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/*************************************************************************/
/* texture_progress.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "texture_progress.h"
void TextureProgress : : set_under_texture ( const Ref < Texture > & p_texture ) {
under = p_texture ;
update ( ) ;
minimum_size_changed ( ) ;
}
Ref < Texture > TextureProgress : : get_under_texture ( ) const {
return under ;
}
void TextureProgress : : set_over_texture ( const Ref < Texture > & p_texture ) {
over = p_texture ;
update ( ) ;
minimum_size_changed ( ) ;
}
Ref < Texture > TextureProgress : : get_over_texture ( ) const {
return over ;
}
Size2 TextureProgress : : get_minimum_size ( ) const {
if ( under . is_valid ( ) )
return under - > get_size ( ) ;
else if ( over . is_valid ( ) )
return over - > get_size ( ) ;
else if ( progress . is_valid ( ) )
return progress - > get_size ( ) ;
return Size2 ( 1 , 1 ) ;
}
void TextureProgress : : set_progress_texture ( const Ref < Texture > & p_texture ) {
progress = p_texture ;
update ( ) ;
minimum_size_changed ( ) ;
}
Ref < Texture > TextureProgress : : get_progress_texture ( ) const {
return progress ;
}
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Point2 TextureProgress : : unit_val_to_uv ( float val ) {
if ( progress . is_null ( ) )
return Point2 ( ) ;
if ( val < 0 )
val + = 1 ;
if ( val > 1 )
val - = 1 ;
Point2 p = get_relative_center ( ) ;
if ( val < 0.125 )
return Point2 ( p . x + ( 1 - p . x ) * val * 8 , 0 ) ;
if ( val < 0.25 )
return Point2 ( 1 , p . y * ( val - 0.125 ) * 8 ) ;
if ( val < 0.375 )
return Point2 ( 1 , p . y + ( 1 - p . y ) * ( val - 0.25 ) * 8 ) ;
if ( val < 0.5 )
return Point2 ( 1 - ( 1 - p . x ) * ( val - 0.375 ) * 8 , 1 ) ;
if ( val < 0.625 )
return Point2 ( p . x * ( 1 - ( val - 0.5 ) * 8 ) , 1 ) ;
if ( val < 0.75 )
return Point2 ( 0 , 1 - ( ( 1 - p . y ) * ( val - 0.625 ) * 8 ) ) ;
if ( val < 0.875 )
return Point2 ( 0 , p . y - p . y * ( val - 0.75 ) * 8 ) ;
else
return Point2 ( p . x * ( val - 0.875 ) * 8 , 0 ) ;
}
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Point2 TextureProgress : : get_relative_center ( )
{
if ( progress . is_null ( ) )
return Point2 ( ) ;
Point2 p = progress - > get_size ( ) / 2 ;
p + = rad_center_off ;
p . x / = progress - > get_width ( ) ;
p . y / = progress - > get_height ( ) ;
p . x = CLAMP ( p . x , 0 , 1 ) ;
p . y = CLAMP ( p . y , 0 , 1 ) ;
return p ;
}
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void TextureProgress : : _notification ( int p_what ) {
const float corners [ 12 ] = { - 0.125 , - 0.375 , - 0.625 , - 0.875 , 0.125 , 0.375 , 0.625 , 0.875 , 1.125 , 1.375 , 1.625 , 1.875 } ;
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switch ( p_what ) {
case NOTIFICATION_DRAW : {
if ( under . is_valid ( ) )
draw_texture ( under , Point2 ( ) ) ;
if ( progress . is_valid ( ) ) {
Size2 s = progress - > get_size ( ) ;
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switch ( mode ) {
case FILL_LEFT_TO_RIGHT : {
Rect2 region = Rect2 ( Point2 ( ) , Size2 ( s . x * get_unit_value ( ) , s . y ) ) ;
draw_texture_rect_region ( progress , region , region ) ;
} break ;
case FILL_RIGHT_TO_LEFT : {
Rect2 region = Rect2 ( Point2 ( s . x - s . x * get_unit_value ( ) , 0 ) , Size2 ( s . x * get_unit_value ( ) , s . y ) ) ;
draw_texture_rect_region ( progress , region , region ) ;
} break ;
case FILL_TOP_TO_BOTTOM : {
Rect2 region = Rect2 ( Point2 ( ) , Size2 ( s . x , s . y * get_unit_value ( ) ) ) ;
draw_texture_rect_region ( progress , region , region ) ;
} break ;
case FILL_BOTTOM_TO_TOP : {
Rect2 region = Rect2 ( Point2 ( 0 , s . y - s . y * get_unit_value ( ) ) , Size2 ( s . x , s . y * get_unit_value ( ) ) ) ;
draw_texture_rect_region ( progress , region , region ) ;
} break ;
case FILL_CLOCKWISE :
case FILL_COUNTER_CLOCKWISE : {
if ( get_unit_value ( ) = = 1 ) {
Rect2 region = Rect2 ( Point2 ( ) , s ) ;
draw_texture_rect_region ( progress , region , region ) ;
} else if ( get_unit_value ( ) ! = 0 ) {
Array pts ;
float direction = mode = = FILL_CLOCKWISE ? 1 : - 1 ;
float start = rad_init_angle / 360 ;
float end = start + direction * get_unit_value ( ) ;
pts . append ( start ) ;
pts . append ( end ) ;
float from = MIN ( start , end ) ;
float to = MAX ( start , end ) ;
for ( int i = 0 ; i < 12 ; i + + )
if ( corners [ i ] > from & & corners [ i ] < to )
pts . append ( corners [ i ] ) ;
pts . sort ( ) ;
Vector < Point2 > uvs ;
Vector < Point2 > points ;
uvs . push_back ( get_relative_center ( ) ) ;
points . push_back ( Point2 ( s . x * get_relative_center ( ) . x , s . y * get_relative_center ( ) . y ) ) ;
for ( int i = 0 ; i < pts . size ( ) ; i + + ) {
Point2 uv = unit_val_to_uv ( pts [ i ] ) ;
if ( uvs . find ( uv ) > = 0 )
continue ;
uvs . push_back ( uv ) ;
