virtualx-engine/platform/iphone/game_center.h

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/*************************************************************************/
/* game_center.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifdef GAME_CENTER_ENABLED
#ifndef GAME_CENTER_H
#define GAME_CENTER_H
#include "core/object.h"
class GameCenter : public Object {
GDCLASS(GameCenter, Object);
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static GameCenter *instance;
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static void _bind_methods();
List<Variant> pending_events;
bool authenticated;
void return_connect_error(const char *p_error_description);
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public:
void connect();
bool is_authenticated();
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Error post_score(Variant p_score);
Error award_achievement(Variant p_params);
void reset_achievements();
void request_achievements();
void request_achievement_descriptions();
Error show_game_center(Variant p_params);
Error request_identity_verification_signature();
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void game_center_closed();
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int get_pending_event_count();
Variant pop_pending_event();
static GameCenter *get_singleton();
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GameCenter();
~GameCenter();
};
#endif
#endif