virtualx-engine/editor/editor_node.cpp

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/*************************************************************************/
/* editor_node.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_node.h"
#include "core/bind/core_bind.h"
#include "core/class_db.h"
#include "core/io/config_file.h"
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#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/zip_io.h"
#include "core/message_queue.h"
#include "core/os/file_access.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/path_remap.h"
#include "core/print_string.h"
#include "core/project_settings.h"
#include "core/translation.h"
#include "core/version.h"
#include "main/input_default.h"
#include "scene/resources/packed_scene.h"
#include "servers/physics_2d_server.h"
#include "editor/animation_editor.h"
#include "editor/editor_audio_buses.h"
#include "editor/editor_file_system.h"
#include "editor/editor_help.h"
#include "editor/editor_initialize_ssl.h"
#include "editor/editor_settings.h"
#include "editor/editor_settings.h"
#include "editor/editor_themes.h"
#include "editor/import/editor_import_collada.h"
#include "editor/import/editor_scene_importer_gltf.h"
#include "editor/import/resource_importer_csv_translation.h"
#include "editor/import/resource_importer_obj.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_wav.h"
#include "editor/io_plugins/editor_bitmask_import_plugin.h"
#include "editor/io_plugins/editor_export_scene.h"
#include "editor/io_plugins/editor_font_import_plugin.h"
#include "editor/io_plugins/editor_mesh_import_plugin.h"
#include "editor/io_plugins/editor_scene_import_plugin.h"
#include "editor/io_plugins/editor_scene_importer_fbxconv.h"
#include "editor/io_plugins/editor_texture_import_plugin.h"
#include "editor/io_plugins/editor_translation_import_plugin.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/baked_light_editor_plugin.h"
#include "editor/plugins/camera_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
#include "editor/plugins/collision_polygon_editor_plugin.h"
#include "editor/plugins/collision_shape_2d_editor_plugin.h"
#include "editor/plugins/cube_grid_theme_editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/gi_probe_editor_plugin.h"
#include "editor/plugins/gradient_editor_plugin.h"
#include "editor/plugins/item_list_editor_plugin.h"
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
#include "editor/plugins/line_2d_editor_plugin.h"
#include "editor/plugins/material_editor_plugin.h"
#include "editor/plugins/mesh_editor_plugin.h"
#include "editor/plugins/mesh_instance_editor_plugin.h"
#include "editor/plugins/multimesh_editor_plugin.h"
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/particles_2d_editor_plugin.h"
#include "editor/plugins/particles_editor_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
#include "editor/plugins/path_editor_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/shader_graph_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "editor/plugins/sprite_frames_editor_plugin.h"
#include "editor/plugins/stream_editor_plugin.h"
#include "editor/plugins/style_box_editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
#include "editor/plugins/texture_region_editor_plugin.h"
#include "editor/plugins/theme_editor_plugin.h"
#include "editor/plugins/tile_map_editor_plugin.h"
#include "editor/plugins/tile_set_editor_plugin.h"
#include "editor/pvrtc_compress.h"
#include "editor/register_exporters.h"
#include "editor/script_editor_debugger.h"
#include <stdio.h>
EditorNode *EditorNode::singleton = NULL;
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void EditorNode::_update_scene_tabs() {
bool show_rb = EditorSettings::get_singleton()->get("interface/show_script_in_scene_tabs");
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scene_tabs->clear_tabs();
Ref<Texture> script_icon = gui_base->get_icon("Script", "EditorIcons");
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
String type = editor_data.get_scene_type(i);
Ref<Texture> icon;
if (type != String()) {
if (!gui_base->has_icon(type, "EditorIcons")) {
type = "Node";
}
icon = gui_base->get_icon(type, "EditorIcons");
}
int current = editor_data.get_edited_scene();
bool unsaved = (i == current) ? saved_version != editor_data.get_undo_redo().get_version() : editor_data.get_scene_version(i) != 0;
scene_tabs->add_tab(editor_data.get_scene_title(i) + (unsaved ? "(*)" : ""), icon);
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if (show_rb && editor_data.get_scene_root_script(i).is_valid()) {
scene_tabs->set_tab_right_button(i, script_icon);
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}
}
scene_tabs->set_current_tab(editor_data.get_edited_scene());
scene_tabs->ensure_tab_visible(editor_data.get_edited_scene());
}
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void EditorNode::_update_title() {
String appname = ProjectSettings::get_singleton()->get("application/config/name");
String title = appname.empty() ? String(VERSION_FULL_NAME) : String(_MKSTR(VERSION_NAME) + String(" - ") + appname);
String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String();
if (!edited.empty())
title += " - " + String(edited.get_file());
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if (unsaved_cache)
title += " (*)";
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OS::get_singleton()->set_window_title(title);
}
void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
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if (Node::get_viewport()->get_modal_stack_top())
return; //ignore because of modal window
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed() && !k->is_echo() && !gui_base->get_viewport()->gui_has_modal_stack()) {
if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
int next_tab = editor_data.get_edited_scene() + 1;
next_tab %= editor_data.get_edited_scene_count();
_scene_tab_changed(next_tab);
}
if (ED_IS_SHORTCUT("editor/prev_tab", p_event)) {
int next_tab = editor_data.get_edited_scene() - 1;
next_tab = next_tab >= 0 ? next_tab : editor_data.get_edited_scene_count() - 1;
_scene_tab_changed(next_tab);
}
if (ED_IS_SHORTCUT("editor/filter_files", p_event)) {
filesystem_dock->focus_on_filter();
}
if (ED_IS_SHORTCUT("editor/editor_2d", p_event)) {
_editor_select(EDITOR_2D);
} else if (ED_IS_SHORTCUT("editor/editor_3d", p_event)) {
_editor_select(EDITOR_3D);
} else if (ED_IS_SHORTCUT("editor/editor_script", p_event)) {
_editor_select(EDITOR_SCRIPT);
} else if (ED_IS_SHORTCUT("editor/editor_help", p_event)) {
emit_signal("request_help_search", "");
} else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event)) {
_editor_select(EDITOR_ASSETLIB);
} else if (ED_IS_SHORTCUT("editor/editor_next", p_event)) {
_editor_select_next();
} else if (ED_IS_SHORTCUT("editor/editor_prev", p_event)) {
_editor_select_prev();
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}
}
}
void EditorNode::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
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editor_data.save_editor_external_data();
FileAccess::set_file_close_fail_notify_callback(NULL);
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log->deinit(); // do not get messages anymore
}
if (p_what == NOTIFICATION_PROCESS) {
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if (opening_prev && !confirmation->is_visible())
opening_prev = false;
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if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
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unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
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_update_title();
}
if (last_checked_version != editor_data.get_undo_redo().get_version()) {
_update_scene_tabs();
last_checked_version = editor_data.get_undo_redo().get_version();
}
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//update the circle
uint64_t frame = Engine::get_singleton()->get_frames_drawn();
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uint32_t tick = OS::get_singleton()->get_ticks_msec();
if (frame != circle_step_frame && (tick - circle_step_msec) > (1000 / 8)) {
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circle_step++;
if (circle_step >= 8)
circle_step = 0;
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circle_step_msec = tick;
circle_step_frame = frame + 1;
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// update the circle itself only when its enabled
if (!update_menu->get_popup()->is_item_checked(3)) {
update_menu->set_icon(gui_base->get_icon("Progress" + itos(circle_step + 1), "EditorIcons"));
}
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}
editor_selection->update();
scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
ResourceImporterTexture::get_singleton()->update_imports();
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}
if (p_what == NOTIFICATION_ENTER_TREE) {
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Engine::get_singleton()->set_editor_hint(true);
get_tree()->get_root()->set_disable_3d(true);
get_tree()->get_root()->set_as_audio_listener(false);
get_tree()->get_root()->set_as_audio_listener_2d(false);
get_tree()->set_auto_accept_quit(false);
get_tree()->connect("files_dropped", this, "_dropped_files");
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}
if (p_what == NOTIFICATION_EXIT_TREE) {
editor_data.clear_edited_scenes();
}
if (p_what == NOTIFICATION_READY) {
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VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
_editor_select(EDITOR_3D);
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_update_debug_options();
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}
if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
EditorFileSystem::get_singleton()->scan_changes();
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}
if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) {
_menu_option_confirm(FILE_QUIT, false);
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}
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if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/always_show_close_button_in_scene_tabs", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
property_editor->set_enable_capitalize_paths(bool(EDITOR_DEF("interface/capitalize_properties", true)));
Ref<Theme> theme = create_editor_theme(theme_base->get_theme());
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theme_base->set_theme(theme);
gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
play_button_panel->add_style_override("panel", gui_base->get_stylebox("PlayButtonPanel", "EditorStyles"));
scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles"));
scene_tabs->add_style_override("tab_bg", gui_base->get_stylebox("SceneTabBG", "EditorStyles"));
if (bool(EDITOR_DEF("interface/scene_tabs/resize_if_many_tabs", true))) {
scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE);
} else {
scene_tabs->set_min_width(0);
}
_update_scene_tabs();
}
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}
void EditorNode::_fs_changed() {
for (Set<FileDialog *>::Element *E = file_dialogs.front(); E; E = E->next()) {
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E->get()->invalidate();
}
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for (Set<EditorFileDialog *>::Element *E = editor_file_dialogs.front(); E; E = E->next()) {
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E->get()->invalidate();
}
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if (export_defer.preset != "") {
Ref<EditorExportPreset> preset;
for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
preset = EditorExport::get_singleton()->get_export_preset(i);
if (preset->get_name() == export_defer.preset) {
break;
}
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preset.unref();
}
if (preset.is_null()) {
String err = "Unknown export preset: " + export_defer.preset;
ERR_PRINT(err.utf8().get_data());
} else {
Ref<EditorExportPlatform> platform = preset->get_platform();
if (platform.is_null()) {
String err = "Preset \"" + export_defer.preset + "\" doesn't have a platform.";
ERR_PRINT(err.utf8().get_data());
} else {
platform->export_project(preset, export_defer.debug, export_defer.path, /*p_flags*/ 0);
}
}
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get_tree()->quit();
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}
{
//reload changed resources
List<Ref<Resource> > changed;
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List<Ref<Resource> > cached;
ResourceCache::get_cached_resources(&cached);
// FIXME: This should be done in a thread.
for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
if (!E->get()->editor_can_reload_from_file())
continue;
if (!E->get()->get_path().is_resource_file() && !E->get()->get_path().is_abs_path())
continue;
if (!FileAccess::exists(E->get()->get_path()))
continue;
if (E->get()->get_import_path() != String()) {
//imported resource
uint64_t mt = FileAccess::get_modified_time(E->get()->get_import_path());
if (mt != E->get()->get_import_last_modified_time()) {
print_line("success");
changed.push_back(E->get());
}
} else {
uint64_t mt = FileAccess::get_modified_time(E->get()->get_path());
if (mt != E->get()->get_last_modified_time()) {
changed.push_back(E->get());
}
}
}
if (changed.size()) {
int idx = 0;
for (List<Ref<Resource> >::Element *E = changed.front(); E; E = E->next()) {
E->get()->reload_from_file();
}
}
}
_mark_unsaved_scenes();
}
void EditorNode::_sources_changed(bool p_exist) {
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if (waiting_for_first_scan) {
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if (defer_load_scene != "") {
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print_line("loading scene DEFERRED");
load_scene(defer_load_scene);
defer_load_scene = "";
}
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waiting_for_first_scan = false;
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}
}
void EditorNode::_vp_resized() {
}
void EditorNode::_node_renamed() {
if (property_editor)
property_editor->update_tree();
}
void EditorNode::_editor_select_next() {
int editor = _get_current_main_editor();
if (editor == editor_table.size() - 1) {
editor = 0;
} else {
editor++;
}
_editor_select(editor);
}
void EditorNode::_editor_select_prev() {
int editor = _get_current_main_editor();
if (editor == 0) {
editor = editor_table.size() - 1;
} else {
editor--;
}
_editor_select(editor);
}
Error EditorNode::load_resource(const String &p_scene) {
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RES res = ResourceLoader::load(p_scene);
ERR_FAIL_COND_V(!res.is_valid(), ERR_CANT_OPEN);
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edit_resource(res);
return OK;
}
void EditorNode::edit_resource(const Ref<Resource> &p_resource) {
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_resource_selected(p_resource, "");
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}
void EditorNode::edit_node(Node *p_node) {
push_item(p_node);
}
void EditorNode::open_resource(const String &p_type) {
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file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
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List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type(p_type, &extensions);
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file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
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file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
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}
file->popup_centered_ratio();
current_option = RESOURCE_LOAD;
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}
void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) {
editor_data.apply_changes_in_editors();
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
String path = ProjectSettings::get_singleton()->localize_path(p_path);
Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err != OK) {
accept->set_text(TTR("Error saving resource!"));
accept->popup_centered_minsize();
return;
}
((Resource *)p_resource.ptr())->set_path(path);
emit_signal("resource_saved", p_resource);
}
void EditorNode::save_resource(const Ref<Resource> &p_resource) {
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if (p_resource->get_path().is_resource_file()) {
save_resource_in_path(p_resource, p_resource->get_path());
} else {
save_resource_as(p_resource);
}
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}
void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path) {
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file->set_mode(EditorFileDialog::MODE_SAVE_FILE);
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current_option = RESOURCE_SAVE_AS;
List<String> extensions;
Ref<PackedScene> sd = memnew(PackedScene);
ResourceSaver::get_recognized_extensions(p_resource, &extensions);
file->clear_filters();
List<String> preferred;
for (int i = 0; i < extensions.size(); i++) {
if (p_resource->is_class("Script") && (extensions[i] == "tres" || extensions[i] == "res" || extensions[i] == "xml")) {
//this serves no purpose and confused people
continue;
}
file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
preferred.push_back(extensions[i]);
}
if (p_at_path != String()) {
file->set_current_dir(p_at_path);
if (p_resource->get_path().is_resource_file()) {
file->set_current_file(p_resource->get_path().get_file());
} else {
if (extensions.size()) {
file->set_current_file("new_" + p_resource->get_class().to_lower() + "." + preferred.front()->get().to_lower());
} else {
file->set_current_file(String());
}
}
} else if (p_resource->get_path() != "") {
file->set_current_path(p_resource->get_path());
if (extensions.size()) {
String ext = p_resource->get_path().get_extension().to_lower();
if (extensions.find(ext) == NULL) {
file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get()));
}
}
} else if (preferred.size()) {
String existing;
if (extensions.size()) {
existing = "new_" + p_resource->get_class().to_lower() + "." + preferred.front()->get().to_lower();
}
file->set_current_path(existing);
}
file->popup_centered_ratio();
file->set_title(TTR("Save Resource As.."));
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}
void EditorNode::_menu_option(int p_option) {
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_menu_option_confirm(p_option, false);
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}
void EditorNode::_menu_confirm_current() {
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_menu_option_confirm(current_option, true);
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}
void EditorNode::_dialog_display_file_error(String p_file, Error p_error) {
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if (p_error) {
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current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
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switch (p_error) {
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case ERR_FILE_CANT_WRITE: {
accept->set_text(TTR("Can't open file for writing:") + " " + p_file.get_extension());
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} break;
case ERR_FILE_UNRECOGNIZED: {
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accept->set_text(TTR("Requested file format unknown:") + " " + p_file.get_extension());
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} break;
default: {
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accept->set_text(TTR("Error while saving."));
} break;
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}
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accept->popup_centered_minsize();
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}
}
void EditorNode::_get_scene_metadata(const String &p_file) {
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Node *scene = editor_data.get_edited_scene_root();
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if (!scene)
return;
String path = EditorSettings::get_singleton()->get_project_settings_path().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
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Ref<ConfigFile> cf;
cf.instance();
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Error err = cf->load(path);
if (err != OK || !cf->has_section("editor_states"))
return; //must not exist
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List<String> esl;
cf->get_section_keys("editor_states", &esl);
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Dictionary md;
for (List<String>::Element *E = esl.front(); E; E = E->next()) {
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Variant st = cf->get_value("editor_states", E->get());
if (st.get_type()) {
md[E->get()] = st;
}
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}
editor_data.set_editor_states(md);
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}
void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) {
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Node *scene = editor_data.get_edited_scene_root(p_idx);
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if (!scene)
return;
scene->set_meta("__editor_run_settings__", Variant()); //clear it (no point in keeping it)
scene->set_meta("__editor_plugin_states__", Variant());
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String path = EditorSettings::get_singleton()->get_project_settings_path().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
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Ref<ConfigFile> cf;
cf.instance();
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Dictionary md;
if (p_idx < 0 || editor_data.get_edited_scene() == p_idx) {
md = editor_data.get_editor_states();
} else {
md = editor_data.get_scene_editor_states(p_idx);
}
List<Variant> keys;
md.get_key_list(&keys);
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for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
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cf->set_value("editor_states", E->get(), md[E->get()]);
}
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Error err = cf->save(path);
ERR_FAIL_COND(err != OK);
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}
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bool EditorNode::_find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags) {
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if (p_res.is_null())
return false;
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if (processed.has(p_res)) {
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return processed[p_res];
}
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bool changed = p_res->is_edited();
p_res->set_edited(false);
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bool subchanged = _find_and_save_edited_subresources(p_res.ptr(), processed, flags);
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if (p_res->get_path().is_resource_file()) {
if (changed || subchanged) {
//save
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print_line("Also saving modified external resource: " + p_res->get_path());
ResourceSaver::save(p_res->get_path(), p_res, flags);
}
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processed[p_res] = false; //because it's a file
return false;
} else {
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processed[p_res] = changed;
return changed;
}
}
bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags) {
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bool ret_changed = false;
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List<PropertyInfo> pi;
obj->get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
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continue;
switch (E->get().type) {
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case Variant::OBJECT: {
RES res = obj->get(E->get().name);
if (_find_and_save_resource(res, processed, flags))
ret_changed = true;
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} break;
case Variant::ARRAY: {
Array varray = obj->get(E->get().name);
int len = varray.size();
for (int i = 0; i < len; i++) {
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Variant v = varray.get(i);
RES res = v;
if (_find_and_save_resource(res, processed, flags))
ret_changed = true;
}
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} break;
case Variant::DICTIONARY: {
Dictionary d = obj->get(E->get().name);
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List<Variant> keys;
d.get_key_list(&keys);
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
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Variant v = d[E->get()];
RES res = v;
if (_find_and_save_resource(res, processed, flags))
ret_changed = true;
}
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} break;
default: {}
}
}
return ret_changed;
}
void EditorNode::_save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags) {
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_find_and_save_edited_subresources(scene, processed, flags);
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for (int i = 0; i < scene->get_child_count(); i++) {
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Node *n = scene->get_child(i);
if (n->get_owner() != editor_data.get_edited_scene_root())
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continue;
_save_edited_subresources(n, processed, flags);
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}
}
void EditorNode::_find_node_types(Node *p_node, int &count_2d, int &count_3d) {
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if (p_node->is_class("Viewport") || (p_node != editor_data.get_edited_scene_root() && p_node->get_owner() != editor_data.get_edited_scene_root()))
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return;
if (p_node->is_class("CanvasItem"))
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count_2d++;
else if (p_node->is_class("Spatial"))
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count_3d++;
for (int i = 0; i < p_node->get_child_count(); i++)
_find_node_types(p_node->get_child(i), count_2d, count_3d);
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}
void EditorNode::_save_scene_with_preview(String p_file) {
EditorProgress save("save", TTR("Saving Scene"), 4);
save.step(TTR("Analyzing"), 0);
int c2d = 0;
int c3d = 0;
_find_node_types(editor_data.get_edited_scene_root(), c2d, c3d);
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RID viewport;
bool is2d;
if (c3d < c2d) {
viewport = scene_root->get_viewport_rid();
is2d = true;
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} else {
viewport = SpatialEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_viewport_rid();
is2d = false;
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}
save.step(TTR("Creating Thumbnail"), 1);
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//current view?
