -1);
return clips[p_clip].auto_advance_next_clip;
}
// TRANSITIONS
void AudioStreamInteractive::_set_transitions(const Dictionary &p_transitions) {
List<Variant> keys;
p_transitions.get_key_list(&keys);
for (const Variant &K : keys) {
Vector2i k = K;
Dictionary data = p_transitions[K];
ERR_CONTINUE(!data.has("from_time"));
ERR_CONTINUE(!data.has("to_time"));
ERR_CONTINUE(!data.has("fade_mode"));
ERR_CONTINUE(!data.has("fade_beats"));
bool use_filler_clip = false;
int filler_clip = 0;
if (data.has("use_filler_clip") && data.has("filler_clip")) {
use_filler_clip = data["use_filler_clip"];
filler_clip = data["filler_clip"];
}
bool hold_previous = data.has("hold_previous") ? bool(data["hold_previous"]) : false;
add_transition(k.x, k.y, TransitionFromTime(int(data["from_time"])), TransitionToTime(int(data["to_time"])), FadeMode(int(data["fade_mode"])), data["fade_beats"], use_filler_clip, filler_clip, hold_previous);
}
}
Dictionary AudioStreamInteractive::_get_transitions() const {
Vector<Vector2i> keys;
for (const KeyValue<TransitionKey, Transition> &K : transition_map) {
keys.push_back(Vector2i(K.key.from_clip, K.key.to_clip));
}
keys.sort();
Dictionary ret;
for (int i = 0; i < keys.size(); i++) {
const Transition &tr = transition_map[TransitionKey(keys[i].x, keys[i].y)];
Dictionary data;
data["from_time"] = tr.from_time;
data["to_time"] = tr.to_time;
data["fade_mode"] = tr.fade_mode;
data["fade_beats"] = tr.fade_beats;
if (tr.use_filler_clip) {
data["use_filler_clip"] = true;
data["filler_clip"] = tr.filler_clip;
}
if (tr.hold_previous) {
data["hold_previous"] = true;
}
ret[keys[i]] = data;
}
return ret;
}
bool AudioStreamInteractive::has_transition(int p_from_clip, int p_to_clip) const {
TransitionKey tk(p_from_clip, p_to_clip);
return transition_map.has(tk);
}
void AudioStreamInteractive::erase_transition(int p_from_clip, int p_to_clip) {
TransitionKey tk(p_from_clip, p_to_clip);
ERR_FAIL_COND(!transition_map.has(tk));
AudioDriver::get_singleton()->lock();
transition_map.erase(tk);
AudioDriver::get_singleton()->unlock();
}
PackedInt32Array AudioStreamInteractive::get_transition_list() const {
PackedInt32Array ret;
for (const KeyValue<TransitionKey, Transition> &K : transition_map) {
ret.push_back(K.key.from_clip);
ret.push_back(K.key.to_clip);
}
return ret;
}
void AudioStreamInteractive::add_transition(int p_from_clip, int p_to_clip, TransitionFromTime p_from_time, TransitionToTime p_to_time, FadeMode p_fade_mode, float p_fade_beats, bool p_use_filler_flip, int p_filler_clip, bool p_hold_previous) {
ERR_FAIL_COND(p_from_clip < CLIP_ANY || p_from_clip >= clip_count);
ERR_FAIL_COND(p_to_clip < CLIP_ANY || p_to_clip >= clip_count);
ERR_FAIL_UNSIGNED_INDEX(p_from_time, TRANSITION_FROM_TIME_MAX);
ERR_FAIL_UNSIGNED_INDEX(p_to_time, TRANSITION_TO_TIME_MAX);
ERR_FAIL_UNSIGNED_INDEX(p_fade_mode, FADE_MAX);
Transition tr;
tr.from_time = p_from_time;
tr.to_time = p_to_time;
tr.fade_mode = p_fade_mode;
tr.fade_beats = p_fade_beats;
tr.use_filler_clip = p_use_filler_flip;
tr.filler_clip = p_filler_clip;
tr.hold_previous = p_hold_previous;
TransitionKey tk(p_from_clip, p_to_clip);
AudioDriver::get_singleton()->lock();
transition_map[tk] = tr;
AudioDriver::get_singleton()->unlock();
}
AudioStreamInteractive::TransitionFromTime AudioStreamInteractive::get_transition_from_time(int p_from_clip, int p_to_clip) const {
TransitionKey tk(p_from_clip, p_to_clip);
ERR_FAIL_COND_V(!transition_map.has(tk), TRANSITION_FROM_TIME_END);
return transition_map[tk].from_time;
}
