virtualx-engine/scene/resources/visual_shader_nodes.compat.inc

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/**************************************************************************/
/* visual_shader_nodes.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
// VisualShaderNodeCubemap
void VisualShaderNodeCubemap::_set_cube_map_bind_compat_95126(Ref<Cubemap> p_cube_map) {
set_cube_map(p_cube_map);
}
Ref<Cubemap> VisualShaderNodeCubemap::_get_cube_map_bind_compat_95126() const {
return cube_map;
}
void VisualShaderNodeCubemap::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubemap::_set_cube_map_bind_compat_95126);
ClassDB::bind_compatibility_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubemap::_get_cube_map_bind_compat_95126);
}
// VisualShaderNodeTexture2DArray
void VisualShaderNodeTexture2DArray::_set_texture_array_bind_compat_95126(Ref<Texture2DArray> p_texture_array) {
set_texture_array(p_texture_array);
}
Ref<Texture2DArray> VisualShaderNodeTexture2DArray::_get_texture_array_bind_compat_95126() const {
return texture_array;
}
void VisualShaderNodeTexture2DArray::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("set_texture_array", "value"), &VisualShaderNodeTexture2DArray::_set_texture_array_bind_compat_95126);
ClassDB::bind_compatibility_method(D_METHOD("get_texture_array"), &VisualShaderNodeTexture2DArray::_get_texture_array_bind_compat_95126);
}
#endif // DISABLE_DEPRECATED