Ref<Image> img;
if (is2d) {
img = scene_root->get_texture()->get_data();
} else {
img = SpatialEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
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}
if (img.is_valid()) {
save.step(TTR("Creating Thumbnail"), 2);
save.step(TTR("Creating Thumbnail"), 3);
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int preview_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
preview_size *= EDSCALE;
int width, height;
if (img->get_width() > preview_size && img->get_width() >= img->get_height()) {
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width = preview_size;
height = img->get_height() * preview_size / img->get_width();
} else if (img->get_height() > preview_size && img->get_height() >= img->get_width()) {
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height = preview_size;
width = img->get_width() * preview_size / img->get_height();
} else {
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width = img->get_width();
height = img->get_height();
}
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img->convert(Image::FORMAT_RGB8);
img->resize(width, height);
img->flip_y();
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//save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5
String temp_path = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp");
String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text();
cache_base = temp_path.plus_file("resthumb-" + cache_base);
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//does not have it, try to load a cached thumbnail
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String file = cache_base + ".png";
img->save_png(file);
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}
save.step(TTR("Saving Scene"), 4);
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_save_scene(p_file);
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
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}
void EditorNode::_save_scene(String p_file, int idx) {
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Node *scene = editor_data.get_edited_scene_root(idx);
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if (!scene) {
current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation can't be done without a tree root."));
accept->popup_centered_minsize();
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return;
}
editor_data.apply_changes_in_editors();
_save_default_environment();
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_set_scene_metadata(p_file, idx);
Ref<PackedScene> sdata;
if (ResourceCache::has(p_file)) {
// something may be referencing this resource and we are good with that.
// we must update it, but also let the previous scene state go, as
// old version still work for referencing changes in instanced or inherited scenes
sdata = Ref<PackedScene>(Object::cast_to<PackedScene>(ResourceCache::get(p_file)));
if (sdata.is_valid())
sdata->recreate_state();
else
sdata.instance();
} else {
sdata.instance();
}
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Error err = sdata->pack(scene);
if (err != OK) {
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current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."));
accept->popup_centered_minsize();
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return;
}
// force creation of node path cache
// (hacky but needed for the tree to update properly)
Node *dummy_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
memdelete(dummy_scene);
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
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err = ResourceSaver::save(p_file, sdata, flg);
Map<RES, bool> processed;
_save_edited_subresources(scene, processed, flg);
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editor_data.save_editor_external_data();
if (err == OK) {
scene->set_filename(ProjectSettings::get_singleton()->localize_path(p_file));
if (idx < 0 || idx == editor_data.get_edited_scene())
set_current_version(editor_data.get_undo_redo().get_version());
else
editor_data.set_edited_scene_version(0, idx);
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_update_title();
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_update_scene_tabs();
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} else {
_dialog_display_file_error(p_file, err);
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}
}
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void EditorNode::_save_all_scenes() {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *scene = editor_data.get_edited_scene_root(i);
if (scene && scene->get_filename() != "") {
// save in background if in the script editor
_save_scene_with_preview(scene->get_filename());
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} // else: ignore new scenes
}
_save_default_environment();
}
void EditorNode::_mark_unsaved_scenes() {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *node = editor_data.get_edited_scene_root(i);
if (!node)
continue;
String path = node->get_filename();
if (!(path == String() || FileAccess::exists(path))) {
node->set_filename("");
if (i == editor_data.get_edited_scene())
set_current_version(-1);
else
editor_data.set_edited_scene_version(-1, i);
}
}
_update_title();
_update_scene_tabs();
}
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void EditorNode::_dialog_action(String p_file) {
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switch (current_option) {
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case RESOURCE_LOAD: {
RES res = ResourceLoader::load(p_file);
if (res.is_null()) {
current_option = -1;
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accept->get_ok()->set_text("ok :(");
accept->set_text(TTR("Failed to load resource."));
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return;
};
push_item(res.operator->());
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} break;
case FILE_NEW_INHERITED_SCENE: {
load_scene(p_file, false, true);
} break;
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case FILE_OPEN_SCENE: {
load_scene(p_file);
} break;
case SETTINGS_PICK_MAIN_SCENE: {
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ProjectSettings::get_singleton()->set("application/run/main_scene", p_file);
ProjectSettings::get_singleton()->save();
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//would be nice to show the project manager opened with the highlighted field..
_run(false, ""); // automatically run the project
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} break;
case FILE_RUN_SCRIPT: {
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Ref<Script> scr = ResourceLoader::load(p_file, "Script", true);
if (scr.is_null()) {
add_io_error("Script Failed to Load:\n" + p_file);
return;
}
if (!scr->is_tool()) {
add_io_error("Script is not tool, will not be able to run:\n" + p_file);
return;
}
Ref<EditorScript> es = memnew(EditorScript);
es->set_script(scr.get_ref_ptr());
es->set_editor(this);
es->_run();
get_undo_redo()->clear_history();
} break;
case FILE_CLOSE:
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case FILE_CLOSE_ALL_AND_QUIT:
case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
case SCENE_TAB_CLOSE:
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case FILE_SAVE_SCENE:
case FILE_SAVE_AS_SCENE: {
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int scene_idx = (current_option == FILE_SAVE_SCENE || current_option == FILE_SAVE_AS_SCENE) ? -1 : tab_closing;
if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) {
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_save_default_environment();
_save_scene_with_preview(p_file);
if (scene_idx != -1)
_discard_changes();
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}
} break;
case FILE_SAVE_AND_RUN: {
if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) {
_save_default_environment();
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_save_scene_with_preview(p_file);
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_call_build();
_run(true);
}
} break;
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case FILE_EXPORT_MESH_LIBRARY: {
Ref<MeshLibrary> ml;
if (file_export_lib_merge->is_pressed() && FileAccess::exists(p_file)) {
ml = ResourceLoader::load(p_file, "MeshLibrary");
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if (ml.is_null()) {
current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Can't load MeshLibrary for merging!"));
accept->popup_centered_minsize();
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return;
}
}
if (ml.is_null()) {
ml = Ref<MeshLibrary>(memnew(MeshLibrary));
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}
MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
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Error err = ResourceSaver::save(p_file, ml);
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if (err) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving MeshLibrary!"));
accept->popup_centered_minsize();
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return;
}
} break;
case FILE_EXPORT_TILESET: {
Ref<TileSet> ml;
if (FileAccess::exists(p_file)) {
ml = ResourceLoader::load(p_file, "TileSet");
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if (ml.is_null()) {
if (file_export_lib_merge->is_pressed()) {
current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Can't load TileSet for merging!"));
accept->popup_centered_minsize();
return;
}
} else if (!file_export_lib_merge->is_pressed()) {
ml->clear();
}
} else {
ml = Ref<TileSet>(memnew(TileSet));
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}
TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
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Error err = ResourceSaver::save(p_file, ml);
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if (err) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving TileSet!"));
accept->popup_centered_minsize();
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return;
}
} break;
case RESOURCE_SAVE:
case RESOURCE_SAVE_AS: {
uint32_t current = editor_history.get_current();
Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj))
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RES current_res = RES(Object::cast_to<Resource>(current_obj));
save_resource_in_path(current_res, p_file);
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} break;
case SETTINGS_LAYOUT_SAVE: {
if (p_file.empty())
return;
Ref<ConfigFile> config;
config.instance();
Error err = config->load(EditorSettings::get_singleton()->get_settings_path().plus_file("editor_layouts-3.cfg"));
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if (err == ERR_CANT_OPEN) {
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config.instance(); // new config
} else if (err != OK) {
show_warning(TTR("Error trying to save layout!"));
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return;
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}
_save_docks_to_config(config, p_file);
config->save(EditorSettings::get_singleton()->get_settings_path().plus_file("editor_layouts-3.cfg"));
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layout_dialog->hide();
_update_layouts_menu();
if (p_file == "Default") {
show_warning(TTR("Default editor layout overridden."));
}
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} break;
case SETTINGS_LAYOUT_DELETE: {
if (p_file.empty())
return;
Ref<ConfigFile> config;
config.instance();
Error err = config->load(EditorSettings::get_singleton()->get_settings_path().plus_file("editor_layouts-3.cfg"));
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if (err != OK || !config->has_section(p_file)) {
show_warning(TTR("Layout name not found!"));
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return;
}
// erase
List<String> keys;
config->get_section_keys(p_file, &keys);
for (List<String>::Element *E = keys.front(); E; E = E->next()) {
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config->set_value(p_file, E->get(), Variant());
}
config->save(EditorSettings::get_singleton()->get_settings_path().plus_file("editor_layouts-3.cfg"));
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layout_dialog->hide();
_update_layouts_menu();
if (p_file == "Default") {
show_warning(TTR("Restored default layout to base settings."));
}
} break;
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default: { //save scene?
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if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) {
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_save_scene_with_preview(p_file);
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}
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2014-02-10 02:10:30 +01:00
} break;
}
}
void EditorNode::push_item(Object *p_object, const String &p_property) {
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if (!p_object) {
property_editor->edit(NULL);
node_dock->set_node(NULL);
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scene_tree_dock->set_selected(NULL);
return;
}
uint32_t id = p_object->get_instance_id();
if (id != editor_history.get_current()) {
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if (p_property == "")
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editor_history.add_object(id);
else
editor_history.add_object(id, p_property);
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}
_edit_current();
}
void EditorNode::_select_history(int p_idx) {
//push it to the top, it is not correct, but it's more useful
ObjectID id = editor_history.get_history_obj(p_idx);
Object *obj = ObjectDB::get_instance(id);
if (!obj)
return;
push_item(obj);
}
void EditorNode::_prepare_history() {
int history_to = MAX(0, editor_history.get_history_len() - 25);
editor_history_menu->get_popup()->clear();
Ref<Texture> base_icon = gui_base->get_icon("Object", "EditorIcons");
Set<ObjectID> already;
for (int i = editor_history.get_history_len() - 1; i >= history_to; i--) {
ObjectID id = editor_history.get_history_obj(i);
Object *obj = ObjectDB::get_instance(id);
if (!obj || already.has(id)) {
if (history_to > 0) {
history_to--;
}
continue;
}
already.insert(id);
Ref<Texture> icon = gui_base->get_icon("Object", "EditorIcons");
if (gui_base->has_icon(obj->get_class(), "EditorIcons"))
icon = gui_base->get_icon(obj->get_class(), "EditorIcons");
else
icon = base_icon;
String text;
if (Object::cast_to<Resource>(obj)) {
Resource *r = Object::cast_to<Resource>(obj);
if (r->get_path().is_resource_file())
text = r->get_path().get_file();
else if (r->get_name() != String()) {
text = r->get_name();
} else {
text = r->get_class();
}
} else if (Object::cast_to<Node>(obj)) {
text = Object::cast_to<Node>(obj)->get_name();
} else {
text = obj->get_class();
}
if (i == editor_history.get_history_pos()) {
text = "[" + text + "]";
}
editor_history_menu->get_popup()->add_icon_item(icon, text, i);
}
}
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void EditorNode::_property_editor_forward() {
if (editor_history.next())
_edit_current();
}
void EditorNode::_property_editor_back() {
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if (editor_history.previous())
_edit_current();
}
void EditorNode::_save_default_environment() {
Ref<Environment> fallback = get_tree()->get_root()->get_world()->get_fallback_environment();
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
Map<RES, bool> processed;
_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
save_resource_in_path(fallback, fallback->get_path());
}
}
void EditorNode::_hide_top_editors() {
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_display_top_editors(false);
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editor_plugins_over->clear();
}
void EditorNode::_display_top_editors(bool p_display) {
editor_plugins_over->make_visible(p_display);
}
void EditorNode::_set_top_editors(Vector<EditorPlugin *> p_editor_plugins_over) {
editor_plugins_over->set_plugins_list(p_editor_plugins_over);
}
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void EditorNode::_set_editing_top_editors(Object *p_current_object) {
editor_plugins_over->edit(p_current_object);
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}
void EditorNode::_edit_current() {
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uint32_t current = editor_history.get_current();
Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
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property_back->set_disabled(editor_history.is_at_begining());
property_forward->set_disabled(editor_history.is_at_end());
this->current = current_obj;
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editor_path->update_path();
if (!current_obj) {
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scene_tree_dock->set_selected(NULL);
property_editor->edit(NULL);
node_dock->set_node(NULL);
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object_menu->set_disabled(true);
_display_top_editors(false);
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return;
}
object_menu->set_disabled(true);
bool is_resource = current_obj->is_class("Resource");
bool is_node = current_obj->is_class("Node");
resource_save_button->set_disabled(!is_resource);
if (is_resource) {
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Resource *current_res = Object::cast_to<Resource>(current_obj);
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ERR_FAIL_COND(!current_res);
scene_tree_dock->set_selected(NULL);
property_editor->edit(current_res);
node_dock->set_node(NULL);
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object_menu->set_disabled(false);
EditorNode::get_singleton()->get_import_dock()->set_edit_path(current_res->get_path());
} else if (is_node) {
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Node *current_node = Object::cast_to<Node>(current_obj);
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ERR_FAIL_COND(!current_node);
property_editor->edit(current_node);
if (current_node->is_inside_tree()) {
node_dock->set_node(current_node);
scene_tree_dock->set_selected(current_node);
} else {
node_dock->set_node(NULL);
scene_tree_dock->set_selected(NULL);
}
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object_menu->get_popup()->clear();
} else {
property_editor->edit(current_obj);
node_dock->set_node(NULL);
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}
/* Take care of PLUGIN EDITOR */
EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
if (main_plugin) {
// special case if use of external editor is true
if (main_plugin->get_name() == "Script" && bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
main_plugin->edit(current_obj);
}
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else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) {
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// update screen main_plugin
if (!changing_scene) {
if (editor_plugin_screen)
editor_plugin_screen->make_visible(false);
editor_plugin_screen = main_plugin;
editor_plugin_screen->edit(current_obj);
editor_plugin_screen->make_visible(true);
int plugin_count = editor_data.get_editor_plugin_count();
for (int i = 0; i < plugin_count; i++) {
editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name());
}
for (int i = 0; i < editor_table.size(); i++) {
main_editor_buttons[i]->set_pressed(editor_table[i] == main_plugin);
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}
}
} else {
editor_plugin_screen->edit(current_obj);
}
}
Vector<EditorPlugin *> sub_plugins = editor_data.get_subeditors(current_obj);
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if (!sub_plugins.empty()) {
_display_top_editors(false);
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_set_top_editors(sub_plugins);
_set_editing_top_editors(current_obj);
_display_top_editors(true);
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} else if (!editor_plugins_over->get_plugins_list().empty()) {
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_hide_top_editors();
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}
object_menu->set_disabled(false);
PopupMenu *p = object_menu->get_popup();
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p->clear();
p->add_shortcut(ED_SHORTCUT("property_editor/copy_params", TTR("Copy Params")), OBJECT_COPY_PARAMS);
p->add_shortcut(ED_SHORTCUT("property_editor/paste_params", TTR("Paste Params")), OBJECT_PASTE_PARAMS);
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p->add_separator();
p->add_shortcut(ED_SHORTCUT("property_editor/paste_resource", TTR("Paste Resource")), RESOURCE_PASTE);
if (is_resource) {
p->add_shortcut(ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY);
p->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Built-In")), RESOURCE_UNREF);
}
if (is_resource || is_node) {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("property_editor/make_subresources_unique", TTR("Make Sub-Resources Unique")), OBJECT_UNIQUE_RESOURCES);
p->add_separator();
p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("property_editor/open_help", TTR("Open in Help")), OBJECT_REQUEST_HELP);
}
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List<MethodInfo> methods;
current_obj->get_method_list(&methods);
if (!methods.empty()) {
bool found = false;
List<MethodInfo>::Element *I = methods.front();
int i = 0;
while (I) {
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if (I->get().flags & METHOD_FLAG_EDITOR) {
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if (!found) {
p->add_separator();
found = true;
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}
p->add_item(I->get().name.capitalize(), OBJECT_METHOD_BASE + i);
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}
i++;
I = I->next();
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}
}
update_keying();
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}
void EditorNode::_resource_created() {
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Resource *r = Object::cast_to<Resource>(c);
ERR_FAIL_COND(!r);
REF res(r);
push_item(c);
}
void EditorNode::_resource_selected(const RES &p_res, const String &p_property) {
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if (p_res.is_null())
return;
RES r = p_res;
push_item(r.operator->(), p_property);
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}
void EditorNode::_run(bool p_current, const String &p_custom) {
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if (editor_run.get_status() == EditorRun::STATUS_PLAY) {
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play_button->set_pressed(!_playing_edited);
play_scene_button->set_pressed(_playing_edited);
return;
}
play_button->set_pressed(false);
play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
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play_scene_button->set_pressed(false);
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
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play_custom_scene_button->set_pressed(false);
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
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String main_scene;
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String run_filename;
String args;
if (p_current || (editor_data.get_edited_scene_root() && p_custom == editor_data.get_edited_scene_root()->get_filename())) {
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Node *scene = editor_data.get_edited_scene_root();
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if (!scene) {
current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("There is no defined scene to run."));
accept->popup_centered_minsize();
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return;
}
if (scene->get_filename() == "") {
current_option = -1;
_menu_option_confirm(FILE_SAVE_BEFORE_RUN, false);
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return;
}
run_filename = scene->get_filename();
} else if (p_custom != "") {
run_filename = p_custom;
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}
if (run_filename == "") {
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//evidently, run the scene
main_scene = GLOBAL_DEF("application/run/main_scene", "");
if (main_scene == "") {
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current_option = -1;
pick_main_scene->set_text(TTR("No main scene has ever been defined, select one?\nYou can change it later in \"Project Settings\" under the 'application' category."));
pick_main_scene->popup_centered_minsize();
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return;
}
if (!FileAccess::exists(main_scene)) {
current_option = -1;
pick_main_scene->set_text(vformat(TTR("Selected scene '%s' does not exist, select a valid one?\nYou can change it later in \"Project Settings\" under the 'application' category."), main_scene));
pick_main_scene->popup_centered_minsize();
return;
}
if (ResourceLoader::get_resource_type(main_scene) != "PackedScene") {
current_option = -1;
pick_main_scene->set_text(vformat(TTR("Selected scene '%s' is not a scene file, select a valid one?\nYou can change it later in \"Project Settings\" under the 'application' category."), main_scene));
pick_main_scene->popup_centered_minsize();
return;
}
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}
if (bool(EDITOR_DEF("run/auto_save/save_before_running", true))) {
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if (unsaved_cache) {
Node *scene = editor_data.get_edited_scene_root();
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if (scene) { //only autosave if there is a scene obviously
if (scene->get_filename() == "") {
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current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Current scene was never saved, please save it prior to running."));
accept->popup_centered_minsize();
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return;
}
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_save_scene_with_preview(scene->get_filename());
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}
}
_menu_option(FILE_SAVE_ALL_SCENES);
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editor_data.save_editor_external_data();
}
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if (bool(EDITOR_DEF("run/output/always_clear_output_on_play", true))) {
log->clear();
}
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if (bool(EDITOR_DEF("run/output/always_open_output_on_play", true))) {
make_bottom_panel_item_visible(log);
}
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List<String> breakpoints;
editor_data.get_editor_breakpoints(&breakpoints);
args = ProjectSettings::get_singleton()->get("editor/main_run_args");
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Error error = editor_run.run(run_filename, args, breakpoints);
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if (error != OK) {
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current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Could not start subprocess!"));
accept->popup_centered_minsize();
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return;
}
emit_signal("play_pressed");
if (p_current) {
play_scene_button->set_pressed(true);
play_scene_button->set_icon(gui_base->get_icon("Reload", "EditorIcons"));
} else if (p_custom != "") {
run_custom_filename = p_custom;
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play_custom_scene_button->set_pressed(true);
play_custom_scene_button->set_icon(gui_base->get_icon("Reload", "EditorIcons"));
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} else {
play_button->set_pressed(true);
play_button->set_icon(gui_base->get_icon("Reload", "EditorIcons"));
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}
_playing_edited = p_current;
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}
void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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if (!p_confirmed) //this may be a hack..