AudioStreamInteractive::TransitionToTime AudioStreamInteractive::get_transition_to_time(int p_from_clip, int p_to_clip) const {
TransitionKey tk(p_from_clip, p_to_clip);
ERR_FAIL_COND_V(!transition_map.has(tk), TRANSITION_TO_TIME_START);
return transition_map[tk].to_time;
}
AudioStreamInteractive::FadeMode AudioStreamInteractive::get_transition_fade_mode(int p_from_clip, int p_to_clip) const {
TransitionKey tk(p_from_clip, p_to_clip);
ERR_FAIL_COND_V(!transition_map.has(tk), FADE_DISABLED);
return transition_map[tk].fade_mode;
}
float AudioStreamInteractive::get_transition_fade_beats(int p_from_clip, int p_to_clip) const {
TransitionKey tk(p_from_clip, p_to_clip);
ERR_FAIL_COND_V(!transition_map.has(tk), -1);
return transition_map[tk].fade_beats;
}
bool AudioStreamInteractive::is_transition_using_filler_clip(int p_from_clip, int p_to_clip) const {
TransitionKey tk(p_from_clip, p_to_clip);
ERR_FAIL_COND_V(!transition_map.has(tk), false);
return transition_map[tk].use_filler_clip;
}
int AudioStreamInteractive::get_transition_filler_clip(int p_from_clip, int p_to_clip) const {
TransitionKey tk(p_from_clip, p_to_clip);
ERR_FAIL_COND_V(!transition_map.has(tk), -1);
return transition_map[tk].filler_clip;
}
bool AudioStreamInteractive::is_transition_holding_previous(int p_from_clip, int p_to_clip) const {
TransitionKey tk(p_from_clip, p_to_clip);
ERR_FAIL_COND_V(!transition_map.has(tk), false);
return transition_map[tk].hold_previous;
}
#ifdef TOOLS_ENABLED
PackedStringArray AudioStreamInteractive::_get_linked_undo_properties(const String &p_property, const Variant &p_new_value) const {
PackedStringArray ret;
if (p_property.begins_with("clip_") && p_property.ends_with("/stream")) {
int clip = p_property.get_slicec('_', 1).to_int();
if (clip < clip_count) {
ret.push_back("clip_" + itos(clip) + "/name");
}
}
if (p_property == "clip_count") {
int new_clip_count = p_new_value;
if (new_clip_count < clip_count) {
for (int i = 0; i < clip_count; i++) {
if (clips[i].auto_advance_next_clip >= new_clip_count) {
ret.push_back("clip_" + itos(i) + "/auto_advance");
ret.push_back("clip_" + itos(i) + "/next_clip");
}
}
ret.push_back("_transitions");
if (initial_clip >= new_clip_count) {
ret.push_back("initial_clip");
}
}
}
return ret;
}
template <class T>
static void _test_and_swap(T &p_elem, uint32_t p_a, uint32_t p_b) {
if ((uint32_t)p_elem == p_a) {
p_elem = p_b;
} else if (uint32_t(p_elem) == p_b) {
p_elem = p_a;
}
}
void AudioStreamInteractive::_inspector_array_swap_clip(uint32_t p_item_a, uint32_t p_item_b) {
ERR_FAIL_INDEX(p_item_a, (uint32_t)clip_count);
ERR_FAIL_UNSIGNED_INDEX(p_item_b, (uint32_t)clip_count);
for (int i = 0; i < clip_count; i++) {
_test_and_swap(clips[i].auto_advance_next_clip, p_item_a, p_item_b);
}
Vector<TransitionKey> to_remove;
HashMap<TransitionKey, Transition, TransitionKeyHasher> to_add;
for (KeyValue<TransitionKey, Transition> &K : transition_map) {
if (K.key.from_clip == p_item_a || K.key.from_clip == p_item_b || K.key.to_clip == p_item_a || K.key.to_clip == p_item_b) {
to_remove.push_back(K.key);
TransitionKey new_key = K.key;
_test_and_swap(new_key.from_clip, p_item_a, p_item_b);
_test_and_swap(new_key.to_clip, p_item_a, p_item_b);
to_add[new_key] = K.value;
}
}
for (int i = 0; i < to_remove.size(); i++) {
transition_map.erase(to_remove[i]);
}
for (KeyValue<TransitionKey, Transition> &K : to_add) {
transition_map.insert(K.key, K.value);
}
SWAP(clips[p_item_a], clips[p_item_b]);
stream_name_cache = "";
notify_property_list_changed();
emit_signal(SNAME("parameter_list_changed"));
