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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualShaderNodeFloatUniform" inherits= "VisualShaderNodeUniform" version= "4.0" >
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<brief_description >
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A scalar float uniform to be used within the visual shader graph.
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</brief_description>
<description >
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Translated to [code]uniform float[/code] in the shader language.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
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<members >
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<member name= "hint" type= "int" setter= "set_hint" getter= "get_hint" enum= "VisualShaderNodeFloatUniform.Hint" default= "0" >
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A hint applied to the uniform, which controls the values it can take when set through the inspector.
</member>
<member name= "max" type= "float" setter= "set_max" getter= "get_max" default= "1.0" >
Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
</member>
<member name= "min" type= "float" setter= "set_min" getter= "get_min" default= "0.0" >
Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
</member>
<member name= "step" type= "float" setter= "set_step" getter= "get_step" default= "0.1" >
Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
</member>
</members>
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<constants >
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<constant name= "HINT_NONE" value= "0" enum= "Hint" >
No hint used.
</constant>
<constant name= "HINT_RANGE" value= "1" enum= "Hint" >
A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
</constant>
<constant name= "HINT_RANGE_STEP" value= "2" enum= "Hint" >
A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
</constant>
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</constants>
</class>