current_option = (MenuOptions)p_option;
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switch (p_option) {
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case FILE_NEW_SCENE: {
int idx = editor_data.add_edited_scene(-1);
_scene_tab_changed(idx);
editor_data.clear_editor_states();
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} break;
case FILE_NEW_INHERITED_SCENE:
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case FILE_OPEN_SCENE: {
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file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
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List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
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file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
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file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
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}
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Node *scene = editor_data.get_edited_scene_root();
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if (scene) {
file->set_current_path(scene->get_filename());
};
file->set_title(p_option == FILE_OPEN_SCENE ? TTR("Open Scene") : TTR("Open Base Scene"));
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file->popup_centered_ratio();
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} break;
case FILE_QUICK_OPEN_SCENE: {
quick_open->popup("PackedScene", true);
quick_open->set_title(TTR("Quick Open Scene.."));
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} break;
case FILE_QUICK_OPEN_SCRIPT: {
quick_open->popup("Script", true);
quick_open->set_title(TTR("Quick Open Script.."));
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} break;
case FILE_RUN_SCRIPT: {
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file_script->popup_centered_ratio();
} break;
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case FILE_OPEN_PREV: {
if (previous_scenes.empty())
break;
opening_prev = true;
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open_request(previous_scenes.back()->get());
} break;
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case FILE_CLOSE_ALL_AND_QUIT:
case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
case FILE_CLOSE: {
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if (!p_confirmed && (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER)) {
tab_closing = p_option == FILE_CLOSE ? editor_data.get_edited_scene() : _next_unsaved_scene(false);
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String scene_filename = editor_data.get_edited_scene_root(tab_closing)->get_filename();
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save_confirmation->get_ok()->set_text(TTR("Save & Close"));
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save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
save_confirmation->popup_centered_minsize();
break;
}
} // fallthrough
case SCENE_TAB_CLOSE:
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case FILE_SAVE_SCENE: {
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int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing;
Node *scene = editor_data.get_edited_scene_root(scene_idx);
if (scene && scene->get_filename() != "") {
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// save in background if in the script editor
_save_scene_with_preview(scene->get_filename());
if (scene_idx != -1)
_discard_changes();
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break;
}
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// fallthrough to save_as
};
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case FILE_SAVE_AS_SCENE: {
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int scene_idx = (p_option == FILE_SAVE_SCENE || p_option == FILE_SAVE_AS_SCENE) ? -1 : tab_closing;
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Node *scene = editor_data.get_edited_scene_root(scene_idx);
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if (!scene) {
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current_option = -1;
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//confirmation->get_cancel()->hide();
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation can't be done without a tree root."));
accept->popup_centered_minsize();
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break;
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}
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file->set_mode(EditorFileDialog::MODE_SAVE_FILE);
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List<String> extensions;
Ref<PackedScene> sd = memnew(PackedScene);
ResourceSaver::get_recognized_extensions(sd, &extensions);
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file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
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file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
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}
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2014-02-10 02:10:30 +01:00
//file->set_current_path(current_path);
if (scene->get_filename() != "") {
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file->set_current_path(scene->get_filename());
if (extensions.size()) {
String ext = scene->get_filename().get_extension().to_lower();
if (extensions.find(ext) == NULL) {
file->set_current_path(scene->get_filename().replacen("." + ext, "." + extensions.front()->get()));
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}
}
} else {
String existing;
if (extensions.size()) {
String root_name(scene->get_name());
existing = root_name + "." + extensions.front()->get().to_lower();
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}
file->set_current_path(existing);
}
file->popup_centered_ratio();
file->set_title(TTR("Save Scene As.."));
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} break;
case FILE_SAVE_ALL_SCENES: {
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_save_all_scenes();
} break;
case FILE_SAVE_BEFORE_RUN: {
if (!p_confirmed) {
confirmation->get_cancel()->set_text(TTR("No"));
confirmation->get_ok()->set_text(TTR("Yes"));
confirmation->set_text(TTR("This scene has never been saved. Save before running?"));
confirmation->popup_centered_minsize();
break;
}
_menu_option(FILE_SAVE_AS_SCENE);
_menu_option_confirm(FILE_SAVE_AND_RUN, false);
} break;
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case FILE_EXPORT_PROJECT: {
project_export->popup_export();
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} break;
case FILE_EXPORT_MESH_LIBRARY: {
if (!editor_data.get_edited_scene_root()) {
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current_option = -1;
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//confirmation->get_cancel()->hide();
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation can't be done without a scene."));
accept->popup_centered_minsize();
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break;
}
List<String> extensions;
Ref<MeshLibrary> ml(memnew(MeshLibrary));
ResourceSaver::get_recognized_extensions(ml, &extensions);
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file_export_lib->clear_filters();
for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
file_export_lib->add_filter("*." + E->get());
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}
file_export_lib->popup_centered_ratio();
file_export_lib->set_title(TTR("Export Mesh Library"));
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} break;
case FILE_EXPORT_TILESET: {
List<String> extensions;
Ref<TileSet> ml(memnew(TileSet));
ResourceSaver::get_recognized_extensions(ml, &extensions);
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file_export_lib->clear_filters();
for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
file_export_lib->add_filter("*." + E->get());
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}
file_export_lib->popup_centered_ratio();
file_export_lib->set_title(TTR("Export Tile Set"));
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} break;
case SETTINGS_EXPORT_PREFERENCES: {
//project_export_settings->popup_centered_ratio();
} break;
case FILE_IMPORT_SUBSCENE: {
//import_subscene->popup_centered_ratio();
if (!editor_data.get_edited_scene_root()) {
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current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation can't be done without a selected node."));
accept->popup_centered_minsize();
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break;
}
scene_tree_dock->import_subscene();
} break;
case FILE_EXTERNAL_OPEN_SCENE: {
if (unsaved_cache && !p_confirmed) {
confirmation->get_ok()->set_text(TTR("Open"));
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//confirmation->get_cancel()->show();
confirmation->set_text(TTR("Current scene not saved. Open anyway?"));
confirmation->popup_centered_minsize();
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break;
}
bool oprev = opening_prev;
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Error err = load_scene(external_file);
if (err == OK && oprev) {
previous_scenes.pop_back();
opening_prev = false;
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}
} break;
case EDIT_UNDO: {
if (Input::get_singleton()->get_mouse_button_mask() & 0x7) {
print_line("no because state");
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break; // can't undo while mouse buttons are pressed
}
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String action = editor_data.get_undo_redo().get_current_action_name();
if (action != "")
log->add_message("UNDO: " + action);
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editor_data.get_undo_redo().undo();
} break;
case EDIT_REDO: {
if (Input::get_singleton()->get_mouse_button_mask() & 0x7)
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break; // can't redo while mouse buttons are pressed
editor_data.get_undo_redo().redo();
String action = editor_data.get_undo_redo().get_current_action_name();
if (action != "")
log->add_message("REDO: " + action);
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} break;
case TOOLS_ORPHAN_RESOURCES: {
orphan_resources->show();
} break;
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case EDIT_REVERT: {
Node *scene = get_edited_scene();
if (!scene)
break;
String filename = scene->get_filename();
if (filename == String()) {
show_warning(TTR("Can't reload a scene that was never saved."));
break;
}
if (unsaved_cache && !p_confirmed) {
confirmation->get_ok()->set_text(TTR("Revert"));
confirmation->set_text(TTR("This action cannot be undone. Revert anyway?"));
confirmation->popup_centered_minsize();
break;
}
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int cur_idx = editor_data.get_edited_scene();
_remove_edited_scene();
Error err = load_scene(filename);
editor_data.move_edited_scene_to_index(cur_idx);
get_undo_redo()->clear_history();
scene_tabs->set_current_tab(cur_idx);
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} break;
case RESOURCE_NEW: {
create_dialog->popup_create(true);
} break;
case RESOURCE_LOAD: {
open_resource();
} break;
case RESOURCE_SAVE: {
uint32_t current = editor_history.get_current();
Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj))
RES current_res = RES(Object::cast_to<Resource>(current_obj));
save_resource(current_res);
} break;
case RESOURCE_SAVE_AS: {
uint32_t current = editor_history.get_current();
Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj))
RES current_res = RES(Object::cast_to<Resource>(current_obj));
save_resource_as(current_res);
} break;
case RESOURCE_UNREF: {
uint32_t current = editor_history.get_current();
Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj))
RES current_res = RES(Object::cast_to<Resource>(current_obj));
current_res->set_path("");
_edit_current();
} break;
case RESOURCE_COPY: {
uint32_t current = editor_history.get_current();
Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj))
RES current_res = RES(Object::cast_to<Resource>(current_obj));
EditorSettings::get_singleton()->set_resource_clipboard(current_res);
} break;
case RESOURCE_PASTE: {
RES r = EditorSettings::get_singleton()->get_resource_clipboard();
if (r.is_valid()) {
push_item(EditorSettings::get_singleton()->get_resource_clipboard().ptr(), String());
}
} break;
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case OBJECT_REQUEST_HELP: {
if (current) {
_editor_select(EDITOR_SCRIPT);
emit_signal("request_help", current->get_class());
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}
} break;
case OBJECT_COPY_PARAMS: {
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editor_data.apply_changes_in_editors();
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if (current)
editor_data.copy_object_params(current);
} break;
case OBJECT_PASTE_PARAMS: {
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editor_data.apply_changes_in_editors();
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if (current)
editor_data.paste_object_params(current);
editor_data.get_undo_redo().clear_history();
} break;
case OBJECT_UNIQUE_RESOURCES: {
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editor_data.apply_changes_in_editors();
if (current) {
List<PropertyInfo> props;
current->get_property_list(&props);
Map<RES, RES> duplicates;
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
Variant v = current->get(E->get().name);
if (v.is_ref()) {
REF ref = v;
if (ref.is_valid()) {
RES res = ref;
if (res.is_valid()) {
if (!duplicates.has(res)) {
duplicates[res] = res->duplicate();
}
res = duplicates[res];
current->set(E->get().name, res);
}
}
}
}
}
editor_data.get_undo_redo().clear_history();
_set_editing_top_editors(NULL);
_set_editing_top_editors(current);
} break;
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case RUN_PLAY: {
_menu_option_confirm(RUN_STOP, true);
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_call_build();
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_run(false);
} break;
case RUN_PLAY_CUSTOM_SCENE: {
if (run_custom_filename.empty() || editor_run.get_status() == EditorRun::STATUS_STOP) {
_menu_option_confirm(RUN_STOP, true);
quick_run->popup("PackedScene", true);
quick_run->set_title(TTR("Quick Run Scene.."));
play_custom_scene_button->set_pressed(false);
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} else {
String last_custom_scene = run_custom_filename;
_menu_option_confirm(RUN_STOP, true);
_run(false, last_custom_scene);
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}
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} break;
case RUN_STOP: {
if (editor_run.get_status() == EditorRun::STATUS_STOP)
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break;
editor_run.stop();
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run_custom_filename.clear();
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play_button->set_pressed(false);
play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
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play_scene_button->set_pressed(false);
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
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play_custom_scene_button->set_pressed(false);
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
if (bool(EDITOR_DEF("run/output/always_close_output_on_stop", true))) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control == log) {
_bottom_panel_switch(false, i);
break;
}
}
}
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emit_signal("stop_pressed");
} break;
case RUN_PLAY_SCENE: {
_save_default_environment();
_menu_option_confirm(RUN_STOP, true);
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_call_build();
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_run(true);
} break;
case RUN_PLAY_NATIVE: {
bool autosave = EDITOR_DEF("run/auto_save/save_before_running", true);
if (autosave) {
_menu_option_confirm(FILE_SAVE_ALL_SCENES, false);
}
if (run_native->is_deploy_debug_remote_enabled()) {
_menu_option_confirm(RUN_STOP, true);
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_call_build();
emit_signal("play_pressed");
editor_run.run_native_notify();
}
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} break;
case RUN_SCENE_SETTINGS: {
run_settings_dialog->popup_run_settings();
} break;
case RUN_SETTINGS: {
project_settings->popup_project_settings();
} break;
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case FILE_QUIT:
case RUN_PROJECT_MANAGER: {
if (!p_confirmed) {
bool save_each = EDITOR_DEF("interface/save_each_scene_on_quit", true);
if (_next_unsaved_scene(!save_each) == -1) {
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bool confirm = EDITOR_DEF("interface/quit_confirmation", true);
if (confirm) {
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confirmation->get_ok()->set_text(p_option == FILE_QUIT ? TTR("Quit") : TTR("Yes"));
confirmation->set_text(p_option == FILE_QUIT ? TTR("Exit the editor?") : TTR("Open Project Manager?"));
confirmation->popup_centered_minsize();
} else {
_discard_changes();
break;
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}
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} else {
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if (save_each) {
_menu_option_confirm(p_option == FILE_QUIT ? FILE_CLOSE_ALL_AND_QUIT : FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, false);
} else {
String unsaved_scenes;
int i = _next_unsaved_scene(true, 0);
while (i != -1) {
unsaved_scenes += "\n " + editor_data.get_edited_scene_root(i)->get_filename();
i = _next_unsaved_scene(true, ++i);
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}
save_confirmation->get_ok()->set_text(TTR("Save & Quit"));
save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes the following scene(s) before opening Project Manager?")) + unsaved_scenes);
save_confirmation->popup_centered_minsize();
}
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}
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OS::get_singleton()->request_attention();
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break;
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}
if (_next_unsaved_scene(true) != -1) {
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_save_all_scenes();
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}
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_discard_changes();
} break;
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case RUN_FILE_SERVER: {
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_FILE_SERVER));
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if (ischecked) {
file_server->stop();
run_native->set_deploy_dumb(false);
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} else {
file_server->start();
run_native->set_deploy_dumb(true);
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}
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_FILE_SERVER), !ischecked);
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_file_server", !ischecked);
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} break;
case RUN_LIVE_DEBUG: {
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_LIVE_DEBUG));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_LIVE_DEBUG), !ischecked);
ScriptEditor::get_singleton()->get_debugger()->set_live_debugging(!ischecked);
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_live_debug", !ischecked);
} break;
case RUN_DEPLOY_REMOTE_DEBUG: {
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG), !ischecked);
run_native->set_deploy_debug_remote(!ischecked);
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_deploy_remote_debug", !ischecked);
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} break;
case RUN_DEBUG_COLLISONS: {
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_COLLISONS));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_COLLISONS), !ischecked);
run_native->set_debug_collisions(!ischecked);
editor_run.set_debug_collisions(!ischecked);
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_collisons", !ischecked);
} break;
case RUN_DEBUG_NAVIGATION: {
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION), !ischecked);
run_native->set_debug_navigation(!ischecked);
editor_run.set_debug_navigation(!ischecked);
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_navigation", !ischecked);
} break;
case RUN_RELOAD_SCRIPTS: {
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS), !ischecked);
ScriptEditor::get_singleton()->set_live_auto_reload_running_scripts(!ischecked);
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_reload_scripts", !ischecked);
} break;
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case SETTINGS_UPDATE_ALWAYS: {
update_menu->get_popup()->set_item_checked(0, true);
update_menu->get_popup()->set_item_checked(1, false);
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OS::get_singleton()->set_low_processor_usage_mode(false);
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EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_mode", SETTINGS_UPDATE_ALWAYS);
2014-02-10 02:10:30 +01:00
} break;
case SETTINGS_UPDATE_CHANGES: {
update_menu->get_popup()->set_item_checked(0, false);
update_menu->get_popup()->set_item_checked(1, true);
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OS::get_singleton()->set_low_processor_usage_mode(true);
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EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_mode", SETTINGS_UPDATE_CHANGES);
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} break;
case SETTINGS_UPDATE_SPINNER_HIDE: {
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update_menu->set_icon(gui_base->get_icon("Collapse", "EditorIcons"));
update_menu->get_popup()->toggle_item_checked(3);
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bool checked = update_menu->get_popup()->is_item_checked(3);
EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_spinner_hide", checked);
} break;
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case SETTINGS_PREFERENCES: {
settings_config_dialog->popup_edit_settings();
} break;
case SETTINGS_MANAGE_EXPORT_TEMPLATES: {
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export_template_manager->popup_manager();
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} break;
case SETTINGS_TOGGLE_FULLSCREN: {
OS::get_singleton()->set_window_fullscreen(!OS::get_singleton()->is_window_fullscreen());
} break;
case SETTINGS_PICK_MAIN_SCENE: {
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
Node *scene = editor_data.get_edited_scene_root();
if (scene) {
file->set_current_path(scene->get_filename());
};
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file->set_title(TTR("Pick a Main Scene"));
file->popup_centered_ratio();
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} break;
case HELP_CLASSES: {
emit_signal("request_help_index", "");
} break;
case HELP_SEARCH: {
emit_signal("request_help_search", "");
} break;
case HELP_DOCS: {
OS::get_singleton()->shell_open("http://docs.godotengine.org/");
} break;
case HELP_QA: {
OS::get_singleton()->shell_open("https://godotengine.org/qa/");
} break;
case HELP_ISSUES: {
OS::get_singleton()->shell_open("https://github.com/godotengine/godot/issues");
} break;
case HELP_COMMUNITY: {
OS::get_singleton()->shell_open("https://godotengine.org/community");
} break;
case HELP_ABOUT: {
about->popup_centered_minsize(Size2(780, 500) * EDSCALE);
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} break;
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default: {
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if (p_option >= OBJECT_METHOD_BASE) {
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ERR_FAIL_COND(!current);
int idx = p_option - OBJECT_METHOD_BASE;
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List<MethodInfo> methods;
current->get_method_list(&methods);
ERR_FAIL_INDEX(idx, methods.size());
String name = methods[idx].name;
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if (current)
current->call(name);
} else if (p_option >= IMPORT_PLUGIN_BASE) {
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}
}
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}
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}
int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
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for (int i = p_start; i < editor_data.get_edited_scene_count(); i++) {
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if (!editor_data.get_edited_scene_root(i))
continue;
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int current = editor_data.get_edited_scene();
bool unsaved = (i == current) ? saved_version != editor_data.get_undo_redo().get_version() : editor_data.get_scene_version(i) != 0;
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if (unsaved) {
String scene_filename = editor_data.get_edited_scene_root(i)->get_filename();
if (p_valid_filename && scene_filename.length() == 0)
continue;
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return i;
}
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}
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return -1;
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}
void EditorNode::_discard_changes(const String &p_str) {
switch (current_option) {
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case FILE_CLOSE_ALL_AND_QUIT:
case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
case FILE_CLOSE:
case SCENE_TAB_CLOSE: {
_remove_scene(tab_closing);
_update_scene_tabs();
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if (current_option == FILE_CLOSE_ALL_AND_QUIT || current_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) {
if (_next_unsaved_scene(false) == -1) {
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current_option = current_option == FILE_CLOSE_ALL_AND_QUIT ? FILE_QUIT : RUN_PROJECT_MANAGER;
_discard_changes();
} else {
_menu_option_confirm(current_option, false);
}
} else {
current_option = -1;
save_confirmation->hide();
}
} break;
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case FILE_QUIT: {
_menu_option_confirm(RUN_STOP, true);
exiting = true;
get_tree()->quit();
} break;
case RUN_PROJECT_MANAGER: {
_menu_option_confirm(RUN_STOP, true);
exiting = true;
get_tree()->quit();
String exec = OS::get_singleton()->get_executable_path();
List<String> args;
args.push_back("--path");
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args.push_back(exec.get_base_dir());
args.push_back("--project-manager");
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OS::ProcessID pid = 0;
Error err = OS::get_singleton()->execute(exec, args, false, &pid);
ERR_FAIL_COND(err);
} break;
}
}
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void EditorNode::_update_debug_options() {
bool check_deploy_remote = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
bool check_debug_collisons = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
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bool check_debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", false);
bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", false);
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if (check_deploy_remote) _menu_option_confirm(RUN_DEPLOY_REMOTE_DEBUG, true);
if (check_file_server) _menu_option_confirm(RUN_FILE_SERVER, true);
if (check_debug_collisons) _menu_option_confirm(RUN_DEBUG_COLLISONS, true);
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if (check_debug_navigation) _menu_option_confirm(RUN_DEBUG_NAVIGATION, true);
if (check_live_debug) _menu_option_confirm(RUN_LIVE_DEBUG, true);
if (check_reload_scripts) _menu_option_confirm(RUN_RELOAD_SCRIPTS, true);
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}
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Control *EditorNode::get_viewport() {
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return viewport;
}
void EditorNode::_editor_select(int p_which) {
static bool selecting = false;
if (selecting || changing_scene)
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return;
selecting = true;
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ERR_FAIL_INDEX(p_which, editor_table.size());
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for (int i = 0; i < main_editor_buttons.size(); i++) {
main_editor_buttons[i]->set_pressed(i == p_which);
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}
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selecting = false;
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EditorPlugin *new_editor = editor_table[p_which];
ERR_FAIL_COND(!new_editor);
if (editor_plugin_screen == new_editor)
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return;
if (editor_plugin_screen) {
editor_plugin_screen->make_visible(false);
}
editor_plugin_screen = new_editor;
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editor_plugin_screen->make_visible(true);
editor_plugin_screen->selected_notify();
int plugin_count = editor_data.get_editor_plugin_count();
for (int i = 0; i < plugin_count; i++) {
editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name());
}
if (EditorSettings::get_singleton()->get("interface/separate_distraction_mode")) {
if (p_which == EDITOR_SCRIPT) {
set_distraction_free_mode(script_distraction);
} else {
set_distraction_free_mode(scene_distraction);
}
}
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}
void EditorNode::add_editor_plugin(EditorPlugin *p_editor) {
if (p_editor->has_main_screen()) {
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ToolButton *tb = memnew(ToolButton);
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tb->set_toggle_mode(true);
tb->connect("pressed", singleton, "_editor_select", varray(singleton->main_editor_buttons.size()));
tb->set_text(p_editor->get_name());
tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
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tb->set_name(p_editor->get_name());
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singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_vb->add_child(tb);
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singleton->editor_table.push_back(p_editor);
singleton->distraction_free->raise();
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}
singleton->editor_data.add_editor_plugin(p_editor);
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singleton->add_child(p_editor);
}
void EditorNode::remove_editor_plugin(EditorPlugin *p_editor) {
if (p_editor->has_main_screen()) {
for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
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if (p_editor->get_name() == singleton->main_editor_buttons[i]->get_text()) {
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if (singleton->main_editor_buttons[i]->is_pressed()) {
singleton->_editor_select(EDITOR_SCRIPT);
}
memdelete(singleton->main_editor_buttons[i]);
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singleton->main_editor_buttons.remove(i);
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break;
}
}
singleton->editor_table.erase(p_editor);
}
p_editor->make_visible(false);
p_editor->clear();
singleton->editor_plugins_over->get_plugins_list().erase(p_editor);
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singleton->remove_child(p_editor);
singleton->editor_data.remove_editor_plugin(p_editor);
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}
void EditorNode::_update_addon_config() {
if (_initializing_addons)
return;
Vector<String> enabled_addons;
for (Map<String, EditorPlugin *>::Element *E = plugin_addons.front(); E; E = E->next()) {
enabled_addons.push_back(E->key());
}
if (enabled_addons.size() == 0) {
ProjectSettings::get_singleton()->set("editor_plugins/enabled", Variant());
} else {
ProjectSettings::get_singleton()->set("editor_plugins/enabled", enabled_addons);
}
project_settings->queue_save();
}
void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled) {
ERR_FAIL_COND(p_enabled && plugin_addons.has(p_addon));
ERR_FAIL_COND(!p_enabled && !plugin_addons.has(p_addon));
if (!p_enabled) {
EditorPlugin *addon = plugin_addons[p_addon];
remove_editor_plugin(addon);
memdelete(addon); //bye
plugin_addons.erase(p_addon);
_update_addon_config();
return;
}
Ref<ConfigFile> cf;
cf.instance();
String addon_path = "res://addons/" + p_addon + "/plugin.cfg";
Error err = cf->load(addon_path);
if (err != OK) {
show_warning(TTR("Unable to enable addon plugin at: '") + addon_path + TTR("' parsing of config failed."));
return;
}
if (!cf->has_section_key("plugin", "script")) {
show_warning(TTR("Unable to find script field for addon plugin at: 'res://addons/") + p_addon + "''.");
return;
}
String path = cf->get_value("plugin", "script");
path = "res://addons/" + p_addon + "/" + path;
Ref<Script> script = ResourceLoader::load(path);
if (script.is_null()) {
show_warning(TTR("Unable to load addon script from path: '") + path + "'.");
return;
}
//could check inheritance..
