2017-03-05 15:47:28 +01:00
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/*************************************************************************/
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/* resource_importer_obj.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 14:16:55 +02:00
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/* https://godotengine.org */
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2017-03-05 15:47:28 +01:00
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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2017-04-08 00:11:42 +02:00
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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2017-03-05 15:47:28 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2017-02-03 04:08:50 +01:00
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#ifndef RESOURCEIMPORTEROBJ_H
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#define RESOURCEIMPORTEROBJ_H
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2017-02-03 02:51:26 +01:00
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2017-07-18 02:05:38 +02:00
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#include "import/resource_importer_scene.h"
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2017-02-03 02:51:26 +01:00
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2017-07-18 02:05:38 +02:00
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class EditorOBJImporter : public EditorSceneImporter {
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GDCLASS(EditorOBJImporter, EditorSceneImporter);
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2017-02-03 02:51:26 +01:00
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2017-07-18 02:05:38 +02:00
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Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps);
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2017-02-03 02:51:26 +01:00
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2017-07-18 02:05:38 +02:00
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public:
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virtual uint32_t get_import_flags() const;
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virtual void get_extensions(List<String> *r_extensions) const;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags);
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2017-02-03 02:51:26 +01:00
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2017-07-18 02:05:38 +02:00
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EditorOBJImporter();
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2017-02-03 02:51:26 +01:00
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};
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2017-02-03 04:08:50 +01:00
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#endif // RESOURCEIMPORTEROBJ_H
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