}
String AudioStreamInteractive::_get_streams_hint() const {
if (!stream_name_cache.is_empty()) {
return stream_name_cache;
}
for (int i = 0; i < clip_count; i++) {
if (i > 0) {
stream_name_cache += ",";
}
String n = String(clips[i].name).replace(",", " ");
if (n == "" && clips[i].stream.is_valid()) {
if (!clips[i].stream->get_name().is_empty()) {
n = clips[i].stream->get_name().replace(",", " ");
} else if (clips[i].stream->get_path().is_resource_file()) {
n = clips[i].stream->get_path().get_file().replace(",", " ");
}
}
if (n == "") {
n = "Clip " + itos(i);
}
stream_name_cache += n;
}
return stream_name_cache;
}
#endif
void AudioStreamInteractive::_validate_property(PropertyInfo &r_property) const {
String prop = r_property.name;
#ifdef TOOLS_ENABLED
if (prop == "switch_to") {
r_property.hint_string = _get_streams_hint();
return;
}
#endif
if (prop == "initial_clip") {
#ifdef TOOLS_ENABLED
r_property.hint_string = _get_streams_hint();
#endif
} else if (prop.begins_with("clip_") && prop != "clip_count") {
int clip = prop.get_slicec('_', 1).to_int();
if (clip >= clip_count) {
r_property.usage = PROPERTY_USAGE_INTERNAL;
} else if (prop == "clip_" + itos(clip) + "/next_clip") {
if (clips[clip].auto_advance != AUTO_ADVANCE_ENABLED) {
r_property.usage = 0;
} else {
#ifdef TOOLS_ENABLED
r_property.hint_string = _get_streams_hint();
#endif
}
}
}
}
void AudioStreamInteractive::get_parameter_list(List<Parameter> *r_parameters) {
String clip_names;
for (int i = 0; i < clip_count; i++) {
clip_names += ",";
clip_names += clips[i].name;
}
r_parameters->push_back(Parameter(PropertyInfo(Variant::STRING, "switch_to_clip", PROPERTY_HINT_ENUM, clip_names, PROPERTY_USAGE_EDITOR), ""));
}
void AudioStreamInteractive::_bind_methods() {
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_get_linked_undo_properties", "for_property", "for_value"), &AudioStreamInteractive::_get_linked_undo_properties);
ClassDB::bind_method(D_METHOD("_inspector_array_swap_clip", "a", "b"), &AudioStreamInteractive::_inspector_array_swap_clip);
#endif
// CLIPS
ClassDB::bind_method(D_METHOD("set_clip_count", "clip_count"), &AudioStreamInteractive::set_clip_count);
ClassDB::bind_method(D_METHOD("get_clip_count"), &AudioStreamInteractive::get_clip_count);
ClassDB::bind_method(D_METHOD("set_initial_clip", "clip_index"), &AudioStreamInteractive::set_initial_clip);
ClassDB::bind_method(D_METHOD("get_initial_clip"), &AudioStreamInteractive::get_initial_clip);
ClassDB::bind_method(D_METHOD("set_clip_name", "clip_index", "name"), &AudioStreamInteractive::set_clip_name);
ClassDB::bind_method(D_METHOD("get_clip_name", "clip_index"), &AudioStreamInteractive::get_clip_name);
ClassDB::bind_method(D_METHOD("set_clip_stream", "clip_index", "stream"), &AudioStreamInteractive::set_clip_stream);
ClassDB::bind_method(D_METHOD("get_clip_stream", "clip_index"), &AudioStreamInteractive::get_clip_stream);
ClassDB::bind_method(D_METHOD("set_clip_auto_advance", "clip_index", "mode"), &AudioStreamInteractive::set_clip_auto_advance);
ClassDB::bind_method(D_METHOD("get_clip_auto_advance", "clip_index"), &AudioStreamInteractive::get_clip_auto_advance);
ClassDB::bind_method(D_METHOD("set_clip_auto_advance_next_clip", "clip_index", "auto_advance_next_clip"), &AudioStreamInteractive::set_clip_auto_advance_next_clip);
ClassDB::bind_method(D_METHOD("get_clip_auto_advance_next_clip", "clip_index"), &AudioStreamInteractive::get_clip_auto_advance_next_clip);