if (String(script->get_instance_base_type()) != "EditorPlugin") {
show_warning(TTR("Unable to load addon script from path: '") + path + "' Base type is not EditorPlugin.");
return;
}
if (!script->is_tool()) {
show_warning(TTR("Unable to load addon script from path: '") + path + "' Script is not in tool mode.");
return;
}
EditorPlugin *ep = memnew(EditorPlugin);
ep->set_script(script.get_ref_ptr());
plugin_addons[p_addon] = ep;
add_editor_plugin(ep);
_update_addon_config();
}
bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
return plugin_addons.has(p_addon);
}
void EditorNode::_remove_edited_scene() {
int new_index = editor_data.get_edited_scene();
int old_index = new_index;
if (new_index > 0) {
new_index = new_index - 1;
} else if (editor_data.get_edited_scene_count() > 1) {
new_index = 1;
} else {
editor_data.add_edited_scene(-1);
new_index = 1;
}
if (editor_data.get_scene_path(old_index) != String()) {
ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(editor_data.get_scene_path(old_index));
}
_scene_tab_changed(new_index);
editor_data.remove_scene(old_index);
editor_data.get_undo_redo().clear_history();
_update_title();
_update_scene_tabs();
}
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void EditorNode::_remove_scene(int index) {
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if (editor_data.get_edited_scene() == index) {
//Scene to remove is current scene
_remove_edited_scene();
} else {
// Scene to remove is not active scene
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editor_data.remove_scene(index);
}
}
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void EditorNode::set_edited_scene(Node *p_scene) {
if (get_editor_data().get_edited_scene_root()) {
if (get_editor_data().get_edited_scene_root()->get_parent() == scene_root)
scene_root->remove_child(get_editor_data().get_edited_scene_root());
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}
get_editor_data().set_edited_scene_root(p_scene);
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if (Object::cast_to<Popup>(p_scene))
Object::cast_to<Popup>(p_scene)->show(); //show popups
scene_tree_dock->set_edited_scene(p_scene);
if (get_tree())
get_tree()->set_edited_scene_root(p_scene);
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if (p_scene) {
if (p_scene->get_parent() != scene_root)
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scene_root->add_child(p_scene);
}
}
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int EditorNode::_get_current_main_editor() {
for (int i = 0; i < editor_table.size(); i++) {
if (editor_table[i] == editor_plugin_screen)
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return i;
}
return 0;
}
Dictionary EditorNode::_get_main_scene_state() {
Dictionary state;
state["main_tab"] = _get_current_main_editor();
state["scene_tree_offset"] = scene_tree_dock->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
state["property_edit_offset"] = get_property_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
state["saved_version"] = saved_version;
state["node_filter"] = scene_tree_dock->get_filter();
return state;
}
void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
if (get_edited_scene() != p_for_scene && p_for_scene != NULL)
return; //not for this scene
changing_scene = false;
if (get_edited_scene()) {
int current = -1;
for (int i = 0; i < editor_table.size(); i++) {
if (editor_plugin_screen == editor_table[i]) {
current = i;
break;
}
}
if (current < 2) {
//use heuristic instead
int n2d = 0, n3d = 0;
_find_node_types(get_edited_scene(), n2d, n3d);
if (n2d > n3d) {
_editor_select(EDITOR_2D);
} else if (n3d > n2d) {
_editor_select(EDITOR_3D);
}
}
}
if (p_state.has("scene_tree_offset"))
scene_tree_dock->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->set_value(p_state["scene_tree_offset"]);
if (p_state.has("property_edit_offset"))
get_property_editor()->get_scene_tree()->get_vscroll_bar()->set_value(p_state["property_edit_offset"]);
if (p_state.has("node_filter"))
scene_tree_dock->set_filter(p_state["node_filter"]);
//this should only happen at the very end
ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root();
ScriptEditor::get_singleton()->set_scene_root_script(editor_data.get_scene_root_script(editor_data.get_edited_scene()));
editor_data.notify_edited_scene_changed();
}
void EditorNode::set_current_version(uint64_t p_version) {
saved_version = p_version;
editor_data.set_edited_scene_version(p_version);
}
bool EditorNode::is_changing_scene() const {
return changing_scene;
}
void EditorNode::_clear_undo_history() {
get_undo_redo()->clear_history();
}
void EditorNode::set_current_scene(int p_idx) {
if (editor_data.check_and_update_scene(p_idx)) {
call_deferred("_clear_undo_history");
}
changing_scene = true;
editor_data.save_edited_scene_state(editor_selection, &editor_history, _get_main_scene_state());
if (get_editor_data().get_edited_scene_root()) {
if (get_editor_data().get_edited_scene_root()->get_parent() == scene_root)
scene_root->remove_child(get_editor_data().get_edited_scene_root());
}
editor_selection->clear();
editor_data.set_edited_scene(p_idx);
Node *new_scene = editor_data.get_edited_scene_root();
if (Object::cast_to<Popup>(new_scene))
Object::cast_to<Popup>(new_scene)->show(); //show popups
scene_tree_dock->set_edited_scene(new_scene);
if (get_tree())
get_tree()->set_edited_scene_root(new_scene);
if (new_scene) {
if (new_scene->get_parent() != scene_root)
scene_root->add_child(new_scene);
}
Dictionary state = editor_data.restore_edited_scene_state(editor_selection, &editor_history);
_edit_current();
call_deferred("_set_main_scene_state", state, get_edited_scene()); //do after everything else is done setting up
}
bool EditorNode::is_scene_open(const String &p_path) {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == p_path)
return true;
}
return false;
}
void EditorNode::fix_dependencies(const String &p_for_file) {
dependency_fixer->edit(p_for_file);
}
Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported) {
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if (!is_inside_tree()) {
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defer_load_scene = p_scene;
return OK;
}
if (!p_set_inherited) {
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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if (editor_data.get_scene_path(i) == p_scene) {
_scene_tab_changed(i);
return OK;
}
}
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if (!p_force_open_imported && FileAccess::exists(p_scene + ".import")) {
open_imported->set_text(vformat(TTR("Scene '%s' was automatically imported, so it can't be modified.\nTo make changes to it, a new inherited scene can be created."), p_scene.get_file()));
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open_imported->popup_centered_minsize();
new_inherited_button->grab_focus();
open_import_request = p_scene;
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return OK;
}
}
if (p_clear_errors)
load_errors->clear();
String lpath = ProjectSettings::get_singleton()->localize_path(p_scene);
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if (!lpath.begins_with("res://")) {
current_option = -1;
accept->get_ok()->set_text(TTR("Ugh"));
accept->set_text(TTR("Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path."));
accept->popup_centered_minsize();
opening_prev = false;
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return ERR_FILE_NOT_FOUND;
}
int prev = editor_data.get_edited_scene();
int idx = editor_data.add_edited_scene(-1);
if (!editor_data.get_edited_scene_root() && editor_data.get_edited_scene_count() == 2) {
_remove_edited_scene();
} else {
_scene_tab_changed(idx);
}
dependency_errors.clear();
Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", true);
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if (!sdata.is_valid()) {
current_option = -1;
accept->get_ok()->set_text(TTR("Ugh"));
accept->set_text(TTR("Error loading scene."));
accept->popup_centered_minsize();
opening_prev = false;
if (prev != -1) {
set_current_scene(prev);
editor_data.remove_scene(idx);
}
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return ERR_FILE_NOT_FOUND;
}
if (!p_ignore_broken_deps && dependency_errors.has(lpath)) {
current_option = -1;
Vector<String> errors;
for (Set<String>::Element *E = dependency_errors[lpath].front(); E; E = E->next()) {
errors.push_back(E->get());
}
dependency_error->show(lpath, errors);
opening_prev = false;
if (prev != -1) {
set_current_scene(prev);
editor_data.remove_scene(idx);
}
return ERR_FILE_MISSING_DEPENDENCIES;
}
dependency_errors.erase(lpath); //at least not self path
for (Map<String, Set<String> >::Element *E = dependency_errors.front(); E; E = E->next()) {
String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E->key()) + "\n";
for (Set<String>::Element *F = E->get().front(); F; F = F->next()) {
txt += "\t" + F->get() + "\n";
}
add_io_error(txt);
}
if (ResourceCache::has(lpath)) {
//used from somewhere else? no problem! update state and replace sdata
Ref<PackedScene> ps = Ref<PackedScene>(Object::cast_to<PackedScene>(ResourceCache::get(lpath)));
if (ps.is_valid()) {
ps->replace_state(sdata->get_state());
ps->set_last_modified_time(sdata->get_last_modified_time());
sdata = ps;
}
} else {
sdata->set_path(lpath, true); //take over path
}
Node *new_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_MAIN);
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if (!new_scene) {
sdata.unref();
current_option = -1;
accept->get_ok()->set_text(TTR("Ugh"));
accept->set_text(TTR("Error loading scene."));
accept->popup_centered_minsize();
opening_prev = false;
if (prev != -1) {
set_current_scene(prev);
editor_data.remove_scene(idx);
}
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return ERR_FILE_NOT_FOUND;
}
if (p_set_inherited) {
Ref<SceneState> state = sdata->get_state();
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state->set_path(lpath);
new_scene->set_scene_inherited_state(state);
new_scene->set_filename(String());
}
new_scene->set_scene_instance_state(Ref<SceneState>());
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set_edited_scene(new_scene);
_get_scene_metadata(p_scene);
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saved_version = editor_data.get_undo_redo().get_version();
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_update_title();
_update_scene_tabs();
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_add_to_recent_scenes(lpath);
prev_scene->set_disabled(previous_scenes.size() == 0);
opening_prev = false;
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ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root();
push_item(new_scene);
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return OK;
}
void EditorNode::open_request(const String &p_path) {
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load_scene(p_path); // as it will be opened in separate tab
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}
void EditorNode::request_instance_scene(const String &p_path) {
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scene_tree_dock->instance(p_path);
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}
void EditorNode::request_instance_scenes(const Vector<String> &p_files) {
scene_tree_dock->instance_scenes(p_files);
}
ImportDock *EditorNode::get_import_dock() {
return import_dock;
}
FileSystemDock *EditorNode::get_filesystem_dock() {
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return filesystem_dock;
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}
SceneTreeDock *EditorNode::get_scene_tree_dock() {
return scene_tree_dock;
}
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void EditorNode::_instance_request(const Vector<String> &p_files) {
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request_instance_scenes(p_files);
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}
void EditorNode::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
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AnimationPlayerEditor::singleton->get_key_editor()->insert_value_key(p_keyed, p_value, p_advance);
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}
void EditorNode::_transform_keyed(Object *sp, const String &p_sub, const Transform &p_key) {
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Spatial *s = Object::cast_to<Spatial>(sp);
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if (!s)
return;
AnimationPlayerEditor::singleton->get_key_editor()->insert_transform_key(s, p_sub, p_key);
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}
void EditorNode::update_keying() {
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bool valid = false;
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if (AnimationPlayerEditor::singleton->get_key_editor()->has_keying()) {
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if (editor_history.get_path_size() >= 1) {
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Object *obj = ObjectDB::get_instance(editor_history.get_path_object(0));
if (Object::cast_to<Node>(obj)) {
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valid = true;
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}
}
}
property_editor->set_keying(valid);
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AnimationPlayerEditor::singleton->get_key_editor()->update_keying();
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}
void EditorNode::_close_messages() {
old_split_ofs = center_split->get_split_offset();
center_split->set_split_offset(0);
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}
void EditorNode::_show_messages() {
center_split->set_split_offset(old_split_ofs);
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}
void EditorNode::_add_to_recent_scenes(const String &p_scene) {
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String base = "_" + ProjectSettings::get_singleton()->get_resource_path().replace("\\", "::").replace("/", "::");
Vector<String> rc = EDITOR_DEF(base + "/_recent_scenes", Array());
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String name = p_scene;
name = name.replace("res://", "");
if (rc.find(name) != -1)
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rc.erase(name);
rc.insert(0, name);
if (rc.size() > 10)
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rc.resize(10);
EditorSettings::get_singleton()->set(base + "/_recent_scenes", rc);
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EditorSettings::get_singleton()->save();
_update_recent_scenes();
}
void EditorNode::_open_recent_scene(int p_idx) {
String base = "_" + ProjectSettings::get_singleton()->get_resource_path().replace("\\", "::").replace("/", "::");
Vector<String> rc = EDITOR_DEF(base + "/_recent_scenes", Array());
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ERR_FAIL_INDEX(p_idx, rc.size());
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String path = "res://" + rc[p_idx];
load_scene(path);
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}
void EditorNode::_update_recent_scenes() {
String base = "_" + ProjectSettings::get_singleton()->get_resource_path().replace("\\", "::").replace("/", "::");
Vector<String> rc = EDITOR_DEF(base + "/_recent_scenes", Array());
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recent_scenes->clear();
for (int i = 0; i < rc.size(); i++) {
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recent_scenes->add_item(rc[i], i);
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}
}
void EditorNode::_quick_opened() {
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Vector<String> files = quick_open->get_selected_files();
for (int i = 0; i < files.size(); i++) {
String res_path = files[i];
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if (quick_open->get_base_type() == "PackedScene") {
open_request(res_path);
} else {
load_resource(res_path);
}
}
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}
void EditorNode::_quick_run() {
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_call_build();
_run(false, quick_run->get_selected());
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}
void EditorNode::notify_child_process_exited() {
_menu_option_confirm(RUN_STOP, false);
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stop_button->set_pressed(false);
editor_run.stop();
}
void EditorNode::add_io_error(const String &p_error) {
_load_error_notify(singleton, p_error);
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}
void EditorNode::_load_error_notify(void *p_ud, const String &p_text) {
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EditorNode *en = (EditorNode *)p_ud;
en->load_errors->add_image(en->gui_base->get_icon("Error", "EditorIcons"));
en->load_errors->add_text(p_text + "\n");
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en->load_error_dialog->popup_centered_ratio(0.5);
}
bool EditorNode::_find_scene_in_use(Node *p_node, const String &p_path) const {
if (p_node->get_filename() == p_path) {
return true;
}
for (int i = 0; i < p_node->get_child_count(); i++) {
if (_find_scene_in_use(p_node->get_child(i), p_path)) {
return true;
}
}
return false;
}
bool EditorNode::is_scene_in_use(const String &p_path) {
Node *es = get_edited_scene();
if (es)
return _find_scene_in_use(es, p_path);
return false;
}
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void EditorNode::register_editor_types() {
ClassDB::register_class<EditorPlugin>();
ClassDB::register_class<EditorImportPlugin>();
ClassDB::register_class<EditorScript>();
ClassDB::register_class<EditorSelection>();
ClassDB::register_class<EditorFileDialog>();
ClassDB::register_class<EditorSettings>();
ClassDB::register_class<EditorSpatialGizmo>();
ClassDB::register_class<EditorResourcePreview>();
ClassDB::register_class<EditorResourcePreviewGenerator>();
ClassDB::register_class<EditorFileSystem>();
ClassDB::register_class<EditorFileSystemDirectory>();
