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/**************************************************************************/
/* translation_po.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# ifndef TRANSLATION_PO_H
# define TRANSLATION_PO_H
//#define DEBUG_TRANSLATION_PO
# include "core/math/expression.h"
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# include "core/string/translation.h"
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class TranslationPO : public Translation {
GDCLASS ( TranslationPO , Translation ) ;
// TLDR: Maps context to a list of source strings and translated strings. In PO terms, maps msgctxt to a list of msgid and msgstr.
// The first key corresponds to context, and the second key (of the contained HashMap) corresponds to source string.
// The value Vector<StringName> in the second map stores the translated strings. Index 0, 1, 2 matches msgstr[0], msgstr[1], msgstr[2]... in the case of plurals.
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// Otherwise index 0 matches to msgstr in a singular translation.
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// Strings without context have "" as first key.
HashMap < StringName , HashMap < StringName , Vector < StringName > > > translation_map ;
int plural_forms = 0 ; // 0 means no "Plural-Forms" is given in the PO header file. The min for all languages is 1.
String plural_rule ;
// Cache temporary variables related to _get_plural_index() to make it faster
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class EQNode : public RefCounted {
public :
String regex ;
Ref < EQNode > left ;
Ref < EQNode > right ;
} ;
Ref < EQNode > equi_tests ;
int _find_unquoted ( const String & p_src , char32_t p_chr ) const ;
int _eq_test ( const Ref < EQNode > & p_node , const Variant & p_result ) const ;
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Vector < String > input_name ;
mutable Ref < Expression > expr ;
mutable Array input_val ;
mutable StringName last_plural_key ;
mutable StringName last_plural_context ;
mutable int last_plural_n = - 1 ; // Set it to an impossible value at the beginning.
mutable int last_plural_mapped_index = 0 ;
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void _cache_plural_tests ( const String & p_plural_rule , Ref < EQNode > & p_node ) ;
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int _get_plural_index ( int p_n ) const ;
Vector < String > _get_message_list ( ) const override ;
Dictionary _get_messages ( ) const override ;
void _set_messages ( const Dictionary & p_messages ) override ;
protected :
static void _bind_methods ( ) ;
public :
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Vector < String > get_translated_message_list ( ) const override ;
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void get_message_list ( List < StringName > * r_messages ) const override ;
int get_message_count ( ) const override ;
void add_message ( const StringName & p_src_text , const StringName & p_xlated_text , const StringName & p_context = " " ) override ;
void add_plural_message ( const StringName & p_src_text , const Vector < String > & p_plural_xlated_texts , const StringName & p_context = " " ) override ;
StringName get_message ( const StringName & p_src_text , const StringName & p_context = " " ) const override ;
StringName get_plural_message ( const StringName & p_src_text , const StringName & p_plural_text , int p_n , const StringName & p_context = " " ) const override ;
void erase_message ( const StringName & p_src_text , const StringName & p_context = " " ) override ;
void set_plural_rule ( const String & p_plural_rule ) ;
int get_plural_forms ( ) const ;
String get_plural_rule ( ) const ;
# ifdef DEBUG_TRANSLATION_PO
void print_translation_map ( ) ;
# endif
TranslationPO ( ) { }
} ;
# endif // TRANSLATION_PO_H