ADD_PROPERTY(PropertyInfo(Variant::INT, "initial_clip", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_DEFAULT), "set_initial_clip", "get_initial_clip");
ADD_PROPERTY(PropertyInfo(Variant::INT, "clip_count", PROPERTY_HINT_RANGE, "1," + itos(MAX_CLIPS), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Clips,clip_,page_size=999,unfoldable,numbered,swap_method=_inspector_array_swap_clip,add_button_text=" + String(RTR("Add Clip"))), "set_clip_count", "get_clip_count");
for (int i = 0; i < MAX_CLIPS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::STRING_NAME, "clip_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_clip_name", "get_clip_name", i);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clip_" + itos(i) + "/stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_clip_stream", "get_clip_stream", i);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "clip_" + itos(i) + "/auto_advance", PROPERTY_HINT_ENUM, "Disabled,Enabled,ReturnToHold", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_clip_auto_advance", "get_clip_auto_advance", i);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "clip_" + itos(i) + "/next_clip", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_clip_auto_advance_next_clip", "get_clip_auto_advance_next_clip", i);
}
// TRANSITIONS
ClassDB::bind_method(D_METHOD("add_transition", "from_clip", "to_clip", "from_time", "to_time", "fade_mode", "fade_beats", "use_filler_clip", "filler_clip", "hold_previous"), &AudioStreamInteractive::add_transition, DEFVAL(false), DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("has_transition", "from_clip", "to_clip"), &AudioStreamInteractive::has_transition);
ClassDB::bind_method(D_METHOD("erase_transition", "from_clip", "to_clip"), &AudioStreamInteractive::erase_transition);
ClassDB::bind_method(D_METHOD("get_transition_list"), &AudioStreamInteractive::get_transition_list);
ClassDB::bind_method(D_METHOD("get_transition_from_time", "from_clip", "to_clip"), &AudioStreamInteractive::get_transition_from_time);
ClassDB::bind_method(D_METHOD("get_transition_to_time", "from_clip", "to_clip"), &AudioStreamInteractive::get_transition_to_time);
ClassDB::bind_method(D_METHOD("get_transition_fade_mode", "from_clip", "to_clip"), &AudioStreamInteractive::get_transition_fade_mode);
ClassDB::bind_method(D_METHOD("get_transition_fade_beats", "from_clip", "to_clip"), &AudioStreamInteractive::get_transition_fade_beats);
ClassDB::bind_method(D_METHOD("is_transition_using_filler_clip", "from_clip", "to_clip"), &AudioStreamInteractive::is_transition_using_filler_clip);
ClassDB::bind_method(D_METHOD("get_transition_filler_clip", "from_clip", "to_clip"), &AudioStreamInteractive::get_transition_filler_clip);
ClassDB::bind_method(D_METHOD("is_transition_holding_previous", "from_clip", "to_clip"), &AudioStreamInteractive::is_transition_holding_previous);
ClassDB::bind_method(D_METHOD("_set_transitions", "transitions"), &AudioStreamInteractive::_set_transitions);
ClassDB::bind_method(D_METHOD("_get_transitions"), &AudioStreamInteractive::_get_transitions);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_transitions", "_get_transitions");
BIND_ENUM_CONSTANT(TRANSITION_FROM_TIME_IMMEDIATE);
BIND_ENUM_CONSTANT(TRANSITION_FROM_TIME_NEXT_BEAT);
BIND_ENUM_CONSTANT(TRANSITION_FROM_TIME_NEXT_BAR);
BIND_ENUM_CONSTANT(TRANSITION_FROM_TIME_END);
BIND_ENUM_CONSTANT(TRANSITION_TO_TIME_SAME_POSITION);
BIND_ENUM_CONSTANT(TRANSITION_TO_TIME_START);
BIND_ENUM_CONSTANT(FADE_DISABLED);
BIND_ENUM_CONSTANT(FADE_IN);
BIND_ENUM_CONSTANT(FADE_OUT);
BIND_ENUM_CONSTANT(FADE_CROSS);
BIND_ENUM_CONSTANT(FADE_AUTOMATIC);