ClassDB::register_virtual_class<ScriptEditor>();
ClassDB::register_virtual_class<EditorInterface>();
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
//ClassDB::register_class<EditorExportPlugin>();
//ClassDB::register_class<EditorScenePostImport>();
//ClassDB::register_type<EditorImportExport>();
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}
void EditorNode::unregister_editor_types() {
_init_callbacks.clear();
}
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void EditorNode::stop_child_process() {
_menu_option_confirm(RUN_STOP, false);
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}
void EditorNode::progress_add_task(const String &p_task, const String &p_label, int p_steps) {
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singleton->progress_dialog->add_task(p_task, p_label, p_steps);
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}
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void EditorNode::progress_task_step(const String &p_task, const String &p_state, int p_step, bool p_force_refresh) {
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singleton->progress_dialog->task_step(p_task, p_state, p_step, p_force_refresh);
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}
void EditorNode::progress_end_task(const String &p_task) {
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singleton->progress_dialog->end_task(p_task);
}
void EditorNode::progress_add_task_bg(const String &p_task, const String &p_label, int p_steps) {
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singleton->progress_hb->add_task(p_task, p_label, p_steps);
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}
void EditorNode::progress_task_step_bg(const String &p_task, int p_step) {
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singleton->progress_hb->task_step(p_task, p_step);
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}
void EditorNode::progress_end_task_bg(const String &p_task) {
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singleton->progress_hb->end_task(p_task);
}
Ref<Texture> EditorNode::_file_dialog_get_icon(const String &p_path) {
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EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->get_filesystem_path(p_path.get_base_dir());
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if (efsd) {
String file = p_path.get_file();
for (int i = 0; i < efsd->get_file_count(); i++) {
if (efsd->get_file(i) == file) {
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String type = efsd->get_file_type(i);
if (singleton->icon_type_cache.has(type)) {
return singleton->icon_type_cache[type];
} else {
return singleton->icon_type_cache["Object"];
}
}
}
}
return singleton->icon_type_cache["Object"];
}
void EditorNode::_file_dialog_register(FileDialog *p_dialog) {
singleton->file_dialogs.insert(p_dialog);
}
void EditorNode::_file_dialog_unregister(FileDialog *p_dialog) {
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singleton->file_dialogs.erase(p_dialog);
}
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void EditorNode::_editor_file_dialog_register(EditorFileDialog *p_dialog) {
singleton->editor_file_dialogs.insert(p_dialog);
}
void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
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singleton->editor_file_dialogs.erase(p_dialog);
}
Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
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Error EditorNode::export_preset(const String &preset, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after) {
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export_defer.preset = preset;
export_defer.path = p_path;
export_defer.debug = p_debug;
export_defer.password = p_password;
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return OK;
}
void EditorNode::show_warning(const String &p_text, const String &p_title) {
warning->set_text(p_text);
warning->set_title(p_title);
warning->popup_centered_minsize();
}
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void EditorNode::_dock_select_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouse> me = p_input;
if (me.is_valid()) {
Vector2 point = me->get_position();
int nrect = -1;
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_select_rect[i].has_point(point)) {
nrect = i;
break;
}
}
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if (nrect != dock_select_rect_over) {
dock_select->update();
dock_select_rect_over = nrect;
}
if (nrect == -1)
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return;
Ref<InputEventMouseButton> mb = me;
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && dock_popup_selected != nrect) {
Control *dock = dock_slot[dock_popup_selected]->get_current_tab_control();
if (dock) {
dock_slot[dock_popup_selected]->remove_child(dock);
}
if (dock_slot[dock_popup_selected]->get_tab_count() == 0) {
dock_slot[dock_popup_selected]->hide();
} else {
dock_slot[dock_popup_selected]->set_current_tab(0);
}
dock_slot[nrect]->add_child(dock);
dock_popup_selected = nrect;
dock_slot[nrect]->set_current_tab(dock_slot[nrect]->get_tab_count() - 1);
dock_slot[nrect]->show();
dock_select->update();
VSplitContainer *splits[DOCK_SLOT_MAX / 2] = {
left_l_vsplit,
left_r_vsplit,
right_l_vsplit,
right_r_vsplit,
};
for (int i = 0; i < 4; i++) {
bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
if (in_use)
splits[i]->show();
else
splits[i]->hide();
}
_edit_current();
_save_docks();
}
}
}
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void EditorNode::_dock_popup_exit() {
dock_select_rect_over = -1;
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dock_select->update();
}
void EditorNode::_dock_pre_popup(int p_which) {
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dock_popup_selected = p_which;
}
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void EditorNode::_dock_move_left() {
if (dock_popup_selected < 0 || dock_popup_selected >= DOCK_SLOT_MAX)
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return;
Control *current = dock_slot[dock_popup_selected]->get_tab_control(dock_slot[dock_popup_selected]->get_current_tab());
Control *prev = dock_slot[dock_popup_selected]->get_tab_control(dock_slot[dock_popup_selected]->get_current_tab() - 1);
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if (!current || !prev)
return;
dock_slot[dock_popup_selected]->move_child(current, prev->get_index());
dock_slot[dock_popup_selected]->set_current_tab(dock_slot[dock_popup_selected]->get_current_tab() - 1);
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dock_select->update();
_edit_current();
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_save_docks();
}
void EditorNode::_dock_move_right() {
Control *current = dock_slot[dock_popup_selected]->get_tab_control(dock_slot[dock_popup_selected]->get_current_tab());
Control *next = dock_slot[dock_popup_selected]->get_tab_control(dock_slot[dock_popup_selected]->get_current_tab() + 1);
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if (!current || !next)
return;
dock_slot[dock_popup_selected]->move_child(next, current->get_index());
dock_slot[dock_popup_selected]->set_current_tab(dock_slot[dock_popup_selected]->get_current_tab() + 1);
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dock_select->update();
_edit_current();
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_save_docks();
}
void EditorNode::_dock_select_draw() {
Size2 s = dock_select->get_size();
s.y /= 2.0;
s.x /= 6.0;
Color used = Color(0.6, 0.6, 0.6, 0.8);
Color used_selected = Color(0.8, 0.8, 0.8, 0.8);
Color tab_selected = Color(1, 1, 1, 1);
Color unused = used;
unused.a = 0.4;
Color unusable = unused;
unusable.a = 0.1;
Rect2 unr(s.x * 2, 0, s.x * 2, s.y * 2);
unr.position += Vector2(2, 5);
unr.size -= Vector2(4, 7);
dock_select->draw_rect(unr, unusable);
dock_tab_move_left->set_disabled(true);
dock_tab_move_right->set_disabled(true);
if (dock_popup_selected != -1 && dock_slot[dock_popup_selected]->get_tab_count()) {
dock_tab_move_left->set_disabled(dock_slot[dock_popup_selected]->get_current_tab() == 0);
dock_tab_move_right->set_disabled(dock_slot[dock_popup_selected]->get_current_tab() >= dock_slot[dock_popup_selected]->get_tab_count() - 1);
}
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
Vector2 ofs;
switch (i) {
case DOCK_SLOT_LEFT_UL: {
} break;
case DOCK_SLOT_LEFT_BL: {
ofs.y += s.y;
} break;
case DOCK_SLOT_LEFT_UR: {
ofs.x += s.x;
} break;
case DOCK_SLOT_LEFT_BR: {
ofs += s;
} break;
case DOCK_SLOT_RIGHT_UL: {
ofs.x += s.x * 4;
} break;
case DOCK_SLOT_RIGHT_BL: {
ofs.x += s.x * 4;
ofs.y += s.y;
} break;
case DOCK_SLOT_RIGHT_UR: {
ofs.x += s.x * 4;
ofs.x += s.x;
} break;
case DOCK_SLOT_RIGHT_BR: {
ofs.x += s.x * 4;
ofs += s;
} break;
}
Rect2 r(ofs, s);
dock_select_rect[i] = r;
r.position += Vector2(2, 5);
r.size -= Vector2(4, 7);
if (i == dock_select_rect_over) {
dock_select->draw_rect(r, used_selected);
} else if (dock_slot[i]->get_child_count() == 0) {
dock_select->draw_rect(r, unused);
} else {
dock_select->draw_rect(r, used);
}
for (int j = 0; j < MIN(3, dock_slot[i]->get_child_count()); j++) {
int xofs = (r.size.width / 3) * j;
Color c = used;
if (i == dock_popup_selected && (dock_slot[i]->get_current_tab() > 3 || dock_slot[i]->get_current_tab() == j))
c = tab_selected;
dock_select->draw_rect(Rect2(2 + ofs.x + xofs, ofs.y, r.size.width / 3 - 1, 3), c);
}
}
}
void EditorNode::_save_docks() {
Ref<ConfigFile> config;
config.instance();
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_save_docks_to_config(config, "docks");
editor_data.get_plugin_window_layout(config);
config->save(EditorSettings::get_singleton()->get_project_settings_path().plus_file("editor_layout.cfg"));
}
void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) {
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for (int i = 0; i < DOCK_SLOT_MAX; i++) {
String names;
for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) {
String name = dock_slot[i]->get_tab_control(j)->get_name();
if (names != "")
names += ",";
names += name;
}
if (names != "") {
p_layout->set_value(p_section, "dock_" + itos(i + 1), names);
}
}
p_layout->set_value(p_section, "dock_filesystem_split", filesystem_dock->get_split_offset());
VSplitContainer *splits[DOCK_SLOT_MAX / 2] = {
left_l_vsplit,
left_r_vsplit,
right_l_vsplit,
right_r_vsplit,
};
for (int i = 0; i < DOCK_SLOT_MAX / 2; i++) {
if (splits[i]->is_visible_in_tree()) {
p_layout->set_value(p_section, "dock_split_" + itos(i + 1), splits[i]->get_split_offset());
}
}
HSplitContainer *h_splits[4] = {
left_l_hsplit,
left_r_hsplit,
main_hsplit,
right_hsplit,
};
for (int i = 0; i < 4; i++) {
p_layout->set_value(p_section, "dock_hsplit_" + itos(i + 1), h_splits[i]->get_split_offset());
}
}
void EditorNode::save_layout() {
dock_drag_timer->start();
}
void EditorNode::_dock_split_dragged(int ofs) {
dock_drag_timer->start();
}
void EditorNode::_load_docks() {
Ref<ConfigFile> config;
config.instance();
Error err = config->load(EditorSettings::get_singleton()->get_project_settings_path().plus_file("editor_layout.cfg"));
if (err != OK) {
//no config
if (overridden_default_layout >= 0) {
_layout_menu_option(overridden_default_layout);
}
return;
}
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_load_docks_from_config(config, "docks");
editor_data.set_plugin_window_layout(config);
}
void EditorNode::_update_dock_slots_visibility() {
VSplitContainer *splits[DOCK_SLOT_MAX / 2] = {
left_l_vsplit,
left_r_vsplit,
right_l_vsplit,
right_r_vsplit,
};
HSplitContainer *h_splits[4] = {
left_l_hsplit,
left_r_hsplit,
main_hsplit,
right_hsplit,
};
if (!docks_visible) {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
dock_slot[i]->hide();
}
for (int i = 0; i < DOCK_SLOT_MAX / 2; i++) {
splits[i]->hide();
}
right_hsplit->hide();
bottom_panel->hide();
} else {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_slot[i]->get_tab_count())
dock_slot[i]->show();
else
dock_slot[i]->hide();
}
for (int i = 0; i < DOCK_SLOT_MAX / 2; i++) {
bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
if (in_use)
splits[i]->show();
else
splits[i]->hide();
}
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_slot[i]->is_visible() && dock_slot[i]->get_tab_count()) {
dock_slot[i]->set_current_tab(0);
}
}
bottom_panel->show();
right_hsplit->show();
}
}
void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section) {
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for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (!p_layout->has_section_key(p_section, "dock_" + itos(i + 1)))
continue;
Vector<String> names = String(p_layout->get_value(p_section, "dock_" + itos(i + 1))).split(",");
for (int j = 0; j < names.size(); j++) {
String name = names[j];
//find it, in a horribly inefficient way
int atidx = -1;
Control *node = NULL;
for (int k = 0; k < DOCK_SLOT_MAX; k++) {
if (!dock_slot[k]->has_node(name))
continue;
node = Object::cast_to<Control>(dock_slot[k]->get_node(name));
if (!node)
continue;
atidx = k;
break;
}
if (atidx == -1) //well, it's not anywhere
continue;
if (atidx == i) {
node->raise();
continue;
}
dock_slot[atidx]->remove_child(node);
if (dock_slot[atidx]->get_tab_count() == 0) {
dock_slot[atidx]->hide();
}
dock_slot[i]->add_child(node);
dock_slot[i]->show();
}
}
int fs_split_ofs = 0;
if (p_layout->has_section_key(p_section, "dock_filesystem_split")) {
fs_split_ofs = p_layout->get_value(p_section, "dock_filesystem_split");
}
filesystem_dock->set_split_offset(fs_split_ofs);
VSplitContainer *splits[DOCK_SLOT_MAX / 2] = {
left_l_vsplit,
left_r_vsplit,
right_l_vsplit,
right_r_vsplit,
};
for (int i = 0; i < DOCK_SLOT_MAX / 2; i++) {
if (!p_layout->has_section_key(p_section, "dock_split_" + itos(i + 1)))
continue;
int ofs = p_layout->get_value(p_section, "dock_split_" + itos(i + 1));
splits[i]->set_split_offset(ofs);
}
HSplitContainer *h_splits[4] = {
left_l_hsplit,
left_r_hsplit,
main_hsplit,
right_hsplit,
};
for (int i = 0; i < 4; i++) {
if (!p_layout->has_section_key(p_section, "dock_hsplit_" + itos(i + 1)))
continue;
int ofs = p_layout->get_value(p_section, "dock_hsplit_" + itos(i + 1));
h_splits[i]->set_split_offset(ofs);
}
for (int i = 0; i < DOCK_SLOT_MAX / 2; i++) {
bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
if (in_use)
splits[i]->show();
else
splits[i]->hide();
}
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for (int i = 0; i < DOCK_SLOT_MAX; i++) {
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if (dock_slot[i]->is_visible() && dock_slot[i]->get_tab_count()) {
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dock_slot[i]->set_current_tab(0);
}
}
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}
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void EditorNode::_update_layouts_menu() {
editor_layouts->clear();
overridden_default_layout = -1;
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editor_layouts->set_size(Vector2());
editor_layouts->add_shortcut(ED_SHORTCUT("layout/save", TTR("Save Layout")), SETTINGS_LAYOUT_SAVE);
editor_layouts->add_shortcut(ED_SHORTCUT("layout/delete", TTR("Delete Layout")), SETTINGS_LAYOUT_DELETE);
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editor_layouts->add_separator();
editor_layouts->add_shortcut(ED_SHORTCUT("layout/default", TTR("Default")), SETTINGS_LAYOUT_DEFAULT);
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Ref<ConfigFile> config;
config.instance();
Error err = config->load(EditorSettings::get_singleton()->get_settings_path().plus_file("editor_layouts-3.cfg"));
if (err != OK) {
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return; //no config
}
List<String> layouts;
config.ptr()->get_sections(&layouts);
for (List<String>::Element *E = layouts.front(); E; E = E->next()) {
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String layout = E->get();
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if (layout == TTR("Default")) {
editor_layouts->remove_item(editor_layouts->get_item_index(SETTINGS_LAYOUT_DEFAULT));
overridden_default_layout = editor_layouts->get_item_count();
}
editor_layouts->add_item(layout);
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}
}
void EditorNode::_layout_menu_option(int p_id) {
switch (p_id) {
case SETTINGS_LAYOUT_SAVE: {
current_option = p_id;
layout_dialog->set_title(TTR("Save Layout"));
layout_dialog->get_ok()->set_text(TTR("Save"));
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layout_dialog->popup_centered();
} break;
case SETTINGS_LAYOUT_DELETE: {
current_option = p_id;
layout_dialog->set_title(TTR("Delete Layout"));
layout_dialog->get_ok()->set_text(TTR("Delete"));
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layout_dialog->popup_centered();
} break;
case SETTINGS_LAYOUT_DEFAULT: {
_load_docks_from_config(default_layout, "docks");
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_save_docks();
} break;
default: {
Ref<ConfigFile> config;
config.instance();
Error err = config->load(EditorSettings::get_singleton()->get_settings_path().plus_file("editor_layouts-3.cfg"));
if (err != OK) {
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return; //no config
}
_load_docks_from_config(config, editor_layouts->get_item_text(p_id));
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_save_docks();
}
}
}
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void EditorNode::_scene_tab_script_edited(int p_tab) {
Ref<Script> script = editor_data.get_scene_root_script(p_tab);
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if (script.is_valid())
edit_resource(script);
}
void EditorNode::_scene_tab_closed(int p_tab) {
current_option = SCENE_TAB_CLOSE;
tab_closing = p_tab;
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Node *scene = editor_data.get_edited_scene_root(p_tab);
if (!scene) {
_discard_changes();
return;
}
bool unsaved = (p_tab == editor_data.get_edited_scene()) ?
