virtualx-engine/scene/2d/node_2d.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

121 lines
4.8 KiB
C++
Raw Normal View History

/**************************************************************************/
/* node_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NODE_2D_H
#define NODE_2D_H
2014-02-10 02:10:30 +01:00
#include "scene/main/canvas_item.h"
2014-02-10 02:10:30 +01:00
class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
2014-02-10 02:10:30 +01:00
SafeFlag xform_dirty;
2021-09-24 08:39:30 +02:00
Point2 position;
real_t rotation = 0.0;
Size2 scale = Vector2(1, 1);
2021-01-30 05:10:32 +01:00
real_t skew = 0.0;
2014-02-10 02:10:30 +01:00
2021-09-24 08:39:30 +02:00
Transform2D transform;
2014-02-10 02:10:30 +01:00
void _update_transform();
void _update_xform_values();
protected:
void _notification(int p_notification);
2014-02-10 02:10:30 +01:00
static void _bind_methods();
public:
#ifdef TOOLS_ENABLED
2020-07-10 12:34:39 +02:00
virtual Dictionary _edit_get_state() const override;
virtual void _edit_set_state(const Dictionary &p_state) override;
2020-07-10 12:34:39 +02:00
virtual void _edit_set_position(const Point2 &p_position) override;
virtual Point2 _edit_get_position() const override;
2020-07-10 12:34:39 +02:00
virtual void _edit_set_scale(const Size2 &p_scale) override;
virtual Size2 _edit_get_scale() const override;
2021-01-30 05:10:32 +01:00
virtual void _edit_set_rotation(real_t p_rotation) override;
virtual real_t _edit_get_rotation() const override;
2020-07-10 12:34:39 +02:00
virtual bool _edit_use_rotation() const override;
2014-02-10 02:10:30 +01:00
2020-07-10 12:34:39 +02:00
virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
#endif
2020-02-17 18:29:14 +01:00
virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
void set_position(const Point2 &p_pos);
2021-01-30 05:10:32 +01:00
void set_rotation(real_t p_radians);
void set_rotation_degrees(real_t p_degrees);
2021-01-30 05:10:32 +01:00
void set_skew(real_t p_radians);
2014-02-10 02:10:30 +01:00
void set_scale(const Size2 &p_scale);
2021-01-30 05:10:32 +01:00
void rotate(real_t p_radians);
void move_x(real_t p_delta, bool p_scaled = false);
void move_y(real_t p_delta, bool p_scaled = false);
void translate(const Vector2 &p_amount);
void global_translate(const Vector2 &p_amount);
void apply_scale(const Size2 &p_amount);
Point2 get_position() const;
2021-01-30 05:10:32 +01:00
real_t get_rotation() const;
real_t get_rotation_degrees() const;
2021-01-30 05:10:32 +01:00
real_t get_skew() const;
2014-02-10 02:10:30 +01:00
Size2 get_scale() const;
Point2 get_global_position() const;
2021-01-30 05:10:32 +01:00
real_t get_global_rotation() const;
real_t get_global_rotation_degrees() const;
real_t get_global_skew() const;
Size2 get_global_scale() const;
2014-02-10 02:10:30 +01:00
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
void set_global_rotation(const real_t p_radians);
void set_global_rotation_degrees(const real_t p_degrees);
void set_global_skew(const real_t p_radians);
void set_global_scale(const Size2 &p_scale);
2014-02-10 02:10:30 +01:00
void look_at(const Vector2 &p_pos);
2021-01-30 05:10:32 +01:00
real_t get_angle_to(const Vector2 &p_pos) const;
Point2 to_local(Point2 p_global) const;
Point2 to_global(Point2 p_local) const;
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
2020-07-10 12:34:39 +02:00
Transform2D get_transform() const override;
2014-02-10 02:10:30 +01:00
Node2D() {}
2014-02-10 02:10:30 +01:00
};
#endif // NODE_2D_H