BIND_ENUM_CONSTANT(AUTO_ADVANCE_DISABLED);
BIND_ENUM_CONSTANT(AUTO_ADVANCE_ENABLED);
BIND_ENUM_CONSTANT(AUTO_ADVANCE_RETURN_TO_HOLD);
BIND_CONSTANT(CLIP_ANY);
}
///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////
AudioStreamPlaybackInteractive::AudioStreamPlaybackInteractive() {
}
AudioStreamPlaybackInteractive::~AudioStreamPlaybackInteractive() {
}
void AudioStreamPlaybackInteractive::stop() {
if (!active) {
return;
}
active = false;
for (int i = 0; i < AudioStreamInteractive::MAX_CLIPS; i++) {
if (states[i].playback.is_valid()) {
states[i].playback->stop();
}
states[i].fade_speed = 0.0;
states[i].fade_volume = 0.0;
states[i].fade_wait = 0.0;
states[i].reset_fade();
states[i].active = false;
states[i].auto_advance = -1;
states[i].first_mix = true;
}
}
void AudioStreamPlaybackInteractive::start(double p_from_pos) {
if (active) {
stop();
}
if (version != stream->version) {
for (int i = 0; i < AudioStreamInteractive::MAX_CLIPS; i++) {
Ref<AudioStream> src_stream;
if (i < stream->clip_count) {
src_stream = stream->clips[i].stream;
}
if (states[i].stream != src_stream) {
states[i].stream.unref();
states[i].playback.unref();
states[i].stream = src_stream;
states[i].playback = src_stream->instantiate_playback();
}
}
version = stream->version;
}
int current = stream->initial_clip;
if (current < 0 || current >= stream->clip_count) {
return; // No playback possible.
}
if (!states[current].playback.is_valid()) {
return; //no playback possible
}
active = true;
_queue(current, false);
}
void AudioStreamPlaybackInteractive::_queue(int p_to_clip_index, bool p_is_auto_advance) {
ERR_FAIL_INDEX(p_to_clip_index, stream->clip_count);
ERR_FAIL_COND(states[p_to_clip_index].playback.is_null());
if (playback_current == -1) {
// Nothing to do, start.
int current = p_to_clip_index;
State &state = states[current];
state.active = true;
state.fade_wait = 0;
state.fade_volume = 1.0;
state.fade_speed = 0;
state.first_mix = true;
state.playback->start(0);
playback_current = current;
if (stream->clips[current].auto_advance == AudioStreamInteractive::AUTO_ADVANCE_ENABLED && stream->clips[current].auto_advance_next_clip >= 0 && stream->clips[current].auto_advance_next_clip < stream->clip_count && stream->clips[current].auto_advance_next_clip != current) {
//prepare auto advance
state.auto_advance = stream->clips[current].auto_advance_next_clip;
}
return;
}
for (int i = 0; i < stream->clip_count; i++) {
if (i == playback_current || i == p_to_clip_index) {
continue;
}
if (states[i].active && states[i].fade_wait > 0) { // Waiting to kick in, terminate because change of plans.
states[i].playback->stop();
states[i].reset_fade();
states[i].active = false;
}
}
State &from_state = states[playback_current];
State &to_state = states[p_to_clip_index];
AudioStreamInteractive::Transition transition; // Use an empty transition by default
AudioStreamInteractive::TransitionKey tkeys[4] = {
AudioStreamInteractive::TransitionKey(playback_current, p_to_clip_index),
AudioStreamInteractive::TransitionKey(playback_current, AudioStreamInteractive::CLIP_ANY),
AudioStreamInteractive::TransitionKey(AudioStreamInteractive::CLIP_ANY, p_to_clip_index),
AudioStreamInteractive::TransitionKey(AudioStreamInteractive::CLIP_ANY, AudioStreamInteractive::CLIP_ANY)
};
for (int i = 0; i < 4; i++) {
if (stream->transition_map.has(tkeys[i])) {
transition = stream->transition_map[tkeys[i]];
break;
}
}
if (transition.fade_mode == AudioStreamInteractive::FADE_AUTOMATIC) {
// Adjust automatic mode based on context.