saved_version != editor_data.get_undo_redo().get_version() :
editor_data.get_scene_version(p_tab) != 0;
if (unsaved) {
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save_confirmation->get_ok()->set_text(TTR("Save & Close"));
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save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene->get_filename() != "" ? scene->get_filename() : "unsaved scene"));
save_confirmation->popup_centered_minsize();
} else {
_discard_changes();
}
}
void EditorNode::_scene_tab_hover(int p_tab) {
if (bool(EDITOR_DEF("interface/scene_tabs/show_thumbnail_on_hover", true)) == false) {
return;
}
int current_tab = scene_tabs->get_current_tab();
if (p_tab == current_tab || p_tab < 0) {
tab_preview_panel->hide();
} else {
String path = editor_data.get_scene_path(p_tab);
EditorResourcePreview::get_singleton()->queue_resource_preview(path, this, "_thumbnail_done", p_tab);
}
}
void EditorNode::_scene_tab_exit() {
tab_preview_panel->hide();
}
void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (scene_tabs->get_hovered_tab() >= 0) {
if (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed()) {
_scene_tab_closed(scene_tabs->get_hovered_tab());
}
} else {
if ((mb->get_button_index() == BUTTON_LEFT && mb->is_doubleclick()) || (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed())) {
_menu_option_confirm(FILE_NEW_SCENE, true);
}
}
}
}
void EditorNode::_reposition_active_tab(int idx_to) {
editor_data.move_edited_scene_to_index(idx_to);
_update_scene_tabs();
}
void EditorNode::_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata) {
int p_tab = p_udata.operator signed int();
if (p_preview.is_valid()) {
Rect2 rect = scene_tabs->get_tab_rect(p_tab);
rect.position += scene_tabs->get_global_position();
tab_preview->set_texture(p_preview);
tab_preview_panel->set_position(rect.position + Vector2(0, rect.size.height));
tab_preview_panel->show();
}
}
void EditorNode::_scene_tab_changed(int p_tab) {
tab_preview_panel->hide();
bool unsaved = (saved_version != editor_data.get_undo_redo().get_version());
if (p_tab == editor_data.get_edited_scene())
return; //pointless
uint64_t next_scene_version = editor_data.get_scene_version(p_tab);
editor_data.get_undo_redo().create_action(TTR("Switch Scene Tab"));
editor_data.get_undo_redo().add_do_method(this, "set_current_version", unsaved ? saved_version : 0);
editor_data.get_undo_redo().add_do_method(this, "set_current_scene", p_tab);
editor_data.get_undo_redo().add_do_method(this, "set_current_version", next_scene_version == 0 ? editor_data.get_undo_redo().get_version() + 1 : next_scene_version);
editor_data.get_undo_redo().add_undo_method(this, "set_current_version", next_scene_version);
editor_data.get_undo_redo().add_undo_method(this, "set_current_scene", editor_data.get_edited_scene());
editor_data.get_undo_redo().add_undo_method(this, "set_current_version", saved_version);
editor_data.get_undo_redo().commit_action();
}
void EditorNode::_toggle_search_bar(bool p_pressed) {
property_editor->set_use_filter(p_pressed);
if (p_pressed) {
search_bar->show();
search_box->grab_focus();
search_box->select_all();
} else {
search_bar->hide();
}
}
void EditorNode::_clear_search_box() {
if (search_box->get_text() == "")
return;
search_box->clear();
property_editor->update_tree();
}
ToolButton *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
ToolButton *tb = memnew(ToolButton);
tb->connect("toggled", this, "_bottom_panel_switch", varray(bottom_panel_items.size()));
tb->set_text(p_text);
tb->set_toggle_mode(true);
tb->set_focus_mode(Control::FOCUS_NONE);
bottom_panel_vb->add_child(p_item);
bottom_panel_hb->raise();
bottom_panel_hb->add_child(tb);
p_item->set_v_size_flags(Control::SIZE_EXPAND_FILL);
p_item->hide();
BottomPanelItem bpi;
bpi.button = tb;
bpi.control = p_item;
bpi.name = p_text;
bottom_panel_items.push_back(bpi);
return tb;
}
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bool EditorNode::are_bottom_panels_hidden() const {
for (int i = 0; i < bottom_panel_items.size(); i++) {
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if (bottom_panel_items[i].button->is_pressed())
return false;
}
return true;
}
void EditorNode::hide_bottom_panel() {
_bottom_panel_switch(false, 0);
}
void EditorNode::make_bottom_panel_item_visible(Control *p_item) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control == p_item) {
_bottom_panel_switch(true, i);
break;
}
}
}
void EditorNode::raise_bottom_panel_item(Control *p_item) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control == p_item) {
bottom_panel_items[i].button->raise();
SWAP(bottom_panel_items[i], bottom_panel_items[bottom_panel_items.size() - 1]);
break;
}
}
for (int i = 0; i < bottom_panel_items.size(); i++) {
bottom_panel_items[i].button->disconnect("toggled", this, "_bottom_panel_switch");
bottom_panel_items[i].button->connect("toggled", this, "_bottom_panel_switch", varray(i));
}
}
void EditorNode::remove_bottom_panel_item(Control *p_item) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control == p_item) {
if (p_item->is_visible_in_tree()) {
_bottom_panel_switch(false, 0);
}
bottom_panel_vb->remove_child(bottom_panel_items[i].control);
bottom_panel_hb->remove_child(bottom_panel_items[i].button);
memdelete(bottom_panel_items[i].button);
bottom_panel_items.remove(i);
break;
}
}
for (int i = 0; i < bottom_panel_items.size(); i++) {
bottom_panel_items[i].button->disconnect("toggled", this, "_bottom_panel_switch");
bottom_panel_items[i].button->connect("toggled", this, "_bottom_panel_switch", varray(i));
}
}
void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) {
ERR_FAIL_INDEX(p_idx, bottom_panel_items.size());
if (p_enable) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
bottom_panel_items[i].button->set_pressed(i == p_idx);
bottom_panel_items[i].control->set_visible(i == p_idx);
}
center_split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE);
center_split->set_collapsed(false);
} else {
for (int i = 0; i < bottom_panel_items.size(); i++) {
bottom_panel_items[i].button->set_pressed(false);
bottom_panel_items[i].control->set_visible(false);
}
center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
center_split->set_collapsed(true);
}
}
void EditorNode::set_docks_visible(bool p_show) {
docks_visible = p_show;
_update_dock_slots_visibility();
}
bool EditorNode::get_docks_visible() const {
return docks_visible;
}
void EditorNode::_toggle_distraction_free_mode() {
if (EditorSettings::get_singleton()->get("interface/separate_distraction_mode")) {
int screen = -1;
for (int i = 0; i < editor_table.size(); i++) {
if (editor_plugin_screen == editor_table[i]) {
screen = i;
break;
}
}
if (screen == EDITOR_SCRIPT) {
script_distraction = !script_distraction;
set_distraction_free_mode(script_distraction);
} else {
scene_distraction = !scene_distraction;
set_distraction_free_mode(scene_distraction);
}
} else {
set_distraction_free_mode(distraction_free->is_pressed());
}
}
void EditorNode::set_distraction_free_mode(bool p_enter) {
distraction_free->set_pressed(p_enter);
if (p_enter) {
if (docks_visible) {
set_docks_visible(false);
}
} else {
set_docks_visible(true);
}
}
bool EditorNode::get_distraction_free_mode() const {
return distraction_free->is_pressed();
}
void EditorNode::add_control_to_dock(DockSlot p_slot, Control *p_control) {
ERR_FAIL_INDEX(p_slot, DOCK_SLOT_MAX);
dock_slot[p_slot]->add_child(p_control);
_update_dock_slots_visibility();
}
void EditorNode::remove_control_from_dock(Control *p_control) {
Control *dock = NULL;
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (p_control->get_parent() == dock_slot[i]) {
dock = dock_slot[i];
break;
}
}
ERR_EXPLAIN("Control was not in dock");
ERR_FAIL_COND(!dock);
dock->remove_child(p_control);
_update_dock_slots_visibility();
}
Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) {
Control *drag_control = memnew(Control);
TextureRect *drag_preview = memnew(TextureRect);
Label *label = memnew(Label);
Ref<Texture> preview;
{
//todo make proper previews
Ref<ImageTexture> pic = gui_base->get_icon("FileBig", "EditorIcons");
Ref<Image> img = pic->get_data();
img = img->duplicate();
img->resize(48, 48); //meh
Ref<ImageTexture> resized_pic = Ref<ImageTexture>(memnew(ImageTexture));
resized_pic->create_from_image(img);
preview = resized_pic;
}
drag_preview->set_texture(preview);
drag_control->add_child(drag_preview);
if (p_res->get_path().is_resource_file()) {
label->set_text(p_res->get_path().get_file());
} else if (p_res->get_name() != "") {
label->set_text(p_res->get_name());
} else {
label->set_text(p_res->get_class());
}
drag_control->add_child(label);
p_from->set_drag_preview(drag_control); //wait until it enters scene
label->set_position(Point2((preview->get_width() - label->get_minimum_size().width) / 2, preview->get_height()));
Dictionary drag_data;
drag_data["type"] = "resource";
drag_data["resource"] = p_res;
drag_data["from"] = p_from;
return drag_data;
}
Variant EditorNode::drag_files(const Vector<String> &p_files, Control *p_from) {
VBoxContainer *files = memnew(VBoxContainer);
int max_files = 6;
for (int i = 0; i < MIN(max_files, p_files.size()); i++) {
Label *label = memnew(Label);
label->set_text(p_files[i].get_file());
files->add_child(label);
}
if (p_files.size() > max_files) {
Label *label = memnew(Label);
label->set_text(vformat(TTR("%d more file(s)"), p_files.size() - max_files));
files->add_child(label);
}
Dictionary drag_data;
drag_data["type"] = "files";
drag_data["files"] = p_files;
drag_data["from"] = p_from;
p_from->set_drag_preview(files); //wait until it enters scene
return drag_data;
}
Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_files, Control *p_from) {
VBoxContainer *files = memnew(VBoxContainer);
int max_files = 6;
for (int i = 0; i < MIN(max_files, p_files.size()); i++) {
Label *label = memnew(Label);
label->set_text(p_files[i].get_file());
files->add_child(label);
}
if (p_files.size() > max_files) {
Label *label = memnew(Label);
label->set_text(vformat(TTR("%d more file(s) or folder(s)"), p_files.size() - max_files));
files->add_child(label);
}
Dictionary drag_data;
drag_data["type"] = "files_and_dirs";
drag_data["files"] = p_files;
drag_data["from"] = p_from;
p_from->set_drag_preview(files); //wait until it enters scene
return drag_data;
}
void EditorNode::_dropped_files(const Vector<String> &p_files, int p_screen) {
/*
String cur_path = filesystem_dock->get_current_path();
for(int i=0;i<EditorImportExport::get_singleton()->get_import_plugin_count();i++) {
EditorImportExport::get_singleton()->get_import_plugin(i)->import_from_drop(p_files,cur_path);
}
*/
}
void EditorNode::_file_access_close_error_notify(const String &p_str) {
add_io_error("Unable to write to file '" + p_str + "', file in use, locked or lacking permissions.");
}
void EditorNode::reload_scene(const String &p_path) {
//first of all, reload textures as they might have changed on disk
List<Ref<Resource> > cached;
ResourceCache::get_cached_resources(&cached);
List<Ref<Resource> > to_clear; //clear internal resources from previous scene from being used
for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
if (E->get()->get_path().begins_with(p_path + "::")) //subresources of existing scene
to_clear.push_back(E->get());
if (!cast_to<Texture>(E->get().ptr()))
continue;
if (!E->get()->get_path().is_resource_file() && !E->get()->get_path().is_abs_path())
continue;
if (!FileAccess::exists(E->get()->get_path()))
continue;
uint64_t mt = FileAccess::get_modified_time(E->get()->get_path());
if (mt != E->get()->get_last_modified_time()) {
E->get()->reload_from_file();
}
}
//so reload reloads everything, clear subresources of previous scene
while (to_clear.front()) {
to_clear.front()->get()->set_path("");
to_clear.pop_front();
}
int scene_idx = -1;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == p_path) {
scene_idx = i;
break;
}
}
int current_tab = editor_data.get_edited_scene();
if (scene_idx == -1) {
if (get_edited_scene()) {
//scene is not open, so at it might be instanced, just refresh, set tab to itself and it will reload
set_current_scene(current_tab);
editor_data.get_undo_redo().clear_history();
}
return;
}
if (current_tab == scene_idx) {
editor_data.apply_changes_in_editors();
_set_scene_metadata(p_path);
}
//remove scene
_remove_scene(scene_idx);
//reload scene
load_scene(p_path);
//adjust index so tab is back a the previous position
editor_data.move_edited_scene_to_index(scene_idx);
get_undo_redo()->clear_history();
//recover the tab
scene_tabs->set_current_tab(current_tab);
_scene_tab_changed(current_tab);
}
int EditorNode::plugin_init_callback_count = 0;
void EditorNode::add_plugin_init_callback(EditorPluginInitializeCallback p_callback) {
ERR_FAIL_COND(plugin_init_callback_count == MAX_INIT_CALLBACKS);
plugin_init_callbacks[plugin_init_callback_count++] = p_callback;
}
EditorPluginInitializeCallback EditorNode::plugin_init_callbacks[EditorNode::MAX_INIT_CALLBACKS];
int EditorNode::build_callback_count = 0;
void EditorNode::add_build_callback(EditorBuildCallback p_callback) {
ERR_FAIL_COND(build_callback_count == MAX_INIT_CALLBACKS);
build_callbacks[build_callback_count++] = p_callback;
}
EditorPluginInitializeCallback EditorNode::build_callbacks[EditorNode::MAX_BUILD_CALLBACKS];
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void EditorNode::_call_build() {
for (int i = 0; i < build_callback_count; i++) {
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build_callbacks[i]();
}
}
void EditorNode::_inherit_imported(const String &p_action) {
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open_imported->hide();
load_scene(open_import_request, true, true);
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}
void EditorNode::_open_imported() {
load_scene(open_import_request, true, false, true, true);
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}
void EditorNode::dim_editor(bool p_dimming) {
static int dim_count = 0;
bool dim_ui = EditorSettings::get_singleton()->get("interface/dim_editor_on_dialog_popup");
if (p_dimming) {
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if (dim_ui) {
if (dim_count == 0) {
_start_dimming(true);
}
dim_count++;
}
} else {
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if (dim_count == 1) {
_start_dimming(false);
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dim_count = 0;
} else if (dim_ui && dim_count > 0) {
dim_count--;
}
}
}
void EditorNode::_start_dimming(bool p_dimming) {
_dimming = p_dimming;
_dim_time = 0.0f;
_dim_timer->start();
}
void EditorNode::_dim_timeout() {
_dim_time += _dim_timer->get_wait_time();
float wait_time = EditorSettings::get_singleton()->get("interface/dim_transition_time");
float c = 1.0f - (float)EditorSettings::get_singleton()->get("interface/dim_amount");
Color base = _dimming ? Color(1, 1, 1) : Color(c, c, c);
Color final = _dimming ? Color(c, c, c) : Color(1, 1, 1);
if (_dim_time + _dim_timer->get_wait_time() >= wait_time) {
gui_base->set_modulate(final);
_dim_timer->stop();
} else {
gui_base->set_modulate(base.linear_interpolate(final, _dim_time / wait_time));
}
}
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void EditorNode::_check_gui_base_size() {
if (gui_base->get_size().width > 1200 * EDSCALE) {
for (int i = 0; i < singleton->main_editor_button_vb->get_child_count(); i++) {
ToolButton *btn = Object::cast_to<ToolButton>(singleton->main_editor_button_vb->get_child(i));
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if (btn == singleton->distraction_free) continue;
btn->set_text(btn->get_name());
}
} else {
for (int i = 0; i < singleton->main_editor_button_vb->get_child_count(); i++) {
ToolButton *btn = Object::cast_to<ToolButton>(singleton->main_editor_button_vb->get_child(i));
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if (btn == singleton->distraction_free) continue;
btn->set_text("");
}
}
}
void EditorNode::open_export_template_manager() {
export_template_manager->popup_manager();
}
void EditorNode::_bind_methods() {
ClassDB::bind_method("_menu_option", &EditorNode::_menu_option);
ClassDB::bind_method("_menu_confirm_current", &EditorNode::_menu_confirm_current);
ClassDB::bind_method("_dialog_action", &EditorNode::_dialog_action);
ClassDB::bind_method("_resource_selected", &EditorNode::_resource_selected, DEFVAL(""));
ClassDB::bind_method("_property_editor_forward", &EditorNode::_property_editor_forward);
ClassDB::bind_method("_property_editor_back", &EditorNode::_property_editor_back);
ClassDB::bind_method("_editor_select", &EditorNode::_editor_select);
ClassDB::bind_method("_node_renamed", &EditorNode::_node_renamed);
ClassDB::bind_method("edit_node", &EditorNode::edit_node);
ClassDB::bind_method("_unhandled_input", &EditorNode::_unhandled_input);
ClassDB::bind_method("_get_scene_metadata", &EditorNode::_get_scene_metadata);
ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene);
ClassDB::bind_method("open_request", &EditorNode::open_request);
ClassDB::bind_method("_instance_request", &EditorNode::_instance_request);
ClassDB::bind_method("update_keying", &EditorNode::update_keying);
ClassDB::bind_method("_property_keyed", &EditorNode::_property_keyed);
ClassDB::bind_method("_transform_keyed", &EditorNode::_transform_keyed);
ClassDB::bind_method("_close_messages", &EditorNode::_close_messages);
ClassDB::bind_method("_show_messages", &EditorNode::_show_messages);
ClassDB::bind_method("_vp_resized", &EditorNode::_vp_resized);
ClassDB::bind_method("_quick_opened", &EditorNode::_quick_opened);
ClassDB::bind_method("_quick_run", &EditorNode::_quick_run);
ClassDB::bind_method("_resource_created", &EditorNode::_resource_created);
ClassDB::bind_method("_open_recent_scene", &EditorNode::_open_recent_scene);
ClassDB::bind_method("stop_child_process", &EditorNode::stop_child_process);
ClassDB::bind_method("_sources_changed", &EditorNode::_sources_changed);
ClassDB::bind_method("_fs_changed", &EditorNode::_fs_changed);
ClassDB::bind_method("_dock_select_draw", &EditorNode::_dock_select_draw);
ClassDB::bind_method("_dock_select_input", &EditorNode::_dock_select_input);
ClassDB::bind_method("_dock_pre_popup", &EditorNode::_dock_pre_popup);
ClassDB::bind_method("_dock_split_dragged", &EditorNode::_dock_split_dragged);
ClassDB::bind_method("_save_docks", &EditorNode::_save_docks);
ClassDB::bind_method("_dock_popup_exit", &EditorNode::_dock_popup_exit);
ClassDB::bind_method("_dock_move_left", &EditorNode::_dock_move_left);
ClassDB::bind_method("_dock_move_right", &EditorNode::_dock_move_right);
ClassDB::bind_method("_layout_menu_option", &EditorNode::_layout_menu_option);
ClassDB::bind_method("set_current_scene", &EditorNode::set_current_scene);
ClassDB::bind_method("set_current_version", &EditorNode::set_current_version);
ClassDB::bind_method("_scene_tab_changed", &EditorNode::_scene_tab_changed);
ClassDB::bind_method("_scene_tab_closed", &EditorNode::_scene_tab_closed);
ClassDB::bind_method("_scene_tab_hover", &EditorNode::_scene_tab_hover);
ClassDB::bind_method("_scene_tab_exit", &EditorNode::_scene_tab_exit);
ClassDB::bind_method("_scene_tab_input", &EditorNode::_scene_tab_input);
ClassDB::bind_method("_reposition_active_tab", &EditorNode::_reposition_active_tab);
ClassDB::bind_method("_thumbnail_done", &EditorNode::_thumbnail_done);
ClassDB::bind_method("_scene_tab_script_edited", &EditorNode::_scene_tab_script_edited);
ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state);
ClassDB::bind_method("_update_scene_tabs", &EditorNode::_update_scene_tabs);
ClassDB::bind_method("_discard_changes", &EditorNode::_discard_changes);
ClassDB::bind_method("_prepare_history", &EditorNode::_prepare_history);
ClassDB::bind_method("_select_history", &EditorNode::_select_history);
ClassDB::bind_method("_toggle_search_bar", &EditorNode::_toggle_search_bar);
ClassDB::bind_method("_clear_search_box", &EditorNode::_clear_search_box);
ClassDB::bind_method("_clear_undo_history", &EditorNode::_clear_undo_history);
ClassDB::bind_method("_dropped_files", &EditorNode::_dropped_files);
ClassDB::bind_method("_toggle_distraction_free_mode", &EditorNode::_toggle_distraction_free_mode);
ClassDB::bind_method(D_METHOD("get_gui_base"), &EditorNode::get_gui_base);
ClassDB::bind_method(D_METHOD("_bottom_panel_switch"), &EditorNode::_bottom_panel_switch);
ClassDB::bind_method(D_METHOD("_open_imported"), &EditorNode::_open_imported);
ClassDB::bind_method(D_METHOD("_inherit_imported"), &EditorNode::_inherit_imported);
ClassDB::bind_method(D_METHOD("_dim_timeout"), &EditorNode::_dim_timeout);
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ClassDB::bind_method(D_METHOD("_check_gui_base_size"), &EditorNode::_check_gui_base_size);
ADD_SIGNAL(MethodInfo("play_pressed"));
ADD_SIGNAL(MethodInfo("pause_pressed"));
ADD_SIGNAL(MethodInfo("stop_pressed"));
ADD_SIGNAL(MethodInfo("request_help"));
ADD_SIGNAL(MethodInfo("request_help_search"));
ADD_SIGNAL(MethodInfo("request_help_index"));
ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::POOL_STRING_ARRAY, "args")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
}
static Node *_resource_get_edited_scene() {
return EditorNode::get_singleton()->get_edited_scene();
}
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EditorNode::EditorNode() {
Resource::_get_local_scene_func = _resource_get_edited_scene;
VisualServer::get_singleton()->textures_keep_original(true);
VisualServer::get_singleton()->set_debug_generate_wireframes(true);
EditorHelp::generate_doc(); //before any editor classes are crated
SceneState::set_disable_placeholders(true);
ResourceLoader::clear_translation_remaps(); //no remaps using during editor
editor_initialize_certificates(); //for asset sharing
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InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
if (id) {
if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton()) {
//only if no touchscreen ui hint, set emulation
id->set_emulate_touch(false); //just disable just in case
}
id->set_custom_mouse_cursor(RES());
}
singleton = this;
exiting = false;
last_checked_version = 0;
changing_scene = false;
_initializing_addons = false;
docks_visible = true;
scene_distraction = false;
script_distraction = false;
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FileAccess::set_backup_save(true);
TranslationServer::get_singleton()->set_enabled(false);
// load settings
if (!EditorSettings::get_singleton())
EditorSettings::create();
{
int dpi_mode = EditorSettings::get_singleton()->get("interface/hidpi_mode");
if (dpi_mode == 0) {
editor_set_scale(OS::get_singleton()->get_screen_dpi(0) >= 192 && OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x > 2000 ? 2.0 : 1.0);
} else if (dpi_mode == 1) {
editor_set_scale(0.75);
} else if (dpi_mode == 2) {
editor_set_scale(1.0);
} else if (dpi_mode == 3) {
editor_set_scale(1.5);
} else if (dpi_mode == 4) {
editor_set_scale(2.0);
}
}
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ResourceLoader::set_abort_on_missing_resources(false);
FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
EditorFileDialog::set_default_display_mode((EditorFileDialog::DisplayMode)EditorSettings::get_singleton()->get("filesystem/file_dialog/display_mode").operator int());
ResourceLoader::set_error_notify_func(this, _load_error_notify);
ResourceLoader::set_dependency_error_notify_func(this, _dependency_error_report);
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ResourceLoader::set_timestamp_on_load(true);
ResourceSaver::set_timestamp_on_save(true);
{ //register importers at the beginning, so dialogs are created with the right extensions
Ref<ResourceImporterTexture> import_texture;
import_texture.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_texture);
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Ref<ResourceImporterCSVTranslation> import_csv_translation;
import_csv_translation.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation);
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Ref<ResourceImporterWAV> import_wav;
import_wav.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_wav);
Ref<ResourceImporterScene> import_scene;
import_scene.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_scene);
{
Ref<EditorSceneImporterCollada> import_collada;
import_collada.instance();
import_scene->add_importer(import_collada);
Ref<EditorOBJImporter> import_obj;
import_obj.instance();
import_scene->add_importer(import_obj);
Ref<EditorSceneImporterGLTF> import_gltf;
import_gltf.instance();
import_scene->add_importer(import_gltf);
}
}
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_pvrtc_register_compressors();
editor_selection = memnew(EditorSelection);
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EditorFileSystem *efs = memnew(EditorFileSystem);
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add_child(efs);
//used for previews
FileDialog::get_icon_func = _file_dialog_get_icon;
FileDialog::register_func = _file_dialog_register;
FileDialog::unregister_func = _file_dialog_unregister;
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EditorFileDialog::get_icon_func = _file_dialog_get_icon;
EditorFileDialog::register_func = _editor_file_dialog_register;
EditorFileDialog::unregister_func = _editor_file_dialog_unregister;