points . push_back ( Point2 ( uv . x * s . x , uv . y * s . y ) ) ;
}
draw_polygon ( points , Vector < Color > ( ) , uvs , progress ) ;
}
if ( get_tree ( ) - > is_editor_hint ( ) ) {
Point2 p = progress - > get_size ( ) ;
p . x * = get_relative_center ( ) . x ;
p . y * = get_relative_center ( ) . y ;
p = p . floor ( ) ;
draw_line ( p - Point2 ( 8 , 0 ) , p + Point2 ( 8 , 0 ) , Color ( 0.9 , 0.5 , 0.5 ) , 2 ) ;
draw_line ( p - Point2 ( 0 , 8 ) , p + Point2 ( 0 , 8 ) , Color ( 0.9 , 0.5 , 0.5 ) , 2 ) ;
}
} break ;
default :
draw_texture_rect_region ( progress , Rect2 ( Point2 ( ) , Size2 ( s . x * get_unit_value ( ) , s . y ) ) , Rect2 ( Point2 ( ) , Size2 ( s . x * get_unit_value ( ) , s . y ) ) ) ;
}
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}
if ( over . is_valid ( ) )
draw_texture ( over , Point2 ( ) ) ;
} break ;
}
}
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void TextureProgress : : set_fill_mode ( int p_fill )
{
ERR_FAIL_INDEX ( p_fill , 6 ) ;
mode = ( FillMode ) p_fill ;
update ( ) ;
}
int TextureProgress : : get_fill_mode ( )
{
return mode ;
}
void TextureProgress : : set_radial_initial_angle ( float p_angle )
{
while ( p_angle > 360 )
p_angle - = 360 ;
while ( p_angle < 0 )
p_angle + = 360 ;
rad_init_angle = p_angle ;
update ( ) ;
}
float TextureProgress : : get_radial_initial_angle ( )
{
return rad_init_angle ;
}
void TextureProgress : : set_radial_center_offset ( const Point2 & p_off )
{
rad_center_off = p_off ;
update ( ) ;
}
Point2 TextureProgress : : get_radial_center_offset ( )
{
return rad_center_off ;
}
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void TextureProgress : : _bind_methods ( ) {
ObjectTypeDB : : bind_method ( _MD ( " set_under_texture " , " tex " ) , & TextureProgress : : set_under_texture ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_under_texture " ) , & TextureProgress : : get_under_texture ) ;
ObjectTypeDB : : bind_method ( _MD ( " set_progress_texture " , " tex " ) , & TextureProgress : : set_progress_texture ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_progress_texture " ) , & TextureProgress : : get_progress_texture ) ;
ObjectTypeDB : : bind_method ( _MD ( " set_over_texture " , " tex " ) , & TextureProgress : : set_over_texture ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_over_texture " ) , & TextureProgress : : get_over_texture ) ;
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ObjectTypeDB : : bind_method ( _MD ( " set_fill_mode " , " mode " ) , & TextureProgress : : set_fill_mode ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_fill_mode " ) , & TextureProgress : : get_fill_mode ) ;
ObjectTypeDB : : bind_method ( _MD ( " set_radial_initial_angle " , " mode " ) , & TextureProgress : : set_radial_initial_angle ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_radial_initial_angle " ) , & TextureProgress : : get_radial_initial_angle ) ;
ObjectTypeDB : : bind_method ( _MD ( " set_radial_center_offset " , " mode " ) , & TextureProgress : : set_radial_center_offset ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_radial_center_offset " ) , & TextureProgress : : get_radial_center_offset ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " texture/under " , PROPERTY_HINT_RESOURCE_TYPE , " Texture " ) , _SCS ( " set_under_texture " ) , _SCS ( " get_under_texture " ) ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " texture/over " , PROPERTY_HINT_RESOURCE_TYPE , " Texture " ) , _SCS ( " set_over_texture " ) , _SCS ( " get_over_texture " ) ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " texture/progress " , PROPERTY_HINT_RESOURCE_TYPE , " Texture " ) , _SCS ( " set_progress_texture " ) , _SCS ( " get_progress_texture " ) ) ;
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ADD_PROPERTYNZ ( PropertyInfo ( Variant : : INT , " fill/mode " , PROPERTY_HINT_ENUM , " Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise " ) , _SCS ( " set_fill_mode " ) , _SCS ( " get_fill_mode " ) ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " fill/initial_angle " , PROPERTY_HINT_RANGE , " 0.0,360.0,0.1,slider " ) , _SCS ( " set_radial_initial_angle " ) , _SCS ( " get_radial_initial_angle " ) ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR2 , " fill/center_offset " ) , _SCS ( " set_radial_center_offset " ) , _SCS ( " get_radial_center_offset " ) ) ;
BIND_CONSTANT ( FILL_LEFT_TO_RIGHT ) ;
BIND_CONSTANT ( FILL_RIGHT_TO_LEFT ) ;
BIND_CONSTANT ( FILL_TOP_TO_BOTTOM ) ;
BIND_CONSTANT ( FILL_BOTTOM_TO_TOP ) ;
BIND_CONSTANT ( FILL_CLOCKWISE ) ;
BIND_CONSTANT ( FILL_COUNTER_CLOCKWISE ) ;
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}
TextureProgress : : TextureProgress ( )
{
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mode = FILL_LEFT_TO_RIGHT ;
rad_center_off = Point2 ( ) ;
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}