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/**************************************************************************/
/* script_instance.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* The above copyright notice and this permission notice shall be */
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/**************************************************************************/
# ifndef SCRIPT_INSTANCE_H
# define SCRIPT_INSTANCE_H
# include "core/object/ref_counted.h"
class Script ;
class ScriptLanguage ;
class ScriptInstance {
public :
virtual bool set ( const StringName & p_name , const Variant & p_value ) = 0 ;
virtual bool get ( const StringName & p_name , Variant & r_ret ) const = 0 ;
virtual void get_property_list ( List < PropertyInfo > * p_properties ) const = 0 ;
virtual Variant : : Type get_property_type ( const StringName & p_name , bool * r_is_valid = nullptr ) const = 0 ;
virtual void validate_property ( PropertyInfo & p_property ) const = 0 ;
virtual bool property_can_revert ( const StringName & p_name ) const = 0 ;
virtual bool property_get_revert ( const StringName & p_name , Variant & r_ret ) const = 0 ;
virtual Object * get_owner ( ) { return nullptr ; }
virtual void get_property_state ( List < Pair < StringName , Variant > > & state ) ;
virtual void get_method_list ( List < MethodInfo > * p_list ) const = 0 ;
virtual bool has_method ( const StringName & p_method ) const = 0 ;
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virtual int get_method_argument_count ( const StringName & p_method , bool * r_is_valid = nullptr ) const ;
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virtual Variant callp ( const StringName & p_method , const Variant * * p_args , int p_argcount , Callable : : CallError & r_error ) = 0 ;
template < typename . . . VarArgs >
Variant call ( const StringName & p_method , VarArgs . . . p_args ) {
Variant args [ sizeof . . . ( p_args ) + 1 ] = { p_args . . . , Variant ( ) } ; // +1 makes sure zero sized arrays are also supported.
const Variant * argptrs [ sizeof . . . ( p_args ) + 1 ] ;
for ( uint32_t i = 0 ; i < sizeof . . . ( p_args ) ; i + + ) {
argptrs [ i ] = & args [ i ] ;
}
Callable : : CallError cerr ;
return callp ( p_method , sizeof . . . ( p_args ) = = 0 ? nullptr : ( const Variant * * ) argptrs , sizeof . . . ( p_args ) , cerr ) ;
}
virtual Variant call_const ( const StringName & p_method , const Variant * * p_args , int p_argcount , Callable : : CallError & r_error ) ; // implement if language supports const functions
virtual void notification ( int p_notification , bool p_reversed = false ) = 0 ;
virtual String to_string ( bool * r_valid ) {
if ( r_valid ) {
* r_valid = false ;
}
return String ( ) ;
}
//this is used by script languages that keep a reference counter of their own
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//you can make Ref<> not die when it reaches zero, so deleting the reference
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//depends entirely from the script
virtual void refcount_incremented ( ) { }
virtual bool refcount_decremented ( ) { return true ; } //return true if it can die
virtual Ref < Script > get_script ( ) const = 0 ;
virtual bool is_placeholder ( ) const { return false ; }
virtual void property_set_fallback ( const StringName & p_name , const Variant & p_value , bool * r_valid ) ;
virtual Variant property_get_fallback ( const StringName & p_name , bool * r_valid ) ;
virtual const Variant get_rpc_config ( ) const ;
virtual ScriptLanguage * get_language ( ) = 0 ;
virtual ~ ScriptInstance ( ) ;
} ;
# endif // SCRIPT_INSTANCE_H