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editor_export = memnew(EditorExport);
add_child(editor_export);
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register_exporters();
GLOBAL_DEF("editor/main_run_args", "");
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ClassDB::set_class_enabled("CollisionShape", true);
ClassDB::set_class_enabled("CollisionShape2D", true);
ClassDB::set_class_enabled("CollisionPolygon2D", true);
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theme_base = memnew(Control);
add_child(theme_base);
theme_base->set_area_as_parent_rect();
gui_base = memnew(Panel);
theme_base->add_child(gui_base);
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gui_base->set_area_as_parent_rect();
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gui_base->connect("item_rect_changed", this, "_check_gui_base_size");
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Ref<Theme> theme = create_editor_theme();
theme_base->set_theme(theme);
gui_base->set_theme(create_custom_theme());
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gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
resource_preview = memnew(EditorResourcePreview);
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add_child(resource_preview);
progress_dialog = memnew(ProgressDialog);
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gui_base->add_child(progress_dialog);
// take up all screen
gui_base->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
gui_base->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_END);
gui_base->set_end(Point2(0, 0));
main_vbox = memnew(VBoxContainer);
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gui_base->add_child(main_vbox);
main_vbox->set_area_as_parent_rect(8);
main_vbox->set_margin(MARGIN_TOP, 5 * EDSCALE);
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menu_hb = memnew(HBoxContainer);
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main_vbox->add_child(menu_hb);
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left_l_hsplit = memnew(HSplitContainer);
main_vbox->add_child(left_l_hsplit);
left_l_hsplit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
left_l_vsplit = memnew(VSplitContainer);
left_l_hsplit->add_child(left_l_vsplit);
dock_slot[DOCK_SLOT_LEFT_UL] = memnew(TabContainer);
left_l_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_UL]);
dock_slot[DOCK_SLOT_LEFT_BL] = memnew(TabContainer);
left_l_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_BL]);
left_l_vsplit->hide();
dock_slot[DOCK_SLOT_LEFT_UL]->hide();
dock_slot[DOCK_SLOT_LEFT_BL]->hide();
left_r_hsplit = memnew(HSplitContainer);
left_l_hsplit->add_child(left_r_hsplit);
left_r_vsplit = memnew(VSplitContainer);
left_r_hsplit->add_child(left_r_vsplit);
dock_slot[DOCK_SLOT_LEFT_UR] = memnew(TabContainer);
left_r_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_UR]);
dock_slot[DOCK_SLOT_LEFT_BR] = memnew(TabContainer);
left_r_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_BR]);
main_hsplit = memnew(HSplitContainer);
left_r_hsplit->add_child(main_hsplit);
VBoxContainer *center_vb = memnew(VBoxContainer);
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main_hsplit->add_child(center_vb);
center_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
center_split = memnew(VSplitContainer);
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center_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
center_split->set_collapsed(false);
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center_vb->add_child(center_split);
right_hsplit = memnew(HSplitContainer);
main_hsplit->add_child(right_hsplit);
right_l_vsplit = memnew(VSplitContainer);
right_hsplit->add_child(right_l_vsplit);
dock_slot[DOCK_SLOT_RIGHT_UL] = memnew(TabContainer);
right_l_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_UL]);
dock_slot[DOCK_SLOT_RIGHT_BL] = memnew(TabContainer);
right_l_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_BL]);
right_r_vsplit = memnew(VSplitContainer);
right_hsplit->add_child(right_r_vsplit);
dock_slot[DOCK_SLOT_RIGHT_UR] = memnew(TabContainer);
right_r_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_UR]);
dock_slot[DOCK_SLOT_RIGHT_BR] = memnew(TabContainer);
right_r_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_BR]);
right_r_vsplit->hide();
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dock_slot[DOCK_SLOT_RIGHT_UR]->hide();
dock_slot[DOCK_SLOT_RIGHT_BR]->hide();
left_l_vsplit->connect("dragged", this, "_dock_split_dragged");
left_r_vsplit->connect("dragged", this, "_dock_split_dragged");
right_l_vsplit->connect("dragged", this, "_dock_split_dragged");
right_r_vsplit->connect("dragged", this, "_dock_split_dragged");
left_l_hsplit->connect("dragged", this, "_dock_split_dragged");
left_r_hsplit->connect("dragged", this, "_dock_split_dragged");
main_hsplit->connect("dragged", this, "_dock_split_dragged");
right_hsplit->connect("dragged", this, "_dock_split_dragged");
dock_select_popup = memnew(PopupPanel);
gui_base->add_child(dock_select_popup);
VBoxContainer *dock_vb = memnew(VBoxContainer);
dock_select_popup->add_child(dock_vb);
HBoxContainer *dock_hb = memnew(HBoxContainer);
dock_tab_move_left = memnew(ToolButton);
dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
dock_tab_move_left->set_focus_mode(Control::FOCUS_NONE);
dock_tab_move_left->connect("pressed", this, "_dock_move_left");
dock_hb->add_child(dock_tab_move_left);
dock_hb->add_spacer();
dock_tab_move_right = memnew(ToolButton);
dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
dock_tab_move_right->set_focus_mode(Control::FOCUS_NONE);
dock_tab_move_right->connect("pressed", this, "_dock_move_right");
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dock_hb->add_child(dock_tab_move_right);
dock_vb->add_child(dock_hb);
dock_select = memnew(Control);
dock_select->set_custom_minimum_size(Size2(128, 64) * EDSCALE);
dock_select->connect("gui_input", this, "_dock_select_input");
dock_select->connect("draw", this, "_dock_select_draw");
dock_select->connect("mouse_exited", this, "_dock_popup_exit");
dock_select->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_vb->add_child(dock_select);
dock_select_popup->set_as_minsize();
dock_select_rect_over = -1;
dock_popup_selected = -1;
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
dock_slot[i]->set_custom_minimum_size(Size2(230, 220) * EDSCALE);
dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_slot[i]->set_popup(dock_select_popup);
dock_slot[i]->connect("pre_popup_pressed", this, "_dock_pre_popup", varray(i));
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dock_slot[i]->set_tab_align(TabContainer::ALIGN_LEFT);
}
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dock_drag_timer = memnew(Timer);
add_child(dock_drag_timer);
dock_drag_timer->set_wait_time(0.5);
dock_drag_timer->set_one_shot(true);
dock_drag_timer->connect("timeout", this, "_save_docks");
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top_split = memnew(VSplitContainer);
center_split->add_child(top_split);
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top_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
top_split->set_collapsed(true);
VBoxContainer *srt = memnew(VBoxContainer);
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srt->set_v_size_flags(Control::SIZE_EXPAND_FILL);
top_split->add_child(srt);
srt->add_constant_override("separation", 0);
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tab_preview_panel = memnew(Panel);
tab_preview_panel->set_size(Size2(100, 100) * EDSCALE);
tab_preview_panel->hide();
tab_preview_panel->set_self_modulate(Color(1, 1, 1, 0.7));
gui_base->add_child(tab_preview_panel);
tab_preview = memnew(TextureRect);
tab_preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
tab_preview->set_size(Size2(96, 96) * EDSCALE);
tab_preview->set_position(Point2(2, 2) * EDSCALE);
tab_preview_panel->add_child(tab_preview);
scene_tabs = memnew(Tabs);
scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles"));
scene_tabs->add_style_override("tab_bg", gui_base->get_stylebox("SceneTabBG", "EditorStyles"));
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scene_tabs->add_tab("unsaved");
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scene_tabs->set_tab_align(Tabs::ALIGN_LEFT);
scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/always_show_close_button_in_scene_tabs", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE);
scene_tabs->connect("tab_changed", this, "_scene_tab_changed");
scene_tabs->connect("right_button_pressed", this, "_scene_tab_script_edited");
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scene_tabs->connect("tab_close", this, "_scene_tab_closed");
scene_tabs->connect("tab_hover", this, "_scene_tab_hover");
scene_tabs->connect("mouse_exited", this, "_scene_tab_exit");
scene_tabs->connect("gui_input", this, "_scene_tab_input");
scene_tabs->connect("reposition_active_tab_request", this, "_reposition_active_tab");
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HBoxContainer *tabbar_container = memnew(HBoxContainer);
scene_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
srt->add_child(tabbar_container);
tabbar_container->add_child(scene_tabs);
distraction_free = memnew(ToolButton);
tabbar_container->add_child(distraction_free);
distraction_free->set_shortcut(ED_SHORTCUT("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11));
distraction_free->set_tooltip(TTR("Toggle distraction-free mode."));
distraction_free->connect("pressed", this, "_toggle_distraction_free_mode");
distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
distraction_free->set_toggle_mode(true);
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scene_root_parent = memnew(PanelContainer);
scene_root_parent->set_custom_minimum_size(Size2(0, 80) * EDSCALE);
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scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
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srt->add_child(scene_root_parent);
scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL);
scene_root = memnew(Viewport);
scene_root->set_disable_3d(true);
VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);
scene_root->set_disable_input(true);
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scene_root->set_as_audio_listener_2d(true);
viewport = memnew(VBoxContainer);
viewport->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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viewport->add_constant_override("separation", 0);
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scene_root_parent->add_child(viewport);
PanelContainer *top_region = memnew(PanelContainer);
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top_region->add_style_override("panel", gui_base->get_stylebox("MenuPanel", "EditorStyles"));
HBoxContainer *left_menu_hb = memnew(HBoxContainer);
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top_region->add_child(left_menu_hb);
menu_hb->add_child(top_region);
{
Control *sp = memnew(Control);
sp->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
menu_hb->add_child(sp);
}
file_menu = memnew(MenuButton);
file_menu->set_text(TTR("Scene"));
left_menu_hb->add_child(file_menu);
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file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
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prev_scene = memnew(ToolButton);
prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons"));
prev_scene->set_tooltip(TTR("Go to previously opened scene."));
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prev_scene->set_disabled(true);
prev_scene->connect("pressed", this, "_menu_option", make_binds(FILE_OPEN_PREV));
gui_base->add_child(prev_scene);
prev_scene->set_position(Point2(3, 24));
prev_scene->hide();
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ED_SHORTCUT("editor/next_tab", TTR("Next tab"), KEY_MASK_CMD + KEY_TAB);
ED_SHORTCUT("editor/prev_tab", TTR("Previous tab"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_TAB);
ED_SHORTCUT("editor/filter_files", TTR("Filter Files.."), KEY_MASK_ALT + KEY_MASK_CMD + KEY_P);
PopupMenu *p;
file_menu->set_tooltip(TTR("Operations with scene files."));
p = file_menu->get_popup();
p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene")), FILE_NEW_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene..")), FILE_NEW_INHERITED_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/open_scene", TTR("Open Scene.."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/save_scene", TTR("Save Scene"), KEY_MASK_CMD + KEY_S), FILE_SAVE_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/save_scene_as", TTR("Save Scene As.."), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S), FILE_SAVE_AS_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/save_all_scenes", TTR("Save all Scenes"), KEY_MASK_ALT + KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S), FILE_SAVE_ALL_SCENES);
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p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/close_scene", TTR("Close Scene"), KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_W), FILE_CLOSE);
p->add_separator();
p->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT);
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p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/quick_open_scene", TTR("Quick Open Scene.."), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_O), FILE_QUICK_OPEN_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/quick_open_script", TTR("Quick Open Script.."), KEY_MASK_ALT + KEY_MASK_CMD + KEY_O), FILE_QUICK_OPEN_SCRIPT);
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p->add_separator();
PopupMenu *pm_export = memnew(PopupMenu);
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pm_export->set_name("Export");
p->add_child(pm_export);
p->add_submenu_item(TTR("Convert To.."), "Export");
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pm_export->add_separator();
pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary..")), FILE_EXPORT_MESH_LIBRARY);
pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet..")), FILE_EXPORT_TILESET);
pm_export->connect("id_pressed", this, "_menu_option");
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p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/undo", TTR("Undo"), KEY_MASK_CMD + KEY_Z), EDIT_UNDO, true);
p->add_shortcut(ED_SHORTCUT("editor/redo", TTR("Redo"), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_Z), EDIT_REDO, true);
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p->add_separator();
p->add_item(TTR("Revert Scene"), EDIT_REVERT);
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recent_scenes = memnew(PopupMenu);
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recent_scenes->set_name("RecentScenes");
p->add_child(recent_scenes);
recent_scenes->connect("id_pressed", this, "_open_recent_scene");
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p->add_separator();
p->add_item(TTR("Quit"), FILE_QUIT, KEY_MASK_CMD + KEY_Q);
project_menu = memnew(MenuButton);
project_menu->set_tooltip(TTR("Miscellaneous project or scene-wide tools."));
project_menu->set_text(TTR("Project"));
project_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
left_menu_hb->add_child(project_menu);
p = project_menu->get_popup();
p->add_item(TTR("Project Settings"), RUN_SETTINGS);
p->add_separator();
p->connect("id_pressed", this, "_menu_option");
p->add_item(TTR("Run Script"), FILE_RUN_SCRIPT, KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_R);
p->add_item(TTR("Export"), FILE_EXPORT_PROJECT);
PopupMenu *tool_menu = memnew(PopupMenu);
tool_menu->set_name("Tools");
tool_menu->connect("id_pressed", this, "_menu_option");
p->add_child(tool_menu);
p->add_submenu_item(TTR("Tools"), "Tools");
tool_menu->add_item(TTR("Orphan Resource Explorer"), TOOLS_ORPHAN_RESOURCES);
p->add_separator();
#ifdef OSX_ENABLED
p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q);
#else
p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Q);
#endif
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PanelContainer *editor_region = memnew(PanelContainer);
main_editor_button_vb = memnew(HBoxContainer);
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editor_region->add_child(main_editor_button_vb);
menu_hb->add_spacer();
menu_hb->add_child(editor_region);
debug_menu = memnew(MenuButton);
debug_menu->set_text(TTR("Debug"));
debug_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
left_menu_hb->add_child(debug_menu);
p = debug_menu->get_popup();
p->set_hide_on_item_selection(false);
p->add_check_item(TTR("Deploy with Remote Debug"), RUN_DEPLOY_REMOTE_DEBUG);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged."));
p->add_check_item(TTR("Small Deploy with Network FS"), RUN_FILE_SERVER);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint."));
p->add_separator();
p->add_check_item(TTR("Visible Collision Shapes"), RUN_DEBUG_COLLISONS);
p->set_item_tooltip(p->get_item_count() - 1, TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on."));
p->add_check_item(TTR("Visible Navigation"), RUN_DEBUG_NAVIGATION);
p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
p->add_separator();
p->add_check_item(TTR("Sync Scene Changes"), RUN_LIVE_DEBUG);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
p->add_check_item(TTR("Sync Script Changes"), RUN_RELOAD_SCRIPTS);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
p->connect("id_pressed", this, "_menu_option");
menu_hb->add_spacer();
settings_menu = memnew(MenuButton);
left_menu_hb->add_child(settings_menu);
settings_menu->set_text(TTR("Editor"));
settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
p = settings_menu->get_popup();
p->add_item(TTR("Editor Settings"), SETTINGS_PREFERENCES);
p->add_separator();
editor_layouts = memnew(PopupMenu);
editor_layouts->set_name("Layouts");
p->add_child(editor_layouts);
editor_layouts->connect("id_pressed", this, "_layout_menu_option");
p->add_submenu_item(TTR("Editor Layout"), "Layouts");
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREN);
p->add_separator();
p->add_item(TTR("Manage Export Templates"), SETTINGS_MANAGE_EXPORT_TEMPLATES);
// Help Menu
MenuButton *help_menu = memnew(MenuButton);
left_menu_hb->add_child(help_menu);
help_menu->set_text(TTR("Help"));
help_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
p = help_menu->get_popup();
p->connect("id_pressed", this, "_menu_option");
p->add_icon_item(gui_base->get_icon("ClassList", "EditorIcons"), TTR("Classes"), HELP_CLASSES);
p->add_icon_item(gui_base->get_icon("HelpSearch", "EditorIcons"), TTR("Search"), HELP_SEARCH);
p->add_separator();
p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS);
p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Q&A"), HELP_QA);
p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Issue Tracker"), HELP_ISSUES);
p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Community"), HELP_COMMUNITY);
p->add_separator();
p->add_icon_item(gui_base->get_icon("GodotDocs", "EditorIcons"), TTR("About"), HELP_ABOUT);
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play_cc = memnew(CenterContainer);
play_cc->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
menu_hb->add_child(play_cc);
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play_cc->set_area_as_parent_rect();
play_cc->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_BEGIN, 10);
play_cc->set_margin(MARGIN_TOP, 5);
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play_button_panel = memnew(PanelContainer);
play_button_panel->add_style_override("panel", gui_base->get_stylebox("PlayButtonPanel", "EditorStyles"));
play_cc->add_child(play_button_panel);
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HBoxContainer *play_hb = memnew(HBoxContainer);
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play_button_panel->add_child(play_hb);
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play_button = memnew(ToolButton);
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play_hb->add_child(play_button);
play_button->set_toggle_mode(true);
play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
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play_button->set_focus_mode(Control::FOCUS_NONE);
play_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY));
play_button->set_tooltip(TTR("Play the project."));
play_button->set_shortcut(ED_SHORTCUT("editor/play", TTR("Play"), KEY_F5));
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pause_button = memnew(ToolButton);
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pause_button->set_toggle_mode(true);
pause_button->set_icon(gui_base->get_icon("Pause", "EditorIcons"));
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pause_button->set_focus_mode(Control::FOCUS_NONE);
pause_button->set_tooltip(TTR("Pause the scene"));
pause_button->set_disabled(true);
play_hb->add_child(pause_button);
pause_button->set_shortcut(ED_SHORTCUT("editor/pause_scene", TTR("Pause Scene"), KEY_F7));
stop_button = memnew(ToolButton);
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play_hb->add_child(stop_button);
stop_button->set_focus_mode(Control::FOCUS_NONE);
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stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
stop_button->connect("pressed", this, "_menu_option", make_binds(RUN_STOP));
stop_button->set_tooltip(TTR("Stop the scene."));
stop_button->set_shortcut(ED_SHORTCUT("editor/stop", TTR("Stop"), KEY_F8));
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run_native = memnew(EditorRunNative);
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play_hb->add_child(run_native);
native_play_button = memnew(MenuButton);
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native_play_button->set_text("NTV");
menu_hb->add_child(native_play_button);
native_play_button->hide();
native_play_button->get_popup()->connect("id_pressed", this, "_run_in_device");
run_native->connect("native_run", this, "_menu_option", varray(RUN_PLAY_NATIVE));
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play_scene_button = memnew(ToolButton);
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play_hb->add_child(play_scene_button);
play_scene_button->set_toggle_mode(true);
play_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
play_scene_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY_SCENE));
play_scene_button->set_tooltip(TTR("Play the edited scene."));
play_scene_button->set_shortcut(ED_SHORTCUT("editor/play_scene", TTR("Play Scene"), KEY_F6));
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play_custom_scene_button = memnew(ToolButton);
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play_hb->add_child(play_custom_scene_button);
play_custom_scene_button->set_toggle_mode(true);
play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
play_custom_scene_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY_CUSTOM_SCENE));
play_custom_scene_button->set_tooltip(TTR("Play custom scene"));
play_custom_scene_button->set_shortcut(ED_SHORTCUT("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5));
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progress_hb = memnew(BackgroundProgress);
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HBoxContainer *right_menu_hb = memnew(HBoxContainer);
menu_hb->add_child(right_menu_hb);
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layout_dialog = memnew(EditorNameDialog);
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gui_base->add_child(layout_dialog);
layout_dialog->set_hide_on_ok(false);
layout_dialog->set_size(Size2(175, 70) * EDSCALE);
layout_dialog->connect("name_confirmed", this, "_dialog_action");
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update_menu = memnew(MenuButton);
update_menu->set_tooltip(TTR("Spins when the editor window repaints!"));
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right_menu_hb->add_child(update_menu);
update_menu->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
update_menu->get_popup()->connect("id_pressed", this, "_menu_option");
p = update_menu->get_popup();
p->add_check_item(TTR("Update Always"), SETTINGS_UPDATE_ALWAYS);
p->add_check_item(TTR("Update Changes"), SETTINGS_UPDATE_CHANGES);
p->add_separator();
p->add_check_item(TTR("Disable Update Spinner"), SETTINGS_UPDATE_SPINNER_HIDE);
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int update_mode = EditorSettings::get_singleton()->get_project_metadata("editor_options", "update_mode", SETTINGS_UPDATE_CHANGES);
int hide_spinner = EditorSettings::get_singleton()->get_project_metadata("editor_options", "update_spinner_hide", false);
_menu_option(update_mode);
if (hide_spinner) {
_menu_option(SETTINGS_UPDATE_SPINNER_HIDE);
}
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scene_tree_dock = memnew(SceneTreeDock(this, scene_root, editor_selection, editor_data));
scene_tree_dock->set_name(TTR("Scene"));
dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(scene_tree_dock);
dock_slot[DOCK_SLOT_LEFT_BR]->hide();
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VBoxContainer *prop_editor_base = memnew(VBoxContainer);
prop_editor_base->set_name(TTR("Inspector")); // Properties?
