virtualx-engine/editor/plugins/animation_library_editor.h

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/*************************************************************************/
/* animation_library_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATION_LIBRARY_EDITOR_H
#define ANIMATION_LIBRARY_EDITOR_H
#include "editor/animation_track_editor.h"
#include "editor/editor_plugin.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class EditorFileDialog;
class AnimationLibraryEditor : public AcceptDialog {
GDCLASS(AnimationLibraryEditor, AcceptDialog)
enum {
LIB_BUTTON_ADD,
LIB_BUTTON_LOAD,
LIB_BUTTON_PASTE,
LIB_BUTTON_FILE,
LIB_BUTTON_DELETE,
};
enum {
ANIM_BUTTON_COPY,
ANIM_BUTTON_FILE,
ANIM_BUTTON_DELETE,
};
enum FileMenuAction {
FILE_MENU_SAVE_LIBRARY,
FILE_MENU_SAVE_AS_LIBRARY,
FILE_MENU_MAKE_LIBRARY_UNIQUE,
FILE_MENU_EDIT_LIBRARY,
FILE_MENU_SAVE_ANIMATION,
FILE_MENU_SAVE_AS_ANIMATION,
FILE_MENU_MAKE_ANIMATION_UNIQUE,
FILE_MENU_EDIT_ANIMATION,
};
enum FileDialogAction {
FILE_DIALOG_ACTION_OPEN_LIBRARY,
FILE_DIALOG_ACTION_SAVE_LIBRARY,
FILE_DIALOG_ACTION_OPEN_ANIMATION,
FILE_DIALOG_ACTION_SAVE_ANIMATION,
};
FileDialogAction file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION;
StringName file_dialog_animation;
StringName file_dialog_library;
AcceptDialog *error_dialog = nullptr;
bool adding_animation = false;
StringName adding_animation_to_library;
EditorFileDialog *file_dialog = nullptr;
ConfirmationDialog *add_library_dialog = nullptr;
LineEdit *add_library_name = nullptr;
Label *add_library_validate = nullptr;
PopupMenu *file_popup = nullptr;
Tree *tree = nullptr;
Object *player = nullptr;
void _add_library();
void _add_library_validate(const String &p_name);
void _add_library_confirm();
void _load_library();
void _load_file(String p_path);
void _item_renamed();
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void _button_pressed(TreeItem *p_item, int p_column, int p_id, MouseButton p_button);
void _file_popup_selected(int p_id);
bool updating = false;
protected:
void _update_editor(Object *p_player);
static void _bind_methods();
public:
void set_animation_player(Object *p_player);
void show_dialog();
void update_tree();
AnimationLibraryEditor();
};
#endif // ANIMATIONPLAYERLIBRARYEDITOR_H