virtualx-engine/platform/macos/godot_button_view.h

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/*************************************************************************/
/* godot_button_view.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_BUTTON_VIEW_H
#define GODOT_BUTTON_VIEW_H
#include "servers/display_server.h"
#import <AppKit/AppKit.h>
#import <Foundation/Foundation.h>
@interface GodotButtonView : NSView {
NSTrackingArea *tracking_area;
NSPoint offset;
CGFloat spacing;
bool mouse_in_group;
bool rtl;
NSButton *close_button;
NSButton *miniaturize_button;
NSButton *zoom_button;
}
- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset rtl:(bool)is_rtl;
- (void)displayButtons;
- (void)setOffset:(NSPoint)button_offset;
- (NSPoint)getOffset;
@end
#endif // GODOT_BUTTON_VIEW_H