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(prop_editor_base);
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HBoxContainer *prop_editor_hb = memnew(HBoxContainer);
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prop_editor_base->add_child(prop_editor_hb);
prop_editor_vb = prop_editor_base;
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resource_new_button = memnew(ToolButton);
resource_new_button->set_tooltip(TTR("Create a new resource in memory and edit it."));
resource_new_button->set_icon(gui_base->get_icon("New", "EditorIcons"));
prop_editor_hb->add_child(resource_new_button);
resource_new_button->connect("pressed", this, "_menu_option", varray(RESOURCE_NEW));
resource_new_button->set_focus_mode(Control::FOCUS_NONE);
resource_load_button = memnew(ToolButton);
resource_load_button->set_tooltip(TTR("Load an existing resource from disk and edit it."));
resource_load_button->set_icon(gui_base->get_icon("Load", "EditorIcons"));
prop_editor_hb->add_child(resource_load_button);
resource_load_button->connect("pressed", this, "_menu_option", varray(RESOURCE_LOAD));
resource_load_button->set_focus_mode(Control::FOCUS_NONE);
resource_save_button = memnew(MenuButton);
resource_save_button->set_tooltip(TTR("Save the currently edited resource."));
resource_save_button->set_icon(gui_base->get_icon("Save", "EditorIcons"));
prop_editor_hb->add_child(resource_save_button);
resource_save_button->get_popup()->add_item(TTR("Save"), RESOURCE_SAVE);
resource_save_button->get_popup()->add_item(TTR("Save As.."), RESOURCE_SAVE_AS);
resource_save_button->get_popup()->connect("id_pressed", this, "_menu_option");
resource_save_button->set_focus_mode(Control::FOCUS_NONE);
resource_save_button->set_disabled(true);
prop_editor_hb->add_spacer();
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property_back = memnew(ToolButton);
property_back->set_icon(gui_base->get_icon("Back", "EditorIcons"));
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property_back->set_flat(true);
property_back->set_tooltip(TTR("Go to the previous edited object in history."));
property_back->set_disabled(true);
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prop_editor_hb->add_child(property_back);
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property_forward = memnew(ToolButton);
property_forward->set_icon(gui_base->get_icon("Forward", "EditorIcons"));
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property_forward->set_flat(true);
property_forward->set_tooltip(TTR("Go to the next edited object in history."));
property_forward->set_disabled(true);
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prop_editor_hb->add_child(property_forward);
editor_history_menu = memnew(MenuButton);
editor_history_menu->set_tooltip(TTR("History of recently edited objects."));
editor_history_menu->set_icon(gui_base->get_icon("History", "EditorIcons"));
prop_editor_hb->add_child(editor_history_menu);
editor_history_menu->connect("about_to_show", this, "_prepare_history");
editor_history_menu->get_popup()->connect("id_pressed", this, "_select_history");
prop_editor_hb = memnew(HBoxContainer); //again...
prop_editor_base->add_child(prop_editor_hb);
editor_path = memnew(EditorPath(&editor_history));
editor_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
prop_editor_hb->add_child(editor_path);
search_button = memnew(ToolButton);
search_button->set_toggle_mode(true);
search_button->set_pressed(false);
search_button->set_icon(gui_base->get_icon("Search", "EditorIcons"));
prop_editor_hb->add_child(search_button);
search_button->connect("toggled", this, "_toggle_search_bar");
object_menu = memnew(MenuButton);
object_menu->set_icon(gui_base->get_icon("Tools", "EditorIcons"));
prop_editor_hb->add_child(object_menu);
object_menu->set_tooltip(TTR("Object properties."));
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create_dialog = memnew(CreateDialog);
gui_base->add_child(create_dialog);
create_dialog->set_base_type("Resource");
create_dialog->connect("create", this, "_resource_created");
search_bar = memnew(HBoxContainer);
search_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
prop_editor_base->add_child(search_bar);
search_bar->hide();
Label *l = memnew(Label(TTR("Search:") + " "));
search_bar->add_child(l);
search_box = memnew(LineEdit);
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search_bar->add_child(search_box);
ToolButton *clear_button = memnew(ToolButton);
clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons"));
search_bar->add_child(clear_button);
clear_button->connect("pressed", this, "_clear_search_box");
property_editor = memnew(PropertyEditor);
property_editor->set_autoclear(true);
property_editor->set_show_categories(true);
property_editor->set_use_folding(true);
property_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
property_editor->set_use_doc_hints(true);
property_editor->set_hide_script(false);
property_editor->set_enable_capitalize_paths(bool(EDITOR_DEF("interface/capitalize_properties", true)));
property_editor->hide_top_label();
property_editor->register_text_enter(search_box);
prop_editor_base->add_child(property_editor);
property_editor->set_undo_redo(&editor_data.get_undo_redo());
import_dock = memnew(ImportDock);
dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(import_dock);
import_dock->set_name(TTR("Import"));
bool use_single_dock_column = (OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x < 1200);
node_dock = memnew(NodeDock);
if (use_single_dock_column) {
dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(node_dock);
} else {
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock);
}
filesystem_dock = memnew(FileSystemDock(this));
filesystem_dock->set_name(TTR("FileSystem"));
filesystem_dock->set_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
if (use_single_dock_column) {
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(filesystem_dock);
left_r_vsplit->hide();
dock_slot[DOCK_SLOT_LEFT_UR]->hide();
dock_slot[DOCK_SLOT_LEFT_BR]->hide();
} else {
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(filesystem_dock);
}
filesystem_dock->connect("open", this, "open_request");
filesystem_dock->connect("instance", this, "_instance_request");
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const String docks_section = "docks";
overridden_default_layout = -1;
default_layout.instance();
default_layout->set_value(docks_section, "dock_3", TTR("FileSystem"));
default_layout->set_value(docks_section, "dock_5", TTR("Scene") + "," + TTR("Import"));
default_layout->set_value(docks_section, "dock_6", TTR("Inspector") + "," + TTR("Node"));
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for (int i = 0; i < DOCK_SLOT_MAX / 2; i++)
default_layout->set_value(docks_section, "dock_hsplit_" + itos(i + 1), 0);
for (int i = 0; i < DOCK_SLOT_MAX / 2; i++)
default_layout->set_value(docks_section, "dock_split_" + itos(i + 1), 0);
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_update_layouts_menu();
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bottom_panel = memnew(PanelContainer);
bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
center_split->add_child(bottom_panel);
center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
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bottom_panel_vb = memnew(VBoxContainer);
bottom_panel->add_child(bottom_panel_vb);
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bottom_panel_hb = memnew(HBoxContainer);
bottom_panel_vb->add_child(bottom_panel_hb);
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log = memnew(EditorLog);
add_bottom_panel_item(TTR("Output"), log);
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old_split_ofs = 0;
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center_split->connect("resized", this, "_vp_resized");
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orphan_resources = memnew(OrphanResourcesDialog);
gui_base->add_child(orphan_resources);
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confirmation = memnew(ConfirmationDialog);
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gui_base->add_child(confirmation);
confirmation->connect("confirmed", this, "_menu_confirm_current");
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save_confirmation = memnew(ConfirmationDialog);
save_confirmation->add_button(TTR("Don't Save"), OS::get_singleton()->get_swap_ok_cancel(), "discard");
gui_base->add_child(save_confirmation);
save_confirmation->connect("confirmed", this, "_menu_confirm_current");
save_confirmation->connect("custom_action", this, "_discard_changes");
accept = memnew(AcceptDialog);
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gui_base->add_child(accept);
accept->connect("confirmed", this, "_menu_confirm_current");
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project_export = memnew(ProjectExportDialog);
gui_base->add_child(project_export);
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dependency_error = memnew(DependencyErrorDialog);
gui_base->add_child(dependency_error);
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dependency_fixer = memnew(DependencyEditor);
gui_base->add_child(dependency_fixer);
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settings_config_dialog = memnew(EditorSettingsDialog);
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gui_base->add_child(settings_config_dialog);
project_settings = memnew(ProjectSettingsEditor(&editor_data));
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gui_base->add_child(project_settings);
run_settings_dialog = memnew(RunSettingsDialog);
gui_base->add_child(run_settings_dialog);
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export_template_manager = memnew(ExportTemplateManager);
gui_base->add_child(export_template_manager);
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about = memnew(EditorAbout);
about->get_logo()->set_texture(gui_base->get_icon("Logo", "EditorIcons"));
gui_base->add_child(about);
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warning = memnew(AcceptDialog);
gui_base->add_child(warning);
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file_templates = memnew(FileDialog);
file_templates->set_title(TTR("Import Templates From ZIP File"));
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gui_base->add_child(file_templates);
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file_templates->set_mode(FileDialog::MODE_OPEN_FILE);
file_templates->set_access(FileDialog::ACCESS_FILESYSTEM);
file_templates->clear_filters();
file_templates->add_filter("*.tpz ; Template Package");
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file = memnew(EditorFileDialog);
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gui_base->add_child(file);
file->set_current_dir("res://");
file_export = memnew(FileDialog);
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file_export->set_access(FileDialog::ACCESS_FILESYSTEM);
gui_base->add_child(file_export);
file_export->set_title(TTR("Export Project"));
file_export->connect("file_selected", this, "_dialog_action");
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file_export_lib = memnew(FileDialog);
file_export_lib->set_title(TTR("Export Library"));
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file_export_lib->set_mode(FileDialog::MODE_SAVE_FILE);
file_export_lib->connect("file_selected", this, "_dialog_action");
file_export_lib_merge = memnew(CheckButton);
file_export_lib_merge->set_text(TTR("Merge With Existing"));
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file_export_lib_merge->set_pressed(true);
file_export_lib->get_vbox()->add_child(file_export_lib_merge);
gui_base->add_child(file_export_lib);
file_export_password = memnew(LineEdit);
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file_export_password->set_secret(true);
file_export_password->set_editable(false);
file_export->get_vbox()->add_margin_child(TTR("Password:"), file_export_password);
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file_script = memnew(FileDialog);
file_script->set_title(TTR("Open & Run a Script"));
file_script->set_access(FileDialog::ACCESS_FILESYSTEM);
file_script->set_mode(FileDialog::MODE_OPEN_FILE);
List<String> sexts;
ResourceLoader::get_recognized_extensions_for_type("Script", &sexts);
for (List<String>::Element *E = sexts.front(); E; E = E->next()) {
file_script->add_filter("*." + E->get());
}
gui_base->add_child(file_script);
file_script->connect("file_selected", this, "_dialog_action");
property_forward->connect("pressed", this, "_property_editor_forward");
property_back->connect("pressed", this, "_property_editor_back");
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file_menu->get_popup()->connect("id_pressed", this, "_menu_option");
object_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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settings_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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file->connect("file_selected", this, "_dialog_action");
file_templates->connect("file_selected", this, "_dialog_action");
property_editor->connect("resource_selected", this, "_resource_selected");
property_editor->connect("property_keyed", this, "_property_keyed");
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//plugin stuff
file_server = memnew(EditorFileServer);
add_editor_plugin(memnew(AnimationPlayerEditorPlugin(this)));
add_editor_plugin(memnew(CanvasItemEditorPlugin(this)));
add_editor_plugin(memnew(SpatialEditorPlugin(this)));
add_editor_plugin(memnew(ScriptEditorPlugin(this)));
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EditorAudioBuses *audio_bus_editor = EditorAudioBuses::register_editor();
ScriptTextEditor::register_editor(); //register one for text scripts
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if (StreamPeerSSL::is_available()) {
add_editor_plugin(memnew(AssetLibraryEditorPlugin(this)));
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} else {
WARN_PRINT("Asset Library not available, as it requires SSL to work.");
}
//add interface before adding plugins
editor_interface = memnew(EditorInterface);
add_child(editor_interface);
//more visually meaningful to have this later
raise_bottom_panel_item(AnimationPlayerEditor::singleton);
add_editor_plugin(memnew(ShaderEditorPlugin(this)));
// FIXME: Disabled for Godot 3.0 as made incompatible, it needs to be ported to the new API.
//add_editor_plugin(memnew(ShaderGraphEditorPlugin(this)));
add_editor_plugin(memnew(CameraEditorPlugin(this)));
add_editor_plugin(memnew(ThemeEditorPlugin(this)));
add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
add_editor_plugin(memnew(MeshLibraryEditorPlugin(this)));
add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
add_editor_plugin(memnew(ItemListEditorPlugin(this)));
add_editor_plugin(memnew(CollisionPolygonEditorPlugin(this)));
add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this)));
add_editor_plugin(memnew(TileSetEditorPlugin(this)));
add_editor_plugin(memnew(TileMapEditorPlugin(this)));
add_editor_plugin(memnew(SpriteFramesEditorPlugin(this)));
add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
add_editor_plugin(memnew(Particles2DEditorPlugin(this)));
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(PathEditorPlugin(this)));
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
add_editor_plugin(memnew(Polygon2DEditorPlugin(this)));
add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this)));
add_editor_plugin(memnew(NavigationPolygonEditorPlugin(this)));
add_editor_plugin(memnew(GradientEditorPlugin(this)));
add_editor_plugin(memnew(CollisionShape2DEditorPlugin(this)));
add_editor_plugin(memnew(CurveEditorPlugin(this)));
add_editor_plugin(memnew(TextureEditorPlugin(this)));
add_editor_plugin(memnew(MeshEditorPlugin(this)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.
//add_editor_plugin(memnew(MaterialEditorPlugin(this)));
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for (int i = 0; i < EditorPlugins::get_plugin_count(); i++)
add_editor_plugin(EditorPlugins::create(i, this));
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for (int i = 0; i < plugin_init_callback_count; i++) {
plugin_init_callbacks[i]();
}
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resource_preview->add_preview_generator(Ref<EditorTexturePreviewPlugin>(memnew(EditorTexturePreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorPackedScenePreviewPlugin>(memnew(EditorPackedScenePreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorMaterialPreviewPlugin>(memnew(EditorMaterialPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorScriptPreviewPlugin>(memnew(EditorScriptPreviewPlugin)));
// FIXME: Needs to be rewritten for AudioStream in Godot 3.0+
//resource_preview->add_preview_generator( Ref<EditorSamplePreviewPlugin>( memnew(EditorSamplePreviewPlugin )));
resource_preview->add_preview_generator(Ref<EditorMeshPreviewPlugin>(memnew(EditorMeshPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorBitmapPreviewPlugin>(memnew(EditorBitmapPreviewPlugin)));
circle_step_msec = OS::get_singleton()->get_ticks_msec();
circle_step_frame = Engine::get_singleton()->get_frames_drawn();
circle_step = 0;
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editor_plugin_screen = NULL;
editor_plugins_over = memnew(EditorPluginList);
editor_plugins_force_input_forwarding = memnew(EditorPluginList);
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_edit_current();
current = NULL;
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PhysicsServer::get_singleton()->set_active(false); // no physics by default if editor
Physics2DServer::get_singleton()->set_active(false); // no physics by default if editor
ScriptServer::set_scripting_enabled(false); // no scripting by default if editor
reference_resource_mem = true;
save_external_resources_mem = true;
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set_process(true);
open_imported = memnew(ConfirmationDialog);
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open_imported->get_ok()->set_text(TTR("Open Anyway"));
new_inherited_button = open_imported->add_button(TTR("New Inherited"), !OS::get_singleton()->get_swap_ok_cancel(), "inherit");
open_imported->connect("confirmed", this, "_open_imported");
open_imported->connect("custom_action", this, "_inherit_imported");
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gui_base->add_child(open_imported);
saved_version = 1;
unsaved_cache = true;
_last_instanced_scene = NULL;
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quick_open = memnew(EditorQuickOpen);
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gui_base->add_child(quick_open);
quick_open->connect("quick_open", this, "_quick_opened");
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quick_run = memnew(EditorQuickOpen);
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gui_base->add_child(quick_run);
quick_run->connect("quick_open", this, "_quick_run");
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_update_recent_scenes();
editor_data.restore_editor_global_states();
convert_old = false;
opening_prev = false;
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set_process_unhandled_input(true);
_playing_edited = false;
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load_errors = memnew(RichTextLabel);
load_error_dialog = memnew(AcceptDialog);
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load_error_dialog->add_child(load_errors);
load_error_dialog->set_title(TTR("Load Errors"));
gui_base->add_child(load_error_dialog);
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EditorFileSystem::get_singleton()->connect("sources_changed", this, "_sources_changed");
EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed");
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{
List<StringName> tl;
StringName ei = "EditorIcons";
theme_base->get_theme()->get_icon_list(ei, &tl);
for (List<StringName>::Element *E = tl.front(); E; E = E->next()) {
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if (!ClassDB::class_exists(E->get()))
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continue;
icon_type_cache[E->get()] = theme_base->get_theme()->get_icon(E->get(), ei);
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}
}
Node::set_human_readable_collision_renaming(true);
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pick_main_scene = memnew(ConfirmationDialog);
gui_base->add_child(pick_main_scene);
pick_main_scene->get_ok()->set_text(TTR("Select"));
pick_main_scene->connect("confirmed", this, "_menu_option", varray(SETTINGS_PICK_MAIN_SCENE));
for (int i = 0; i < _init_callbacks.size(); i++)
_init_callbacks[i]();
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editor_data.add_edited_scene(-1);
editor_data.set_edited_scene(0);
_update_scene_tabs();
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import_dock->initialize_import_options();
{
_initializing_addons = true;
Vector<String> addons;
if (ProjectSettings::get_singleton()->has("editor_plugins/enabled")) {
addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
}
for (int i = 0; i < addons.size(); i++) {
set_addon_plugin_enabled(addons[i], true);
}
_initializing_addons = false;
}
_load_docks();
FileAccess::set_file_close_fail_notify_callback(_file_access_close_error_notify);
waiting_for_first_scan = true;
_dimming = false;
_dim_time = 0.0f;
_dim_timer = memnew(Timer);
_dim_timer->set_wait_time(0.01666f);
_dim_timer->connect("timeout", this, "_dim_timeout");
add_child(_dim_timer);
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F4);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"));
ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
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}
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EditorNode::~EditorNode() {
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memdelete(EditorHelp::get_doc_data());
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memdelete(editor_selection);
memdelete(editor_plugins_over);
memdelete(editor_plugins_force_input_forwarding);
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memdelete(file_server);
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memdelete(progress_hb);
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EditorSettings::destroy();
}
/*
* EDITOR PLUGIN LIST
*/
void EditorPluginList::make_visible(bool p_visible) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->make_visible(p_visible);
}
}
void EditorPluginList::edit(Object *p_object) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->edit(p_object);
}
}
bool EditorPluginList::forward_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) {
bool discard = false;
for (int i = 0; i < plugins_list.size(); i++) {
if (plugins_list[i]->forward_canvas_gui_input(p_canvas_xform, p_event)) {
discard = true;
}
}
return discard;
}
bool EditorPluginList::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {
bool discard = false;
for (int i = 0; i < plugins_list.size(); i++) {
if ((!serve_when_force_input_enabled) && plugins_list[i]->is_input_event_forwarding_always_enabled()) {
continue;
}
if (plugins_list[i]->forward_spatial_gui_input(p_camera, p_event)) {
discard = true;
}
}
return discard;
}
void EditorPluginList::forward_draw_over_canvas(const Transform2D &p_canvas_xform, Control *p_canvas) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_draw_over_canvas(p_canvas_xform, p_canvas);
}
}
void EditorPluginList::add_plugin(EditorPlugin *p_plugin) {
plugins_list.push_back(p_plugin);
}
bool EditorPluginList::empty() {
return plugins_list.empty();
}
void EditorPluginList::clear() {
plugins_list.clear();
}
EditorPluginList::EditorPluginList() {
}
EditorPluginList::~EditorPluginList() {
}