if (transition.to_time == AudioStreamInteractive::TRANSITION_TO_TIME_START) {
transition.fade_mode = AudioStreamInteractive::FADE_OUT;
} else {
transition.fade_mode = AudioStreamInteractive::FADE_CROSS;
}
}
if (p_is_auto_advance) {
transition.from_time = AudioStreamInteractive::TRANSITION_FROM_TIME_END;
if (transition.to_time == AudioStreamInteractive::TRANSITION_TO_TIME_SAME_POSITION) {
transition.to_time = AudioStreamInteractive::TRANSITION_TO_TIME_START;
}
}
// Prepare the fadeout
float current_pos = from_state.playback->get_playback_position();
float src_fade_wait = 0;
float dst_seek_to = 0;
float fade_speed = 0;
bool src_no_loop = false;
if (from_state.stream->get_bpm()) {
// Check if source speed has BPM, if so, transition syncs to BPM
float beat_sec = 60 / float(from_state.stream->get_bpm());
switch (transition.from_time) {
case AudioStreamInteractive::TRANSITION_FROM_TIME_IMMEDIATE: {
src_fade_wait = 0;
} break;
case AudioStreamInteractive::TRANSITION_FROM_TIME_NEXT_BEAT: {
float remainder = Math::fmod(current_pos, beat_sec);
src_fade_wait = beat_sec - remainder;
} break;
case AudioStreamInteractive::TRANSITION_FROM_TIME_NEXT_BAR: {
float bar_sec = beat_sec * from_state.stream->get_bar_beats();
float remainder = Math::fmod(current_pos, bar_sec);
src_fade_wait = bar_sec - remainder;
} break;
case AudioStreamInteractive::TRANSITION_FROM_TIME_END: {
float end = from_state.stream->get_beat_count() > 0 ? float(from_state.stream->get_beat_count() * beat_sec) : from_state.stream->get_length();
if (end == 0) {
// Stream does not have a length.
src_fade_wait = 0;
} else {
src_fade_wait = end - current_pos;
}
if (!from_state.stream->has_loop()) {
src_no_loop = true;
}
} break;
default: {
}
}
// Fade speed also aligned to BPM
fade_speed = 1.0 / (transition.fade_beats * beat_sec);
} else {
// Source has no BPM, so just simple transition.
if (transition.from_time == AudioStreamInteractive::TRANSITION_FROM_TIME_END && from_state.stream->get_length() > 0) {
float end = from_state.stream->get_length();
src_fade_wait = end - current_pos;
if (!from_state.stream->has_loop()) {
src_no_loop = true;
}
} else {
src_fade_wait = 0;
}
fade_speed = 1.0 / transition.fade_beats;
}
if (transition.to_time == AudioStreamInteractive::TRANSITION_TO_TIME_PREVIOUS_POSITION && to_state.stream->get_length() > 0.0) {
dst_seek_to = to_state.previous_position;
} else if (transition.to_time == AudioStreamInteractive::TRANSITION_TO_TIME_SAME_POSITION && transition.from_time != AudioStreamInteractive::TRANSITION_FROM_TIME_END && to_state.stream->get_length() > 0.0) {
// Seeking to basically same position as when we start fading.
dst_seek_to = current_pos + src_fade_wait;
float end;
if (to_state.stream->get_bpm() > 0 && to_state.stream->get_beat_count()) {
float beat_sec = 60 / float(to_state.stream->get_bpm());
end = to_state.stream->get_beat_count() * beat_sec;
} else {
end = to_state.stream->get_length();
}
if (dst_seek_to > end) {
// Seeking too far away.
dst_seek_to = 0; //past end, loop to beginning.
}
} else {
// Seek to Start
dst_seek_to = 0.0;
}
if (transition.fade_mode == AudioStreamInteractive::FADE_DISABLED || transition.fade_mode == AudioStreamInteractive::FADE_IN) {
if (src_no_loop) {
// If there is no fade in the source stream, then let it continue until it ends.
from_state.fade_wait = 0;
from_state.fade_speed = 0;
} else {
// Otherwise force a very quick fade to avoid clicks
from_state.fade_wait = src_fade_wait;
from_state.fade_speed = 1.0 / -0.001;
}
} else {
// Regular fade.
from_state.fade_wait = src_fade_wait;
from_state.fade_speed = -fade_speed;
}
// keep volume, since it may have been fading in from something else.
to_state.playback->start(dst_seek_to);
to_state.active = true;
to_state.fade_volume = 0.0;
to_state.first_mix = true;
int auto_advance_to = -1;
if (stream->clips[p_to_clip_index].auto_advance == AudioStreamInteractive::AUTO_ADVANCE_ENABLED) {
int next_clip = stream->clips[p_to_clip_index].auto_advance_next_clip;
if (next_clip >= 0 && next_clip < (int)stream->clip_count && states[next_clip].playback.is_valid() && next_clip != p_to_clip_index && next_clip != playback_current && (!transition.use_filler_clip || next_clip != transition.filler_clip)) {
auto_advance_to = next_clip;
}
}
if (return_memory != -1 && stream->clips[p_to_clip_index].auto_advance == AudioStreamInteractive::AUTO_ADVANCE_RETURN_TO_HOLD) {
auto_advance_to = return_memory;
return_memory = -1;
}
if (transition.hold_previous) {
return_memory = playback_current;
}
if (transition.use_filler_clip && transition.filler_clip >= 0 && transition.filler_clip < (int)stream->clip_count && states[transition.filler_clip].playback.is_valid() && playback_current != transition.filler_clip && p_to_clip_index != transition.filler_clip) {
State &filler_state = states[transition.filler_clip];
filler_state.playback->start(0);
filler_state.active = true;
// Filler state does not fade (bake fade in the audio clip if you want fading.
filler_state.fade_volume = 1.0;
filler_state.fade_speed = 0.0;
filler_state.fade_wait = src_fade_wait;
filler_state.first_mix = true;
float filler_end;
if (filler_state.stream->get_bpm() > 0 && filler_state.stream->get_beat_count() > 0) {
float filler_beat_sec = 60 / float(filler_state.stream->get_bpm());
filler_end = filler_beat_sec * filler_state.stream->get_beat_count();
} else {
filler_end = filler_state.stream->get_length();
}
if (!filler_state.stream->has_loop()) {
src_no_loop = true;
}
if (transition.fade_mode == AudioStreamInteractive::FADE_DISABLED || transition.fade_mode == AudioStreamInteractive::FADE_OUT) {
// No fading, immediately start at full volume.
to_state.fade_volume = 0.0;
to_state.fade_speed = 1.0; //start at full volume, as filler is meant as a transition.
} else {
// Fade enable, prepare fade.
to_state.fade_volume = 0.0;
to_state.fade_speed = fade_speed;
}
to_state.fade_wait = src_fade_wait + filler_end;
} else {
to_state.fade_wait = src_fade_wait;
if (transition.fade_mode == AudioStreamInteractive::FADE_DISABLED || transition.fade_mode == AudioStreamInteractive::FADE_OUT) {
to_state.fade_volume = 1.0;
to_state.fade_speed = 0.0;
} else {
to_state.fade_volume = 0.0;
to_state.fade_speed = fade_speed;
}
to_state.auto_advance = auto_advance_to;
}
}
void AudioStreamPlaybackInteractive::seek(double p_time) {
// Seek not supported
}
int AudioStreamPlaybackInteractive::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
if (active && version != stream->version) {
stop();
}
if (switch_request != -1) {
_queue(switch_request, false);
switch_request = -1;
}
if (!active) {
for (int i = 0; i < p_frames; i++) {
p_buffer[i] = AudioFrame(0.0, 0.0);
}
return p_frames;
}
int todo = p_frames;
while (todo) {
int to_mix = MIN(todo, BUFFER_SIZE);
_mix_internal(to_mix);
for (int i = 0; i < to_mix; i++) {
p_buffer[i] = mix_buffer[i];
}
p_buffer += to_mix;
todo -= to_mix;
}
return p_frames;
}
void AudioStreamPlaybackInteractive::_mix_internal(int p_frames) {
for (int i = 0; i < p_frames; i++) {
mix_buffer[i] = AudioFrame(0, 0);
}
for (int i = 0; i < stream->clip_count; i++) {
if (!states[i].active) {
continue;
}
_mix_internal_state(i, p_frames);
}
}
void AudioStreamPlaybackInteractive::_mix_internal_state(int p_state_idx, int p_frames) {
State &state = states[p_state_idx];
double mix_rate = double(AudioServer::get_singleton()->get_mix_rate());
double frame_inc = 1.0 / mix_rate;
int from_frame = 0;
int queue_next = -1;
if (state.first_mix) {
// Did not start mixing yet, wait.
double mix_time = p_frames * frame_inc;
if (state.fade_wait < mix_time) {
// time to start!
from_frame = state.fade_wait * mix_rate;
state.fade_wait = 0;
queue_next = state.auto_advance;
playback_current = p_state_idx;
state.first_mix = false;
} else {
// This is for fade in of new stream.
state.fade_wait -= mix_time;
return; // Nothing to do
}
}
state.previous_position = state.playback->get_playback_position();
state.playback->mix(temp_buffer + from_frame, 1.0, p_frames - from_frame);
double frame_fade_inc = state.fade_speed * frame_inc;
for (int i = from_frame; i < p_frames; i++) {
if (state.fade_wait) {
// This is for fade out of existing stream;
state.fade_wait -= frame_inc;
if (state.fade_wait < 0.0) {
state.fade_wait = 0.0;
}
} else if (frame_fade_inc > 0) {
state.fade_volume += frame_fade_inc;
if (state.fade_volume >= 1.0) {
state.fade_speed = 0.0;
frame_fade_inc = 0.0;
state.fade_volume = 1.0;
}
} else if (frame_fade_inc < 0.0) {
state.fade_volume += frame_fade_inc;
if (state.fade_volume <= 0.0) {
state.fade_speed = 0.0;
frame_fade_inc = 0.0;
state.fade_volume = 0.0;
state.playback->stop(); // Stop playback and break, no point to continue mixing
break;
}
}
mix_buffer[i] += temp_buffer[i] * state.fade_volume;
state.previous_position += frame_inc;
}
if (!state.playback->is_playing()) {
// It finished because it either reached end or faded out, so deactivate and continue.
state.active = false;
}
if (queue_next != -1) {
_queue(queue_next, true);
}
}
void AudioStreamPlaybackInteractive::tag_used_streams() {
for (int i = 0; i < stream->clip_count; i++) {
if (states[i].active && !states[i].first_mix && states[i].playback->is_playing()) {
states[i].stream->tag_used(states[i].playback->get_playback_position());
}
}
stream->tag_used(0);
}
void AudioStreamPlaybackInteractive::switch_to_clip_by_name(const StringName &p_name) {
if (p_name == StringName()) {
switch_request = -1;
return;
}
for (int i = 0; i < stream->get_clip_count(); i++) {
if (stream->get_clip_name(i) == p_name) {
switch_request = i;
return;
}
}
ERR_FAIL_MSG("Clip not found: " + String(p_name));
}
void AudioStreamPlaybackInteractive::set_parameter(const StringName &p_name, const Variant &p_value) {
if (p_name == SNAME("switch_to_clip")) {
switch_to_clip_by_name(p_value);
}
}
Variant AudioStreamPlaybackInteractive::get_parameter(const StringName &p_name) const {
if (p_name == SNAME("switch_to_clip")) {
for (int i = 0; i < stream->get_clip_count(); i++) {
if (switch_request != -1) {
if (switch_request == i) {
return String(stream->get_clip_name(i));
}
} else if (playback_current == i) {
return String(stream->get_clip_name(i));
}
}
return "";
}
return Variant();
}
void AudioStreamPlaybackInteractive::switch_to_clip(int p_index) {
switch_request = p_index;
}
int AudioStreamPlaybackInteractive::get_loop_count() const {
return 0; // Looping not supported
}
double AudioStreamPlaybackInteractive::get_playback_position() const {
return 0.0;
}
bool AudioStreamPlaybackInteractive::is_playing() const {
return active;
}
void AudioStreamPlaybackInteractive::_bind_methods() {
ClassDB::bind_method(D_METHOD("switch_to_clip_by_name", "clip_name"), &AudioStreamPlaybackInteractive::switch_to_clip_by_name);
ClassDB::bind_method(D_METHOD("switch_to_clip", "clip_index"), &AudioStreamPlaybackInteractive::switch_to_clip);
}